2,419 Commits over 3,683 Days - 0.03cph!
Even more LOD texture optimizations
More LOD texture optimizations
LOD texture optimizations
Rebaked some LOD textures and adjusted LOD distnaces
Moved the crate slightly away from the window in radtown to prevent players from looting it through window gap
Replaced the one sided sign on the window with a two sided variant
Scene2prefab
merge from lod_texture_optimization
Reapplied NMS loot room after file conflicts
Merge from powerlevel_loot_rooms
Tweaked power phase requirements
Tweaked loot spawn types
Fixed bad map topology in harbor_1
Helipad repairable prefab update / cleaned up helipad prefabs
Helipad torn tarp materials and mesh tweaks
Broken helipad stages setup
Trainyard, water treatment and sewer branch loot tweaks
Scene2prefab
Tweaked loot spawns to reflect monument tiers, visual polish
Radhouse large mesh and collider tweaks for the new room
Scene 2 prefab
NMS loot room
Launch site room fix
Water treatment plant and sewer branch loot rooms
Launch site, trainyard and radtown power grid rooms
Military tunnels loot room
Airfield and Harbor 1 loot rooms
Made ferry terminal loot room functional with power grid
Ferry terminal power grid loot room
More LOD texture optimizations and rebaking
Industrial structures LOD texture optmization / rebaked a bunch of LOD textures with the LODbaker because the old ones no longer match the updated materials / tweaked LOD distances on some buildings to make the baked LODs kick in sooner
More LOD texture optimization
More LOD texture optimization and some rebaked textures
Iceberg LOD textures / rebaked some of the textures to match previous lods better / improved ice sheet materials due to degradation over the years
Cliff LOD texture optimization
Fixed some broken LOD textures
More LOD texture size changes
Merged Jarryd's changes to LOD preview
Resized some LOD textures
Moved the NPC spawner slightly away from the monument blocker in one of the modules
Added monument blockers to underwater labs red key card doors
Few more pipe acess fixes / prevented trees from spawning in the middle of the pipes / smoother terrain transition near the pipes
Made the pipe hole mesh smaller and tweaked anchor setup to prevent terrain gaps