6,971 Commits over 882 Days - 0.33cph!
Bowless crossbow store page media
Converted ceiling light, smart switch, fuse
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
Cleanup, remove legacy IO code of already converted entities
Converted NeonSign to the new IO system
Removed the legacy electricity IO queue
merge from wiretool_cave_fix
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface
SP2 cave_medium_hard
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
Fixed torch using the industrial torch attack sound
merge from wiretool_cave_fix
Reduced the amount of network override volume added on
152989, for performance reasons
S2P cave_small_hard and cave_large_sewers_hard
Lazy create the IOCircuitSystem when registering the first io entity
Converted computer station, digital clock and command block
merge from wiretool_cave_fix
Added some network override volumes in cave_small_hard and cave_large_sewers_hard
Fixes not being able to wire stuff from cave to surface
S2P both caves
merge from consoleinputfield_fix
Fixed console input field not being selected automatically when using consoletoggle 0
Bowless crossbow skin viewer update
merge from skinviewer_viewmodel
Skinviewer salvaged sword tweaks
Restored generic popup background blur
Fixed skinviewer fullscreen position issue when navigating using the arrows
merge from PlayerRigUpdate2
Added a comment in PropRenderer
merge from torchholder_indsutrialtorch_fix
Fixed industrial torch pos in torch holder, added a feature so we can change the pos/rot for each torch
merge from premium_rebrand
Fixed connect modal premium button
Tweaked wording
merge from skinviewer_viewmodel
Hide inspect key widget if inspect is not bound
Added keyboard controls to navigate in between items
Fixed fullscreen skin viewer navigation arrows showing up when inspecting items from the steam inventory
MagazineStateViewmodel compile fix
merge from skinnables_icons_fix
LR, Bow, Crossbow and Eoka PropRenderer settings converted
Converted PropRenderer settings of more skinnable tools/weapons
All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
merge from skinnables_icons_fix
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons
All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked