userDamian Lazarskicancel
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2,446 Commits over 3,713 Days - 0.03cph!

8 Days Ago
Scrap king A atlas
8 Days Ago
Security room cleanup
9 Days Ago
Tweaked foundation mortar color
9 Days Ago
Scrap king atlas b / foundation tweaks
9 Days Ago
Security room greybox
10 Days Ago
Scrap king / updated half height texture with some more dirt and details
10 Days Ago
Scrap king skin texture progress / modified the layout to be slightly less busy
14 Days Ago
Breakroom progress
15 Days Ago
Break room progress / kitchen area
17 Days Ago
Break room progress
21 Days Ago
Breakroom progress
25 Days Ago
Harbor 2 - boarded up more windows that allowed to see into the loot room
25 Days Ago
Tunnel materials
25 Days Ago
Moved radtown loot crate even further away from the window to prevent cheating
25 Days Ago
Moved loot crate in trainyard powergrid loot room and blocked off windows and railings with plywood and collider blockers
25 Days Ago
Harbor 1 reenabled HLOD
25 Days Ago
Boarded up gaps that you could shoot through into the loot room in Harbor 1
25 Days Ago
Boarded up all windows that allowed for looking into and shooting into the loot room in Harbor 2
28 Days Ago
merge from powergrid_loot_fixes
28 Days Ago
Part2
28 Days Ago
Fixed powergrid loot not respawning FIxed too big env volume in Harbor 1
29 Days Ago
merge from texture_optimization_2026
29 Days Ago
Part2
29 Days Ago
Scene2prefab
29 Days Ago
merge from main
29 Days Ago
Resized the last few remaining LOD textures
29 Days Ago
More LOD texture optimizations Rebaked some textures and adjusted LOD distances
29 Days Ago
Even more LOD texture optimizations
29 Days Ago
Part2
29 Days Ago
Part3
30 Days Ago
More LOD texture optimizations
30 Days Ago
Part2
30 Days Ago
Part3
30 Days Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
30 Days Ago
Moved the crate slightly away from the window in radtown to prevent players from looting it through window gap Replaced the one sided sign on the window with a two sided variant Scene2prefab
30 Days Ago
LOD texture optimization
31 Days Ago
merge from lod_texture_optimization
31 Days Ago
merge from main
31 Days Ago
Scene2prefab
31 Days Ago
Scene2prefab
31 Days Ago
Reapplied NMS loot room after file conflicts
31 Days Ago
Merge from powerlevel_loot_rooms
31 Days Ago
Tweaked power phase requirements Tweaked loot spawn types Fixed bad map topology in harbor_1
32 Days Ago
Helipad repairable prefab update / cleaned up helipad prefabs
32 Days Ago
Helipad torn tarp materials and mesh tweaks
33 Days Ago
Broken helipad stages setup
37 Days Ago
merge from main
37 Days Ago
Trainyard, water treatment and sewer branch loot tweaks Scene2prefab
38 Days Ago
Tweaked loot spawns to reflect monument tiers, visual polish Radhouse large mesh and collider tweaks for the new room Scene 2 prefab
38 Days Ago
Junkyard loot room