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222 Commits over 304 Days - 0.03cph!

Today
Merge from foliage_instancing (indirect instancing fix)
Today
Merge from main
Today
Make foliage instancing compatible with indirect instancing
Yesterday
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
Yesterday
Merge from main
Yesterday
Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
11 Days Ago
Less hacky shoreline wetness fix using 2D distance instead
11 Days Ago
Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
15 Days Ago
Merge from main
16 Days Ago
Ocean shoreline wetness fix
16 Days Ago
Split dispatches per LOD, enable camera culling per cell, improve use of groupshared memory, enable renderer in editor, and add LOD distribution slider.
21 Days Ago
Merge from foliage_displacement_improvements
21 Days Ago
Merge from main
21 Days Ago
Adjust circle displacement output to make displacement animation less linear
21 Days Ago
Merge from main
21 Days Ago
Instanced terrain cell renderer setup
23 Days Ago
Merge from foliage_instancing
24 Days Ago
Create separate materials for foliage placements/instancing
24 Days Ago
Merge from main
26 Days Ago
Merge from foliage_displacement_improvements
26 Days Ago
Merge from main
27 Days Ago
Merge from main
27 Days Ago
Improve time sliced render option (can prioritise area near player), only clear within viewport option, replace old shader constants, update shader constants only when needed, and update foliage prefabs with new clear material.
30 Days Ago
Snap displacement cam to map texel increments to avoid jittering issues Use flags for SpecialPurposeCamera for multiple render on refresh options Timesliced rendering option for multi viewport renders
31 Days Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
32 Days Ago
Fix wrong blendmode for new displacement clearing
32 Days Ago
Merge from main
32 Days Ago
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
37 Days Ago
Instanced snow tiles based on terrain maps with simple displacement
39 Days Ago
Extend SpecialPurposeCamera to optionally use material render pass instead of clear, and add new subtractive shader for displacement reduction over time instead of instantaneous
43 Days Ago
Remove unused baker prefab
44 Days Ago
Editor GUI tidy up
49 Days Ago
Merge from foliage_transmission_shadowing
49 Days Ago
Merge from main
49 Days Ago
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49 Days Ago
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49 Days Ago
Foliage rebake (encoding fix)
49 Days Ago
Fix encoding issue, remove no longer used shaderglobal
51 Days Ago
Re-encode foliage asset data
51 Days Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
52 Days Ago
Don't pack data to be compatible with vertex compression
53 Days Ago
Reduce material SHDO intensity
53 Days Ago
Merge from main
53 Days Ago
Foliage assets rebake
53 Days Ago
Trim shader options
55 Days Ago
Replace old SHDO shader options, set keyword dynamically during bake
56 Days Ago
bake revert
56 Days Ago
Merge from main
56 Days Ago
56 Days Ago
Merge from main