userElliotHcancel
branchrust_reboot/main/tattoos/tattoos_revivedcancel

5 Commits over 0 Days - Infinitycph!

1 Hour Ago
First pass at working tattoos again - Had to change UVRender shaders "ObjectId" to "PaintObjectId" to avoid Unity conflict to fix face tattoos - Face tattoos use UV1 instead of UV0, for after the player update - set resolutions to 512x512 for face and 2048x1024 for body tattoos
3 Hours Ago
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