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6,822 Commits over 851 Days - 0.33cph!

3 Hours Ago
merge from PlayerRigUpdate2/inventorypreview_improvements
3 Hours Ago
merge from PlayerRigUpdate2
3 Hours Ago
Added post processes to the inventory player preview, uses the same profiles as the maincamera
3 Hours Ago
Increased inventory player preview render texture resolution to fix the hair dithering looking bad
4 Hours Ago
Fixed BatteringRam.DamageEntities NRE
4 Hours Ago
Fixed torch fire effect texture compression artifacts
4 Hours Ago
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace Also fixed the IO sub entity being respawned over and over when reskinned
4 Hours Ago
merge from main
6 Hours Ago
Set MouseDelta LegacyScale to 0.1 on macos
Today
Disable motion vectors for io arrows, fixes motion blur issues
Today
Fixed shop marker cluster text scaling
Today
merge from main
Today
Fixed input fields using decimal number content type not working
Today
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
Today
merge from devtools_scaling_fixes
Today
Copy paste list view fixes
Today
Tweaked free aspect layout of item and vehicle tabs
Today
Fixed F1 loadout tab scaling issues when using free aspect
Today
Fixed copypaste grid button title text layout issues
Today
Fixed F1 copy paste tab scaling issues when using free aspect
Today
merge from iolines_shader_fix
Today
Restored invisible wire material
Today
Restored hose material colours
Today
merge from main
Today
merge from iolines_shader_fix
Today
Fixed remaining hose IO material still using the wire shader
Today
merge from wallpaper_defaultskin_fix
Today
Fixed wallpaper skin picker not showing the default skins, regression from last month
Today
Russian roulette progress
Today
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
Yesterday
Fixed scroll speed issues
Yesterday
Manifest
Yesterday
Debug command
Yesterday
Russian roulette prototype wip
Yesterday
Manifest and phrases
Yesterday
Prefabs baseline
Yesterday
Removed a flaky raiding test Removed entity id from TestScenario_FireRocketAtBase_CheckDamage error message, not needed and break the slack alert caching Test list
Yesterday
merge from main
Yesterday
Blocker evaluator micro optims
Yesterday
merge from rectmasks2d_optims
Yesterday
Commented UpdateClipSoftness, new feature we dont need. We have SoftMask Clipping now takes 0.2ms a frame while sitting in the main menu, was ~9ms after the package update, 2ms on main (deep profiling editor)
Yesterday
Use GetInheritedAlpha on the canvas group chain to check if we should perform clipping Most of our masks are invisible but not totally disabled because toggling gameobject is slow
Yesterday
Restored the hasMoved check in RectMask2D::PerformClipping, was removed by unity to fix pivot animation issue We don't care about rect pivot animations, removing that check murdered UI clipping performance
Yesterday
IOCircuitSystem indentation fix
Yesterday
Allow root combiners to be connected to non root entities. Renamed it to 'combiner' Prevent feedback loops by discarding power from back edge wires
2 Days Ago
Some fixes, refactoring and new evaluators. Cache consumption amount at register time so we don't rely on entities anymore Fixed signs registering themselves in circuits Started removing old IO code to IO entities code
2 Days Ago
Reduced the amount of flags OR AND and XOR switches are setting
2 Days Ago
Reduced the amount of TryGetComponentRecord calls
3 Days Ago
Circuit merge do not set the whole circuit as dirty + eval pass micro optims
3 Days Ago
No allocations when running the flood fill when rebuilding circuits