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7,063 Commits over 943 Days - 0.31cph!

1 Hour Ago
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
5 Hours Ago
merge from main
Today
merge from batteringram_hitdetection_fix
Today
Battering ram tests
Today
Revert packages-lock.json, commited by accident
Today
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
2 Days Ago
Phrase update
5 Days Ago
merge from paintingui_inputs_fix
5 Days Ago
Changed painting UI inputs polling to event based, making it framerate independant Should fix the various issues introduced with the input system update
5 Days Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
5 Days Ago
merge from menu_close_blur_fix
6 Days Ago
merge from catapult_reloadtime_nerf
6 Days Ago
Catapult reload time increased to 6 seconds (was 3)
6 Days Ago
merge from uibindings_nre_fix
6 Days Ago
Fix attempt for the UI bindings NRE spam
6 Days Ago
merge from crafting_stall_fix
6 Days Ago
Fixed the 1s client stall when opening the crafting menu for the first time We now warmup the steam item definitions when they load, so the first ItemDefinition.skins2 call hits cached properties instead of doing thousands of cold native Steamworks calls (caused by the PlayerBlueprints.HasUnlocked recent optims)
15 Days Ago
merge from main
17 Days Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
17 Days Ago
merge from siegeweapon_firedamage
17 Days Ago
Compile fix
17 Days Ago
Different approach so it doesnt impact incendiary ammo damage on vehicles: - FireBall can only damage vehicles of type BaseSiegeWeapon - Revert the vehicles heat protection changes
17 Days Ago
merge from siegeweapon_firedamage
17 Days Ago
Protection tweaks
17 Days Ago
Made siege weapon vulnerable to fire (as intended initially) - Added vehicle world layer to all fireball prefabs - Set heat protection to 1 for all vehicles except siege weapons
18 Days Ago
merge from iteration_optims
18 Days Ago
Fix no domain reload and compile simulator toolbar buttons disappearing randomly for real this time
18 Days Ago
Fixed nre when main menu is disabled when entering playmode in a playable scene
18 Days Ago
merge from iteration_optims
18 Days Ago
In editor, reuse preprocessed persistent prefab instances instead of instantiating them again. Only applies to big prefabs like GameUI, MenuUI2, EngineUI2 and SkinViewer2 Saves ~500ms when entering playmode on average
18 Days Ago
merge from main
18 Days Ago
merge from hasunlocked_optims
18 Days Ago
PlayerBlueprints.HasUnlocked optims: we now cache owned workshop skin items, avoiding full steam definition scans during UI refresh and craft validation, save 1s on LocalPlayer.HasUnlocked when entering playmode Also saves time in client and server call when validating craft and unlocking
18 Days Ago
merge from iteration_optims
18 Days Ago
Snake mask -> Snake Mask
18 Days Ago
Added Disable Analytics Upload editor prefs Saves a second when exiting playmode
18 Days Ago
Swapped a UnloadUnusedAssets in WorldSetup to ConVar.GC.unload, so it respects the Disable Unloading Assets editor pref Was taking around 600ms when entering playground
18 Days Ago
merge from console_optims
18 Days Ago
Fixed pasting a large string in the console input field being slow ConsoleTMPInputField handles pasting itself by processing everything in one go
18 Days Ago
merge from bootstrap_optims
18 Days Ago
Fixed skin viewer trying to load prefabs from the prefab asset scene when its not loaded yet Added a safeguard in GUIDToObject, any request from a non loaded asset scene won't cache the null miss
18 Days Ago
merge from main
18 Days Ago
merge from menuwarmup_editor_optims
18 Days Ago
Fixed home's hero video init issue when using no menu warmup mode
18 Days Ago
Added Disable Game UI editor pref, disables the game ui (don't need it sometimes when working on main menu stuff) Saves around a sec
18 Days Ago
Added Disable Dev Tools Warmup editor pref, skips the dev tools tabs warmup until first opened Saves ~0.3s when entering playmode
18 Days Ago
Disable menu ui warmup editor pref now skips instantiation of the menu pages completely, they get created on first navigation instead Saves ~2.5 seconds when entering playmode, without disabling the menu ui completely (at the expense of stalls when opening the menu tabs for the first time)
19 Days Ago
merge from server_inventorydeserializing_optims
19 Days Ago
Server skips fetching all the properties of players steam items when deserializing their inventory Speeds up entering playmode (and runtime server inventory deserializing), can be slow depending on your inv size
19 Days Ago
merge from bootstrap_optims