141,620 Commits over 4,383 Days - 1.35cph!

9 Minutes Ago
Add apartment lock to manifest
10 Minutes Ago
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else) Switch from using codelocks to an "apartment lock" - new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks - apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
12 Minutes Ago
Codegen command name
41 Minutes Ago
Scaled to match mortar tube.
47 Minutes Ago
Mortar ammo stuff.
57 Minutes Ago
Merge from workbench_upgrades
58 Minutes Ago
Order fix
1 Hour Ago
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
1 Hour Ago
Minor changes & cleanups * CBaseServerVehicle, CPropVehicleDriveable, CBaseAnimating rearranged some fields * CBasePlayer - rearranged some private fields * CHL2_Player - deleted UpdateLocatorPosition, SetLocatorTargetEntity, m_vecMissPositions, m_nNumMissPositions, m_AutoaimTimer, m_hLockedAutoAimEntity, m_hLocatorTargetEntity, m_flTimeNextLadderHint, DisplayLadderHudHint * CLogicPlayerProxy - removed defunct SetLocatorTargetEntity input * Restored mega grav gun armor reduction with hl2_episodic 1 More player and localplayerdata field reordering More field reshuffling * Deletes Panek::m_nHorizontalGradient, m_nVerticalGradient, m_nHorizontalGradientR, m_nVerticalGradientR (unused fields) Make "Unable to load module" give a reason in Windows Added ProjectedTexture:Get/SetSkipShadowUpdates Prevent invalid data in spawnmenu lists breaking search * Such as erroneously setting a weapon entry to a string or something Restore airboat speedometer thing Make "ProcessServerInfo failed" kick show a popup Update dxsuppor.cfg with some changes from HL2 cl_detaildist to 4096 high model & water detail for unknown cards Fixed r_rootlod with high numbers crashing the game Update default detailsprite material * Remove alpha testing and fix alpha fading of the detail sprites (rather than on/off "fading") Add missing CS:S painting textures
1 Hour Ago
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
1 Hour Ago
merge from split_dump_command
1 Hour Ago
improvements to split dump commands - added help text for clientside commands - added debug log after dump with folder for outputs - added text warning to dump and dumprootobjects that it will stall server and may cause crashes.
1 Hour Ago
Merge from workbench_upgrades
1 Hour Ago
Update: replace all unsafe usage with spans, should throw if I go out of bounds Tests: compiles
1 Hour Ago
- item search bar setup - sell order creator setup
1 Hour Ago
Rollback the rollback
1 Hour Ago
Merge from main
1 Hour Ago
Merge from cleanup
1 Hour Ago
Convert some of the apartments furniture into entities
1 Hour Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
1 Hour Ago
Commands for `rentroom {room}` and `checkoutroom`
1 Hour Ago
merge from mortar
1 Hour Ago
Merge: from main
1 Hour Ago
Subtract: roll back 148302 - merge from usepalyerupdatejobs_purge Release servers are crashing (but debug not). Will chase up next week
1 Hour Ago
Continued
1 Hour Ago
merge from main
1 Hour Ago
merge from fix_privaddfriend_vis
1 Hour Ago
add vis priv fix to turrets as well
2 Hours Ago
merge from main
2 Hours Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
2 Hours Ago
2 Hours Ago
salvaged axe refresh deploy anim updated
2 Hours Ago
Move all the upgrade item mods to a dedicated folder.
3 Hours Ago
Vital icons pass
3 Hours Ago
- Virtual Icon setup - Renames - Spacers
3 Hours Ago
Workbench.Upgrades pass
3 Hours Ago
3 Hours Ago
Bunch of small, misc cleanup
4 Hours Ago
Merge from parent
4 Hours Ago
exported updated crossbow bowless vm anims
4 Hours Ago
Added new inventory sounds for the bone knife and rework/polish the salvaged axe sounds
4 Hours Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones Tests: unit tests + ran around on craggy, used heli, zipline, swam
4 Hours Ago
Merge: from main
4 Hours Ago
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
4 Hours Ago
same again
4 Hours Ago
removed unnecessary files
4 Hours Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
5 Hours Ago
efficency and surplus gibs
5 Hours Ago
Clean: remove dead using statements Tests: none, trivial change
5 Hours Ago
Update(tests): adding TickInterpolatorCache tests - added overloads to accept index directly instead of entire baseplayer Tests: ran unit tests