6,551 Commits over 821 Days - 0.33cph!
Fixed steam DLC page using the wrong media for backgrounds
Tweaked friend list background blur
Restored DLC store tiles description texts
Fixed steam inventory tab scrollbar
Item type on steam inventory button now using the same font/styling as item type on store tiles
Removed the shitty blur from the store pages, use the new spread version
Consistency pass over all store page backgrounds, fixed some bad ones
Removed LOD components from skull trophies text
Jackhammer skinviewer tweaks
Removed batch component from skinviewer sleeping bag
Cleaned up quit modal
Updated generic popup blur to use the new one
merge from storepage_crypt
merge from automated_testing
Added +autotest command line arguments for server batchmode test runs
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute
Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
Crypt building skin store page baseline
merge from unity_6.3.11/new_inputsystem
merge from unity_6.3.11/new_inputsystem/tmp_update
Fixed TMP_SDF - Depth Offset shader
TMP Settings
Stripped out TMP style sheet
merge from unity_6.3.11/new_inputsystem
client.prefab holds the canon EventSystem
Removed the dupe from EngineUI2
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test
Test list
Updated bootstrap legacy input module to FpStandaloneInputModule
Patched TMP shaders to work with soft mask
Removed event system from client.prefab, we only need one and its in EngineUI2
merge from unity_6.3.11/new_inputsystem/tmp_update
Restored base option slider prefab content type
All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
Fixed TmProEmojiRedirector following new TMP_InputField optims
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
Restored FixCaret because looks like its still needed
Shaders update, stripped mobile and sprite shaders we dont need
merge from automated_testing
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
Removed NUnit refs in TestPlayerBoat and RHIB
Relinked third parties using the TMP assembly
merge from automated_testing