userDayaancancel
reporust_rebootcancel

423 Commits over 516 Days - 0.03cph!

Yesterday
Prototype terrain holes using stencils for better resolution Create terrain only depth prepass (also stops unity overwriting stencil state) after HoleShape pass where stencil mask is written Change terrain shader depth test to Equal (failing where prepass stencil test fails) Change hole renderer to use cubes or triangle prism configs Add HoleShape assets for minimal cube and triangle prism vertex positions and triangles Dynamically duplicate HoleShape meshes (with vertexID based instancing) to meet min vertex count for efficient instancing Improve HoleShape inspector with adjustable sliders
6 Days Ago
Gizmo drawer for hole shapes Fit to mesh function Improve inspector GUI Render in editor for easier testing
9 Days Ago
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
10 Days Ago
Check AlphaMap isInitialized on AdaptMeshToTerrain to prevent editor errors
10 Days Ago
Merge from main
11 Days Ago
Merge from terrain_renderer (culling ConVar)
11 Days Ago
Make terrain culling ConVar accessible
11 Days Ago
Merge from main
11 Days Ago
Change contact image render to WaitForEndOfFrame coroutine
12 Days Ago
Use RGBA32 for heightmap baking
16 Days Ago
Merge from terrain_culling_uav_fix
16 Days Ago
Merge from main
16 Days Ago
UAV format support check for terrain culling
16 Days Ago
Fix remove default unity terrain check from map render
17 Days Ago
Merge from terrain_renderer
17 Days Ago
Fix shader warnings in terrain compute (prevent possible edge case issue)
17 Days Ago
Merge from main
18 Days Ago
Merge from terrain_renderer
18 Days Ago
Merge from main
18 Days Ago
Merge from main
18 Days Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
18 Days Ago
Fix terrain quality remapping
19 Days Ago
Merge from terrain_renderer
19 Days Ago
Merge from main
19 Days Ago
Clamp renderdistance with a minimum to fix some edge case issues
19 Days Ago
Merge from main
19 Days Ago
Add padding to int params
19 Days Ago
Fix draw distance max cell calculation and snap to furthest lod
23 Days Ago
Merge from terrain_renderer
23 Days Ago
Codegen
23 Days Ago
Make terrain ConVar developer only
23 Days Ago
Merge from terrain_renderer
23 Days Ago
Merge from main
23 Days Ago
Bring back terrain margins for collision with geoclip terrain
24 Days Ago
Merge from terrain_renderer
24 Days Ago
Add min radius for terrain culling
24 Days Ago
Improve culling shadow bounds check accuracy and performance
24 Days Ago
Merge from terrain_renderer
24 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
24 Days Ago
Merge from main
24 Days Ago
Clamp uv for min/max height sampling
25 Days Ago
Merge from terrain_renderer
25 Days Ago
Merge from main
25 Days Ago
Fix building terrain check
25 Days Ago
Merge from terrain_renderer
25 Days Ago
Merge from main
25 Days Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
25 Days Ago
Fix FoliagePlacements when using MeshRootTerrain
25 Days Ago
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
25 Days Ago
Merge from main