userFelixcancel
branchrust_reboot/main/indirect_instancing/batch_renderer_group/std_shader_compatcancel

6 Commits over 0 Days - ∞cph!

10 Days Ago
Fix terrain.geometryclipmaps not persisting properly
10 Days Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
22 Days Ago
Make some progress getting Rust/Standard to work with BatchRendererGroup
24 Days Ago
Fix a few shader compilation errors with rare variants
24 Days Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)