2,078 Commits over 2,983 Days - 0.03cph!
Stopped icesheets from spawning around lakes
Fixed broken collision mesh for rock_formation_huge_c
Reverted recent godrock changes to fix terrain gaps
Fixed being able to place small I/O inside rock formations
Added more anchors to all hill cliffs to prevent terrain holes
Set compression to Normal for all cliff textures
Moved TerrainHeightSet on the god rock to fix holes
Reduced river rocks density by 50 percent according to feedback
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
Fixed terrain hole at the bottom of hill cliffs
Fixed not being able to build on cliffs
Converted TerrainTpologySet to TerrainTopologyAdd on legacy arid formations
Allowed reeds to spawn along the rivers again
Tweaked reed scale to be more realistic
Added secondary colliders to all cliffs to fix the issue where it was possible to place small I/O inside rocks
Added river rocks
Brought back small arctic rocks
Reworked the fix for seaweed spawning above ocean / it was conflicting with grass and lowering the density of coastal rocks
New fix uses clutter topology to block off seaweeds instead
cliff_hills_large_e tighter anchors to fix terrain holes
Cliff_tall_d fixed terrain holes
Swapped TerrainTopologySet to TerrainTopologyAdd for all affected rocks and cliffs to fix water issues
Adjusted TerrainHeightSet radiuses to include fade to prevent gaps underneath
Updated rock_formation_large_a collider
Cliff hills / added radius to terrain filters to prevent spawning on rail
Added shadowproxies for cliffs
Large rock formations / Added radius to terrain filters to make sure they don't collide with tunnel entrances
Tweaked cliff prefabs in an attempt to fix broken grass spawn
Tweaked height mesh meta settings
Fixed arctic variant of cliff_jutting_d
Allowed foliage to spawn on cliff topology to fix blank gaps in between cliffs
Custom height map colliders for all cliffs (this should fix floating foliage issue)
Adjusted hill cliffs anchors to fix a gap
Pushed all hill cliffs slightly deeper to prevent similar issues
Fixed corrupted Cliff_tall_d_diff texture
Added more terrain anchors to rock_formation_a to prevent gaps
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
Fixed collision issues and floating geo on cliff_jutting_d
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome
Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights
Tweaked detail map settings on all rocks to reduce repetition and noise
Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
Rock splat removal added to coastal cliffs
Reenabled LODs on hill cliffs
Revamped hill cliffs Anchor length, SlopeScale and TerrainPlacementlBlocked radiuses to make cliffs spawn on steeper slopes than before
Reduced ObjectDistance for hill cliffs from 5 to 3
Allowed hill cliffs to overlap Roadside and Railside topologies
Tightened anchors for cliff_hills_large_c and large_f
Addd AO maps for all medium and large rock formations
Unfiied the look of all rock textures
Fixed collision issues in cliff_jutting_d
Set biome visuals for all huge, large and medium rocks so that they have biome matching colors
Reenabled rock formations in arid
Made small rock formations spawn in arid
New large coastal rock formations
Converted coastal rock terrain filters to use radius and added decor checks
Tweaked all coastal rock prefabs to prevent overlaps
Tried to make coastal rocks spawn only next to cliffs
Added arctic variants of jutting cliffs
Tweaked rock formaton huge materials
Revamped coastal_rock_large_a
Added more large coastal rock prefabs
Tweaked coastal rock large density settings in world setup
Tweaked cliff_jutting_d
Fixed terrain holes in small rock formations
Deleted bugged oceanside topology from icelakes to remove coastal rocks from spawning underneath
Adjusted cliff tall slope meshes to get rid of terrain holes
Fixed non-harvestable trees in oasis a, b and c
Removed monument topology from oasis a and b to get rid of barrel spawns