2,174 Commits over 3,348 Days - 0.03cph!
Casino barge dressing progress
Culling volume first pass
Removed tarp from plywood_e and added a plywood_f prefab
Casino upper floor dressing progress
Fixed roof_flat_300x300_b
Plywood variant for bar tables
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
Roof net mesh and prefab setup
Hanging tarp 350_a LOD/COL/Prefab
Improvised walkways LODs/COL/Prefab setup
Enabled batching and R/W on all improvised walkway meshes
Improvised walkway LOD/COL/Prefab progress
String liights / added fill lights and tweaked string_light_300_a
Fixed bucket container_a prefab
Added lights to one of the string lights as a test
Casino mesh changes
Nephorlepis static prefabs
Flourescent_e light prefabs
Added triple_light prefab with built in lights
Sand_pile_a prefab and model
Casino interior dressing progress
Proper model for improvised_walkway_roof_tarp_300x600_a
Floating city casino progress / finalized LOD0
Split the casino into multiple objects and setup prefabs for them
Updated casino barge
Casino mesh progress
Prefab update
Floating city scene progress
Casino progress / improved elevator shaft / still basic but already functioning
LODs/COL/Prefab setup for all bridges
Fixed collision issues in medical bay
Casino progress
Medical barge fixes
Fixed broken collider in corrugated_sheet_1x2_c prefab
Created no-seaweed lobster trap prefab
Slight progress on improvised walkways LODs
Casino progress / better curtains
Casino modelling progress
Organized casino interior objects
Moved casino barge to make gaps between barges larger
Modified casino layout / removed shipping containers
Some modelling progresss on the casino mesh
Moved supplies barge and connecting docks and fixed all bridge connections
Some additional unique walkway pieces to improve traversal
Casino progress
Scene cleanup / medical barge prefab
Floating city / LOD progress for some imrpovised walkway meshes / bridge variant for medical barge / medical tent decal
Medical bay progress
Tent tarp fixes
Additional 3.5m tall tarp
Enabled GPU instancing on a bunch of materials
Floating city scene cleanup
Medical bay progress
Improvised walkway roof corner pieces for medical bay tent
Set shadowcasting on tarps to 2 sided
Lowered SSS further on blue tarps
Medical bay dressing progress
Floating city medical bay progress
Merged rope bridge
Lowered SSS on tarps
Floating city / casino progress and medical bay dressing progress
Static beach parasol prefabs
Improvised walkways / merged all floor meshes and setup temporary colliders
Improvised walkways more meshes
Improvised walkways progress
Improvised walkways progress
Improvised walkways progress
Security tower material fixes
Improvised walkway clean up
floating city scene update
Walkway progress / scaffolding stairs
Merge from medical bay props
Improvised walkway progress
improvised walkway progress
prefabed food market barge area
improvised walkways progress