25 Commits over 122 Days - 0.01cph!
update construct, removed redundant railing (uv scaled), set wooden fence as mesh physics
updated construct, prefab, material, textures
-changed some material the uv scale , which lead to change to the orientation axis of some model (beam , trim etc).
- deleted the newly redundant models
update construct, adding material/ textures/trim models/prefabs
update construct map/prefab/textures/mat
updated construct, material, texture
-updated WIP construct, material, texture tweak
-added window prefab
- fixed lit_bolard_top LOD, and physic materials
update construct vmap/materials/textures/prefabs
WIP construct, updated material, added prefabs/surface property
construct WIP vmap+prefab map, updated old bench physic
updated beam texture
Merge branch 'master' of sbox-game
fix brick trim transparency texture
Merge branch 'master' of sbox-game
updated texture / construct vmap
updated low wall texture, WIP construct map
adding brick wall section models/textures, updated WIP construct map
Merge branch 'master' of sbox-game
adding missing grass material
updated WIP construct map, updated floor materials
Merge branch 'master' of sbox-game
updated WIP construct map/ pavement trim/floor textures
Merge branch 'master' of sbox-game
adding pavement trim texture, updated WIP construct map
replaced pipe set collider with cylinder shape
Merge branch 'master' of sbox-game
updated WIP construct map
Merge branch 'master' of sbox-game
updated WIP construct map, tweaked corrugated walls asset to match LOD geometry normals
Merge branch 'master' of sbox-game
updated WIP construct map
WIP construct map update
Merge branch 'master' of sbox-game