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8,175 Commits over 1,004 Days - 0.34cph!

1 Hour Ago
Missed a file with 168870
1 Hour Ago
merge from dynamiclod_parenting_fix
2 Hours Ago
Fixed light occludees and LODs not being marked as dynamic when their entity is parented. Setting an entity dynamic only reached active children, so inactive renderers stayed static Fixes lamps on player boats disappearing after moving away from where they were switched on
3 Hours Ago
merge from automated_testing
3 Hours Ago
Removed TestMethodAsync, we use TestMethod for all test methods now
3 Hours Ago
Building block tests checking the roof overhangs only block deployables
3 Hours Ago
merge from main
4 Hours Ago
Fixed lights switched on beyond their culling distance flashing at full brightness before turning off
4 Hours Ago
merge from ambientlight_lod_fix
4 Hours Ago
merge from skinviewer_cartbutton_fix
4 Hours Ago
Fixed skin viewer showing a cart button when open from the steam inventory
Yesterday
merge from ramp_deploy_fix
Yesterday
Fixed triangle foundation deployable on top of brutalist ramps
Yesterday
merge from stoneframe_colliders_fix
Yesterday
merge from skinviewer_bg_fix
Yesterday
merge from ramp_deploy_fix
Yesterday
merge from buildingblock_overhangs_fix
Yesterday
merge from parentedwires_fix
Yesterday
Fixed ramps being blocked by a ramp up to 3m above them, even through a floor Before: https://files.facepunch.com/Flavien/HBY2KuTgRqaGSCaS.png After: https://files.facepunch.com/Flavien/Zn3TXA05xInRni5i.png
Yesterday
All floor frame and triangle floor frame skins of the same grade now share the same collider
Yesterday
Added editor test checking that all frames skins of the same grade share the same collider
Yesterday
All stone frames now use the same mesh collider Fixes triangle roofs being blocked by stone frames depending on their orientation https://files.facepunch.com/Flavien/frame.png
Yesterday
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Yesterday
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Yesterday
Cherrypicked 168720 168721 168722 + auto trim urls in store images
Yesterday
Fixed square roof side overhangs blocking foundations placed beside them Before: https://files.facepunch.com/Flavien/foundation_before.png After: https://files.facepunch.com/Flavien/foundation_after.png
Yesterday
Fixed low ramps being blocked by deployables in the room below when placing or upgrading them Added a setting on deploy volumes to skip them when the block is attached at given sockets Before: https://files.facepunch.com/Flavien/ramp_before2.png After: https://files.facepunch.com/Flavien/ramp_after.png
Yesterday
Fixed horse losing its towed entity after a server restart
Yesterday
Fixed siege weapon keeping their pulling flag if the server restarts while pulled Fixed catapult reload progress bar staying on screen if the catapult dies mid reload
Yesterday
Added unfiltered option for the microphone stand
Yesterday
Fixed building skins roof overhangs collider inconsistencies blocking blocks placement Before: https://files.facepunch.com/Flavien/roof_before.png After: https://files.facepunch.com/Flavien/roof_after.png
Yesterday
Fixed more parented wire issues on boats when leaving edit mode
Yesterday
merge from io_optims
Yesterday
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
Yesterday
merge from battery_vfx_fix
Yesterday
merge from repairbench_charms_fix
Yesterday
merge from tutorialvideos_fix
Yesterday
merge from menuchat_blur_fix
Yesterday
merge from stairs_los_improvements
Yesterday
merge from safezone_warningpopup_fix
Yesterday
merge from f7dialog_title_fix
Yesterday
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
Yesterday
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
Yesterday
Converted the 32 tutorial mp4 videos to webm
Yesterday
Fixed tutorial welcome video not playing correctly, was a mp4
Yesterday
Fixed main menu chat hiding the rest of the screen with RRP enabled
Yesterday
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
Yesterday
Fixed safe zone warning persisting on the main menu, also fixed missing title
Yesterday
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
2 Days Ago
Hide movement speed modifier in the boosts UI in the inventory screen, was showing when leading animals or pulling siege weapons