userDaniel Pcancel
branchrust_reboot/main/jobs3_refreshcolliders_optimcancel

2 Commits over 0 Days - Infinitycph!

2 Hours Ago
Optim: use cached swimming results instead of new water queries when refreshing player's collider Tiny savings(~1 micro per player), but every bit helps Tests: ran around craggy, went swimming, crouched - saw collider gizmo size change
3 Hours Ago
Clean: refactor ConnectedPlayersUpdate into batched blocks Makes it easier to see at a glance where our time is spent in profiling snapshots Tests: ran around on craggy