136,840 Commits over 4,324 Days - 1.32cph!

Just Now
Silly horse texture size pass
Just Now
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
3 Minutes Ago
Optimisations and refactoring
3 Minutes Ago
Started tools tab
19 Minutes Ago
Fix npc weapon parenting
19 Minutes Ago
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21 Minutes Ago
Updating outbreak scientist skinning
34 Minutes Ago
Optimised textures sizes for LNY horsearmour
46 Minutes Ago
guns box corpse
47 Minutes Ago
sulfur box corpse tweak
52 Minutes Ago
Updated LNY horse armour icon to match other armours
54 Minutes Ago
Silly horse mask lod burst cloth controller
1 Hour Ago
gun box gibs appended to prefab
1 Hour Ago
silly horse mask player neck lods
1 Hour Ago
Potential NRE fix
1 Hour Ago
merge from building_planner_viewmodel_perentity_toggle
1 Hour Ago
Remove from ladder hatches as well
1 Hour Ago
LNYHorsearmour WM and WM prefab
1 Hour Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
1 Hour Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
1 Hour Ago
Component box guns gibs Some texture tweaks
1 Hour Ago
apartment complex layout refinement to street and ground surfaces
1 Hour Ago
Adding m16 blockout rigs
1 Hour Ago
append gun box to storage adaptor allow collision group
1 Hour Ago
ran manifest, icon manifest, localization
2 Hours Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
2 Hours Ago
Updated LNY horsearmour textures and icon
2 Hours Ago
silly horse mask lods, neck lods still to do
3 Hours Ago
Adding mortar rig fbx
3 Hours Ago
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3 Hours Ago
merge from bbs_divesite_fix
3 Hours Ago
merge from SupplySignal_SloMoGuys
3 Hours Ago
merge from naval_char_texture_optimizations
3 Hours Ago
merge from naval_prop_texture_optimizations
3 Hours Ago
merge from naval_env_texture_optimizations
4 Hours Ago
merge from main
4 Hours Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
4 Hours Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
4 Hours Ago
Fix divesites spawning within boat building station area
5 Hours Ago
Renamed the item and vehicles tab classes and prefabs
5 Hours Ago
Added vehicle tab
5 Hours Ago
Rentable kiosk E blockout
5 Hours Ago
sulfur box corpse
6 Hours Ago
downsample deepsea shorevectors and distances, bitshifted by 1
6 Hours Ago
further texture optimizations + removal of unused textures
6 Hours Ago
Deleted extra horse mask textures
6 Hours Ago
Merge from naval_update
6 Hours Ago
Format npcShootingComponent to remove weird spacing
Today
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
Today
fixed editor spawning of island shore vectors