5,302 Commits over 700 Days - 0.32cph!
merge from console_autocompletion_contains
Sort StartsWith console autocompletion before Contains
Added store images for the following:
- LNY wallpaper
- LNY wall divider
- Halloween wallpapers
- Balloon pack
Fixed steam inventory modal unable to send coroutines during their init
Only scroll when the item is not 100% visible
Some safety checks
Some bug fixes, reset scroll pos after closing the skin modal
NRE fixes
Moved gallery images to CoverImage
Fixed scroll view paddings for items with more than 5 images
Clicking a gallery button scrolls to center the clicked element
Fixed weekly items modal not showing "This item can't be broken down"
Cleanup
merge from console_autocompletion_contains
Changed the console autocompletion from StartsWith to Contains
Steam inventory modals fixes following the gallery changes
Fixed pool leak in BuildingBlock::DrawHighlight
First pass of gallery view for limited items with more than one image
Cherrypick
139365 "Space LR skin viewer polish"
merge from spacestation_storepages
merge from spacestation_storepages
Cherrypick
139361 "Added Space LR store video"
Allow wooden barricades in the deep sea
merge from spacestation_storepages
Updated space LR and space station store pages: added branding and updated media
Boat building UI toggles its canvas when not visible
merge from event_canvases_fix
Fixed halloween and easter event canvases being enabled at all time
Fixed oil rig world space canvas never being culled (has been stomped at some point)
S2P both oil rigs
merge from space_station_weapon_skin
Corrected material merge fuckery
merge from space_station_weapon_skin
merge from spacestation_storepages
Added space station building skin store media
Bespoke skinviewer lighting rig for the space LR-300
Added Space LR-300 store page media
Updated description
Codegen (ResetStaticFields stuff)
merge from deepsea_physicsbounds
deepsea.enabled false now restores the previous physics bounds (0,0,0 - 5000,4000,5000)
merge from deepsea_portalloading_fix
Fixed the same race condition issue with ActiveIslands ActiveGhostShips ActiveFloatingCities and ActiveRHIBS
Was causing potential issues with deep sea missions
Fixed deep sea loading racing condition
Portals could be loaded before the deep sea manager even existed, causing the manager to never get his portal refs
Fixes players teleported back to the shore when leaving the deep sea
- Default pos when entering deep sea is the exit portal center, instead of the center of the deep sea
- Cleanup to avoid confusion
- Added portal state in deepsea.printstate
Added log to help debugging the deepsea portal teleport position issue
Prevent createdeepsea from running if deepsea.enabled is false
Fixed deep sea not killing network limited entities when closing, leaking them after every deep sea wipe (metal detector sources)