132,903 Commits over 4,232 Days - 1.31cph!
hacked the viewmodel to view materials
Paintball Gun - Switch to metalness shader in transparent part
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Allow multiple animation event receivers to receive events on viewmodels
Paintball Gun - Texture update
slight edit to vm lr300 space gun reload anim
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
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Hide and disable boat ladder
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
GasMaskStrapCombined and halterneck repose
Remove new scientists from desert military base
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Variable Zoom Scope LODs and prefab setup
showing visible bullet in mag when reloading wip
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Added sounds to single and double 50cal reload animations
Final spawns on tropical2
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
Fixed casino floor zfighting - S2P FCs
Added naval items to primitive and hardcore tech trees
merge from space_station_building_skin
Merge from naval_update (including network++)
merge from wall_parenting_triggers
Added metallic, smoothness, and detail-normal maps to the StandardWithDecal shader to be used for paintable surfaces
Merge: from jobs_noclip_mask_fix
- Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask
- Updated unit test to check for above case
Tests: ran unit test, tried to push against modular vehicles on craggy
Bugfix: AreNoClipping - fix vehicle layer inclusion logic actually excluding the layer from the mask
- Also uncommented one test that I accidentally submitted as commented
Tests: ran unit tests - they now pass
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
Tests: TestNoClipConsistency - add vehicle detail colliders to catch inconsistency
- also don't reinvent the wheel with permutation combinations, just use [Values] instead as before
Tests: unit test fails (expected, will fix next)
Cherrypick from
138603 (mission fixes)
Merge from naval_missions
- Fix tutorial conversations and mission progression
- Fix mission discrepancy warning log which would appear during tutorial
- Fix potential out of bounds exception when accessing mission rewards
LS gap, lowered box in gap