branchrust_reboot/main/unity5.2.0f3_changescancel
                         
                     
             
         
     
    
        
19 Commits over 0 Days - ∞cph!
    
    
        
            
            
            
                
                Updated standard and speedtree shaders with latest changes
Renamed Rust-Deferred to Internal-Deferred (default)
Removed Mono.Cecil.dll (seems to be included now)
Updated Mono.Cecil.Mdb.dll to latest
Tweaked quality settings: Simple to 1/2 res textures, Fast to 1/4 and Fastest to 1/8
Updated current version
                
                
                
                
             
         
        
            
            
            
                
                Moved water depth and post opaque to CameraEvent.BeforeReflections (deferred)
Tweaked underwater terrain spec/refl occlusion
Added projectsettings analytics stuff that 5.2 keeps generating
                
                
                
                
             
         
        
            
            
            
                
                Fixed Mono.Cecil shenanigans
                
                
                
                
             
         
        
            
            
            
                
                Deferred decal updates for 5.2
Deferred decal support for deferred reflection probes
Deferred decal support for SH9 ambient light
Deferred decal support for emission maps
                
                
                
                
             
         
        
            
            
            
                
                ProjectVersion and ProjectSettings updates
                
                
                
                
             
         
        
            
            
            
                
                PVT: fixed addressing when using certain non-square caches
PVT: fixed bug in lod computation causing low res mips up close
PVT: switched back to rendering diffuse and normal pages in single pass
PVT: adjusting virtual texture size (and re-init) on quality level change
PVT: fixed virtual texture size computation in low-res quality modes
                
                
                
                
             
         
        
            
            
            
                
                SpeedTree update script fixes
                
                
                
                
             
         
        
            
            
            
                
                ST: reverted billboard vface compensating for inverted orientation
ST: updated all materials
                
                
                
                
             
         
        
        
            
            
            
                
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                SpeedTree asset tools support multi-selections
                
                
                
                
             
         
        
            
            
            
                
                PVT: forgot to touch the standard terrainblend shader; fixes tiling issues
                
                
                
                
             
         
        
            
            
            
                
                Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
                
                
                
                
             
         
        
            
            
            
                
                Water: Fixed shore blending artifact
                
                
                
                
             
         
        
            
            
            
                
                Water: quality adjustment fix
                
                
                
                
             
         
        
        
            
            
            
                
                Water: matching refl occ fade-in