1,089 Commits over 244 Days - 0.19cph!
Fixed tooltip characters briefly appearing as blocks when opening
Changed a few occurrences of ToolTip text setters to use the new SetPhrase method when possible
Added a SetPhrase method for tooltips so they're acting similar to RustText
Changing language or setting its phrase will now update its content
Cleaned up Phrases update code
Added a button to rebuild engine.json without uploading to crowdin
Fixed Phrases update not catching everything as expected
We were missing:
- Phrases nested in struct collections
- TokenizedPhrase
It caught quite a lot of new strings, particularly tutorial texts
Monument markers converted to RustText
Added PermanentMarker TMP fontasset
Localized dropdowns "Unknown" option
Localized active boosts tooltip (teas)
Added LanguageSwitcher editor tool to switch current language in edit mode
Increased the wallpaper spray can use distance from 3 to 5 meters
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Fixed BuildingBlock.CanSeeWallpaperSocket NRE
Fixed loading screen ping warning formatting
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▆▋▇▊▋▋▇▉█▊▍▍▌▇▌ ▋▋▉▉██ █▇█ █▅▅ █▌█▌ ▌▋ "▉▆▋█▍▇▊ ▍▋▌▌▌" ▌▅▉█, ▊▆█▇▍▋▌█ ▍▅ ▉▉ ▍▋▍▌ ▄▆▇▄ ▄▆▌ ▅▍▉▋▉▉▊▊ ▄▉▄▅▆█ █▋▌ █▇▉▌▌
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Added --main container too
Added wallpaper pack icon
Fixed deployables being placeable on the digital clock
Changed GCO category to Weapons
More null checks in WallpaperPlanner.OnFrame
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▊▅ ▄▊ ▅▊▅'▊ ▆▊▆ ▋▋, ▇▌ ▅▊▋ ▅ ▍▌▆▇▉█ ▅▋▄▅▄▄ ▆▊▋▆▊ ▌▉▉ █▆▄▊ ▇▍▆ ▌▋▅▇▇▍▅▆▅█▋▉ ▆▍▌▄█▆▉▍ ▄▄▄ ▅▇▅▆ ▊▊▋▉▄▊▆
merge from store_wallpaper_page
Localized missing strings in the sunburn page
Fixed female underwear missing parts
'clearinventory' command can now take container names as arguments:
--belt
--wear
--backpack
Examples:
'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content
'inventory.clearinventory --belt' = clear your own belt content
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Restored normal scale, glossiness and occlusion scale sliders range to 0-2
Fixed wanted poster assign UI NRE
merge from digitalclock (new sounds)
Added a command to generate the grid with custom size and spacing values
NRE fixes
Implement tile art, each layer has a different color
More work on a built-in copy pasting tool:
You can now set two positions to select entities, forming a boundary for precise selection
Added a basic set of commands running on your current selection like save, cut, kill, print, cancel
(very wip)
merge from preventbuilding_dungeons_fix