userDamian Lazarskicancel
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2,092 Commits over 3,014 Days - 0.03cph!

10 Days Ago
Updated vine tree greybox
13 Days Ago
Kapok tree greybox and swinging vine greybox
16 Days Ago
More checks to small rock formations Increased radiuses on all small rock formation checks
17 Days Ago
Fixed broken LOD on arctic variant of one of the medium rock formations Added checks to small rock formations to prevent them from spawning on roads
17 Days Ago
merge from main
20 Days Ago
Tweaked terrain blend settings on small arctic rock formations
20 Days Ago
Fixed LOD issues in rock_formation_huge_e
22 Days Ago
Fix for gap in cliff_tall_a
22 Days Ago
Tweaked AO intensity on all rock formations to prevent overdarkening
23 Days Ago
Added hill cliffs small to the world setup / smaller rocks will spawn around the hill cliffs to fill in some of the previously empty areas
23 Days Ago
Replaced small rock formations in the world setup
27 Days Ago
Small rock formations
30 Days Ago
Cleaned up all rock formation meshes / better LOD distances for large variants / added shadow proxies / baked normals for LOD3 and LOD4
45 Days Ago
Added rock_formation_huge_e
50 Days Ago
Stopped icesheets from spawning around lakes
51 Days Ago
Fixed broken collision mesh for rock_formation_huge_c
51 Days Ago
Reverted recent godrock changes to fix terrain gaps
51 Days Ago
Fixed being able to place small I/O inside rock formations
51 Days Ago
Added more anchors to all hill cliffs to prevent terrain holes
51 Days Ago
Set compression to Normal for all cliff textures
52 Days Ago
Moved TerrainHeightSet on the god rock to fix holes
52 Days Ago
Reduced river rocks density by 50 percent according to feedback
52 Days Ago
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
52 Days Ago
Fixed terrain hole at the bottom of hill cliffs
52 Days Ago
Fixed not being able to build on cliffs
52 Days Ago
Converted TerrainTpologySet to TerrainTopologyAdd on legacy arid formations
52 Days Ago
Allowed reeds to spawn along the rivers again Tweaked reed scale to be more realistic
55 Days Ago
Added secondary colliders to all cliffs to fix the issue where it was possible to place small I/O inside rocks
55 Days Ago
Added river rocks Brought back small arctic rocks
55 Days Ago
Reworked the fix for seaweed spawning above ocean / it was conflicting with grass and lowering the density of coastal rocks New fix uses clutter topology to block off seaweeds instead
55 Days Ago
cliff_hills_large_e tighter anchors to fix terrain holes
55 Days Ago
Cliff_tall_d fixed terrain holes
56 Days Ago
Swapped TerrainTopologySet to TerrainTopologyAdd for all affected rocks and cliffs to fix water issues Adjusted TerrainHeightSet radiuses to include fade to prevent gaps underneath
56 Days Ago
Updated rock_formation_large_a collider
56 Days Ago
Cliff hills / added radius to terrain filters to prevent spawning on rail
56 Days Ago
Added shadowproxies for cliffs
56 Days Ago
Large rock formations / Added radius to terrain filters to make sure they don't collide with tunnel entrances
56 Days Ago
Tweaked cliff prefabs in an attempt to fix broken grass spawn Tweaked height mesh meta settings
56 Days Ago
Fixed arctic variant of cliff_jutting_d
57 Days Ago
Allowed foliage to spawn on cliff topology to fix blank gaps in between cliffs
57 Days Ago
Custom height map colliders for all cliffs (this should fix floating foliage issue)
57 Days Ago
Reimported cliff_tall_d
57 Days Ago
Adjusted hill cliffs anchors to fix a gap Pushed all hill cliffs slightly deeper to prevent similar issues
57 Days Ago
Fixed corrupted Cliff_tall_d_diff texture
57 Days Ago
Added more terrain anchors to rock_formation_a to prevent gaps
58 Days Ago
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
58 Days Ago
Fixed collision issues and floating geo on cliff_jutting_d
58 Days Ago
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights Tweaked detail map settings on all rocks to reduce repetition and noise Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
59 Days Ago
Rock splat removal added to coastal cliffs
59 Days Ago
Reenabled LODs on hill cliffs