userDamian Lazarskicancel
branchrust_reboot/main/monument_lighting_upgradecancel

57 Commits over 89 Days - 0.03cph!

1 Year Ago
Updated watchtower prefabs to use new material variants / tweaked LOD textures to match
1 Year Ago
Airfield material tweaks / office_bld_a_ext mesh fixes / concrete_f and concrete_h texture variants
1 Year Ago
Updated dirt_stains_leaks texture
1 Year Ago
Updated pipelines textures and materials
1 Year Ago
Updated metal_panels_c textures and materials / Added new metal_panels_c texture variants
1 Year Ago
Updated metal_panels_d and corrugate_d textures and materials
1 Year Ago
Lighthouse material tweaks
2 Years Ago
Reorganized airfield lights Added light switches to airfield
2 Years Ago
Merge from main
2 Years Ago
Launchsite decal fixes Replaced warehouse lights with a new setup Added some new lights in space offices in areas that had none Moved some office lights around to prevent bleeding across walls
2 Years Ago
Airfield lighting and material tweaks
2 Years Ago
Added new key lights to arctic base Added fill lights to arctic base exteriors and interiors Made arctic base environment volumes darker Added environment volumes to snowmobile garages Tweaked some materials Switched shadow proxy layers on arctic base buildings to World in order to get correct cubemap reflections Fixed a flashing light in the stables
2 Years Ago
Arctic base lighting progress
2 Years Ago
Fishing villages lighting and bounce lights
2 Years Ago
Material tweaks and color correction
2 Years Ago
Stables environment volumes and lighting tweaks Added environment volumes to fishing villages Scene2prefab
2 Years Ago
Color corrected excavator and diesel engine LOD textures
2 Years Ago
Excavator scene2prefab
2 Years Ago
Excavator lights update
2 Years Ago
Tweaked some of the commonly used textures that were either too dark, too saturated or had too much contrast for the sake of consistency across different lighting conditions Tweaked materials used in the excavator monument
2 Years Ago
Slightly tweaked biome postprocess profiles / unified black levels across all biomes to prevent them from being crushed in dark areas / slightly lowered gamma to compensate
2 Years Ago
Moved lighthouse props and lighting into prefabs for future merge Fixed some lighthouse materials
2 Years Ago
Moved excavator props and environment volumes into self contained prefabs for future merges
2 Years Ago
Added environment volumes to the excavator and darkened existing ones Added always on ambient lights to the excavator core Tweaked excavator shadowproxies to allow sunlight into the core Added more prop dressing and junk to the core interior Added a green material variant for the fuel tank to match the diesel engine
2 Years Ago
Airfield increased view distance of exterior fill lights
2 Years Ago
Reverted decal materials to use transparency instead of cutout Color corrected some materials
2 Years Ago
Lighthouse interior lighting and environment volumes Material tweaks Added some additional dressing
2 Years Ago
Fixed shadow proxy issues in airfield
2 Years Ago
Airfield polish Fixed shadow proxy issues on hangar doors Manually fixed alpha on watchtower and offices LOD textures to help with shadows Reduced glossiness of the shipping containers Other small fixes
2 Years Ago
Airfield lighting and dressing polish Added overgrowth and small junk to the hangars Added point lights near entrances to prevent exteriors from looking too dark
2 Years Ago
Removed crew cabinet light overrides from arctic base prefabs
2 Years Ago
Updated crew cabinet lights / reduced radius settings to prevent lights from bleeding through walls
2 Years Ago
More progress on airfield lights and dressing Tweaked radius, range and distance fade settings for all ambient lights Tweaked intensity of some of the interior key lights Made exterior lights turn off during the day More tower dressing
2 Years Ago
Airfield towers dressing progress Added emissive and lights to control panel prefabs
2 Years Ago
Airfield lighting progress Airfield interior prop dressing progress
2 Years Ago
Airfield lighting progress
2 Years Ago
merge from main
2 Years Ago
Made Building environment volume slightly darker
2 Years Ago
Bandit town lighting update Added environment volumes to all buildings and the dredge Tweaked some of the lights Scene2Prefab
2 Years Ago
Environment quality changes / Made BuildingDark slightly darker
2 Years Ago
Gas station and warehouse scene2prefab
2 Years Ago
Gas station and warehouse lighting upgrade Added environment volumes to make everything darker Added new light prefabs Replaced old portacabin in the warehouse New materials for gas station interior New plaster_d texture variants (red and blue painted strips)
2 Years Ago
Environment quality update / Made BuildingDark volume slightly darker
2 Years Ago
Supermarket lighting tweaks and fixes scene2prefab
2 Years Ago
Launchsite scene2prefab
2 Years Ago
Small adjustments to light prefabs used in the rocket factory and office buildings Set office environment volumes to BuildingVeryDark Replaced old portacabin prefabs used in the launch site with updated meshes
2 Years Ago
Rocket building windows prefab update
2 Years Ago
Fixed broken floor material on old portacabin meshes
2 Years Ago
Did some glass hacks to make it look less broken Added a custom shadowproxy mesh for rocket factory exterior to get rid of light flickering through subpixel gaps Replaced decal material on the rocket used inside the rocket factory with a cutout material
2 Years Ago
Updated launchsite scene with new lighting prefabs and deleted old ones Deleted a bunch of props hidden underground