131,826 Commits over 4,232 Days - 1.30cph!

5 Minutes Ago
merge from main
9 Minutes Ago
merge from skinviewer_tacticalgloves
17 Minutes Ago
Fixing skinning for 50 cal left mesh
22 Minutes Ago
Frontier Hazmat repose
23 Minutes Ago
Added tactical gloves skin viewer model
24 Minutes Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)
27 Minutes Ago
Deleted old folder (cant do it in a single commit because plastic)
28 Minutes Ago
Moved all the skin viewer custom meshes into the skin viewer folder
29 Minutes Ago
Enable repair on cannons
43 Minutes Ago
Check if boat can be edited before dock and edit
46 Minutes Ago
turretsv2 -> naval_update 🎉
48 Minutes Ago
Compile fixes for shared aiming method
54 Minutes Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
55 Minutes Ago
1 Hour Ago
LCD related stuff & lighting
1 Hour Ago
christmas wall- and ceilingpaper updates
1 Hour Ago
Merge from naval_update
1 Hour Ago
Adding wick virtial position anim clip
1 Hour Ago
Block accidental admin kills on floating cities and islands
1 Hour Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
1 Hour Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
1 Hour Ago
Smoooooooth(er)
1 Hour Ago
Cleaned up the front turret aiming system
1 Hour Ago
added space station building skin sitem and hooked up - still needs icon
2 Hours Ago
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2 Hours Ago
boat planner blueprints missing files
2 Hours Ago
Phrase update
2 Hours Ago
Compile fix
2 Hours Ago
Implement boat decay
2 Hours Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
2 Hours Ago
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3 Hours Ago
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3 Hours Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
3 Hours Ago
merge from main
3 Hours Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
3 Hours Ago
Replicate seat changes of naval_update branch
3 Hours Ago
Simplified collision on some floating walkway pieces, switched to box colliders
3 Hours Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
4 Hours Ago
naval_update -> pt_boat_turrets
4 Hours Ago
cherry picking from turret_animation_alignment_fix
4 Hours Ago
turret_animation_alignment_fix -> naval_update
4 Hours Ago
Fix rear turret animations from being played offset (set was putting itself at the wrong position)
4 Hours Ago
fixed some broken steam id issues on xmas wallpaper
4 Hours Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
4 Hours Ago
assigned xmas2025 wallpapers new steam ids as the old ones are now in use
5 Hours Ago
merge from deep_sea
5 Hours Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
5 Hours Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.