userDamian Lazarskicancel
branchrust_reboot/main/rail_network_linkcancel

64 Commits over 123 Days - 0.02cph!

1 Year Ago
Fixed broken cardboard boxes in the second tunnel entrance
1 Year Ago
merge from main
1 Year Ago
Increased the size of terrain collision triggers near the entrances in an attempt to fix Terrain Violation
1 Year Ago
Fixed leaking lights in train_tunnel_stop_a_36m Moved metro map prop in train_tunnel_stop_b_72m because it was overlapping some signs
1 Year Ago
Fixed bright pixel gaps in tunnel slopes
1 Year Ago
Fixed floating tundra berries / fixed berries not being blocked by building topology / added Terrain Topology Set objects to both entrances
1 Year Ago
Moved train signals further away from the track
1 Year Ago
Fixed rail topology not tranferring to entrances
1 Year Ago
Slightly tweaked slope and entrance environment volumes to make the lighting transition slightly smoother
1 Year Ago
Scene2prefab on all monuments that contain underground entrances, this should fix remaining broken materials
1 Year Ago
Fixed light leaks in another stairwell piece
1 Year Ago
Fixed broken env volume in train tunnel slopes
1 Year Ago
Tweaked lighting inside train tunnel stairwells and corridors to fix light leaks and odd hotspots
1 Year Ago
Added rail topology to train tunnels entrance
1 Year Ago
Tweaked concrete material inside the train tunnels / made a better concrete damage material
1 Year Ago
Tweaked train tunnel lighting to make it closer to how it was on release Reduced intensity of fill lights
1 Year Ago
Scene2prefab to fix broken materials in train tunnel entrances in monuments
1 Year Ago
Tweaked entrance heightmap to fix odd foliage placement
1 Year Ago
Fixed broken vertex alpha in all train tunnel stairwells and corridors
1 Year Ago
Fixed broken AO in tunnel stairwell entrances
1 Year Ago
Deleted unused slopes and prefabs
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Fixed portacabin materials
1 Year Ago
Made triggers fit slopes better to fix broken terrain collisions Tweaked environment volumes to make transition between underground and aboveground smoother
1 Year Ago
Added heightmap mesh for the second entrance
1 Year Ago
Second tunnel entrance progress / LODs/ collision /prefab changes
1 Year Ago
Alternate concrete_generic_ao material to keep visual compatiblity with older tunnel segments
1 Year Ago
Finished second tunnel entrance variant LOD0 Added a vertex AO pass to both entrances Material tweaks
1 Year Ago
merge from shader-stdblends-extended
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Second entrance mesh progress
1 Year Ago
Second train tunnel entrance progress Setup a basic prefab for the second entrance tunnel variant
1 Year Ago
Slightly tweaked entrance terrain to fit the second entrance variant
1 Year Ago
Set the missing material in the entrance prefab
1 Year Ago
Added missing concrete pavement material
1 Year Ago
Entrance z-fighting fix Fixed broken vertex colors on train tunnel pavements
1 Year Ago
Created a mirrored t-junction prefab Added mirrored tjunction to slope prefabs to match the pipe alignment
1 Year Ago
Added Monument topology to Topology Mask
1 Year Ago
Added an even larger lip around the entrance Tweaked height map Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain Added a building topology to the entrance terrain Tweaked entrance terrain alpha Added splats around to entrance terrain
1 Year Ago
Tweaked entrance mound heightmap to get rid of the gaps Extended the lip around the mesh to help with hiding gaps Tweaked the blend map to generate flat terrain in front of the entrance
1 Year Ago
Entrance collider
1 Year Ago
Entrance LODs
1 Year Ago
Fixed pivot position on one of the slopes LODs
1 Year Ago
Created proper LODs and colliders for all 15m tall slope pieces Added lights to their prefabs
1 Year Ago
Added monument topology to the entrance scene
1 Year Ago
Train tunnel entrance scene
1 Year Ago
Added a final blend layer to the entrance to simulate large scale AO and dirt Some prefab tweaks
1 Year Ago
Updated entrance prefab with dressing and lights Fixed some mesh errors