branchrust_reboot/main/unity5.2.0f3_changescancel
19 Commits over 0 Days - ∞cph!
Water: matching refl occ fade-in
Water: quality adjustment fix
Water: Fixed shore blending artifact
Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
PVT: forgot to touch the standard terrainblend shader; fixes tiling issues
SpeedTree asset tools support multi-selections
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ST: reverted billboard vface compensating for inverted orientation
ST: updated all materials
SpeedTree update script fixes
PVT: fixed addressing when using certain non-square caches
PVT: fixed bug in lod computation causing low res mips up close
PVT: switched back to rendering diffuse and normal pages in single pass
PVT: adjusting virtual texture size (and re-init) on quality level change
PVT: fixed virtual texture size computation in low-res quality modes
ProjectVersion and ProjectSettings updates
Deferred decal updates for 5.2
Deferred decal support for deferred reflection probes
Deferred decal support for SH9 ambient light
Deferred decal support for emission maps
Fixed Mono.Cecil shenanigans
Moved water depth and post opaque to CameraEvent.BeforeReflections (deferred)
Tweaked underwater terrain spec/refl occlusion
Added projectsettings analytics stuff that 5.2 keeps generating
Updated standard and speedtree shaders with latest changes
Renamed Rust-Deferred to Internal-Deferred (default)
Removed Mono.Cecil.dll (seems to be included now)
Updated Mono.Cecil.Mdb.dll to latest
Tweaked quality settings: Simple to 1/2 res textures, Fast to 1/4 and Fastest to 1/8
Updated current version