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207 Commits over 212 Days - 0.04cph!

7 Days Ago
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7 Days Ago
Server: Fix error message about missing `InstancedDebugDraw` script
9 Days Ago
Merge from /main
9 Days Ago
Fix: Add "vine" to texture streaming exclude patterns.
10 Days Ago
Fix texture streaming exclude pattern for keypad lock shock effect
10 Days Ago
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
10 Days Ago
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
10 Days Ago
Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)
10 Days Ago
Fix textures that should be streamable but aren't based on heuristic; saving about 1.8 GB of texture memory; should mostly mitigate blurry texture issues on 4 GB cards.
14 Days Ago
Restrict texture streaming debug ConVars to development builds only.
14 Days Ago
Reimport mangled cocoknightarmor_arms.icon.png.meta as text (was binary)
15 Days Ago
Merge from /main
35 Days Ago
Merge from /main
35 Days Ago
Merge from /main
35 Days Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
39 Days Ago
Add terrain occlusion culling to the instanced renderer (WIP)
39 Days Ago
Fix release build
39 Days Ago
Add frustum culling to the instanced calls
39 Days Ago
Cherry pick quality_level_squash
43 Days Ago
Add texture streaming support to indirect instanced rendering
45 Days Ago
Automatically remove any meshes from the instancing system that have been destroyed by Unity for whatever reason.
46 Days Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
50 Days Ago
Merge from quality_level_squash: Remove all quality levels but one
50 Days Ago
Merge from quality_level_squash
50 Days Ago
Remove all quality levels except one
50 Days Ago
Fix compilation due to renaming of FastDebugDraw to InstancedDebugDraw
50 Days Ago
Merge from main
50 Days Ago
Merge from vram_budget: Revamp texture streaming system
51 Days Ago
Merge from vram_budget
51 Days Ago
Disable texture streaming for ground_plants
51 Days Ago
Finalised texture streaming changes, removed complicated switching logic, added ground_plants atlas to exclude list
52 Days Ago
Rebase to current main
52 Days Ago
Merge from main
52 Days Ago
Merge from fast_debug_draw: More fixes
52 Days Ago
Various fixes and assertions to prevent further issues. I think we're good now. (Famous last words)
52 Days Ago
Merge from fast_debug_draw: Fix memory leak in DamageTracker
52 Days Ago
Merge from main
52 Days Ago
Fixed memory leak in DamageTracker
53 Days Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal
53 Days Ago
Merge from main
53 Days Ago
Undo accidental changes
56 Days Ago
Move #pragma instructions from .cginc back to shader file to avoid confusing Unity.
57 Days Ago
Hopefully fix shader compilation on Metal due to missing support for geometry shaders. I can't test it, because literally every other platform supports geometry shaders.
57 Days Ago
58 Days Ago
Merge from vram_budget: Enable building atlasses for streaming
58 Days Ago
Started work on graphical texture optimisation tools (very much WIP). This will come in handy for future tuning of the texture streaming system. Especially once we get back to instancing. Hoo boy.
58 Days Ago
Enable building atlasses for mip level streaming. This might be a pandora's box, but it brings non-streaming texture memory to less than 1 GB, leaving plenty of room for streaming textures.
59 Days Ago
Merge from vram_budget: Improve texture selection
59 Days Ago
Change 4883 texture metadata for streaming
59 Days Ago
TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't