branchrust_reboot/main/server_occlusion_height_fixcancel
2 Commits over 0 Days - ∞cph!
Update: serverocclusiondebug - clarify what invalid grid means
Now explicitly saying that server occlusion treats path with one or more invalid grid positions as unblocked
Tests: none, trivial change
Bugfix: server occlusion - skip occlusion for players outside of the occlusion grid
Tests: checked occlusion between y:90 and y:110 - previously would stutter(OcclusionV1) or would occlude(OcclusionV2). Tested hiding behind a hill - still works