134,619 Commits over 4,293 Days - 1.31cph!

40 Minutes Ago
ptboat_mountedturret_improvements
40 Minutes Ago
- Fixed dryfire sound not working - Fixed IsReloading flag being set to false too quickly - Fixed ammo phrase compile bug
48 Minutes Ago
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49 Minutes Ago
Fix workshop player models not playing their animations.
1 Hour Ago
Merge from naval_update
1 Hour Ago
updated w wallpaper.anim.controller with correct anims
1 Hour Ago
Wallpaper tool third person animator setup to receive updates to surface type for different deploy animations Removed unrigged model from wallpaper tool entity, correct third person model for surface type now gets enabled/disabled
1 Hour Ago
More potential crash fixes to do with model flexes Scale JIGGLE_IS_BOING jiggle bones with bone scale Fixed double bound checks in map loading Fixed a NPE crash with CrossbowLoad effect
1 Hour Ago
Reimplement 138920 and 138922
1 Hour Ago
1 Hour Ago
Store navmesh modifier volumes in a sparse grid for faster retrieval
1 Hour Ago
Fixed double bound checks in map loading Fixed a NPE crash with CrossbowLoad effect
1 Hour Ago
Reimplement 138911 (turret dryfire)
1 Hour Ago
merge from main
2 Hours Ago
Fixed Heavy Scientist and Scientist Plushies from disappearing on boat building or editing, was missing Vehicle Large groundwatch layer
2 Hours Ago
Tweak position of codelock on steering wheel to fix bolts clipping.
2 Hours Ago
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
3 Hours Ago
boatai_leftover_logs_2 -> main
3 Hours Ago
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
3 Hours Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
3 Hours Ago
merge from naval_update
3 Hours Ago
merge from sprinkler_vis_refactor
3 Hours Ago
Remove mobile splashables from mobilePositions when deregistering
3 Hours Ago
merge from naval_update
3 Hours Ago
merge from naval_update/deep_sea
4 Hours Ago
Merge: from main
4 Hours Ago
boogieboard ejectorseat and raft idle updates
4 Hours Ago
rigged wallpaper and intial setup. Need martyn to look at
4 Hours Ago
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
5 Hours Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
5 Hours Ago
Moved boat shop vendor up in FC3 to fix leg clipping. Ran S2P.
5 Hours Ago
Increased deep sea buoy flare LOD distance
5 Hours Ago
Fix a couple of bugs with boat health after loading
5 Hours Ago
Last deep sea wipe alarm now loops
6 Hours Ago
Added detail normal wrinkles to paintable canvas mat, changed lodgroup to rendererlods on frameless canvas prefabs
6 Hours Ago
Fix respawn position issue when boats are saved during dying
6 Hours Ago
Increased deep sea exit portal map marker size
6 Hours Ago
set frame textures to 2k
6 Hours Ago
Portal buoy lights change depending on deep sea state
Today
Merge from boat_inside_test
Today
merge from main
Today
merge from naval_update
Today
Set the new ramp colliders to wood material
Today
merge from ScientistPlushie
Today
merge from HeavyScientistPlushie
Today
Fix foliage placement orientation on rotated islands
Today
Merge from naval_update
Today
More accurate shootable collision on small ramp
Today
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Today
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