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159 Commits over 242 Days - 0.03cph!

3 Days Ago
Merge from main
3 Days Ago
Adjust shadow fade transition
3 Days Ago
Foliage assets bake
4 Days Ago
Merge from main
4 Days Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
10 Days Ago
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10 Days Ago
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10 Days Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
12 Days Ago
Optimise SH Baker into larger raycast batches, caching texture data, and SH occlusion sampling using parallel jobs. Handle cases where fbx does not have material assigned by searching local materials folder
13 Days Ago
Merge from main
14 Days Ago
Move SH calculations to vertex shader, use Unity shadow fade function for shadow to SHDO transition/blending, remove unneeded interpolators, fixed precision issue causing SHDO flickering when in shadow range.
17 Days Ago
Encode spherical harmonics directional occlusion (SHDO) into gbuffer for proper shadowing on direct lighting (directional light only), use alpha testing and multi hit backface raycasting in SH baker to better represent foliage shadowing, blend between shadows and SHDO when reaching max shadow range, and use TOD sun direction for SHDO calculation
25 Days Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
32 Days Ago
Upgrade fbx exporter for exposed export options API
33 Days Ago
Simple AO baker implementation
34 Days Ago
Capsule SDF setup for shadowing foliage out of shadow range
34 Days Ago
Decrease cell size, increase cells per compute
39 Days Ago
Fix error in toggling between instancing on/off
39 Days Ago
Merge from main
40 Days Ago
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
41 Days Ago
Merge from foliage_instancing
41 Days Ago
Set placement population as structured buffer
41 Days Ago
Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
42 Days Ago
Merge from foliage_instancing
42 Days Ago
Set constant for max refresh distance for now
42 Days Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
45 Days Ago
Handle foliage grid in tutorial island
46 Days Ago
Merge from foliage_instancing
46 Days Ago
Process foliage cells based on validation checks in collect job, error handling for failed gpu readback, and fix for baked foliage grid
46 Days Ago
Add quality parameter for density falloff
46 Days Ago
Turn off mip streaming on foliage textures
46 Days Ago
Merge from main
46 Days Ago
Switch back to heightmap
47 Days Ago
Merge from foliage_instancing
47 Days Ago
Fix culling edge case
47 Days Ago
Handle when camera is in cells that are still processing
48 Days Ago
Use coarse heightmap for better height placements, replace cell invalidation step with more robust coordinate tracking, and prune no longer needed graphics buffer flags
52 Days Ago
Merge from main
53 Days Ago
Merge from foliage_instancing
53 Days Ago
Remove unneeded buffer flag
53 Days Ago
Fix alignment issues with indirect args on different devices
54 Days Ago
Merge from foliage_instancing
54 Days Ago
Correct invalidation offset calculation error
55 Days Ago
Fix spawn issues by stopping invalidation while still computing cells
55 Days Ago
Merge from foliage_instancing
55 Days Ago
Clear placement list on destroy
55 Days Ago
Handle when no foliage placements are created
56 Days Ago
Merge from foliage_instancing
56 Days Ago
Add check for AsyncGPUReadback support