1,632 Commits over 335 Days - 0.20cph!
Fixed ballista choppy 3rd person reloading
Horses equipment (armor, shoes, saddle) and speed mods
Tweaked catapult seat mount point
Allow handcuffed player to be forced mount
Reloading level change player corpse throwing force
Can't mount the catapult if its loaded
Minor ballista cleanup
▋▆▉▌ ▄▍█▆█▋█▉/▊▄▉▇▉▍▇▍▆ ▊▆▄ ▇▄▇█ ▄█▋▅▅ ▌▉▍▆▍▆▇▋▅▅▌ ▇▊▇▋ ▄▋▋▌▍▋█/▄▄▉█▄▊▄ ▅▍▍ ▆█▌█ ▊▅ ▉▋▄▆▅ █▇▋ ▋▊▊█ ▇▋▍ ▆▇▇█ ▍▊▉▅▊▋▍
▆▍▄▆ ▉▆█ ▊▅▄▍ ▉▇▉▊ ▌▊▇▄ ▉▌▆▄ ▄▄█▄ ▊█▄ ▊▇█▅ ▆█ ▊▉▄▇▄▊ ▊▌▇▌ ▍▍▇▌▌▌▊▅ ▅▄▍▄▅ ▅▆▋▆▄█▉▄▆▆ ▅▆▅▆ ▊▉▅▉▅▊▅█ ▅▇▉▆▋ (▋.▇ ▄▆▉▉▇▍▅▆)
Changed how we detect the entities to damaged when using the battering ram, works better
Fixed battering ram door not cancelling its busy tick
BallistaGun.Update and ServerTick nre fix
Battering ram button animation
Fixed battering ram hit anim
Implemented battering ram rig and animations
Fixed battering ram back door flickering
merge from hexagontile_kill_fix
Disabled saving on hexagongrid.entity
merge from socketmod_handles
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
▇▇▅▊▊ ▊█▉▍ ▇▌▅▆▌▄▆▌▆▄▄▍▌▍_▇▄▇▆▌▊_▄█▌▍▋▌
▋▌▊▊▇▇ ▅▄▇▉▅ ▆▋▆▉▅▋▅▍▅▆▉▄▊▉▅
▊▆▆▅█▉▆▄▄▌ ▊▋█▅▅▌ ▌▍▌▇▍▅▋▍▇▌▆█▊▇▌ ▍▅▉ █▍▄▆█▄▅▉▉█▌▊▄
▍▄▊▌▉ ▍▇▉▋▋▉▅▌█.█▍▆▅▉▄▉█▌▄ ▆▋▋ ▊▊▉▋▄▊ ▆▉█▌▋▉▌▊█
merge from clientserver_entityfinder_tool
▍▌▍▇▄ ▊▍▄▅▄▄▋█▉▋▌█▅▍▍ ▋▆ ▇▋▆▆▋▊ ▌▊▄▉▆▋▆▉ ██▍▍▉▊▆ ▌▍█▅▋▍
▇▇▍▌█▊▋▉ ▅▅▋▌▆▅█▍▉█ ▊▆▅▇▍▅ ▄█▄▄█▋▋ ▄▍▋█
▇██▆▋ ▆▊▉█▅█▌▍▍▆▋▇▄ ▌▄▄ ▄█▍▋▄█▉█▉▅▆▆▊▉▇ ▇▄ ▅▄▊ ▆▇▆▇▄█ ▋█▊▋▋▅█▊ ▇▍█▉▋▌▅▄▍▍ ▅▊▇█▍▇
Various horse client/server optims
Horse:
Tweaked force reduction based on slope angle
Reduced rider damage when ragdolling
Increased leg animator culling distance
merge from player_catapulting
Re-implemented player catapulting
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
Speed and handbrake tweaks on slopes
Horse ground alignment tweaks
Horses now skid when braking at full speed
Progressively reduce head leaning max angle based on speed
Re-introduced spine ik
Tweaks
Fixed hexagon tiles not being killed correctly
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
Include the font update in the phrase update process
Removed the mass enabling/disabling of all TMP texts when opening/closing the main menu, hud and inventory
Saves around 40ms and reduces GC allocation by 200kb every time the main menu is opened
Regenerated Chinese, Korean and Japanese static fonts
Added empty dynamic fallback fonts for each of them
Cleaned up the fonts folder (without breaking the community UI this time)
Baseline of a tool generating static fonts based on localization content