userDamian Lazarskicancel
reporust_rebootcancel

2,258 Commits over 3,471 Days - 0.03cph!

4 Days Ago
Apartment complex greybox update
7 Days Ago
Apartment complex b greybox update
7 Days Ago
Apartment complex B / small and large greyboxes Added prefabs to the scene
14 Days Ago
meta file
14 Days Ago
Exported broken spec again
14 Days Ago
Z data error fix attempt
14 Days Ago
Component box guns gibs Some texture tweaks
15 Days Ago
Guns box / model / prefab / lods and textures
17 Days Ago
Added a foliage displacement volume to DeepSeaSignalComputer to prevent foliage clipping
20 Days Ago
Deep sea signal computer LODs and col
20 Days Ago
Deepsea signal computer mesh and prefab edits
25 Days Ago
Empty scene and monument folder
41 Days Ago
Optimized LOD3 tools box further
42 Days Ago
Texture tweaks, wrench markings, flipped one of the wrenches for proper UV orientation
42 Days Ago
Component box tools LOD3 tweaks
42 Days Ago
Tools component box mesh, LODs, textures and gibs
46 Days Ago
Fixed z-flickering under casino stairs Another attempt at fixing disco ball flashing Scene2prefab
3 Months Ago
Fixed visual glitches on static discoball in the casino
3 Months Ago
Fixed broken TV static on floating cities tvs
3 Months Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 2
3 Months Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 1
3 Months Ago
Fixed incorrect LOD materials on a few improvised walkway variants
3 Months Ago
Fixed clipping issues on temperate, tundra and arctic trees when viewing them from steep angles
3 Months Ago
Cliff shadowproxy fixes
3 Months Ago
Simple fix to a broken collider on one of the control panels in NMS that would allow to drop backpacks inside them
3 Months Ago
Fixed broken shadows on improvised_walkway_roof_tarp_300x600_a
3 Months Ago
Scene2prefab
3 Months Ago
Fixed mounting issues on sofa in the casino
3 Months Ago
Optimized improvised walkway LOD2 meshes (support variants only)
3 Months Ago
Extra files
3 Months Ago
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
3 Months Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
3 Months Ago
Scene2prefab on all floating cities
3 Months Ago
Casino barge optimization / culled the entire exterior of the casino barge when you get inside Split the casino prefab into two, so that bottom half of the casino that you can't see gets culled when you get inside Various lighting optimizations
3 Months Ago
Optimized several light prefabs used in the casino / reduced number of bounce lights they use
3 Months Ago
Optmizied remaining improvised walkway colliders
3 Months Ago
Optimized improvised walkway colliders
3 Months Ago
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3 Months Ago
Fixed z flickering in casino barge
3 Months Ago
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
3 Months Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
3 Months Ago
Disabled wind on tarp_static_blue material
3 Months Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
3 Months Ago
Floating cities scene2prefab
4 Months Ago
Adjusted tarp alpha cutoff settings to get red of shadow flickering issues
4 Months Ago
Updated HLODs for FC 2,3 and 4
4 Months Ago
Generated new HLOD for floating city 1
4 Months Ago
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
4 Months Ago
Added prevent movement volumes to casino garbage piles near the bar Added prevent movement volumes to casino windows as a failsafe to prevent players from trying to get in through the windows
4 Months Ago
Scene2prefab on all fc variants