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406 Commits over 516 Days - 0.03cph!

6 Hours Ago
Merge from terrain_renderer
6 Hours Ago
Merge from main
Today
Merge from main
Today
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
Today
Fix terrain quality remapping
Yesterday
Merge from terrain_renderer
Yesterday
Merge from main
Yesterday
Clamp renderdistance with a minimum to fix some edge case issues
Yesterday
Merge from main
Yesterday
Add padding to int params
Yesterday
Fix draw distance max cell calculation and snap to furthest lod
5 Days Ago
Merge from terrain_renderer
5 Days Ago
Codegen
5 Days Ago
Make terrain ConVar developer only
6 Days Ago
Merge from terrain_renderer
6 Days Ago
Merge from main
6 Days Ago
Bring back terrain margins for collision with geoclip terrain
6 Days Ago
Merge from terrain_renderer
6 Days Ago
Add min radius for terrain culling
6 Days Ago
Improve culling shadow bounds check accuracy and performance
6 Days Ago
Merge from terrain_renderer
6 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
6 Days Ago
Merge from main
6 Days Ago
Clamp uv for min/max height sampling
7 Days Ago
Merge from terrain_renderer
7 Days Ago
Merge from main
7 Days Ago
Fix building terrain check
7 Days Ago
Merge from terrain_renderer
7 Days Ago
Merge from main
7 Days Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
7 Days Ago
Fix FoliagePlacements when using MeshRootTerrain
7 Days Ago
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
7 Days Ago
Merge from main
8 Days Ago
Fix LOD extents validation, causing rendering issues.
8 Days Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
9 Days Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs
12 Days Ago
Fix NREs in terrain commands
12 Days Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
13 Days Ago
Replace changed settings assets with main
13 Days Ago
Replace Clear args dispatch with cpu clear for instance arguments
14 Days Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
14 Days Ago
Fix error from changing quality when terrain buffers have not been created
14 Days Ago
Fix height sample double scaling
14 Days Ago
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
15 Days Ago
Clamp borders at corners of cells
15 Days Ago
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
15 Days Ago
Merge from main
15 Days Ago
Codegen
15 Days Ago
Improve switching between terrain renderers in game for testing Remove terrain prefab from worldsetup Rename renderer to GeometryClipmapTerrain Fix compile error with server
16 Days Ago
Merge from main