branchrust_reboot/main/wtp_maintainables_reworkcancel
3 Commits over 0 Days - Infinitycph!
merge from waterpipe_spawning_rework
- Water pipes now spawn along the road spline similarly to how monuments do, making them more consistent in spawning, and more predictable
- Pipes now avoid Monument Prevent Building colliders themselves instead of the Boundsx2 of the Monument
- Lessened restrictions on terrain when determining where the pipes can spawn
- Tuned up the pipes prefab, removed some anchors, fixed terrain raise/set order, etc...
Water Treatment Plant Maintainables Rework (from helk feedback)
- each wheel turned fully adds 180 pressure, which is now equivalent to 3 hours of water flow
- max pressure of the tank increased to 360, decay changed to 1/minute
- water output per minute scales linearly with pressure in the tank, from 0 to a ConVar configurable amount (default 1020/minute at full pressure)
- when pressure falls to 0, water flow stops and the water in the pipes begins to evaporate at a rate of 200/minute
- (WIP) number roughly balance out to a fully pressurized water pipe being 2x as good as a freshwater pump, including IO push/autofilling numbers