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7,194 Commits over 943 Days - 0.32cph!

6 Hours Ago
Crystal AR store page wip
6 Hours Ago
Wood armor gloves placeholder skin viewer mesh
6 Hours Ago
Added wooden armor parts and crystal AR to the skin viewer
6 Hours Ago
merge from skinviewer_cubemap_fix
Today
Fixed cubemap not working for viewmodels in the skin viewer unless you connected to a server
Today
Fixed unpowered water pump acting as a gravity source
Today
Industrial crafter doesnt need to be started again after a power loss
Today
merge from main
Today
Restored infiniteIoPower convar
Today
Changed conveyor tests to use IO2
Today
Restored fluid splitter
Today
Converted the electricity part of all industrial items
Today
Drain fixes
Yesterday
Fluidic items work in a hybrid way for now
Yesterday
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Yesterday
merge from main
Yesterday
merge from automated_testing
Yesterday
Fixed the test list CI ordering issues
Yesterday
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
Yesterday
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
Yesterday
Codegen, test list
Yesterday
merge from main
Yesterday
merge from main
9 Days Ago
Fixed some circuit system leaks and oobs
9 Days Ago
merge from hbhf_flag_fix
9 Days Ago
HBHF sensor tests do not assume the IncludeOthers flag is set by default anymore
9 Days Ago
Restored HBHF sensor IncludeOthers flag (regression from 161268)
9 Days Ago
Fixed fuel generator aux inputs draining batteries using the downstream demand Added a test
9 Days Ago
merge from main
9 Days Ago
Fixed elevator billing batteries from the wrong slot
9 Days Ago
merge from main
9 Days Ago
merge from testrunner_iterationprefs
9 Days Ago
Force specific playmode iteration editor prefs when running tests in the editor - Make sure no iteration prefs can fuck up the tests - Make sure you enter playmode and run the tests as fast as possible
9 Days Ago
Converted reactive target
9 Days Ago
Some naming cleanup
9 Days Ago
Test lists
9 Days Ago
Circuit system tests, just two tests checking the throttling works
9 Days Ago
Codegen
9 Days Ago
merge from main
9 Days Ago
Fixed tests failing after the recent pooling changes
9 Days Ago
Throttle everything to 30 ticks a frame so server fps variations doesnt change the io speed too much Flickering circuits are throttled to 10 flips/s (equivalent to old IO)
9 Days Ago
Generator RPC name fix
9 Days Ago
merge from store_featured_tweaks
9 Days Ago
Store featured tab changes, we now show featured items on both the left and right grids
9 Days Ago
Can press E to configure test generators and change the power amount they output
9 Days Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
9 Days Ago
Elevator Power In input set as main power slot
9 Days Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
9 Days Ago
Converted Elevator and PowegridIOAccessPoint
9 Days Ago
TickBatteries refactor