userDamian Lazarskicancel
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2,167 Commits over 3,195 Days - 0.03cph!

More detailed colliders for small rock formations
4 Days Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
6 Days Ago
Fixed the sound trigger of bromeliad_dry_a being set to the wrong layer and preventing item pickup
7 Days Ago
Kapok AO shadow proxy
7 Days Ago
Hura crepitans billboard tweaks to make pop-in less obvious
7 Days Ago
Ground foliage geometry optimization
7 Days Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
8 Days Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
8 Days Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
8 Days Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
8 Days Ago
Unified wood log culling distances / some were being drawn way too far
8 Days Ago
More agressive LOD settings on all jungle bushes
8 Days Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
8 Days Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
8 Days Ago
Reducd sapling density by 33 percent
8 Days Ago
Set ground foliage to use LOD1 as base LOD
8 Days Ago
Enabled GPU instancing on all jungle foliage for big reductions in batch count
11 Days Ago
Fixed colliders in trumpet_tree_saplling b and c
11 Days Ago
Kapok and mauritia billboard dithering fix attempt
12 Days Ago
Finished hura crepitans bark / added moss to blend it better with the rest of the jungle Hura billboard tweaks and fixes
13 Days Ago
manifest
13 Days Ago
Added a set of medium sized hura crepitans trees / prefabs, meshes, colliders, textures, materials
14 Days Ago
Capsule vine test setup for Ian
14 Days Ago
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
19 Days Ago
Adjusted kapok lods
22 Days Ago
Improved kapok billboard textures / added gradients to mimic shadows
22 Days Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
25 Days Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
25 Days Ago
Fixed transparency issues on the vine viewmodel
26 Days Ago
Colliders for the kapok tree and the stump Tweaked LOD setup on the Kapok trree to reduce pop in Optimize the kapok tree further Color corrected leaf atlas
26 Days Ago
Optimized kapok branch / added vines on the sides that can be used as ladders More branch variants
26 Days Ago
Reexported the vine view model to get rid of unneeded geometry
27 Days Ago
Kapok tree stump polish / improved ao on kapok trees
27 Days Ago
Kapok tree / fixed vertex color
27 Days Ago
Updated swinging vine view model with more geometry Added leaf flutter to the vine
27 Days Ago
Jungle ground plants building displacement
28 Days Ago
Kapok billboard polish / wind setup
28 Days Ago
Merge from foliage_wind_phase
28 Days Ago
Missing files
28 Days Ago
Kapok tree polish / billboards / folder cleanup
29 Days Ago
Updated kapok mesh and prefab Added swinging vine texture Created a viewmodel vine mesh
29 Days Ago
merge from vines
29 Days Ago
Kapok tree update
35 Days Ago
Kapok tree progress
40 Days Ago
Kapok tree progress
57 Days Ago
Jungle ground foliage / tweaked all spawn settings / optimized densities / added rest areas / optimized geometry Tweaked materials and colors Tweaked ground color
60 Days Ago
Jungle plants progress
2 Months Ago
trumpet tree material tweaks
2 Months Ago
Terrain4 tweaks / jungle ground color overlays
2 Months Ago
Ground plants / mimosa