8,246 Commits over 1,004 Days - 0.34cph!
Fixed allocations in SortBlurredLayers
Raised the UI blur capture limit from 4 to 6 per frame
CUI blurs only take a capture of their own when they cover UI drawn before them
CUI blur sorting runs once per frame instead of on every AddUI/DestroyUI
merge from socialmenu_perf_fixs
Virtualised the friend sections so we don't have a ton of prefab instantiated
Changed the friends name sort to ordinal ignore case
1000 friends rebuild, menu opened: ~159ms -> ~14ms
Throttle friends list rebuilds from status changes to once every 2s while the friends menu is open, instead of every 0.2s
Discord presence changes no longer rebuild the list while the friends menu is closed
merge from ladderhatch_close_fix
Fixed being unable to close open ladder hatches from certain angles
Fixed CUI blur stacking sorting issues
Moved MenuUI2's UIBlurCanvasesBehind from FadedBackground to PageBackground as it needs a CanvasRenderer
merge from uiblur_faded_fix
UIBlurCanvasesBehind skips the capture while a CanvasGroup above is faded out
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Fixed io infinite power convar breaking static cctv cameras
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merge from bagmarkers_fix
merge from adminui_ugc_scrollbarfix
merge from ramp_deploy_fix
Added additional LOS pos for the ramp, fixes blue Line of sight blocked
Fixed bags assigned to you while dead not showing on the map until another bag changed
This could hide all your bags after rejoining a server you died on
Fixed admin UI's UGC history scrollbar layout issues
merge from planner_blockedby_fix
Fixed building plan saying "Cannot build in this area" instead of "Blocked by X" for blockers in plain sight
merge from ramp_placement_fix
Improved ramp placement, aiming at the center of a foundation just works
Cherrypick
162857 (Fixed LeanTween rare OOB error)
Store bundles show as owned when you own everything in them
merge from store_bundle_owned
merge from scrap_king_buildingskin_dlc
Fixed roof overhangs collider info using OnlyBlockBuildingBlock instead of OnlyBlockDeployables
Fixed entity spawning renderers after it was parented not setting them as dynamic (plants)
Fixes plants growing on boats disappearing after sailing
merge from plants_dynamicculling_fix
merge from mirrored_stairs
merge from scrap_king_buildingskin_dlc
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Generated scrap king mirrored stairs
Fixed boat building block showing wrong toast when rotating them
Fix building split every time a block is flipped
Don't allow rotation or flip when a deployable is on the stairs, to avoid accidental destroys
Its using the shelves pickup volume stuff
merge from updaterequired_improvements