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191 Commits over 882 Days - 0.01cph!

9 Months Ago
Fix asset browser not finding files on T and U drives Resolves sbox-issues/issues/4560
9 Months Ago
Ensure PanelComponent finds its parent If PanelComponent gets enabled before WorldPanel it fails to find a valid parent Resolves sbox-issues/issues/5024
9 Months Ago
Drag & drop components to change their order Resolves sbox-issues/issues/4254 EditLogs for when a component is moved
9 Months Ago
Fix game setup's Launch Mode always falling back to default LaunchMode.Normal Resolves sbox-issues/issues/4923
9 Months Ago
ICollisionListener & ITriggerListener have default interface methods + docs Resolves sbox-issues/issues/4852
9 Months Ago
Get rid of redraw flicker when adding/removing from lists and dicts
9 Months Ago
Fix NRE when deleting items from serialized list in inspector Fix removing dictionary entries not marking scene unsaved
9 Months Ago
Very basic editor tint when entering play mode sbox-issues/issues/4333
9 Months Ago
Gradient editor lets you press delete to remove the selected point Resolves sbox-issues/issues/4963
9 Months Ago
Create prefabs by dragging objects from hierarchy to asset browser Resolves sbox-issues/issues/4740
9 Months Ago
Fix show grid toggle not being checked when grid is shown
9 Months Ago
Fix open scene list not updating when opening a prefab from asset browser Resolves sbox-issues/issues/4904
9 Months Ago
Update tags when parent changes sbox-issues/issues/4931
9 Months Ago
Tag editor popup improvements * Fixed being tall and oddly spaced out * Placeholder text in create tag entry * Creating a tag rebuilds the list of available tags Editing tags in inspector marks scene unsaved
9 Months Ago
Slightly improve component selector search i.e. "MyComponent" will find the "My Component" component
9 Months Ago
Optimize use of Styles.IsDefault
9 Months Ago
Filtered TreeView items aren't selected with shift select or arrow keys Resolves sbox-issues/issues/4516 Can continue shift+selecting in TreeView to modify selection Resolves sbox-issues/issues/4517 A couple small SceneTreeView improvements * Clear TreeView selection by clicking in empty space * Added a button to clear filter text * Search filter responds as you type * Minor style adjustments
9 Months Ago
Fix F / scene framing also getting interrupted by camera's smoothing
9 Months Ago
Gizmo.Draw.ScreenText flags defaults to LeftTop Resolves sbox-issues/issues/4574
9 Months Ago
Gizmo toggle is checked when gizmos are on
9 Months Ago
Panning in scene view clears camera's velocity and target Resolves sbox-issues/issues/4788
9 Months Ago
Pressing the play button when viewing a prefab works This assumes the best non-prefab scene for you in this order: 1. Current viewed scene 2. Last viewed scene 3. Closest scene to the left of the prefab 4. Closest scene to the right of the prefab Resolves sbox-issues/issues/4692
9 Months Ago
Fix a couple instances of scene not being marked as unsaved * Adding a component * Modifying the transform, name, or enabled state of a GameObject from the inspector
10 Months Ago
Update Editor.Trace summary Resolves sbox-issues/issues/4786
10 Months Ago
Don't mark scenes unsaved from Selection * Exposed issue where EditorTool wasn't adding to the scene's EditLog and marking unsaved, also fixed Resolves sbox-issues/issues/4776
10 Months Ago
Rotation FromAxis & RotateAroundAxis remarks Resolves sbox-issues/issues/4930
10 Months Ago
Disable context menu for live game scene tab Resolves sbox-issues/issues/4856
10 Months Ago
Fix SegmentedControl displaying wrong when size changes during animation Resolves sbox-issues/issues/4497
10 Months Ago
Fix component selector sometimes getting stuck half way If an animation finishes before the Layout does its size/position adjustments the layout will have final say. Issue exposes itself at low framerates or animation time of 0 Resolves sbox-issues/issues/4890
10 Months Ago
Support for tabs in text drawing (#1460) * Fixes tabs drawing as boxes * Nicely spaces tabs to line up columns * Requires `white-space: pre` in razor https://files.facepunch.com/crayz/1b2111b1/sbox-dev_HbcLhN7N6C.png
10 Months Ago
Don't pass input to SceneView when clicking its toolbar
10 Months Ago
Constrain to screen input action delete & edit popups
11 Months Ago
Fix grid size button tooltips
11 Months Ago
Color picker improvements Lose text field input when clicking sliders Don't fail when typing in a hex color without the # Give a little more space to display rgba & hue values
12 Months Ago
Fix stray margin when expanding/collapsing components
12 Months Ago
Fix disabled components not dropping in from treeview
12 Months Ago
Fix odd text alignment in ResourceControlWidget
12 Months Ago
Suspend updates when rebuilding ComponentSheet Flicker was gettin' to me
12 Months Ago
Fix qt smooth scroll desynced when dragging the scrollbar then wheeling Fixes sbox-scenestaging/issues/70
12 Months Ago
Disabled components can be dragged into reference slots
12 Months Ago
Fix shrunken bodygroup editor Component selector fuzzy search
1 Year Ago
Fix incorrect velocity adjustment when clipping 2 planes
1 Year Ago
TreeView's shift select can handle items that aren't in view
1 Year Ago
Fix visual studio not opening to the file & line on first launch
1 Year Ago
Add basic editing to TreeView entries * BaseItemWidget added OnBeginEdit virtual method * Implement editing to TreeNode & TreeView
1 Year Ago
Fix flex shorthand not catching length for basis
1 Year Ago
Add support for `white-space: pre-line` Collapses whitespace but preserves linebreaks
1 Year Ago
Revert "Clamp panel scroll so you can't hyperscroll into oblivion" This reverts commit ae00da50dc4754cfcae051e09e621346f06c8343. This broke inversed axis scrolling, incorrect fix
1 Year Ago
Whitespace collapses by default & switch white-space to enum
1 Year Ago
Clamp panel scroll so you can't hyperscroll into oblivion