2,258 Commits over 3,471 Days - 0.03cph!
Apartment complex greybox update
Apartment complex b greybox update
Apartment complex B / small and large greyboxes
Added prefabs to the scene
Exported broken spec again
Component box guns gibs
Some texture tweaks
Guns box / model / prefab / lods and textures
Added a foliage displacement volume to DeepSeaSignalComputer to prevent foliage clipping
Deep sea signal computer LODs and col
Deepsea signal computer mesh and prefab edits
Empty scene and monument folder
Optimized LOD3 tools box further
Texture tweaks, wrench markings, flipped one of the wrenches for proper UV orientation
Component box tools LOD3 tweaks
Tools component box mesh, LODs, textures and gibs
Fixed z-flickering under casino stairs
Another attempt at fixing disco ball flashing
Scene2prefab
Fixed visual glitches on static discoball in the casino
Fixed broken TV static on floating cities tvs
Improvised walkways / fixed z fighting issues on wooden caps / part 2
Improvised walkways / fixed z fighting issues on wooden caps / part 1
Fixed incorrect LOD materials on a few improvised walkway variants
Fixed clipping issues on temperate, tundra and arctic trees when viewing them from steep angles
Simple fix to a broken collider on one of the control panels in NMS that would allow to drop backpacks inside them
Fixed broken shadows on improvised_walkway_roof_tarp_300x600_a
Fixed mounting issues on sofa in the casino
Optimized improvised walkway LOD2 meshes (support variants only)
More agressive LOD distances on improvised walkway set
Changed LOD1 from 10 to 5
LOD2 from 25 to 15
Thin supports and railings culling set to 60 from 75
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull
More agressive distances for LOD1 on all casino elements
Scene2prefab on all floating cities
Casino barge optimization / culled the entire exterior of the casino barge when you get inside
Split the casino prefab into two, so that bottom half of the casino that you can't see gets culled when you get inside
Various lighting optimizations
Optimized several light prefabs used in the casino / reduced number of bounce lights they use
Optmizied remaining improvised walkway colliders
Optimized improvised walkway colliders
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Fixed z flickering in casino barge
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
Disabled wind on tarp_static_blue material
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
Floating cities scene2prefab
Adjusted tarp alpha cutoff settings to get red of shadow flickering issues
Updated HLODs for FC 2,3 and 4
Generated new HLOD for floating city 1
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
Added prevent movement volumes to casino garbage piles near the bar
Added prevent movement volumes to casino windows as a failsafe to prevent players from trying to get in through the windows
Scene2prefab on all fc variants