652 Commits over 274 Days - 0.10cph!
More darts improvements
- fix reticle accuracy and use animation curve for smoothness
- improve ui, add focus bar to be able to visual how much focus you have left
- added zoom option for seeing board closer while still maintaining throw distance
- fix scoring for ending turn on 1 point left, and small refactor for ending on bullseye counting as double
- add more convars for playtest tweaking
scoring fixes, first pass on basic ui for seeing scores
first pass of dart projectile prefab, with lerping animation curve movement (clientside only rn)
connected all parts together usin the board entity as the middle layer with RPCs
(controller -> board -> reticle -> board -> dart -> board -> controller)
Initial pass on darts game reticle
- convar options for testing
- acceleration, velocity, and friction for movement
- random acceleration for variance, with "hold breath" to stop random and increase friction
- accuracy ring once velocity is below threshold
progress on darts game controller, initial structure and setup for starting/ending game and players joining/leaving
merge from darts_minigame -> game_room_dlc/darts_game
(better parent branch for sharing code)
merge from efurnace_emission_fix
workshop and emission toggle HDR potential fix (for efurnace)
WIP setting up dart board prefab
merge from pooltable_and_dartboard_models -> darts_minigame
init darts minigame branch
merge from fix_privaddfriend_vis
add usedistance range check
merge from workshop_emission_intensity
Add ColourEx method for getting HDR intensity of a colour.
Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
add workshop on/off toggle for electric furnace effects
merge from split_dump_command
merge from split_dump_command
improvements to split dump commands
- added help text for clientside commands
- added debug log after dump with folder for outputs
- added text warning to dump and dumprootobjects that it will stall server and may cause crashes.
merge from fix_privaddfriend_vis
add vis priv fix to turrets as well
merge from computer_station_IO
add menu option for no power to show computer cant work without, add item info for power draw
merge from split_dump_command
Split dump commands into parts (adding, no change to original)
- Animators
- Entities
- LODGroups
- Network
- Physics
- Root Objects (all gameobjects all scenes)
- Warmup
- System info
fix default rotation of pumpkin in painting menu
tighten up waterwheel dismount positions
update phrases
- fix overfished message
- waterflow message
- lootinsafezone msg
move "inventory full" toast behind the inventory UI, blocks too much
merge from woodpile_changestage_audio
merge from fix_privaddfriend_vis
merge from computer_station_io (only manifest changes)
merge from computer_station_IO
add io for twitch rivals desk skin
fix addfriend auth failure when TC/Privelege is not visible
shorten io info text for scaling issues
merge from waterwheel_headbob
assign stage-break effect for wood-piles
power consumption set to a tentative 5
adjust bounds, move io input, add dismount on unpowered
computer station IO setup
- no IO for static computer stations