6,992 Commits over 882 Days - 0.33cph!
Fixed strobe light medium speed flag clashing with the IO short circuit flag
Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld
Fixed GetButtonsWithBind not finding binds when giving it the full command with args
Fixes NeedsKeyboard not letting AllowedBinds go through (fixes binds not working in painting UI)
Fixed F1 console input field losing focus when connecting/disconnecting
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite
They arent loading since Unity 6 because they're part of a spriteatlas
Fixed keybind reset button not working
Generic popup button size tweaks
Restored save loadout popup
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Disable skin viewer view in hands button for held entities not using the viewmodel camera (cultist deer torch)
Fixed guitare skin viewer framing
Fixed table skins not loading in the skin viewer
merge from storepage_industrial
Added branded 9x16 media for pack showcase
Industrial decor pack showcase
Industrial decor pack store page
Bowless crossbow store page media
Converted ceiling light, smart switch, fuse
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
Cleanup, remove legacy IO code of already converted entities
Converted NeonSign to the new IO system
Removed the legacy electricity IO queue
merge from wiretool_cave_fix
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface
SP2 cave_medium_hard
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
Fixed torch using the industrial torch attack sound
merge from wiretool_cave_fix
Reduced the amount of network override volume added on
152989, for performance reasons
S2P cave_small_hard and cave_large_sewers_hard
Lazy create the IOCircuitSystem when registering the first io entity
Converted computer station, digital clock and command block
merge from wiretool_cave_fix
Added some network override volumes in cave_small_hard and cave_large_sewers_hard
Fixes not being able to wire stuff from cave to surface
S2P both caves
merge from consoleinputfield_fix
Fixed console input field not being selected automatically when using consoletoggle 0
Bowless crossbow skin viewer update
merge from skinviewer_viewmodel
Skinviewer salvaged sword tweaks
Restored generic popup background blur
Fixed skinviewer fullscreen position issue when navigating using the arrows
merge from PlayerRigUpdate2