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348 Commits over 457 Days - 0.03cph!

1 Hour Ago
Terrain cell mesh colliders with separate cellsize from rendering
Today
Merge from main
Today
Terrain mesh collision cells wip
Yesterday
Disable object motion vectors on model prefabs
Yesterday
Change find source prefab code to ignore the model source asset when setting motion vector settings
2 Days Ago
Automated find prefabs with standard shader and disable object motion vectors. Add command to print meshrenderers with motion vectors on in scene.
2 Days Ago
Merge from main
2 Days Ago
- TerrainHoles support - Add compute blit when using R16 format - Only create R16 map when enabled - Change low res heightmap to use full uint16 range - Initialise groupthread min and max at texture bounds to fix border values
4 Days Ago
Terrain collision update tests - Implement CPU heightmap functions in GPU compute (HeightMapApply), should remove need for map sync - Profile tests for AddHeight and SetHeightsDelayLOD using a limited texel area - Add option to use terrain R16 maps, and the active terrain render texture - Use R16 UAV heightmap for compute and terrain vertex shader - Improve camera culling by including min/max height of cell
7 Days Ago
Merge from foliage_instancing_shader_feature
7 Days Ago
Merge from main
7 Days Ago
Add alternate slanted grid topology option Fix culling radius calculation Fix LOD scaling cell positions for culling
8 Days Ago
Merge from main
8 Days Ago
Fix biome layer getting removed somehow from material
8 Days Ago
Change foliage_instancing to shader feature
9 Days Ago
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture
14 Days Ago
- Swap terrain convar lodFactor with lodGlobalScale - GlobalScale effects cell counts between each LOD level - Add LOD cell extent sliders for each individual LOD level - Simplify instance offsets calc - Adjust culling for new terrain cell sizes
15 Days Ago
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach
15 Days Ago
- Culling toggle in editor - Fix issues with cell offsets - Fix grid offsets with negatives - Change dispatch thread size
16 Days Ago
Split grid sideblocks to simplify thread to coords
17 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
26 Days Ago
Merge from main
28 Days Ago
Merge from sails_motion_vector_fix
28 Days Ago
Upgrade Standard-Wind shader to match Standard Use Standard-Wind for sails to fix motion vectors
29 Days Ago
Terrain renderer editor script
29 Days Ago
Add terrain testing scene
29 Days Ago
Add mesh spawn debug option
30 Days Ago
Change vertex density slider to int Switch to linear sampling where density is increased
30 Days Ago
Fix edge length calculation, alignment actually fixed
31 Days Ago
Align terrain vertices with texel corner to match unity
39 Days Ago
Merge from main
39 Days Ago
Move ConVars to terrain ConVars Add terrain renderer to WorldSetup Add terrain mesh culling toggle
43 Days Ago
Merge from main
43 Days Ago
Improve editor terrain view Snap render distance to cell to make bounds consistent FIx incorrect LOD borders at last LOD
45 Days Ago
Change position operations to integer coords to solve lod border issues with some terrain sizes Setup terrain renderer to run in editor for scene view and game view cameras
46 Days Ago
Make low res heightmap size dynamic to handle different terrain sizes
50 Days Ago
Fix foliage placement orientation on rotated islands
50 Days Ago
Add profiling marker to terrain render
53 Days Ago
Merge from main
53 Days Ago
Use min and max for coarse terrain height shadow culling and re-enabled camera and shadowing culling.
2 Months Ago
Add vertex density slider for terrain detail Fix grid position alignment issues with some cell sizes Editor recreates terrain buffers on inspector changes
2 Months Ago
Fix instance offsets, and LOD border calculations when using some LOD distance values Add debug validation toggle to system Handle terrain detail when using narrow FOVs by moving the centre point along the forward direction but clamped to the first LOD boundry
2 Months Ago
Fix render bounds flooring Fix corner LOD edge detection LODs are now seamless
3 Months Ago
Merge from editor_shader
3 Months Ago
Fix incorrect edgeFlags, rotation, and flipped border meshes
3 Months Ago
Add vertex colours toggle to editing UI
3 Months Ago
Vertex colours visual for edit mode
3 Months Ago
Merge from editor_shader
3 Months Ago
Set edit flag on ice material when opening/closing edit mode
3 Months Ago
Ice sculpture shader changes for edit mode