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961 Commits over 396 Days - 0.10cph!

Today
apply prefab to scene, S2P Gas Station
Today
fix gas station better loot spawns not respawning after server restart
Yesterday
Water Treatment Plant Maintainables Rework (from helk feedback) - each wheel turned fully adds 180 pressure, which is now equivalent to 3 hours of water flow - max pressure of the tank increased to 360, decay changed to 1/minute - water output per minute scales linearly with pressure in the tank, from 0 to a ConVar configurable amount (default 1020/minute at full pressure) - when pressure falls to 0, water flow stops and the water in the pipes begins to evaporate at a rate of 200/minute - (WIP) number roughly balance out to a fully pressurized water pipe being 2x as good as a freshwater pump, including IO push/autofilling numbers
3 Days Ago
merge from airfield_maintainable_features
3 Days Ago
apply prefab changes with S2P Airfield
3 Days Ago
adjust door manipulator to connect to powergrid indicator wires
3 Days Ago
merge from PlayerMaintainedMonuments
4 Days Ago
merge from PlayerMaintainedMonuments
4 Days Ago
merge from airfield_maintainabled_features
4 Days Ago
Add airfield call check to StateThink of DropCrate, so it can now interrupt dropping in other monuments Ingore drop timeout timer when airfield call is active and unassigned
4 Days Ago
merge from airfield_maintainable_features
4 Days Ago
switch airfield indicator lights back to green from feedback
4 Days Ago
merge from fix_workshop_list_height
4 Days Ago
fixed workshop list not auto-expanding height
4 Days Ago
merge from game_room_dlc
4 Days Ago
merge from darts_game
4 Days Ago
darts fixes - fix timed out board not wiping scorecards - fix leaderboard flickering to incorrect values from other nearby boards - fix scorecard playername issue when re-joining game - fix multiplayer occasional 2 dart turn due to race condition - fix canvas LODS not being dyamic (breaks on boats) - change material on text to use depth offset shader for better lighting settings - removed lighting material from how to play stickynote (its black text, doesnt need it) - further reduced artificial tilt - fix scorecards not turning back on after leaving view distance
5 Days Ago
merge from game_room_dlc
5 Days Ago
merge from main
5 Days Ago
merge from PlayerMaintainedMonuments
5 Days Ago
merge from water_treatment_plant_maintainables
5 Days Ago
buff waterpipe water outflow rate 24->48
5 Days Ago
refactor water treatment broadcast to accomodate multiple instances fix broadcaster not being turned on properly by the water tank
5 Days Ago
merge from water_treatment_plant_maintainables
5 Days Ago
apply changes to scene, S2P Water Treatment Plant
5 Days Ago
compiler fix, moved water tank maxPressure to ReplicatedVar for pressure gauges
5 Days Ago
Hook up pressure gauge to gearboxes and one for main tank Added powergrid indicator on an electrical box with the main tank pressure gauge (by the ground gearbox) Fix gearbox gears turning the wrong way Reduced spawn rate of water pipes, distance between 25 -> 35
5 Days Ago
merge from PlayerMaintainedMonuments
5 Days Ago
merge from airfield_maintainable_features
5 Days Ago
upped weight of Chinook DropCrate AI State when the call is active (6 -> 10,000)
5 Days Ago
apply prefab to scene, S2P airfield
5 Days Ago
added black/uncoloured variant of security door for airfield powergrid doors added powergrid indicators to tower door and terminal room in airfield maintainables prefab removed press button from airdrop terminal
5 Days Ago
merge from PlayerMaintainedMonuments
8 Days Ago
merge from PlayerMaintainedMonuments -> main
8 Days Ago
merge from main -> PlayerMaintainedMonuments
8 Days Ago
merge from water_treatment_plant_maintainables
8 Days Ago
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
8 Days Ago
updated scene with lighting changes, removed junk clipping into water tank blades
8 Days Ago
hook up water treatment plant lighting to powergrid generator
8 Days Ago
merge from PlayerMaintainedMonuments
8 Days Ago
merge from game_room_dlc
8 Days Ago
merge from darts_game
8 Days Ago
add a howtoplay translatable canvas onto new sticky note on the board properly translate some missed elements default names of "Player1" -> "P1" until name is fetched
8 Days Ago
merge from game_room_dlc
8 Days Ago
Dartboards can now be placed on boats Transposed everything to work with local space instead of world space, to reduce floating point inaccuracies of darts (also had to happen for boats) Reduced artifical tilt of darts, so they look more accurately placed
8 Days Ago
fix sockets of dartboard for better placement
8 Days Ago
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
8 Days Ago
added lit variant of text for dartboards (still quite bright in darkness)
8 Days Ago
fix NRE that was breaking demos
8 Days Ago
merge from game_room_dlc