userEzMeowcancel

2,597 Commits over 3,408 Days - 0.03cph!

6 Months Ago
updated gutter set pieces + lods
6 Months Ago
rain gutter set : adding models, textures, material updated gutter prefab and building
6 Months Ago
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6 Months Ago
kickstand tweak, removed unused sidecar model placeholder
6 Months Ago
merging gibs for sidecar and tricycle (merged the tricycle folder in the process)
6 Months Ago
updated motorbike kickstand skinning, mask texture, and materials setup
6 Months Ago
updated motorbike skinning
6 Months Ago
fixed bike NRE (no skinning on the bike yet)
6 Months Ago
updating motorbike model/texture/mat/lod/gibs
7 Months Ago
bicycle skin, LOD setup and rear wheel split for future setup
7 Months Ago
bicycle LOD0 skining and ik positrion adjustment
7 Months Ago
updating bicycle model
7 Months Ago
adding bike_sidecar prefab and WIP bicycle setup
8 Months Ago
missing kickstand model
8 Months Ago
separated kickstand from the main rig to allow for the sidecar connections
8 Months Ago
updating motorbike temp model/prefab
9 Months Ago
fixed LOD texture
9 Months Ago
adding swing bridge baked lod mat/texture/modell fixed ramp normals....again...(?)
9 Months Ago
adding swing bridge ramp model for harbor 2 removed static ramps and base from the prefab to be in the structure folder fixed normals on the ramp, added lod and collision to the base
9 Months Ago
fixed ramp/bridge mesh overlapping when rotating
9 Months Ago
updated swing bridge
9 Months Ago
missing file
9 Months Ago
swing bridge updatr
1 Year Ago
more rail lift tileset stuff
1 Year Ago
adding wip rail lift stuff
1 Year Ago
adding missing tileset (air duct support) and plasterboard textures
1 Year Ago
adding airduct tileset, plasterboard hotspot
1 Year Ago
adding wall/floor tile materials/textures
1 Year Ago
chest material variation and setup Merge branch 'main' of sbox-sausagesurvivors2
1 Year Ago
tweak map and chest material Merge branch 'main' of sbox-sausagesurvivors2
1 Year Ago
map update Merge branch 'main' of sbox-sausagesurvivors2
1 Year Ago
adding new zombie model and basic anim rework animation will look somehow broken on some zombie/anim but it's still playable Merge branch 'main' of sbox-sausagesurvivors2
1 Year Ago
tweaked door textures, adding floor tile and stairs blendable mat/textures
1 Year Ago
adding plaster/brick blendable, adding door assets(model/mat/textures etc) Merge branch 'main' of sbox-assets
1 Year Ago
better temp replacement for the spitter projectile (sprite)
1 Year Ago
floor repaint, enemy texture/color tweak
1 Year Ago
updated map, enemies textures
1 Year Ago
adding fire particle
1 Year Ago
fixing map compile
1 Year Ago
updating fx
1 Year Ago
removed stuff from the map that shouldnt be there
1 Year Ago
adding model and material variation
1 Year Ago
WIP texture/mat
1 Year Ago
WIP projectiles
1 Year Ago
updated item models/textures (still need to assign some of them in the item definition), disabled for as a test
1 Year Ago
adding new barrel model, magnet, tweaked tree, bullet textures
1 Year Ago
adding tree model/mat/texture, tweaked bullet orientation, reduce textures size
1 Year Ago
updated ground texture /material, coin and bullet models
1 Year Ago
adding chain link fence models/textures/material/tileset Merge branch 'master' of sbox Merge branch 'master' of sbox
1 Year Ago
blend concrete tweak