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6,831 Commits over 882 Days - 0.32cph!

3 Hours Ago
Compile fixes, metas, codegen
3 Hours Ago
Root motion data stuff
4 Hours Ago
merge from main
4 Hours Ago
Removed Tests/Open Property Drawer Test Window Was introduced by the TMP update, never gonna use and its a stupid path
4 Hours Ago
merge from horse_cactus_fix
4 Hours Ago
Fixed player dying instantly when touching a cactus while mounting a horse Could happen rarely when the rider sat on the edge of the cactus TriggerHurtEx trigger. When mounted, the mount sync force updates the player triggers every frame, so the overlap test flickered in and out of the trigger and fired OnTriggerEnter Can happen with any mountable in theory, just more common with horses TriggerHurtEx now debounces damage applied to the same entity multiple times in a single frame
Today
merge from steam_getitems_optims
Today
Cache the known items set because it can be quite large for a player with a lot of items
Today
Steam inventory menu only fetch the acquired property
Today
Back the store catalog in a dict for faster lookups
Today
Store seen steam instance id per account, fixes switching steam account triggering all items as new
Today
Store doesnt pull all steam item properties anymore Reworked the store external purchase notificaiton to not depend on the acquired property anymore
Today
Added new RefreshAndGetItems overload in IPlatformService
Today
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
Yesterday
MonumentInfo auto fill tweaks
Yesterday
Created all monument info scriptables
Yesterday
merge from main
Yesterday
merge from drone_keyboardlayout_fix
Yesterday
merge from workshop_inputs_fix
Yesterday
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Yesterday
Fixed workshop file dialog still using the old input system
Yesterday
Fixed drone controls not being keyboard layout aware
Yesterday
Tier is driven by the highest key card required Popup styling update
Yesterday
Monument info popup progress, polished the framing and buttons flow
Yesterday
Auto fill monument info scriptables based on whats inside the monument prefab
Yesterday
Fixed RustIconEditor text align buttons not working since the tmp update
2 Days Ago
FlexElements allow negative gaps
2 Days Ago
Monument info popup baseline
2 Days Ago
Fixed discord signout button showing under the social menu
2 Days Ago
merge from attachment_charms
2 Days Ago
merge from induslight_boat_fix
2 Days Ago
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2 Days Ago
merge from heater_fix
3 Days Ago
Fixed heater heat shimmers showing up when off
3 Days Ago
Fixed heater lights not fading in when powered the first time
3 Days Ago
merge from main
3 Days Ago
Fixed industrial lights not lighting the vehicle large layer (player boats)
3 Days Ago
Fixed repair bench loot panel not switching back to skins tab when reskinning an item not supporting charms
3 Days Ago
merge from main
4 Days Ago
merge from heater_fix
4 Days Ago
Fixed electric heater appearing ON after leaving and re entering network range
5 Days Ago
merge from buildingerrors_fix
5 Days Ago
merge from console_localtime
5 Days Ago
merge from stackedsteamitems_fix
5 Days Ago
Fix building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
5 Days Ago
Bunch of skin viewer framing fixes
5 Days Ago
Fixed stacked steam items showing as one single item in the steam inv menu
5 Days Ago
Fixed console logs using UTC time instead of local time
5 Days Ago
Fixed NaN water heights when the map has no land Skip generation and fill with the open ocean defaults instead (happens on a deep sea with no main land spawned)
5 Days Ago
Added Deep Sea scene, turns the server into a deep sea