6,413 Commits over 821 Days - 0.33cph!
Scaled up the progress image on weapon attachment item icons
merge from storeoverride_loading_fix
Fixed store content loading when using overrides
merge from console_uparrow_fix
Fixed console auto complete preventing you to go through the history when open
Fixed client convars with an empty default value showing as [?]
merge from convar_defaultvalue_fix
Added electric furnace to the skin viewer
merge from automated_testing
Update all tests to call the base SetUp
Removed KillAllEntitiesInRadius calls
We now take a snapshot of all server entities on test setup, and kill the difference on test teardown
Fixes entities leaking from tests
Export the test list before running the tests from the pipeline
merge from itemslist_search_improvements
Improved search in item list, typing 'wood' will show the wood item first
merge from itemslist_scaling_fix
Improved item list category button text scaling
merge from itemslist_scaling_fix
Improved items and vehicles list grid scaling, works better with any resolution and different UI scale
Deleted old battering ram temp prefab (fixes manifest error logs)
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
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merge from tincanalarm_v2
Updated tin can alarm description
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
Reduced loaded molotov light range
Added tin can alarm open/close sounds
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merge from deepseamarkers_mlrs_fix
Fixed deep sea portal marker masking issues with MLRS's map
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merge from craftingqueue_blurrytexts_fix
merge from tincanalarm_v2
merge from wallpaper_nre_fix2
merge from adminui_health_fix
Fixed server admin ui player panel health rounding issues, it matches the health vital now
Wallpaper OnFrameWhileHeld nre fix attempt
Fixed blurry texts in the crafting queue, converted to RustText
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