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37 Commits over 0 Days - ∞cph!
Arctic forest topology tweaks
Arctic and tundra spawn population improvements
Arctic tree and bush prefabs
Gave saplings and dead trees more height variation
Tweaks to arid bush density and sizes
Created new spawn populations for arid bushes / made grassy arid bushes bigger
Lowered health and wood yields for all saplings
Tree populations progress for temperate and tundra / adjusted topologies and densities
scene2prefab on some monuments to fix tree errors
Tweaks to tree and bush spawn populations in tundra and temperate
Disabled bushes in the decor.procmap.v3 prefab
Scale changes to field pines
Fixed random rotations on douglas_fir_d
Spicebush tundra variants
Added new spawn populations for tundra trees and bushes
Adjusted densities and spawn settings for temperate bushes, forests and tundra trees
Reorganized tundra and temperate trees
Lowered health and wood yields for saplings
Generated new prefab ids for all tundra trees
New spawn populations asset update
Added new populations to spawn.procmap.v3
Added temperate bush spawn populations
Added sapling spawn populations
Added small pines to temperate fields
Created tree entity prefabs for all bushes
Organized spawn.procmap.v3 tree spawn populations
Tweaked spawn population settings for temperate trees / field trees will spawn in clusters / smaller trees will grow around the forests / large oaks will spawn only on fields / pines, beech trees and birches will spawn together on some topologies to create mixed forests
Fixed prefab IDs on some trees
Added more scale variation for field trees
Made temperate pines a bit smaller
Tweaked min/max sizes for birch and beech trees. They should be slightly bigger now
Reorganized temperate trees / oaks will no longer spawn in forests but only on fields / moved smaller trees into forestside folders
Cleaned up new spawn populations
Fixed douglas_fir_b_snow billboard issue