branchrust_reboot/main/nuclear_missile_silocancel
163 Commits over 273 Days - 0.02cph!
Organized NMS tunnel network into smaller groups and added culling volumes
Scene2Prefab
Changed metal bunk beds to use RendererLOD instead of LODGroup to cull properly
Split elevator rooms into smaller meshes
Fixed broken bounce lights when using the elevator
Some tweaks and fixes to lighting / replaced one of the door lights with cold one / added bounce lights near rocket fumes
Scene2prefab
Improved collider at the bottom of the chute to help with movement
Added new door prefabs that match the colors of the NMS and replaced the old ones in the level
Fixed door positions to prevent clipping when opening them
Portacabin building dressing
Tunnel exit garage LODs/COL/prefab
Scene2prefab
Placed radio tower and watchtower prefabs in the scene
Scene2prefab
Metal watchtower progress
Portacabin roof tweaks
Radio tower progress
Scene2prefab
More splat work
Heightmap tweaks
Moved the hatch button
Scene2prefab
Finished all portacabin roof variants
New roof variants for the portacabin buildings
Exterior progress
Fleshed out the portacabin buildings
Moved the chute button into one of the buildings
Added barricades and sandbags
Some dressing
Scene2Prefab
NMS exterior progress
Tweaked the height map and rock placement
Fenced off the entire chute area
Added a bunch of large props
Splat and exterior progress
Added new computer cabinets to the scene
Scene2prefab
New computer cabinet variants
Added emissive and color mask
Fixed UV issues on all control_panel meshes to match new oil_rig_trims textures
Added control_panels_tall_crn_b variant
Added missing bunker_door_alt_spec texture
Fixed clipping door
Scene2prefab
Created additonal control_panels prop variants
Added them to the scene
Scene2prefab
Removed deferred decal script from an object that shouldn't have it
Fixed material mismatch on room prefabs
room_c LOD/COL/prefab
Fixed mesh collider import settings on a bunch of objects
Scene2prefab
room_k LODs/COL/prefab
Scene2prefab
room_e LODs/COL and prefab
Tunnel LOD/COL progress
Scene2prefab
Scene tweaks
Scene2prefab
Fixed broken intensity on flickering lights
Optimized LOD distances on a bunch of objects old and new
Disabled shadow casting on some small and flat objects
Other optimization tweaks
Disabled shadow casting on decals
Fixed terraiun collision triggers
More dressing polish
Added environment volumes to all tunnel prefabs
Scene2Prefab
NMS dressing and decal pass
Added more rocks to the warhead area
Added more cover
Scene2prefab
NMS dressing progress
Scene2prefab
NMS dressing polish
Scene2Prefab
Added lighting to the elevator cabin
Created grey control panel texture variant
Additonal text decals
Dressing progress
Nuclear silo text decals
Dressing progress
lodded some rooms
Scene progress
Toilet counter corners