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1,288 Commits over 1,887 Days - 0.03cph!

MLRS LOD0 model / WIP textures and materials
40 Days Ago
MLRS greybox update / made the body longer and tweaked screen inset depth
41 Days Ago
MLRS greybox upate
43 Days Ago
Updated MLRS greybox hierarchy
43 Days Ago
MLRS greybox update / added rocket greybox
43 Days Ago
MLRS greybox model
3 Months Ago
Replaced pipe materials on all greeble prefabs
3 Months Ago
Added metallic greeble texture variants Polished the pipes textures
3 Months Ago
Tweaked train platform colliders to make it easier to jump onto the platforms while standing on the tracks
3 Months Ago
Attempt at fixing z-flickering in bypass tunnels
3 Months Ago
Metallic variant of the cargoship door
3 Months Ago
Underwater base material tweaks Made white panels metallic Used higher quality masks for rust Tweaked glossiness, specular and color and blend settings on a bunch of materials to make the scene less noisy and more consistent Created some custom blend masks
3 Months Ago
Tweaked control panel textures / reduced glossiness to make it less noisy / reduced saturation to match the crew cabinets
3 Months Ago
Remade office desk textures to be higher quality
3 Months Ago
Added more rust to gas canisters
3 Months Ago
Steel gas canister variants
3 Months Ago
Merge from submarine branch
3 Months Ago
Crew cabinet texture polish / added emissive to cabinet lights Tweaked the material of the metal bin to make it look better
3 Months Ago
Crew cabinets / LODs, colliders and prefab setup
3 Months Ago
Fixed offset on control_panels_mid_crn collider
3 Months Ago
UV mapped remaining crew cabinets
3 Months Ago
Crew cabinets progress
3 Months Ago
Control panels / LOD setup / added colliders / fixed last LOD level on the attachments
3 Months Ago
Control panel LODs / fixed naming errors in the mid-size set / added monitor attachments
3 Months Ago
Control panels progress / Added WIP meshes and prefabs
3 Months Ago
3 Months Ago
Tweaked platform colliders to make it easier to jump onto them
4 Months Ago
Fixed rotations on train_tunnel_stop_transition_b_36m_mirr_COL
4 Months Ago
Turned off train signal lights
4 Months Ago
Fixed some mesh gaps in bypass transitions
4 Months Ago
Cleaned up bypass tunnel prefabs / tweaked some lights / made new doors easier to spot
4 Months Ago
Added a new door frame to train_tunnel_stop_b_72m piece
4 Months Ago
Bypass tunnels / LODs and colliders / prefab setup
4 Months Ago
Bypass tunnel progress backup
5 Months Ago
Lowered density of train signal lights Added signal lights to tjunctions
5 Months Ago
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts Added a larger base to train_signal_lights_b variant
5 Months Ago
Moved train signal lights to the other side
5 Months Ago
Mirrored train_signal_lights_a
5 Months Ago
Added train signals to some tunnel prefabs for testing
5 Months Ago
Train signal lights / meshes, textures, colliders and prefabs
5 Months Ago
Baked custom LODs for all icebergs because old ones were too low quality Iceberg scene2prefab Deleted some legacy iceberg textures
5 Months Ago
Linked world model prefabs to rustige_egg_a and rustige_egg_b
5 Months Ago
More rocket factory scaffolding fixes
5 Months Ago
Fixed ceiling colliders in the rocket factory building
5 Months Ago
Fix for the rocket factory scaffolding looking flat at low shader level
5 Months Ago
Fixed mesh gaps on pipe_a set
5 Months Ago
Added set terrain splat modifier to iceberg prefabs to prevent dirt from appearing on the icesheets
5 Months Ago
Updated iceberg_6 fbx to fix holes on LOD1
5 Months Ago
Baked LODs for rock_formation_medium_e
6 Months Ago
Fixed broken specular on dead pines at low shader level