8,175 Commits over 1,004 Days - 0.34cph!
merge from dynamiclod_parenting_fix
Fixed light occludees and LODs not being marked as dynamic when their entity is parented. Setting an entity dynamic only reached active children, so inactive renderers stayed static
Fixes lamps on player boats disappearing after moving away from where they were switched on
merge from automated_testing
Removed TestMethodAsync, we use TestMethod for all test methods now
Building block tests checking the roof overhangs only block deployables
Fixed lights switched on beyond their culling distance flashing at full brightness before turning off
merge from ambientlight_lod_fix
merge from skinviewer_cartbutton_fix
Fixed skin viewer showing a cart button when open from the steam inventory
merge from ramp_deploy_fix
Fixed triangle foundation deployable on top of brutalist ramps
merge from stoneframe_colliders_fix
merge from skinviewer_bg_fix
merge from ramp_deploy_fix
merge from buildingblock_overhangs_fix
merge from parentedwires_fix
Fixed ramps being blocked by a ramp up to 3m above them, even through a floor
Before: https://files.facepunch.com/Flavien/HBY2KuTgRqaGSCaS.png
After: https://files.facepunch.com/Flavien/Zn3TXA05xInRni5i.png
All floor frame and triangle floor frame skins of the same grade now share the same collider
Added editor test checking that all frames skins of the same grade share the same collider
All stone frames now use the same mesh collider
Fixes triangle roofs being blocked by stone frames depending on their orientation
https://files.facepunch.com/Flavien/frame.png
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Cherrypicked
168720 168721
168722
+ auto trim urls in store images
Fixed square roof side overhangs blocking foundations placed beside them
Before: https://files.facepunch.com/Flavien/foundation_before.png
After: https://files.facepunch.com/Flavien/foundation_after.png
Fixed low ramps being blocked by deployables in the room below when placing or upgrading them
Added a setting on deploy volumes to skip them when the block is attached at given sockets
Before: https://files.facepunch.com/Flavien/ramp_before2.png
After: https://files.facepunch.com/Flavien/ramp_after.png
Fixed horse losing its towed entity after a server restart
Fixed siege weapon keeping their pulling flag if the server restarts while pulled
Fixed catapult reload progress bar staying on screen if the catapult dies mid reload
Added unfiltered option for the microphone stand
Fixed building skins roof overhangs collider inconsistencies blocking blocks placement
Before: https://files.facepunch.com/Flavien/roof_before.png
After: https://files.facepunch.com/Flavien/roof_after.png
Fixed more parented wire issues on boats when leaving edit mode
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base
Regression from
168517
merge from battery_vfx_fix
merge from repairbench_charms_fix
merge from tutorialvideos_fix
merge from menuchat_blur_fix
merge from stairs_los_improvements
merge from safezone_warningpopup_fix
merge from f7dialog_title_fix
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
Converted the 32 tutorial mp4 videos to webm
Fixed tutorial welcome video not playing correctly, was a mp4
Fixed main menu chat hiding the rest of the screen with RRP enabled
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral)
Fixes Line of sight blocked errors when you have a clear line of sight
Fixed safe zone warning persisting on the main menu, also fixed missing title
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
Hide movement speed modifier in the boosts UI in the inventory screen, was showing when leading animals or pulling siege weapons