userDamian Lazarskicancel
reporust_rebootcancel

2,289 Commits over 3,621 Days - 0.03cph!

Yesterday
Train tunnels control and transport room progress
2 Days Ago
One more terrain fix in puzzle zoo
2 Days Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
5 Days Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
7 Days Ago
Inspection room greybox progress Added additional rooms and corridor connections
8 Days Ago
Whitebox progress
9 Days Ago
Whitebox progress
10 Days Ago
Fixed world setup in train tunnels test to make dwelling spawning work
10 Days Ago
Train tunnels test scene cleanup
10 Days Ago
Whitebox progress / more work on the collapsed tunnel
10 Days Ago
Whitebox progress Added NPC dwelling component for testing room randomization
11 Days Ago
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
16 Days Ago
Train tunnels additonal rooms / early whitebox progress
17 Days Ago
Added small ramps to basement colliders to help with movement
18 Days Ago
Mid floor corridor z-flickering fix
21 Days Ago
Enabled read write on Roadsign1 to get rid of gibs error
21 Days Ago
Scene2prefab
21 Days Ago
Apartment complex b shadowproxy
21 Days Ago
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
22 Days Ago
missing files
22 Days Ago
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
23 Days Ago
Terrain filter setup to prevent apartments from spawning in rivers and on beaches
23 Days Ago
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow Scene2prefab
23 Days Ago
Converted roadsigns into harvestable versions
23 Days Ago
Split the roundabout and swing models
24 Days Ago
Setup culling volumes for props inside the communal interior areas Connected volumes as scene overrides Scene2prefab
24 Days Ago
Fixed hole in basement Scene2prefab
24 Days Ago
Communal interior shadowproxies
25 Days Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
25 Days Ago
Added a bit more dressing to the check in desk room
25 Days Ago
Fixed pixel thin gaps between geometry
25 Days Ago
Fixed window holes in apartments complex b
25 Days Ago
scene2prefab
25 Days Ago
Fixed window holes on apartment complex b during LOD switching Increased communal corridor lodding distances
29 Days Ago
Planter bench colliders Scene2prefab
29 Days Ago
Upper corridors polish/LODs/COL and prefabs. Updated core and wing prefabs with elevator shaft prefabs
30 Days Ago
Apartments complex scene2prefab
30 Days Ago
1st floor and mid floor corridors LOD/COL/prefabs
31 Days Ago
Basement corridor LODs and prefabs
32 Days Ago
Communal area core LODs/mesh fixes/baked LODs/COL and prefabs
38 Days Ago
Top floor progress Reverted some material overrides in the core and wing prefabs
39 Days Ago
1st floor corridor mesh / damage, decals and vertrex paint
42 Days Ago
Communal interiors progress / top floor dressing
44 Days Ago
Top floor dressing pass Mesh decal pass on the top floor
44 Days Ago
Communal space dressing progress Dark debris kit prefabs Separate planter prefabs Mesh fixes
45 Days Ago
Ground floor mesh decals
45 Days Ago
Apartments compelx communal areas progress Ground floor lobby dressing and lighting
50 Days Ago
Broken tile prop set
51 Days Ago
Reverted environment volume changes for wing and core interiors
51 Days Ago
Renamed edge decals textures Stray meta files