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216 Commits over 304 Days - 0.03cph!

5 Days Ago
Less hacky shoreline wetness fix using 2D distance instead
6 Days Ago
Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
10 Days Ago
Merge from main
10 Days Ago
Ocean shoreline wetness fix
11 Days Ago
Split dispatches per LOD, enable camera culling per cell, improve use of groupshared memory, enable renderer in editor, and add LOD distribution slider.
15 Days Ago
Merge from foliage_displacement_improvements
15 Days Ago
Merge from main
15 Days Ago
Adjust circle displacement output to make displacement animation less linear
16 Days Ago
Merge from main
16 Days Ago
Instanced terrain cell renderer setup
18 Days Ago
Merge from foliage_instancing
18 Days Ago
Create separate materials for foliage placements/instancing
19 Days Ago
Merge from main
21 Days Ago
Merge from foliage_displacement_improvements
21 Days Ago
Merge from main
22 Days Ago
Merge from main
22 Days Ago
Improve time sliced render option (can prioritise area near player), only clear within viewport option, replace old shader constants, update shader constants only when needed, and update foliage prefabs with new clear material.
25 Days Ago
Snap displacement cam to map texel increments to avoid jittering issues Use flags for SpecialPurposeCamera for multiple render on refresh options Timesliced rendering option for multi viewport renders
26 Days Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
26 Days Ago
Fix wrong blendmode for new displacement clearing
27 Days Ago
Merge from main
27 Days Ago
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
31 Days Ago
Instanced snow tiles based on terrain maps with simple displacement
34 Days Ago
Extend SpecialPurposeCamera to optionally use material render pass instead of clear, and add new subtractive shader for displacement reduction over time instead of instantaneous
38 Days Ago
Remove unused baker prefab
38 Days Ago
Editor GUI tidy up
43 Days Ago
Merge from foliage_transmission_shadowing
43 Days Ago
Merge from main
44 Days Ago
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44 Days Ago
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44 Days Ago
Foliage rebake (encoding fix)
44 Days Ago
Fix encoding issue, remove no longer used shaderglobal
45 Days Ago
Re-encode foliage asset data
45 Days Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
47 Days Ago
Don't pack data to be compatible with vertex compression
47 Days Ago
Reduce material SHDO intensity
47 Days Ago
Merge from main
47 Days Ago
Foliage assets rebake
47 Days Ago
Trim shader options
50 Days Ago
Replace old SHDO shader options, set keyword dynamically during bake
50 Days Ago
bake revert
50 Days Ago
Merge from main
50 Days Ago
50 Days Ago
Merge from main
50 Days Ago
Use SetTextureEx, handle camera struct better
51 Days Ago
Merge from main
51 Days Ago
Use selectable texcoords to fix vertex stream issues in build
52 Days Ago
Render foliage in editor option, reset foliage terrain when leaving tutorial
52 Days Ago
Remove some baked grass left over
54 Days Ago
Remove debug code