139,309 Commits over 4,474 Days - 1.30cph!

23 Minutes Ago
Possible fix for sfx error when entering network range of dome
43 Minutes Ago
update to pooltable and textures. flattened cloth so its not visually confusing. rebaked pooltable and updated textures
47 Minutes Ago
merge from main
48 Minutes Ago
Merge from satellite_crash
49 Minutes Ago
Remove the fuel text placeholder
54 Minutes Ago
Remove some dead UI
55 Minutes Ago
Fixed HAB with armour not calculating correct max health on the server after server restart due to spawn ordering - now explicitly rebuilding max health from children on PostServerLoad()
59 Minutes Ago
Initial setup
60 Minutes Ago
Update dart offset in viewmodel and event on throw animation
1 Hour Ago
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
1 Hour Ago
Merge from main
1 Hour Ago
Add build artefacts for all platforms
1 Hour Ago
Remove debug.break left by accident
1 Hour Ago
¬!Dummy commit
1 Hour Ago
Remove the rotation on descent
1 Hour Ago
jukebox - glowy lighting turns off and on when power is supplied - tweaked material emit values - prefab updated
1 Hour Ago
jukebox - added a warm glowy lighting effect - updated model with second uvchannel - updated textures - updated materials
1 Hour Ago
Cherrypicked from 151180
2 Hours Ago
Update: try using CoreCLR's ConcurrentQueueSegment as a Pool implementation Leaks a bit in busy MT perf tests, but breaks down at 32 threads (can leak up to 50% of the buffer). Not good enough on it's own Tests: ran perf and unit tests
2 Hours Ago
Merge from main
2 Hours Ago
Added tap sounds and reassigned pipe creak sounds
2 Hours Ago
Fix tile seams not being perfectly aligned because of quantization
2 Hours Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
2 Hours Ago
Delete empty folders
2 Hours Ago
Satellite.entity realmedremove tweak
3 Hours Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
3 Hours Ago
Delete 3 unused models/prefabs
3 Hours Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
3 Hours Ago
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
3 Hours Ago
merge from cui_updates
3 Hours Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
3 Hours Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
3 Hours Ago
main -> game_room_dlc
3 Hours Ago
Merge from PlayerMaintainedMonuments
3 Hours Ago
Merge from main
4 Hours Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
4 Hours Ago
game_room_dlc -> main
4 Hours Ago
Ensure cue ball starts on the line is should
4 Hours Ago
merge from main
4 Hours Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
4 Hours Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
4 Hours Ago
Add resource dispenser component to satellite remains
4 Hours Ago
Stop the racked balls clipping into each other
4 Hours Ago
jukebox - updated model - removed redundant models - moved materials and textures and removed duplicate folder
5 Hours Ago
Ensure pool balls are set to an identity rotation when first spawned
5 Hours Ago
merge from main
5 Hours Ago
Compile fixes
5 Hours Ago
Remove WIP text on the pooltable
5 Hours Ago
merge from main
5 Hours Ago
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)