userDamian Lazarskicancel
branchrust_reboot/main/nuclear_missile_silocancel

163 Commits over 273 Days - 0.02cph!

1 Year Ago
Organized NMS tunnel network into smaller groups and added culling volumes Scene2Prefab
1 Year Ago
Changed metal bunk beds to use RendererLOD instead of LODGroup to cull properly
1 Year Ago
Split elevator rooms into smaller meshes
1 Year Ago
Fixed broken bounce lights when using the elevator Some tweaks and fixes to lighting / replaced one of the door lights with cold one / added bounce lights near rocket fumes Scene2prefab
1 Year Ago
manifest
1 Year Ago
Improved collider at the bottom of the chute to help with movement Added new door prefabs that match the colors of the NMS and replaced the old ones in the level Fixed door positions to prevent clipping when opening them
1 Year Ago
NMS topology map tweaks
1 Year Ago
Watchtower LODS and COL
1 Year Ago
Portacabin building dressing Tunnel exit garage LODs/COL/prefab Scene2prefab
1 Year Ago
Placed radio tower and watchtower prefabs in the scene Scene2prefab
1 Year Ago
Metal watchtower progress
1 Year Ago
Radio tower progress
1 Year Ago
Portacabin roof tweaks Radio tower progress Scene2prefab
1 Year Ago
More splat work Heightmap tweaks Moved the hatch button Scene2prefab
1 Year Ago
NMS splat progress
1 Year Ago
Finished all portacabin roof variants
1 Year Ago
New roof variants for the portacabin buildings
1 Year Ago
Exterior progress Fleshed out the portacabin buildings Moved the chute button into one of the buildings Added barricades and sandbags Some dressing Scene2Prefab
1 Year Ago
NMS exterior progress Tweaked the height map and rock placement Fenced off the entire chute area Added a bunch of large props
1 Year Ago
Splat and exterior progress
1 Year Ago
NMS exterior progress
1 Year Ago
Added new computer cabinets to the scene Scene2prefab
1 Year Ago
New computer cabinet variants Added emissive and color mask
1 Year Ago
Fixed UV issues on all control_panel meshes to match new oil_rig_trims textures Added control_panels_tall_crn_b variant
1 Year Ago
Added missing bunker_door_alt_spec texture
1 Year Ago
Fixed clipping door Scene2prefab
1 Year Ago
Created additonal control_panels prop variants Added them to the scene Scene2prefab
1 Year Ago
Removed deferred decal script from an object that shouldn't have it
1 Year Ago
Fixed material mismatch on room prefabs
1 Year Ago
manifest
1 Year Ago
Merge from main
1 Year Ago
room_c LOD/COL/prefab Fixed mesh collider import settings on a bunch of objects Scene2prefab
1 Year Ago
room_k LODs/COL/prefab Scene2prefab
1 Year Ago
LOD and COL progress
1 Year Ago
room_e LODs/COL and prefab
1 Year Ago
Tunnel LOD/COL progress Scene2prefab
1 Year Ago
Scene tweaks Scene2prefab
1 Year Ago
Fixed broken intensity on flickering lights
1 Year Ago
Optimized LOD distances on a bunch of objects old and new Disabled shadow casting on some small and flat objects Other optimization tweaks
1 Year Ago
Disabled shadow casting on decals
1 Year Ago
Fixed terraiun collision triggers
1 Year Ago
NMS scene progress
1 Year Ago
More dressing polish Added environment volumes to all tunnel prefabs Scene2Prefab
1 Year Ago
NMS dressing and decal pass Added more rocks to the warhead area Added more cover Scene2prefab
1 Year Ago
NMS dressing progress Scene2prefab
1 Year Ago
NMS dressing polish Scene2Prefab
1 Year Ago
Added lighting to the elevator cabin
1 Year Ago
Created grey control panel texture variant Additonal text decals Dressing progress
1 Year Ago
Nuclear silo text decals Dressing progress lodded some rooms
1 Year Ago
Scene progress Toilet counter corners