userFlaviencancel
reporust_rebootcancel

7,015 Commits over 882 Days - 0.33cph!

6 Hours Ago
merge from weaponinfopanel_nrefix
Today
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Today
merge from june_hotfix1
Today
merge from weaponinfopanel_nrefix
Today
ProjectileWeaponInformationPanel::EligableForDisplay NRE fix
Today
merge from june_hotfix1
Today
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Today
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Today
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Today
Can open the popup back by clicking on the seen notification entry
Today
Warning notifications show as popups when arriving in the main menu When the popup is closed, it goes in the notification window, marked as seen
Today
Client keeps track of seen notifications locally: - a notification is seen once the notif window is open - seen notifications are styled differently - they pop back after a client restart until cleared We now send v2/readall only when clicking on the clear all button. Client also keeps track of cleared notifications locally so global notifications can be dropped by the client (the backend keeps sending until they expire)
Today
Fixed notification ids always being 0 client-side (NoticeId -> NotificationId)
Today
Added some new debug convars
Today
Fixed cart button drawn on top of friend list
Today
Fixed loadout save popup cancel button not working
Today
Notification urls open in browser instead of steam overlay
Today
merge from main
Yesterday
Fixes masking issues with premium tags in the server browser (UIEffect didnt support SoftMask)
Yesterday
Colored player name and date on ban notifications
Yesterday
Text expands if the icon link is disabled Clearing anim polish
Yesterday
Notifications can hold more text, they auto scale to fit
Yesterday
Notifications: - Fixed scroll not working - Fixed clear all button text wrapping issue Prefabed everything, cleanup
Yesterday
Fixed strobe light medium speed flag clashing with the IO short circuit flag
Yesterday
Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld
Yesterday
Fixed GetButtonsWithBind not finding binds when giving it the full command with args Fixes NeedsKeyboard not letting AllowedBinds go through (fixes binds not working in painting UI)
Yesterday
Fixed F1 console input field losing focus when connecting/disconnecting
Yesterday
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
Yesterday
Fixed keybind reset button not working
Yesterday
Generic popup button size tweaks
Yesterday
Restored save loadout popup
Yesterday
merge from main
Yesterday
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Yesterday
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Yesterday
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Yesterday
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2 Days Ago
Disable skin viewer view in hands button for held entities not using the viewmodel camera (cultist deer torch)
2 Days Ago
Fixed guitare skin viewer framing
2 Days Ago
Fixed table skins not loading in the skin viewer
2 Days Ago
Phrase update
3 Days Ago
merge from storepage_industrial
3 Days Ago
Added branded 9x16 media for pack showcase
3 Days Ago
Industrial decor pack showcase
3 Days Ago
Industrial decor pack store page
3 Days Ago
merge from main
3 Days Ago
Bowless crossbow store page media
3 Days Ago
merge from main
3 Days Ago
Converted ceiling light, smart switch, fuse
3 Days Ago
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
4 Days Ago
Cleanup, remove legacy IO code of already converted entities