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8,082 Commits over 1,004 Days - 0.34cph!

5 Hours Ago
Cherrypick 168219
5 Hours Ago
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5 Hours Ago
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Today
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Today
merge from weapon_refresh_nailgun
Today
Fixed nailgun missing muzzlepoint, was erroring when put in a turret
Today
Fixed nailgun world model outlline
Today
merge from main
Today
merge from skinviewer_nailgun
Today
Added nailgun to the skin viewer
Today
Set a bunch of textures to non readable
Today
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Today
merge from boateditmode_priv_fix
Today
Fixed client showing boat privilege for edit mode boats you have no auth on
Today
merge from deepsea_unloading
Today
Never unload the deep sea asset scene if it has been loaded by an entity in the main island (modded) Traveling back and forth was still unloading it
Today
merge from ui_misc_optims
Today
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Today
Fixed some store pages referencing assets from other packs, copy pasted leftovers
Today
Fixed discord logos compression, just reduced their size to match the used mip and made them multiples of 4 so they compress to DXT5
Today
Fixed the server map image staying in VRAM after the connect modal Now freed about a minute after the modal closes
Today
Disable the graphic raycaster of a disabled ui window Saves some overhead when navigating in the menu
Today
Skip raycasting canvases that arent drawn, so closed menu pages stop costing EventSystem.Update every frame when the cursor is unlocked Saves 0.5ms in the inventory in editor
Today
Fixed every graphic serializing an empty cull state event nothing listens to. Now created when getting a listener Drops ~40MB of managed memory for 141k graphics
Today
privilegecache.enabled convar set to non-admin so we can enable it on the client via the steam launch args
Today
Fixed downloaded workshop skin icons keeping a readable CPU copy, similar to 167894 Was around ~20MB RAM in-game for 15 icons
Today
Fixed every maskable graphic keeping its own corner scratch array Drops ~11MB of managed memory for 141k graphics
Today
Fixed every TMP text keeping its own copy of the constant k_Power rounding table Drops 5MB of managed memory for 28k texts
Today
Fixed selection history editor window repainting constantly
Yesterday
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Yesterday
Fixed picking up mushrooms not showing the total owned in the pickup notice
Yesterday
Cherrypicked 168066 "Can't use the frankenstein table if building blocked"
Yesterday
Can't use the frankenstein table if building blocked
Yesterday
merge from frankensteintable_priv
Yesterday
merge from aipoint_strip
Yesterday
merge from cliffs_heightcollider_fix
Yesterday
Strip AI cover and move points from the client, they're only used by the server Had 13k of them
Yesterday
Fixed cliffs not stripping their Add_To_Height heightmap mesh collider when loading from a cached map I had ~6500 of these enabled on a proc gen map
Yesterday
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Yesterday
merge from pool_review
Yesterday
Ballista and static ballista 8 -> 2 Battering ram and catapult seats 8 ->
Yesterday
All arrows 100 -> 25 Paintball projectile 100 -> 5 Speargun spear 100 -> 5 Shotgun slug 100 -> 10
Yesterday
Pool review: Admin cars 2 -> 0 Snowball 100 -> 5 Snowball gun projectile 100 -> 5 Boat building blocks 100 -> 15
Yesterday
merge from deepsea_unloading
Yesterday
Cleanup, fixes
Yesterday
Fixed deep sea spamming tree spawned RPCs to all players when opening
Yesterday
Deleted unsuded ghost ship population asset
Yesterday
Cover the case where a modded server spawns deep sea entities outside of the deep sea Client activates the asset scene without waiting for a loading screen and keeps it for the entire session
Yesterday
Added a menu item in Build/ to keep the build cache so we can do incremental builds
Yesterday
Revert some files I didnt mean to commit