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422 Commits over 516 Days - 0.03cph!

3 Days Ago
Gizmo drawer for hole shapes Fit to mesh function Improve inspector GUI Render in editor for easier testing
5 Days Ago
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
7 Days Ago
Check AlphaMap isInitialized on AdaptMeshToTerrain to prevent editor errors
7 Days Ago
Merge from main
8 Days Ago
Merge from terrain_renderer (culling ConVar)
8 Days Ago
Make terrain culling ConVar accessible
8 Days Ago
Merge from main
8 Days Ago
Change contact image render to WaitForEndOfFrame coroutine
9 Days Ago
Use RGBA32 for heightmap baking
13 Days Ago
Merge from terrain_culling_uav_fix
13 Days Ago
Merge from main
13 Days Ago
UAV format support check for terrain culling
13 Days Ago
Fix remove default unity terrain check from map render
14 Days Ago
Merge from terrain_renderer
14 Days Ago
Fix shader warnings in terrain compute (prevent possible edge case issue)
14 Days Ago
Merge from main
15 Days Ago
Merge from terrain_renderer
15 Days Ago
Merge from main
15 Days Ago
Merge from main
15 Days Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
15 Days Ago
Fix terrain quality remapping
15 Days Ago
Merge from terrain_renderer
15 Days Ago
Merge from main
15 Days Ago
Clamp renderdistance with a minimum to fix some edge case issues
16 Days Ago
Merge from main
16 Days Ago
Add padding to int params
16 Days Ago
Fix draw distance max cell calculation and snap to furthest lod
20 Days Ago
Merge from terrain_renderer
20 Days Ago
Codegen
20 Days Ago
Make terrain ConVar developer only
20 Days Ago
Merge from terrain_renderer
20 Days Ago
Merge from main
20 Days Ago
Bring back terrain margins for collision with geoclip terrain
21 Days Ago
Merge from terrain_renderer
21 Days Ago
Add min radius for terrain culling
21 Days Ago
Improve culling shadow bounds check accuracy and performance
21 Days Ago
Merge from terrain_renderer
21 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
21 Days Ago
Merge from main
21 Days Ago
Clamp uv for min/max height sampling
21 Days Ago
Merge from terrain_renderer
21 Days Ago
Merge from main
21 Days Ago
Fix building terrain check
22 Days Ago
Merge from terrain_renderer
22 Days Ago
Merge from main
22 Days Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
22 Days Ago
Fix FoliagePlacements when using MeshRootTerrain
22 Days Ago
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
22 Days Ago
Merge from main
23 Days Ago
Fix LOD extents validation, causing rendering issues.