userDamian Lazarskicancel
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2,078 Commits over 2,983 Days - 0.03cph!

Yesterday
Stopped icesheets from spawning around lakes
2 Days Ago
Fixed broken collision mesh for rock_formation_huge_c
2 Days Ago
Reverted recent godrock changes to fix terrain gaps
3 Days Ago
Fixed being able to place small I/O inside rock formations
3 Days Ago
Added more anchors to all hill cliffs to prevent terrain holes
3 Days Ago
Set compression to Normal for all cliff textures
3 Days Ago
Moved TerrainHeightSet on the god rock to fix holes
4 Days Ago
Reduced river rocks density by 50 percent according to feedback
4 Days Ago
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
4 Days Ago
Fixed terrain hole at the bottom of hill cliffs
4 Days Ago
Fixed not being able to build on cliffs
4 Days Ago
Converted TerrainTpologySet to TerrainTopologyAdd on legacy arid formations
4 Days Ago
Allowed reeds to spawn along the rivers again Tweaked reed scale to be more realistic
7 Days Ago
Added secondary colliders to all cliffs to fix the issue where it was possible to place small I/O inside rocks
7 Days Ago
Added river rocks Brought back small arctic rocks
7 Days Ago
Reworked the fix for seaweed spawning above ocean / it was conflicting with grass and lowering the density of coastal rocks New fix uses clutter topology to block off seaweeds instead
7 Days Ago
cliff_hills_large_e tighter anchors to fix terrain holes
7 Days Ago
Cliff_tall_d fixed terrain holes
8 Days Ago
Swapped TerrainTopologySet to TerrainTopologyAdd for all affected rocks and cliffs to fix water issues Adjusted TerrainHeightSet radiuses to include fade to prevent gaps underneath
8 Days Ago
Updated rock_formation_large_a collider
8 Days Ago
Cliff hills / added radius to terrain filters to prevent spawning on rail
8 Days Ago
Added shadowproxies for cliffs
8 Days Ago
Large rock formations / Added radius to terrain filters to make sure they don't collide with tunnel entrances
8 Days Ago
Tweaked cliff prefabs in an attempt to fix broken grass spawn Tweaked height mesh meta settings
8 Days Ago
Fixed arctic variant of cliff_jutting_d
9 Days Ago
Allowed foliage to spawn on cliff topology to fix blank gaps in between cliffs
9 Days Ago
Custom height map colliders for all cliffs (this should fix floating foliage issue)
9 Days Ago
Reimported cliff_tall_d
9 Days Ago
Adjusted hill cliffs anchors to fix a gap Pushed all hill cliffs slightly deeper to prevent similar issues
9 Days Ago
Fixed corrupted Cliff_tall_d_diff texture
9 Days Ago
Added more terrain anchors to rock_formation_a to prevent gaps
9 Days Ago
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
9 Days Ago
Fixed collision issues and floating geo on cliff_jutting_d
10 Days Ago
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights Tweaked detail map settings on all rocks to reduce repetition and noise Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
10 Days Ago
Rock splat removal added to coastal cliffs
10 Days Ago
Reenabled LODs on hill cliffs
11 Days Ago
Revamped hill cliffs Anchor length, SlopeScale and TerrainPlacementlBlocked radiuses to make cliffs spawn on steeper slopes than before Reduced ObjectDistance for hill cliffs from 5 to 3 Allowed hill cliffs to overlap Roadside and Railside topologies
14 Days Ago
Tightened anchors for cliff_hills_large_c and large_f
14 Days Ago
Addd AO maps for all medium and large rock formations Unfiied the look of all rock textures
15 Days Ago
Fixed collision issues in cliff_jutting_d
15 Days Ago
Set biome visuals for all huge, large and medium rocks so that they have biome matching colors Reenabled rock formations in arid Made small rock formations spawn in arid
15 Days Ago
New large coastal rock formations Converted coastal rock terrain filters to use radius and added decor checks Tweaked all coastal rock prefabs to prevent overlaps Tried to make coastal rocks spawn only next to cliffs Added arctic variants of jutting cliffs
16 Days Ago
Missing files
16 Days Ago
Tweaked rock formaton huge materials Revamped coastal_rock_large_a Added more large coastal rock prefabs Tweaked coastal rock large density settings in world setup Tweaked cliff_jutting_d
16 Days Ago
Fixed holes in god rock
16 Days Ago
Deleted unneeded prefabs
16 Days Ago
Fixed terrain holes in small rock formations
16 Days Ago
Deleted bugged oceanside topology from icelakes to remove coastal rocks from spawning underneath
16 Days Ago
Adjusted cliff tall slope meshes to get rid of terrain holes
16 Days Ago
Fixed non-harvestable trees in oasis a, b and c Removed monument topology from oasis a and b to get rid of barrel spawns