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4,959 Commits over 670 Days - 0.31cph!

4 Hours Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
Today
merge from naval_update
Today
merge from cargo_egress_fix
Today
Fixed cargo still able to go through oil rig when egressing
Yesterday
merge from deep_sea
Yesterday
merge from naval_update
Yesterday
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
Yesterday
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
Yesterday
Removed InitBounds hack in deep sea portal UpdateRenderer
Yesterday
Fixed floating city losing their global networkness on save restore
Yesterday
merge from naval_update
Yesterday
Restored missing entities.RemoveAll in copypaste after filtering prefabs
Yesterday
Fixed copypaste merge fuckery, restored copyboat commands
Yesterday
Null checks in UI_DropsController to prevent menu NRE when loading playground
4 Days Ago
merge from rpg_storepage
4 Days Ago
Close button stays in front of the skin viewer Fixes
4 Days Ago
Added skin viewer in the RPG store page
5 Days Ago
merge from main
5 Days Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
5 Days Ago
merge from rpg_storepage
5 Days Ago
Updated RPG store video
5 Days Ago
RPG steam icon
5 Days Ago
Fixed RPG store page using the wrong atlas
5 Days Ago
merge from main
5 Days Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
5 Days Ago
Tweaks
5 Days Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
5 Days Ago
Added RPG to weapons category Fixed some owned tag issues
5 Days Ago
merge from rpg_storepage
5 Days Ago
RPG launcher store page
6 Days Ago
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6 Days Ago
merge from laserdetector_tests
6 Days Ago
Added a laser detector test for fast moving vehicles detection
6 Days Ago
Laser detector can now detect Vehicle_Large layer (tugboats)
6 Days Ago
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
6 Days Ago
More laser detector tests Cleanup
6 Days Ago
Throw and fail the test if SpawnEntity failed
6 Days Ago
Added laser detector tests
6 Days Ago
merge from untranslated_strings_fix
6 Days Ago
Fixed untranslated strings showing the token instead of defaulting to English
6 Days Ago
merge from hackweek_automatedtesting
6 Days Ago
Added commands to print the test list in a readable format Code cleanup
7 Days Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
7 Days Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
7 Days Ago
Added a test spawning and killing all entities, looking for NREs
7 Days Ago
merge from main
7 Days Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER