137,828 Commits over 4,324 Days - 1.33cph!
merge from divesite_spawn_optim
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
merge from divesite_spawn_optim
merge from indirect_instancing
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
Ballista right hand IK now reflects rotation
Updated right hand IK target on static and mobile ballista
Remove the ShieldHeldEntityOffset component from the python
Add ShieldHeldEntityOffset to HCR
Include magnet crane and door animations in server build
Fix biome layer getting removed somehow from material
Merge from fix_console_log_startup
Merge from parachute_hotbar
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Merge from growable_menu_changes
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Preserve the RMB behaviour when cloning plants
double_voicechat_fix -> main
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
merge from naval_update/io_boats
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Change foliage_instancing to shader feature
Continue to apply boat based sway while firing
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box
It was blocking the "Wire" interaction, allowing you to edit the lights later
Fix bug that could sometimes cause player voice duplication
Cleanup and minor changes
Fixed string lights mixing up local and world, its all local now
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
Merge from fix_steam_nickname_bag
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Merge from ghostship_phys_improvements
Merge from drone_deploy_guide_fix
Merge from fallback_fishing_spawn
merge from wallpaper_playerboats
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle
Bumped the ray radius so the picked entity doesn’t oscillate too much
Added additional fallback positions to both harbors using a new SpawnPointFallback tag
These will only be used if no procedural spawn points and no fishing village spawn points could be found
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs)
This was causing artwork to disappear on some servers