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7,171 Commits over 943 Days - 0.32cph!

Yesterday
Fixed some circuit system leaks and oobs
Yesterday
merge from hbhf_flag_fix
Yesterday
HBHF sensor tests do not assume the IncludeOthers flag is set by default anymore
Yesterday
Restored HBHF sensor IncludeOthers flag (regression from 161268)
Yesterday
Fixed fuel generator aux inputs draining batteries using the downstream demand Added a test
Yesterday
merge from main
Yesterday
Fixed elevator billing batteries from the wrong slot
Yesterday
merge from main
Yesterday
merge from testrunner_iterationprefs
Yesterday
Force specific playmode iteration editor prefs when running tests in the editor - Make sure no iteration prefs can fuck up the tests - Make sure you enter playmode and run the tests as fast as possible
Yesterday
Converted reactive target
Yesterday
Some naming cleanup
Yesterday
Test lists
Yesterday
Circuit system tests, just two tests checking the throttling works
Yesterday
Codegen
Yesterday
merge from main
Yesterday
Fixed tests failing after the recent pooling changes
Yesterday
Throttle everything to 30 ticks a frame so server fps variations doesnt change the io speed too much Flickering circuits are throttled to 10 flips/s (equivalent to old IO)
Yesterday
Generator RPC name fix
Yesterday
merge from store_featured_tweaks
Yesterday
Store featured tab changes, we now show featured items on both the left and right grids
Yesterday
Can press E to configure test generators and change the power amount they output
Yesterday
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
Yesterday
Elevator Power In input set as main power slot
Yesterday
Converted ChargeUpIOEntity, set the second inputs as non main power slots
Yesterday
Converted Elevator and PowegridIOAccessPoint
Yesterday
TickBatteries refactor
Yesterday
Fixed error with monument toggle switches
2 Days Ago
merge from texturecompression_pass_aug26
2 Days Ago
Tugboat UI assets compression
2 Days Ago
Enabled compression and streaming on 18 charm textures
2 Days Ago
merge from iconfonts_optims
2 Days Ago
Auto clean dynamic icon fonts when exiting playmode Increased atlas sized to 1024x1024, was missing some icons
2 Days Ago
merge from tutorialmodal_fix
2 Days Ago
Fixed tutorial modal size, removed unsused bg asset
2 Days Ago
Fixed connection modal default description being adasd asdasfad sadg asdgasdg ash asdg sda ghash sa dh asfh asdgh sda h sH SDG ASF H ASFH ASH ASHF SDGSDG SDAG S DAG SAGD ASG AS DG ASDG SADG ASD G SADG ASDG AGSD GSD SAGD ASD in editor 🙃
2 Days Ago
Localized the tutorial modal
2 Days Ago
Unfucked the menu tutorial modal
2 Days Ago
merge from iconfonts_optims
2 Days Ago
Confirmation popup before starting the scan when updating the icon fonts
2 Days Ago
Rust icon fonts are now generated based on what glyphs we use, similar to the localization fonts: - Reduces the two fonts atlas size from 64MB to 0.5MB and 4MB to 0.5MB - Icon fonts now have an empty fallback font set to dynamic so community UI icons and adding new icons in editor still works - The static fonts are updated when we update the localization every month
2 Days Ago
Fixed battery ReceiveAdditionalData client rpc
3 Days Ago
Converted cctv cameras and windmills
3 Days Ago
Tesla coil and igniter tests
3 Days Ago
Converted water wheel, added some tests
3 Days Ago
merge from f1_menu_category_sort
3 Days Ago
Simplified battery console commands
3 Days Ago
Set main power slots for EngineListener and AlarmSystem prefabs (DummySwitch from monuments)
3 Days Ago
TeslaCoil, SolarPanel, FuelGenerator cleanup
3 Days Ago
Removed all the old IO code from the battery class (feels amazing)