129,744 Commits over 4,201 Days - 1.29cph!

3 Hours Ago
Switch at runtime test
3 Hours Ago
Switched all boat blocks to BoatConstructionSkin and pre cached.
3 Hours Ago
Added BoatConstructionSkin, can precache colliders, hurt and parenting triggers.
4 Hours Ago
Same for bbb.cs
4 Hours Ago
Slight cleanup of bbs
4 Hours Ago
merge from bbs_autoclose
4 Hours Ago
5 Hours Ago
wip auto close boat building station edit mode when no players/boats around.
5 Hours Ago
Split BoatBuildingStation into partials. Added TriggerPlayer.
Today
Prevent anchor being deployable on finished boats
Today
Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.
Today
Fix steering wheel rotation not being correct visually when entering network range.
Today
Much faster powering down of boats when no players are on board (~2 secs). Now correctly powers off engines too.
Today
Merge from parent
Today
Extend favorites.cfg to also hold the 50 most recently played servers, with the favoritesEndpoint DNS record saved instead of IP:port if available
console_vehicle_ui -> main
Just search through shortnames. makes sense as its what we can see in the menu
Fix search not working properly for the vehicles console tab
console_vehicle_ui -> main
Remove Amazon import??? IDE's fault.
console_vehicle_ui -> main
console_vehicle_ui -> main
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
Forgot trains - Sorry Bill!
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
Can detect spawn names via ItemModEntityReference
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
Today
merge from store_fixes
Today
Fixed Steam DLC prices currency mismatch in the in-game store
Make floating city delivery mission non repeatable
Change phrase drawer colour to be transparent so it's more readable in certain circumstances
- Add deep sea island treasure hunt mission, given from Vagabond in outpost - Setup metal detector sources for deep sea islands, only setup for tropical1 for now. Metal detector sources in the deep sea have their own loot list - Add IsValidSource to IMetalDetectable. Useful for defining spawned sources which can only be detected by players under certain circumstsances - Add 'soft completed' flag to objective statuses as an additional way of handling objective progress - Add ability to hide objective progress in mission objectives todo HUD
Today
correct units in ToString of GMod_StC and CtS net messages * Now shows bytes correctly Adjust formatting of lua_dumptimers Adjust formatting of `lua_find(_jooks)` output Fixed ACT_HL2MP_SWIM(_IDLE)_PASSIVE having swapped IDs * Fixes swimming animations for the hold type not working correctly weapon_base also retargets ACT_MP_SWIM_IDLE Remove non existent key-values from env_smoketrail in FGD Update weapon_physgun.txt * Remove references to Pistol Refix SMG1 grenade smoke * For some reason the previous hacky fix stopped working, so instead we just make env_smoketrail not add its velocity to its particles, so it works as expected. Fixed SWEP autorefresh integration with spawnmenu Try to handle VTF v7.5 format IDs correct-er
Today
Remove leftover debugging logs and restore debug commented out code.
Today
Lower abandoned cabins puzzle reset radius from 30m -> 20m (same as build block zone) to prevent sleepers getting killed inside their base
Today
merge fix_tab_issues
Today
Fix auto correct not working when chaining commands, fix extra tabs getting added when selecting an autocomplete button.
Yesterday
Add fail animation hook for fail throwing flares from helis
Yesterday
Pants LODs - Male/Female
Yesterday
flare viewmodel - 1st pass fail anim and animator setup
Yesterday
merge from terrain_potato_disable
Yesterday
building_planner_viewmodel -> main
Yesterday
Added a mask for the dlc tab
Yesterday
PTBoat 50cal turret and loot storage sound changes
Yesterday
Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes
Yesterday
Fixed owned Steam dlc not being added to the owned items dict
Yesterday
merge from helicopter_flare_balance_pass -> main
Yesterday
codegen + protobufs after merge conflict resolution