30 Commits over 427 Days - 0.00cph!
Merge from monument_analytics
Adjustment so that respawnable fridges can have a new "first" looter when the items are respawned
Merge from monument_analytics
Add monument to oil rig switch event
Add in additional air drops and satellite selection events
Merge from fuse_analytics_fix
Correction to the player element returned for fuses
Merge from loading_analytics
Add in an event for the loading screen image shown
Merge from PlayerMaintainedMonuments/analytics
Merge from PlayerMaintainedMonuments
Fix for OnFirstLooted so that RespawnableLootFridge reports correctly.
Additional events for fuel switch and water treatment wheel.
Additional events for IO entity connectivity.
Add further events for chinooks and satellites.
Adding initial events for power grid state, fuses, and garages.
Merge from analytics_apartment_events
Field rename for the OnClanUpdate event
Switch to AddField for impacted IDs with OnClanUpdate
New events to cover basic clan usage and to reduce allocations in apartment events.
First pass on adding events to cover apartment and shop usage
Merge from broadcast_ratio_improvements
Add outbound message bytes to runtime network profiling
Merge from client_performance_session_fix
Stopped the event overriding the newer session ID and redefined the older key to as a server session ID.
Fix for EventRecord pooling error
Fix for the Steam auth ticket failing to return after lengthy client sessions
Reimplementation of session events
Backgound thread that keeps a Steam auth ticket refreshed for events