userDayaancancel
reporust_rebootcancel

197 Commits over 273 Days - 0.03cph!

3 Days Ago
Merge from foliage_transmission_shadowing
3 Days Ago
Merge from main
3 Days Ago
▉█▊▍▌ ▆▍▋▆ ▌▆▄▉▍▌▆_▇▇▌▄▇▄▍_▅▌▊
3 Days Ago
▄▅▍▋▇▇ █▆▅██ ▇▌▇▅▊▍▋ ▌▊▆▌▋ ▋▋ ▄▍▌▍ ▇▆ ▆▉▊ ▄▌▆▌█▋▋ ▇▊▋▍█
3 Days Ago
Merge from foliage_transmission_shadowing
3 Days Ago
Foliage rebake (encoding fix)
3 Days Ago
Fix encoding issue, remove no longer used shaderglobal
5 Days Ago
Merge from foliage_transmission_shadowing
5 Days Ago
Re-encode foliage asset data
5 Days Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
6 Days Ago
Don't pack data to be compatible with vertex compression
7 Days Ago
Merge from foliage_transmission_shadowing
7 Days Ago
Reduce material SHDO intensity
7 Days Ago
Merge from main
7 Days Ago
Foliage assets rebake
7 Days Ago
Trim shader options
10 Days Ago
Replace old SHDO shader options, set keyword dynamically during bake
10 Days Ago
bake revert
10 Days Ago
Merge from main
10 Days Ago
10 Days Ago
Merge from main
10 Days Ago
Use SetTextureEx, handle camera struct better
10 Days Ago
Merge from main
10 Days Ago
Use selectable texcoords to fix vertex stream issues in build
12 Days Ago
Render foliage in editor option, reset foliage terrain when leaving tutorial
12 Days Ago
Remove some baked grass left over
13 Days Ago
Merge from foliage_transmission_shadowing
13 Days Ago
Remove debug code
13 Days Ago
Alow greater SHDO intensity values, bring fade distance a little closer
13 Days Ago
Merge from main
14 Days Ago
Get foliage instancing working with tutorial by pushing terrain specific map data instead of using singleton, moved foliage cell height map sampling from CPU to GPU for compatibility with additional terrains, attach required tutorial terrain texture maps to material for use, and now store terrain position and scale on meshroot.
19 Days Ago
Merge from main
19 Days Ago
Improve foliage SHDO debug options, fix compile issue, fix shader keyword setting batch function
19 Days Ago
Foliage assets rebake
19 Days Ago
Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
20 Days Ago
Push editor script
20 Days Ago
Merge from main
20 Days Ago
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
24 Days Ago
Merge from main
24 Days Ago
Adjust shadow fade transition
24 Days Ago
Foliage assets bake
25 Days Ago
Merge from main
25 Days Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
30 Days Ago
▇▆█▊▋▉▇▋▍ ▍▆▅▋▇ ▉█▊▌▍▇▉▊█▍▌▊▋ ▇▄▉▄ ▉▊▇ ▇▍▅▅▄ ▇▆▆▍▋▄▇ ▆▊ ▍▊▋▉▌ █▇▋ ▌█▌▄▋▍▋█▌▊██ ▍▉▆█▋▊▄
30 Days Ago
▇▊▄▆ ▌▋█▋▋▅▋▉█ ▆▅▅▋▊ ▍▉▇▅ ▄▆▊█▄ ▅█▍▆▄▌▇▊ ▌▉▋▋▅▋▋
31 Days Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
33 Days Ago
Optimise SH Baker into larger raycast batches, caching texture data, and SH occlusion sampling using parallel jobs. Handle cases where fbx does not have material assigned by searching local materials folder
34 Days Ago
Merge from main
35 Days Ago
Move SH calculations to vertex shader, use Unity shadow fade function for shadow to SHDO transition/blending, remove unneeded interpolators, fixed precision issue causing SHDO flickering when in shadow range.