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716 Commits over 335 Days - 0.09cph!

2 Days Ago
fix for last thrown dart in 2p counting as next players first throw
2 Days Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
3 Days Ago
integrated new dartboard model
4 Days Ago
compiler fixes
5 Days Ago
fixes and improved QoL - starting and ending game happens in interact menu of the board, not the mountable mat - updating score timer happens when you step on and off mat, so stepping off pauses the timer and doesnt ruin leaderboard run - fixed scoring issue on winning turn - added game over panel to score panel, otherwise there was no indication a game was done - fixed UI to show loaderboard time instead of scoring (as scoring is now in world) - mounting/dimounting sends network update to board, so it can display changes on clients - added player name to score cards - fix playerdata states not being set properly
5 Days Ago
debugging options for seeing thrown darts in debugcam, fixed logs, fixed prefabs of scoreboards, fix crashing in 2p postgame
5 Days Ago
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
6 Days Ago
move scoring to in-world screen to prepare for chalkboard, scoreboard working for 1p and 2p games, - refactored to keep track of scores per turn, for better easier handling on scoreboard and coming in/out of network range fixes to 2player games - no longer have to wait for both players to register to the game, only 1 is needed. - 1st player takes their turn, then the next player to mount registers as 2nd player and takes their turn afterwards - fixed nonregistered players being able to play/mount, and added convar for being able to play 2p against yourself (for debugging) - various other fixes
9 Days Ago
rebased darts_game branch
10 Days Ago
fix protobufs on game_room_dlc branch
10 Days Ago
merge from game_room_dlc -> darts_game
10 Days Ago
merge from main
11 Days Ago
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
13 Days Ago
update protobufs for multiplayer support
13 Days Ago
preparing for multiplayer darts setup: convert darts game controller to interface, move + rename controller to singleplayer darts controller and implrement interface
13 Days Ago
Clean up completed todos
13 Days Ago
darts move ballistically when they dont hit the board
16 Days Ago
integrate animation subsystem with 3p animator controller and dartboard
17 Days Ago
start on darts animation subsystem
17 Days Ago
merge from game_room_dlc
17 Days Ago
merge from main
17 Days Ago
merge from fix_industrial_efurnace_io_port
17 Days Ago
fix pooling leak
17 Days Ago
merge from fix_industrial_efurnace_io_port
17 Days Ago
fix industrial electric stove ports, by making new io subent variant. changed the reskinning logic to work with new io subent (copied from computer station)
18 Days Ago
merge from workshop_emission_fix_again
18 Days Ago
Add WorkshopEmissionToggle to basic furnance Add guard in EmissionToggle to not work while in the workshop (breaks emission colour selecting) Added workshop emission controls for miner hat, fix error with miner hat in workshop not displaying player model
18 Days Ago
start on 3p darts animation controller
18 Days Ago
functional darts 1p viewmodel
19 Days Ago
add workshop toggle for AK in turret
19 Days Ago
WIP Darts Viewmodels
19 Days Ago
merge from game_room_dlc
19 Days Ago
merge from main
19 Days Ago
change waterwheel electric zap sounds to be same occlusion settings as rest of waterwheel sounds
20 Days Ago
fix water wheel water loop sound class (can occlude now)
20 Days Ago
merge from workshop_emission_fix_again
20 Days Ago
workshop emission fix: when the workshop reads colours on materials that have default HDR emission intensities not equal to 1, it now divides by the default intensity. thus restoring the RGB slider values used in the skin submission.
20 Days Ago
fix BBQ workshop prefab being closed when publishing
30 Days Ago
fix power draw for twitch rivals computer desk
30 Days Ago
clean up thrown darts after a timer
31 Days Ago
fix 3rd person dart throw
31 Days Ago
cleanup, compiler fix
31 Days Ago
rework checks for determining which player is at the board, now uses userids and cached BasePlayers
31 Days Ago
fix guard checks for when no player is mounted
31 Days Ago
restrict some client functions to only work for the mounted player
31 Days Ago
WIP on networked darts for 3rd person clients, manifest + codegen
33 Days Ago
remove passthrough from twitch rivals computer desk
33 Days Ago
merge from computer_io_no_passthrough (very minor, parameter change only)
33 Days Ago
remove computer station passthrough, slightly move input plug to line up better with model
34 Days Ago
merge from game_room_dlc -> darts_game