branchrust_reboot/main/unity5.2.0f3_changescancel

19 Commits over 0 Days - ∞cph!

10 Years Ago
Water: matching refl occ fade-in
10 Years Ago
Water: quality adjustment fix
10 Years Ago
Water: Fixed shore blending artifact
10 Years Ago
Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
10 Years Ago
PVT: forgot to touch the standard terrainblend shader; fixes tiling issues
10 Years Ago
SpeedTree asset tools support multi-selections
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
Tools/Update/Speedtrees
10 Years Ago
ST: reverted billboard vface compensating for inverted orientation ST: updated all materials
10 Years Ago
SpeedTree update script fixes
10 Years Ago
PVT: fixed addressing when using certain non-square caches PVT: fixed bug in lod computation causing low res mips up close PVT: switched back to rendering diffuse and normal pages in single pass PVT: adjusting virtual texture size (and re-init) on quality level change PVT: fixed virtual texture size computation in low-res quality modes
10 Years Ago
ProjectVersion and ProjectSettings updates
10 Years Ago
Deferred decal updates for 5.2 Deferred decal support for deferred reflection probes Deferred decal support for SH9 ambient light Deferred decal support for emission maps
10 Years Ago
Fixed Mono.Cecil shenanigans
10 Years Ago
Moved water depth and post opaque to CameraEvent.BeforeReflections (deferred) Tweaked underwater terrain spec/refl occlusion Added projectsettings analytics stuff that 5.2 keeps generating
10 Years Ago
Updated standard and speedtree shaders with latest changes Renamed Rust-Deferred to Internal-Deferred (default) Removed Mono.Cecil.dll (seems to be included now) Updated Mono.Cecil.Mdb.dll to latest Tweaked quality settings: Simple to 1/2 res textures, Fast to 1/4 and Fastest to 1/8 Updated current version