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729 Commits over 577 Days - 0.05cph!

4 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
6 Days Ago
Merge from render_pipeline_testing
7 Days Ago
Fix compile error (UnityToolbarExtender)
7 Days Ago
Merge from indirect_instancing (main)
7 Days Ago
Merge from main
8 Days Ago
Add instancing setup calls to forward passes in Rust/Standard
12 Days Ago
Fix shader error
12 Days Ago
Merge from indirect_instancing
12 Days Ago
Merge from main
12 Days Ago
Merge from std_shader_compat
12 Days Ago
Add some notes about newly added .cginc files and why they are there.
12 Days Ago
12 Days Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing
12 Days Ago
Merge from batch_renderer_group
12 Days Ago
Only initialise BatchRendererGroup if using a render pipeline
12 Days Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
13 Days Ago
Remove no longer needed RustDOTSInstancing.cginc
13 Days Ago
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
13 Days Ago
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
13 Days Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
13 Days Ago
Stop using material mapping
15 Days Ago
Merge from .../batch_renderer_group
22 Days Ago
Use MinimalBatchRendererGroup shader
22 Days Ago
RRP: Add MinimalBatchRendererGroup shader
22 Days Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
26 Days Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
26 Days Ago
Use full path when loading workshop bundles
26 Days Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
26 Days Ago
Merge from /indirect_instancing
26 Days Ago
Remove now obsolete IGraphicsBuffer wrapper
26 Days Ago
Use newer GraphicsBuffer instead of ComputeBuffer
29 Days Ago
Rebase on main
29 Days Ago
Rebase on main
29 Days Ago
Ignore "AsyncResourceUpload failed." in server builds
31 Days Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
36 Days Ago
Explicitly request linear colours for R and RG render targets
36 Days Ago
Request linear color space for render targets in UnderwaterPostEffect
39 Days Ago
Use absolute path when downloading world
40 Days Ago
Add automatic shader remapping to Indirect Instancing This also properly initialises BatchRendererGroup, but getting the .bufferHandle requires a Unity mod for the time being. (need to migrate ComputeBuffer → GraphicsBuffer first)
40 Days Ago
RRP: Add some DOTS support to Lit vertex shader
40 Days Ago
Clean up InstanceCreationInfo.material
40 Days Ago
Set debug labels for indirect instancing buffers
48 Days Ago
Rebase on /main
48 Days Ago
Fix terrain.geometryclipmaps not persisting properly
48 Days Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
50 Days Ago
Rebase on /main
50 Days Ago
Subtract mesh changes to prevent conflicts
2 Months Ago
Make some progress getting Rust/Standard to work with BatchRendererGroup
2 Months Ago
Fix a few shader compilation errors with rare variants