6,989 Commits over 912 Days - 0.32cph!
merge from skinviewer_charityplushies
Added charity plushies to the skin viewer
Fixed plushie 04 wrong shortname in the sitem
merge from canvasrenderer_warning_fix
Removed all the unnecessary canvas renderer components from prefabs using 3D tmp texts
S2P apartment complex
Removed CanvasRenderer RequireComponent from Graphic, was done by Unity in the latest GUI package update, was reverted when merging with our custom version
Updated all Graphic custom child classes to have their own RequireComponent
merge from skinviewer_rotation
Reset skin target local rotation on disable
Fixed skin viewer not resetting models rotation on init
merge from skinviewer_rotation_fix
Added skin viewer to premium tab
Fixed bootstrap Translate server NRE
merge from healthbars_fill
Changed health bars to use filled image instead of scaled rects
Fixes bluriness and artifact at low ui scale
merge from ores_block_safezones
Added spawn.ore_map
Renders a PNG of every spawned ore nodes location
Block ore nodes and woodpiles from spawning in safe zones
merge from skinviewer_smallbackpack
Added small backpack to the skin viewer
merge from gameui_navigation_fixes
Reordered the gameui navigation to fix muscle memory, crafting button is back on the right
Inventory button moves around to replace the opened menu button
Added missing UnityEvent attributes in SkinViewerEvents
Baseline, added premium manifest and new SteamInventoryBundle item type
Removed console input field character limit
merge from console_inputlimit_fix
merge from ui_disconnect_cleanup
Fixed nameplates and pie menu not being cleared on disconnect
merge from charm_craft_fix
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm)
Fixes not being able to craft items sometimes
Added missing UnityEvent attribute on RidableHorseAduio::PlaySound
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor
Saves 4 seconds ish when loading from the bootstrap scene
merge from bootstrap_fastmode
merge from bootstrap_logs
Added logs in bootstrap when each step starts and ends, helps debugging issues
merge from oldconsole_purge
Remove more old unused code
Removed legacy_erroroverlay
Fixed crash when closing dev tools
Removed old EngineUI prefab
Yeeted and moved more stuff
Removed old console code and prefabs