userFlaviencancel
reporust_rebootcancel

6,531 Commits over 821 Days - 0.33cph!

3 Hours Ago
Crypt building skin store page baseline
Today
TMP compile fix
Today
merge from unity_6.3.11/new_inputsystem
Today
Compile fix
Today
merge from unity_6.3.11/new_inputsystem/tmp_update
Today
More menu items stuff
Today
Menu items cleanup
Today
Fixed TMP_SDF - Depth Offset shader TMP Settings
Today
Stripped out TMP sprites
Today
Stripped out TMP style sheet
Today
merge from unity_6.3.11/new_inputsystem
Today
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
Today
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
Today
Updated bootstrap legacy input module to FpStandaloneInputModule
Today
Patched TMP shaders to work with soft mask
Today
Removed event system from client.prefab, we only need one and its in EngineUI2
Today
Restored scroll speeds
Today
merge from unity_6.3.11/new_inputsystem/tmp_update
Yesterday
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
Yesterday
Fixed TmProEmojiRedirector following new TMP_InputField optims
Yesterday
Compile fixes
Yesterday
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
Yesterday
Restored FixCaret because looks like its still needed
Yesterday
Shaders update, stripped mobile and sprite shaders we dont need
Yesterday
merge from automated_testing
Yesterday
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
Yesterday
Removed NUnit refs in TestPlayerBoat and RHIB
Yesterday
Relinked third parties using the TMP assembly
Yesterday
merge from main
Yesterday
merge from automated_testing
Yesterday
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
Yesterday
merge from lookingat_io_qol
Yesterday
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
Yesterday
merge from automated_testing/skins
Yesterday
▋▋█▅█▄ ▅ ▉▋▍▊ █▊▊▉ ▉▋▅▌ ▉▄▅▉█▄ ▆▅▊▊ ▍▄▊▇▇▌ ▄▇ ▍▇▌ ▉▋▋ █▌█ ▋▉▇▇ ▅▍█▄ ▆▊▆ ▍▅▆ ▌▉ ▍▋▌▄▄▆▌█▅ ▋▌▄ ▍▆▇▄ ▊▉ ▉▊▆ ▇▌▄ ▅▇▄▆▌▇ ▌▅ ▍▍▌ ▍▉▋▇
Yesterday
Added 5 new skin tests
Yesterday
merge from main
Yesterday
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
Yesterday
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
Yesterday
RTL and emoji input field stuff compile fixes
Yesterday
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
Yesterday
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
Yesterday
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
Yesterday
merge from new_inputsystem
Yesterday
Removed temp debug log
Yesterday
isFKey goes from F1 to F24
Yesterday
Switched active input handling to new input system only
Yesterday
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
Yesterday
merge from main
Yesterday
Replaced all the old input system calls to use the new input sytem API (113 files)