2,883 Commits over 456 Days - 0.26cph!
Smooth the last 5 segments when adding a new point
Fixed pooling issues
Cull sharp angles when adding new positions
Cleaner culling checks
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
Trail subdivisions based on graphics settings
Pooling
Tweaked trail width and color for all animals
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Fixed line renderer color not being applied
Line fading
New pies cooking visuals
Added new recipes
Cooking wb setup
Hunter vision added to big cat pie
Re-applied scent emission on wolf2
Added scent emission to all animals
Better trail merging by looking at segments instead of points
Full rebuild/append new segment optim when generating the trail
Shader improvements
Moved assets in the right folders
Container corpse creator tool now assigns the correct protection and runs SetSlotsCount
Loop join pass, merge nearby points to generate better trails for backtracking animals
Fixed smoothed points ending up under the terrain
Placeholder material
Hunter vision buff reveals the trails
Fixed last trail point not being smoothed
Only save a new pos if the animal moved more than x meters
Smooth the line renderer lines into nice curves
Discard old points
Trail generation tweaks and fixes
Try to orient the starting trail towards the player
Hunter vision boost baseline
Animals leave a trail behind them that players can see when the buff is active
Auto switch when looking at compatible building blocks
Can select different skins for wall, floor and ceiling
merge from laserdetector_ai
Laser detector now detects horses (and anything on the AI layer)
merge from lootdestroy_corpse_fix
Bypass storage container loot destruction if about to spawn a corpse
Fixes vending machine only dropping 25% of their loot in softcore
Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
Fixed floor and foundation using the wrong wallpaper skin id
Pressing right click with wallpaper in hands open the skin selection menu
Fixed new jungle meats turning into spoiled bear meat when expired
Fixed foundation incorrect wallpaper socket name
Outside/inside checks
SocketMod_Inside can use custom ray dirs
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
merge from jungle_update/meat_visuals