branchrust_reboot/main/benchmark_fixescancel
4 Commits over 0 Days - Infinitycph!
Update: clean up spawned players before unloading BaseRaidBenchmark scene
Helps deal with breadcrumb logs for zombie players in the list, but there's still an NRE from Client.LateUpdate - not confident to much with it just yet.
Tests: ran entire benchmark suite
Update: add a null check to FoliageGrid
It depends on terrain, but some scenes might not have terrain available (FireworkBenchmark)
Tests: ran the scene
Bugfix: add missing initialization to BaseRaidBenchmarkScene
- Initialize ProjectileCache (no idea where that has gone)
- Initialize admin overlay component
Tests: BaseRaidBenchmark runs without exceptions
Update: assign CraggyIsland terrain data in MonumentBenchmark
Was causing an NRE when trying to run that benchmark from bootstrap
Tests: benchmark MonumentBenchmark