userDamian Lazarskicancel
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1,579 Commits over 2,222 Days - 0.03cph!

10 Days Ago
Nuclear missile silo chute progress Added new textures Added meshes and prefabs Organised the scene
32 Days Ago
Made light switches pulse to make them more visible Increased light view distance on the light switches
32 Days Ago
·Water treatment plant / better environment volume transitions in the sewers
32 Days Ago
Nuclear missile silo progress
53 Days Ago
Nuclear missile silo greybox and scene
56 Days Ago
Tweaked wind settings on swamp trees and a few bushes
56 Days Ago
Tweaked ground plants colors slightly to better match the terrain after changes to the cubemap lighting
56 Days Ago
Tweaked ground plants, saplings and fern wind settings to work better with the CH47 wind effect
2 Months Ago
Replaced another heater in airfield with a proper variant Fixed shadow issues in the airfield office building
2 Months Ago
Tweaked some LOD distances and LOD materials in harbors to make transitions less jarring
2 Months Ago
Pushed some sphere tank LOD distances further to reduce pop-in Added a spec map for the sphere_exterior_LOD material
2 Months Ago
Powerplant / refined environment volumes
2 Months Ago
Added some support lights and wires to harbors
2 Months Ago
Airfield / replaced heaters with ones that have heat sources
2 Months Ago
Added ladders inside the ore train wagon to prevent players from getting trapped inside
2 Months Ago
Launchsite / added more light switches to different floors in the rocket factory building Reduced light_fixtures_EM_Cold emissive because it was causing extreme bloom in the rocket factory building
2 Months Ago
Added more light switches to harbors
2 Months Ago
Added portacabin prefabs used in the powerplant
2 Months Ago
Tweaked trainyard puzzle building material and made it dirtier Tweaked plaster_a texture and removed some tiling details Added an inverted version of concrete_f_mask_single texture
2 Months Ago
Harbors exterior lighting pass Added light switches to control the lights
2 Months Ago
Powerplant lighting and light switches Tweaked a few materials Scene2prefab
2 Months Ago
Reverted all weather profiles to how they were on main
2 Months Ago
Reverted all postprocess profiles to how they were on main Reverted sunlight intensity back to 8
2 Months Ago
Increased transition speed on Environment Collection to fix issues where some areas (like underground tunnels) were not darkening fast enough
2 Months Ago
Tweaked ambient multiplier for the BuildingVeryDark environment type. Should no longer be pitch black
2 Months Ago
Reverted eye-adaptation and autoexposure because it was causing too many visual issues Tweaked post-process profiles to be closer to original values but kept ACES for now. Will revert to neutral depending on feedback Lowered sunlight intensity to 12, which is 50% stronger than original
2 Months Ago
Updated sphere tank LOD textures to better match new materials
2 Months Ago
Moved rocket factory building light switches further away from the door to prevent confusion
2 Months Ago
Merged rocket factory building door into the main exterior mesh / this was done to fix an issue where the door would disappear behind the player causing a light leak in the cubemap and brightening up the scene in a weird way Updated LOD texture on the rocket factory building Scene2prefab
2 Months Ago
Deleted overlapping light in trainyard
2 Months Ago
Tweaked trainyard environment volumes Added environment volume to the coaling tower
2 Months Ago
Gas station cave will now use buildingdark instead of buildingverydark environment volume
2 Months Ago
Tweaked ice lake materials to stop them from becoming too bright
2 Months Ago
Restored bloom threshold to its original value to help with snow becoming too bright Slightly lowered sunlight intensity Slightly darkened snow splat
2 Months Ago
Added light switches to the trainyard Scene2prefab
2 Months Ago
Updated trainyard lights Removed some old overlapping lights Scene2prefab
2 Months Ago
Trainyard lighting / increased view distance on exterior lights to prevent them from fading out too quickly
2 Months Ago
Launch site scene2prefab
2 Months Ago
Added trainyard lighting prefab to the monument scene Trainyard scene2prefab
2 Months Ago
Trainyard lighting progress / updated the trainyard_lighting prefab
3 Months Ago
Set secondary colliders for stairs in the cargo ships / this should fix the issue of bullets not passing through the gaps in the stairs
3 Months Ago
Updated launch site lighting / added light switches Fixed a few materials Changed some environment volumes to brighter ones
3 Months Ago
All airfield lights controlled by switches will also turn on during the day to prevent confusion
3 Months Ago
Arctic base / Made exterior lights that are controlled by light switches also turn on during day time to prevent confusion
3 Months Ago
Reduced intensity of the blue color overlay in arctic biome
3 Months Ago
Slightly brightened BuildingDark environment volume type
3 Months Ago
Switched excavator environment volumes to brighter ones
3 Months Ago
Added more lights to the warehouse monument Added light switches to the warehouse
3 Months Ago
Tweaked brick_wall_b_plaster blend and changed the AO texture to remove dark outlines in shaded areas Tweaked the fuel_tank_diff_rusty material to make it higher quality / used original texture as a blend mask for rust
3 Months Ago
Arctic base environment volume tweaks