6,122 Commits over 790 Days - 0.32cph!
merge from autoconnect_menu_fix
Moved the autoconnect command line stuff to happen at the end of bootstrap init so the main menu doesnt explode
Restore loadout save button
Removed some mockup prefabs
Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
merge from deployvolumes_fixes
Fixed hunting trophies deploy volume issues
Tweaked tuna light and torch holder deploy volumes, include missing layers
Removed Menu2 menu items, obsolete
Allow supply signal and fire crackers as well
Added visuals for grenade, molotov, smoke grenade, bean can, flashbang, bee grenade
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Tin can alarm now has a slot for thrown weapons (grenade, molotov..)
Triggering it throws the loaded explosive
Removed pooling for store page carousel buttons, can't work if not connected to a server
merge from igniter_power_fix
Fixed igniter working with 1 power instead of the required 2
Codegen (was missing an update for the io counter interaction)
F2 opens the old console (until we remove it)
Don't keep the copypaste menu active when closed
Removed UIEscapeCapture from the console input field so it doesnt capture escapes
merge from skinviewer_easter
merge from new_console-ui/loadouts
Save current loadout button: creates a new loadout using your current inventory
merge from new_console-ui
Backpack is always showing on the 7th slot
Open folder button
Loadout sorting, item count text and added empty item icon background for VirtualItemIcon
Fixed FlexVirtualScroll on disabled gameobjects
Loadout widgets show belt and wearables items
merge from new_console-ui
merge from iocounter_resetvalue
Auto clamp the counter reset value when typing in the input field
merge from iocounter_resetvalue
More IO counter code cleanup
Phrases, fixed conflict in PressButton.cs
Can now change the reset value of IO counters
Cleaned up some old code
Added salvaged axe, bunny costume and new egg to the skin viewer
Fixed memory cell short circuiting when it has more than 8 components connected to one of its outputs
merge from store_dashboard
Added store.overridecontent debug convar to test the store override system
merge from store_dashboard
merge from store_dashboard
Validate the json file before uploading to S3