2,167 Commits over 3,195 Days - 0.03cph!
More detailed colliders for small rock formations
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
Fixed the sound trigger of bromeliad_dry_a being set to the wrong layer and preventing item pickup
Hura crepitans billboard tweaks to make pop-in less obvious
Ground foliage geometry optimization
Piper nigrum optimizations
Adjusted LOD distances
Skipped LOD2 / assets will go straight to LOD3
Tweaed LOD3 colors to reduce pop in
Changed LOD3 to cutout instead of transparency
Reduced LOD3 texture resolution
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
Unified wood log culling distances / some were being drawn way too far
More agressive LOD settings on all jungle bushes
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
Reducd sapling density by 33 percent
Set ground foliage to use LOD1 as base LOD
Enabled GPU instancing on all jungle foliage for big reductions in batch count
Fixed colliders in trumpet_tree_saplling b and c
Kapok and mauritia billboard dithering fix attempt
Finished hura crepitans bark / added moss to blend it better with the rest of the jungle
Hura billboard tweaks and fixes
Added a set of medium sized hura crepitans trees / prefabs, meshes, colliders, textures, materials
Capsule vine test setup for Ian
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
Improved kapok billboard textures / added gradients to mimic shadows
Improved kapok_a and kapok_a_stump colliders
Fixed broken scaling on the stump collider
Additional kapok tree variants / prefabs / colliders
Tweaked Kapok_a colllider
Fixed transparency issues on the vine viewmodel
Colliders for the kapok tree and the stump
Tweaked LOD setup on the Kapok trree to reduce pop in
Optimize the kapok tree further
Color corrected leaf atlas
Optimized kapok branch / added vines on the sides that can be used as ladders
More branch variants
Reexported the vine view model to get rid of unneeded geometry
Kapok tree stump polish / improved ao on kapok trees
Kapok tree / fixed vertex color
Updated swinging vine view model with more geometry
Added leaf flutter to the vine
Jungle ground plants building displacement
Kapok billboard polish / wind setup
Merge from foliage_wind_phase
Kapok tree polish / billboards / folder cleanup
Updated kapok mesh and prefab
Added swinging vine texture
Created a viewmodel vine mesh
Jungle ground foliage / tweaked all spawn settings / optimized densities / added rest areas / optimized geometry
Tweaked materials and colors
Tweaked ground color
trumpet tree material tweaks
Terrain4 tweaks / jungle ground color overlays