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7,171 Commits over 943 Days - 0.32cph!

Today
Fixed some circuit system leaks and oobs
Today
merge from hbhf_flag_fix
Today
HBHF sensor tests do not assume the IncludeOthers flag is set by default anymore
Today
Restored HBHF sensor IncludeOthers flag (regression from 161268)
Today
Fixed fuel generator aux inputs draining batteries using the downstream demand Added a test
Today
merge from main
Today
Fixed elevator billing batteries from the wrong slot
Today
merge from main
Today
merge from testrunner_iterationprefs
Today
Force specific playmode iteration editor prefs when running tests in the editor - Make sure no iteration prefs can fuck up the tests - Make sure you enter playmode and run the tests as fast as possible
Today
Converted reactive target
Today
Some naming cleanup
Today
Test lists
Today
Circuit system tests, just two tests checking the throttling works
Today
Codegen
Today
merge from main
Today
Fixed tests failing after the recent pooling changes
Today
Throttle everything to 30 ticks a frame so server fps variations doesnt change the io speed too much Flickering circuits are throttled to 10 flips/s (equivalent to old IO)
Today
Generator RPC name fix
Today
merge from store_featured_tweaks
Today
Store featured tab changes, we now show featured items on both the left and right grids
Today
Can press E to configure test generators and change the power amount they output
Today
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
Today
Elevator Power In input set as main power slot
Today
Converted ChargeUpIOEntity, set the second inputs as non main power slots
Today
Converted Elevator and PowegridIOAccessPoint
Today
TickBatteries refactor
Today
Fixed error with monument toggle switches
Today
merge from texturecompression_pass_aug26
Today
Tugboat UI assets compression
Today
Enabled compression and streaming on 18 charm textures
Today
merge from iconfonts_optims
Today
Auto clean dynamic icon fonts when exiting playmode Increased atlas sized to 1024x1024, was missing some icons
Today
merge from tutorialmodal_fix
Today
Fixed tutorial modal size, removed unsused bg asset
Yesterday
Fixed connection modal default description being adasd asdasfad sadg asdgasdg ash asdg sda ghash sa dh asfh asdgh sda h sH SDG ASF H ASFH ASH ASHF SDGSDG SDAG S DAG SAGD ASG AS DG ASDG SADG ASD G SADG ASDG AGSD GSD SAGD ASD in editor 🙃
Yesterday
Localized the tutorial modal
Yesterday
Unfucked the menu tutorial modal
Yesterday
merge from iconfonts_optims
Yesterday
Confirmation popup before starting the scan when updating the icon fonts
Yesterday
Rust icon fonts are now generated based on what glyphs we use, similar to the localization fonts: - Reduces the two fonts atlas size from 64MB to 0.5MB and 4MB to 0.5MB - Icon fonts now have an empty fallback font set to dynamic so community UI icons and adding new icons in editor still works - The static fonts are updated when we update the localization every month
Yesterday
Fixed battery ReceiveAdditionalData client rpc
Yesterday
Converted cctv cameras and windmills
Yesterday
Tesla coil and igniter tests
Yesterday
Converted water wheel, added some tests
Yesterday
merge from f1_menu_category_sort
Yesterday
Simplified battery console commands
Yesterday
Set main power slots for EngineListener and AlarmSystem prefabs (DummySwitch from monuments)
Yesterday
TeslaCoil, SolarPanel, FuelGenerator cleanup
Yesterday
Removed all the old IO code from the battery class (feels amazing)