userDamian Lazarskicancel
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2,189 Commits over 3,226 Days - 0.03cph!

3 Days Ago
Floating cities progress / security tower b
7 Days Ago
merge from main
7 Days Ago
Floating cities greybox progress Security tower greybox
10 Days Ago
Merge from naval update
10 Days Ago
Hura crepitans sapling billboard fix
10 Days Ago
Walkway / greybox progress
11 Days Ago
floating cities walkway and greybox progress
14 Days Ago
Floating city greybox progress
14 Days Ago
Floating city greybox update
16 Days Ago
Hemp material tweaks
16 Days Ago
Wild hemp variant that should be more visible in the jungle
16 Days Ago
Slightly moved lighthouse door to fix lighting issues Adjusted doorway mesh to fix gaps Scene2prefab
18 Days Ago
Tweaked TopologyNot settings for jungle ground foliage to prevent them from clipping into small rock formations
18 Days Ago
Added small rock formations to jungle biome to allow for more ore nodes
18 Days Ago
Fixed incorrect layers on schizolobium_a
18 Days Ago
Fixed broken billboards on vineswingingtree02 and vineswingingtree03
18 Days Ago
Floating cities walkway greybox progress Added prefabs for Hannah and Chris to the scene file
18 Days Ago
floating walkways prefab update
28 Days Ago
Floating cities greybox progress
31 Days Ago
Kapok b and c shadowproxies and setup
37 Days Ago
Fixed floating rock_formation_g on some seeds
37 Days Ago
Hura crepitans saplings / meshes, prefabs and spawn setup
39 Days Ago
More detailed colliders for small rock formations
42 Days Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
44 Days Ago
Fixed the sound trigger of bromeliad_dry_a being set to the wrong layer and preventing item pickup
45 Days Ago
Kapok AO shadow proxy
45 Days Ago
Hura crepitans billboard tweaks to make pop-in less obvious
45 Days Ago
Ground foliage geometry optimization
45 Days Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
46 Days Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
46 Days Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
46 Days Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
46 Days Ago
Unified wood log culling distances / some were being drawn way too far
46 Days Ago
More agressive LOD settings on all jungle bushes
46 Days Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
46 Days Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
46 Days Ago
Reducd sapling density by 33 percent
46 Days Ago
Set ground foliage to use LOD1 as base LOD
46 Days Ago
Enabled GPU instancing on all jungle foliage for big reductions in batch count
49 Days Ago
Fixed colliders in trumpet_tree_saplling b and c
49 Days Ago
Kapok and mauritia billboard dithering fix attempt
50 Days Ago
Finished hura crepitans bark / added moss to blend it better with the rest of the jungle Hura billboard tweaks and fixes
51 Days Ago
manifest
51 Days Ago
Added a set of medium sized hura crepitans trees / prefabs, meshes, colliders, textures, materials
52 Days Ago
Capsule vine test setup for Ian
52 Days Ago
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
57 Days Ago
Adjusted kapok lods
60 Days Ago
Improved kapok billboard textures / added gradients to mimic shadows
60 Days Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
2 Months Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider