branchrust_reboot/main/unity5.2.0f3_changescancel

19 Commits over 0 Days - ∞cph!

9 Years Ago
Water: matching refl occ fade-in
9 Years Ago
Water: quality adjustment fix
9 Years Ago
Water: Fixed shore blending artifact
9 Years Ago
Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
9 Years Ago
PVT: forgot to touch the standard terrainblend shader; fixes tiling issues
9 Years Ago
SpeedTree asset tools support multi-selections
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Tools/Update/Speedtrees
9 Years Ago
ST: reverted billboard vface compensating for inverted orientation ST: updated all materials
9 Years Ago
SpeedTree update script fixes
9 Years Ago
PVT: fixed addressing when using certain non-square caches PVT: fixed bug in lod computation causing low res mips up close PVT: switched back to rendering diffuse and normal pages in single pass PVT: adjusting virtual texture size (and re-init) on quality level change PVT: fixed virtual texture size computation in low-res quality modes
9 Years Ago
ProjectVersion and ProjectSettings updates
9 Years Ago
Deferred decal updates for 5.2 Deferred decal support for deferred reflection probes Deferred decal support for SH9 ambient light Deferred decal support for emission maps
9 Years Ago
Fixed Mono.Cecil shenanigans
9 Years Ago
Moved water depth and post opaque to CameraEvent.BeforeReflections (deferred) Tweaked underwater terrain spec/refl occlusion Added projectsettings analytics stuff that 5.2 keeps generating
9 Years Ago
Updated standard and speedtree shaders with latest changes Renamed Rust-Deferred to Internal-Deferred (default) Removed Mono.Cecil.dll (seems to be included now) Updated Mono.Cecil.Mdb.dll to latest Tweaked quality settings: Simple to 1/2 res textures, Fast to 1/4 and Fastest to 1/8 Updated current version