2,303 Commits over 3,408 Days - 0.03cph!
updated gutter set pieces + lods
rain gutter set :
adding models, textures, material
updated gutter prefab and building
kickstand tweak, removed unused sidecar model placeholder
merging gibs for sidecar and tricycle (merged the tricycle folder in the process)
updated motorbike kickstand skinning, mask texture, and materials setup
updated motorbike skinning
fixed bike NRE (no skinning on the bike yet)
updating motorbike model/texture/mat/lod/gibs
bicycle skin, LOD setup and rear wheel split for future setup
bicycle LOD0 skining and ik positrion adjustment
adding bike_sidecar prefab and WIP bicycle setup
separated kickstand from the main rig to allow for the sidecar connections
updating motorbike temp model/prefab
adding swing bridge baked lod mat/texture/modell
fixed ramp normals....again...(?)
adding swing bridge ramp model for harbor 2
removed static ramps and base from the prefab to be in the structure folder
fixed normals on the ramp, added lod and collision to the base
fixed ramp/bridge mesh overlapping when rotating
updating/adding art sources
tweak modular vehicle texture
updating art source files
adding crane magnet gibs model/mat
updated shredder proportions, fixed missing textures
adding art sources (wall, floor, pipes)
cloud billboard alternate triangulation
adding subsivision to cloud billboard
fixe dredge metal structure gap from fbx
fixed dredge zfight and some gaps
fixed zfighting and some mesh holes on dredge model
camper module - adding gibs/setup, fix collider conditional, setting physic material definition
tweak camper module LOD/health condition panel , glass setup, adding glass fx