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146 Commits over 212 Days - 0.03cph!

Yesterday
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
9 Days Ago
Upgrade fbx exporter for exposed export options API
10 Days Ago
Simple AO baker implementation
11 Days Ago
Capsule SDF setup for shadowing foliage out of shadow range
11 Days Ago
Decrease cell size, increase cells per compute
16 Days Ago
Fix error in toggling between instancing on/off
16 Days Ago
Merge from main
17 Days Ago
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
18 Days Ago
Merge from foliage_instancing
18 Days Ago
Set placement population as structured buffer
18 Days Ago
Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
19 Days Ago
Merge from foliage_instancing
19 Days Ago
Set constant for max refresh distance for now
19 Days Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
22 Days Ago
Handle foliage grid in tutorial island
23 Days Ago
Merge from foliage_instancing
23 Days Ago
Process foliage cells based on validation checks in collect job, error handling for failed gpu readback, and fix for baked foliage grid
23 Days Ago
Add quality parameter for density falloff
23 Days Ago
Turn off mip streaming on foliage textures
23 Days Ago
Merge from main
23 Days Ago
Switch back to heightmap
24 Days Ago
Merge from foliage_instancing
24 Days Ago
Fix culling edge case
24 Days Ago
Handle when camera is in cells that are still processing
25 Days Ago
Use coarse heightmap for better height placements, replace cell invalidation step with more robust coordinate tracking, and prune no longer needed graphics buffer flags
29 Days Ago
Merge from main
30 Days Ago
Merge from foliage_instancing
30 Days Ago
Remove unneeded buffer flag
30 Days Ago
Fix alignment issues with indirect args on different devices
31 Days Ago
Merge from foliage_instancing
31 Days Ago
Correct invalidation offset calculation error
32 Days Ago
Fix spawn issues by stopping invalidation while still computing cells
32 Days Ago
Merge from foliage_instancing
32 Days Ago
Clear placement list on destroy
32 Days Ago
Handle when no foliage placements are created
33 Days Ago
Merge from foliage_instancing
33 Days Ago
Add check for AsyncGPUReadback support
33 Days Ago
Merge from main
33 Days Ago
Fix on destroy issue with foliage grid
33 Days Ago
Merge from foliage_instancing
33 Days Ago
Remove unused variables
33 Days Ago
Also fix invalidate cell blocks step for negative coords
33 Days Ago
Fix compute cell block issues when using negative coords
36 Days Ago
Merge from foliage_instancing
36 Days Ago
Fix burst compile error, change position xz to floats to fix issues on larger maps
36 Days Ago
Merge from foliage_instancing
36 Days Ago
Fix compile issue, correct instanceID for vulkan
36 Days Ago
Merge from main
37 Days Ago
Put debug code behind conditionals, disable primitive rendering option, instancing now on by default, dispose all buffers on destroy, move buffers init to after all placements have been added to list, revert sections to main where possible, remove opt vertex macros and noise gen compute.
37 Days Ago
Merge from main