branchrust_reboot/main/indirect_instancing/batch_renderer_group/std_shader_compatcancel
6 Commits over 0 Days - ∞cph!
Fix terrain.geometryclipmaps not persisting properly
Get Unity to shut up about CBuffer setup (Rust/Standard)
Make some progress getting Rust/Standard to work with BatchRendererGroup
Fix a few shader compilation errors with rare variants
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)