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4 Commits over 0 Days - ∞cph!

17 Minutes Ago
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
1 Hour Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
1 Hour Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
1 Hour Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions