userDamian Lazarskicancel
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2,419 Commits over 3,683 Days - 0.03cph!

1 Hour Ago
Even more LOD texture optimizations
5 Hours Ago
Part2
5 Hours Ago
Part3
5 Hours Ago
More LOD texture optimizations
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
Yesterday
Moved the crate slightly away from the window in radtown to prevent players from looting it through window gap Replaced the one sided sign on the window with a two sided variant Scene2prefab
Yesterday
LOD texture optimization
Yesterday
merge from lod_texture_optimization
Yesterday
merge from main
Yesterday
Scene2prefab
Yesterday
Scene2prefab
Yesterday
Reapplied NMS loot room after file conflicts
Yesterday
Merge from powerlevel_loot_rooms
2 Days Ago
Tweaked power phase requirements Tweaked loot spawn types Fixed bad map topology in harbor_1
2 Days Ago
Helipad repairable prefab update / cleaned up helipad prefabs
2 Days Ago
Helipad torn tarp materials and mesh tweaks
3 Days Ago
Broken helipad stages setup
7 Days Ago
merge from main
8 Days Ago
Trainyard, water treatment and sewer branch loot tweaks Scene2prefab
8 Days Ago
Tweaked loot spawns to reflect monument tiers, visual polish Radhouse large mesh and collider tweaks for the new room Scene 2 prefab
9 Days Ago
Junkyard loot room
9 Days Ago
NMS loot room Launch site room fix
9 Days Ago
Water treatment plant and sewer branch loot rooms
13 Days Ago
Launch site, trainyard and radtown power grid rooms
14 Days Ago
Military tunnels loot room
15 Days Ago
Harbor 2 power grid room
15 Days Ago
Airfield and Harbor 1 loot rooms
16 Days Ago
Made ferry terminal loot room functional with power grid
16 Days Ago
ladders merge
16 Days Ago
Ferry terminal power grid loot room
17 Days Ago
Missing files
17 Days Ago
More LOD texture optimizations and rebaking
17 Days Ago
Industrial structures LOD texture optmization / rebaked a bunch of LOD textures with the LODbaker because the old ones no longer match the updated materials / tweaked LOD distances on some buildings to make the baked LODs kick in sooner
17 Days Ago
More LOD texture optimization
17 Days Ago
More LOD texture optimization and some rebaked textures
17 Days Ago
Iceberg LOD textures / rebaked some of the textures to match previous lods better / improved ice sheet materials due to degradation over the years
22 Days Ago
Cliff LOD texture optimization Fixed some broken LOD textures
22 Days Ago
More LOD texture size changes
23 Days Ago
Merged Jarryd's changes to LOD preview
23 Days Ago
More textures
23 Days Ago
Resized some LOD textures
23 Days Ago
Moved the NPC spawner slightly away from the monument blocker in one of the modules
23 Days Ago
Added monument blockers to underwater labs red key card doors
24 Days Ago
Few more pipe acess fixes / prevented trees from spawning in the middle of the pipes / smoother terrain transition near the pipes
25 Days Ago
Made the pipe hole mesh smaller and tweaked anchor setup to prevent terrain gaps