userDamian Lazarskicancel
reporust_rebootcancel

2,304 Commits over 3,652 Days - 0.03cph!

Few more pipe acess fixes / prevented trees from spawning in the middle of the pipes / smoother terrain transition near the pipes
Yesterday
Made the pipe hole mesh smaller and tweaked anchor setup to prevent terrain gaps
6 Days Ago
Launchsite / made the rocket factory ledge taller
6 Days Ago
HQM prefabs
6 Days Ago
HQM ore texture and HQM collectible art
10 Days Ago
Jungle ziggurat LOD3 fix
13 Days Ago
Added monument blockers to monuments
13 Days Ago
Bridge greyboxes
23 Days Ago
Large crashed train station progress
25 Days Ago
Large crashed station progress
26 Days Ago
Fixed up all the splines for new stations and work cart spawn placement
27 Days Ago
Basic spline setup for new stations
27 Days Ago
Bigger env volumes for new station to fix visibility issues and errors
27 Days Ago
Fixed missing station links
28 Days Ago
Simplified proc map for quickly testing tunnels
30 Days Ago
Additional station autospawn prefabs / needed for new stations to spawn more frequently
30 Days Ago
Large crashed trasi station greybox progress Added station spawn prefabs to make them appear in proc gen Changes to the medium and small train station prefabs to make them work in proc gen
35 Days Ago
Made corridor stop transition pieces wider to account for train stations of different widths
46 Days Ago
Train tunnels control and transport room progress
47 Days Ago
One more terrain fix in puzzle zoo
47 Days Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
49 Days Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
52 Days Ago
Inspection room greybox progress Added additional rooms and corridor connections
53 Days Ago
Whitebox progress
54 Days Ago
Whitebox progress
54 Days Ago
Fixed world setup in train tunnels test to make dwelling spawning work
54 Days Ago
Train tunnels test scene cleanup
55 Days Ago
Whitebox progress / more work on the collapsed tunnel
55 Days Ago
Whitebox progress Added NPC dwelling component for testing room randomization
56 Days Ago
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
2 Months Ago
Train tunnels additonal rooms / early whitebox progress
2 Months Ago
Added small ramps to basement colliders to help with movement
2 Months Ago
Mid floor corridor z-flickering fix
2 Months Ago
Enabled read write on Roadsign1 to get rid of gibs error
2 Months Ago
Scene2prefab
2 Months Ago
Apartment complex b shadowproxy
2 Months Ago
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
2 Months Ago
missing files
2 Months Ago
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
2 Months Ago
Terrain filter setup to prevent apartments from spawning in rivers and on beaches
2 Months Ago
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow Scene2prefab
2 Months Ago
Converted roadsigns into harvestable versions
2 Months Ago
Split the roundabout and swing models
2 Months Ago
Setup culling volumes for props inside the communal interior areas Connected volumes as scene overrides Scene2prefab
2 Months Ago
Fixed hole in basement Scene2prefab
2 Months Ago
Communal interior shadowproxies
2 Months Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
2 Months Ago
Added a bit more dressing to the check in desk room
2 Months Ago
Fixed pixel thin gaps between geometry
2 Months Ago
Fixed window holes in apartments complex b