userFelixcancel
reporust_rebootcancel

187 Commits over 151 Days - 0.05cph!

48 Minutes Ago
Automatically remove any meshes from the instancing system that have been destroyed by Unity for whatever reason.
Today
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
5 Days Ago
Merge from quality_level_squash: Remove all quality levels but one
5 Days Ago
Merge from quality_level_squash
5 Days Ago
Remove all quality levels except one
5 Days Ago
Fix compilation due to renaming of FastDebugDraw to InstancedDebugDraw
5 Days Ago
Merge from main
5 Days Ago
Merge from vram_budget: Revamp texture streaming system
6 Days Ago
Merge from vram_budget
6 Days Ago
Disable texture streaming for ground_plants
6 Days Ago
Finalised texture streaming changes, removed complicated switching logic, added ground_plants atlas to exclude list
7 Days Ago
Rebase to current main
7 Days Ago
Merge from main
7 Days Ago
Merge from fast_debug_draw: More fixes
7 Days Ago
Various fixes and assertions to prevent further issues. I think we're good now. (Famous last words)
7 Days Ago
Merge from fast_debug_draw: Fix memory leak in DamageTracker
7 Days Ago
Merge from main
7 Days Ago
Fixed memory leak in DamageTracker
8 Days Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal
8 Days Ago
Merge from main
8 Days Ago
Undo accidental changes
11 Days Ago
Move #pragma instructions from .cginc back to shader file to avoid confusing Unity.
12 Days Ago
Hopefully fix shader compilation on Metal due to missing support for geometry shaders. I can't test it, because literally every other platform supports geometry shaders.
12 Days Ago
13 Days Ago
Merge from vram_budget: Enable building atlasses for streaming
13 Days Ago
Started work on graphical texture optimisation tools (very much WIP). This will come in handy for future tuning of the texture streaming system. Especially once we get back to instancing. Hoo boy.
13 Days Ago
Enable building atlasses for mip level streaming. This might be a pandora's box, but it brings non-streaming texture memory to less than 1 GB, leaving plenty of room for streaming textures.
14 Days Ago
Merge from vram_budget: Improve texture selection
14 Days Ago
Change 4883 texture metadata for streaming
14 Days Ago
TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
14 Days Ago
Various fixes to the texture optimisation tools
15 Days Ago
Merge from vram_budget: Experimental new texture streaming
15 Days Ago
Apply "Make All Streamable" to 8294 textures
15 Days Ago
Add option "Make All Streamable" to texture optimisation tools based on Diogo's filter functions
15 Days Ago
Force texture mipmap streaming to be always on (experiment) and set the memory budget equal to available graphics memory.
15 Days Ago
Merge from /main:
18 Days Ago
Rebase on /main
18 Days Ago
Merge from fix_texture_streaming_2: Super cautious texture streaming enablement!
18 Days Ago
Cherry pick live fixes
18 Days Ago
Be very cautious about enabling texture streaming. Only enable it if Texture.streamingTextureLoadingCount = 0 and Texture.allowThreadedTextureCreation = false. If not, set Texture.allowThreadedTextureCreation = false and try again in 1 second. One second is enough to upload a few textures, right?
18 Days Ago
Merge from fix_texture_streaming_2
18 Days Ago
Remove checking of Texture.streamingTextureLoadingCount during TextureStreaming.Update()
18 Days Ago
Disallow threaded texture creation whenever a loading screen is displayed. This should slightly improve loading times and further mitigate texture streaming race conditions.
18 Days Ago
Merge from fix_texture_streaming_2: Replace assertion with just a warning
18 Days Ago
Replace assertion with just a warning
18 Days Ago
Merge from fix_texture_streaming_2: Assertions
18 Days Ago
Cleanup access to texture streaming related variables to prevent accidentally waking up the streaming system when we don't want to. Also added some experimental assertions to make sure no textures are currently loading when texture streaming is enabled.
20 Days Ago
Merge from fix_texture_streaming_2: Expose more ConVars
20 Days Ago
Make texture streaming tunables accessible via ConVars and improve output of texture.stats
20 Days Ago
Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags