userFlaviencancel
reporust_rebootcancel

7,014 Commits over 912 Days - 0.32cph!

1 Hour Ago
merge from mainmenu_toggle_optims
2 Hours Ago
Applied the same system to the F1 menu - ~12ms -> ~4.20ms - GC ~115KB -> ~10KB
5 Hours Ago
- Added a fast path for root canvas toggling, that lets us toggle the main menu root canvas without triggering a lot of stuff on every graphic - Graphic::CacheCanvas walks up and stops at the first enabled canvas instead of doing a nasty GetComponentsInParent, saves ~560KB of GC per menu toggle - Each main menu page now has a canvas component too Toggling the menu: - ~134ms → ~45ms - GC ~600KB -> 24KB
Today
SoftMask optims: - Don't bother updating disabled soft masks from OnCanvasHierarchyChanged - NearestMask cache disabled masks, so we can skip the second walk SoftMask.OnCanvasHierarchyChanged 30ms -> 0.03ms when opening the main menu
Today
merge from snapping_bind
Today
Also updated wire slack and snap attraction point game tip to use tokenized binds
Today
Added support for tokenized phrase in settings tooltips, updated deployable snapping tooltip to use [+snapping]
Today
merge from snapping_bind
Today
Added snapping to the keybinds menu
Today
Added a dedicated realmed bind for snapping, used by the wire tool and deployable snapping Fixed autorun causing issues with wire tools
Today
Fixed no domain reload editor topbar button disappearing constantly
Today
merge from defaultbinds_fix
Today
Fixed bind_default not being bind realms aware (fixes +prevskin and +nextskin not bound by default)
Today
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
Today
Phrases
Today
merge from steaminventory_nre_fix
Today
Fixed Steamworks.SteamInventory.GetAllItems NRE Steam inventory screen fails gracefully when Steam is not reachable
Today
merge from demofolder_macos_fix
Today
merge from main
Today
merge from automated_testing
Today
Better log for the test list step when building the bundles
Yesterday
Building the server bundles now exports the test list
Yesterday
Fixed prefabs with cursed YAML, failing some tests
Yesterday
Added a safeguard for TestScenario out of range errors
Yesterday
Premium FAQ modal, some fixes
Yesterday
merge from skinviewer_charityplushies
Yesterday
Added charity plushies to the skin viewer Fixed plushie 04 wrong shortname in the sitem
Yesterday
merge from canvasrenderer_warning_fix
Yesterday
Removed all the unnecessary canvas renderer components from prefabs using 3D tmp texts S2P apartment complex
Yesterday
Removed CanvasRenderer RequireComponent from Graphic, was done by Unity in the latest GUI package update, was reverted when merging with our custom version Updated all Graphic custom child classes to have their own RequireComponent
Yesterday
merge from main
Yesterday
merge from skinviewer_rotation
Yesterday
Reset skin target local rotation on disable
Yesterday
merge from main
Yesterday
Fixed skin viewer not resetting models rotation on init
Yesterday
merge from skinviewer_rotation_fix
Yesterday
Added skin viewer to premium tab
2 Days Ago
Premium screen progress
2 Days Ago
Fixed bootstrap Translate server NRE
2 Days Ago
Premium tab wip
2 Days Ago
merge from main
5 Days Ago
merge from healthbars_fill
5 Days Ago
Changed health bars to use filled image instead of scaled rects Fixes bluriness and artifact at low ui scale
5 Days Ago
merge from ores_block_safezones
5 Days Ago
Added spawn.ore_map Renders a PNG of every spawned ore nodes location
5 Days Ago
Block ore nodes and woodpiles from spawning in safe zones
5 Days Ago
merge from main
5 Days Ago
merge from skinviewer_smallbackpack
5 Days Ago
Added small backpack to the skin viewer
5 Days Ago
merge from gameui_navigation_fixes