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5 Commits over 0 Days - ∞cph!

2 Months Ago
Grass clumping which influences position, height and direction.
2 Months Ago
Handle wind and displacement in compute step
2 Months Ago
Setup new material and foliage asset, improve grass blade shape, change instance data to use bezier curves.
2 Months Ago
Fix args buffer, and add simple UVs to procedural vertex function
2 Months Ago
Adding procedural option using render primitives indexed indirect for grass blades with calculated vert positions