7,220 Commits over 974 Days - 0.31cph!
merge from storepage_crystalAR
Restored skin viewer cam fov
Disabled bullets in the mag when inspecting the viewmodel in the skinviewer cause they draw on top for whatever reason
Added backdrop bg to the skin viewer so the crystal AR has something to reflect
Restored viewmodel inspection
Added missing PostOpaqueDepth to skin viewer cameras
Revert Bootstrap, commited by accident in
162774
Fixed settings menu dropdown text not being marked as dynamic
Updated the colors to match the rest of the screen while I'm there
Added missing teas to the cooking workbench cooking visuals
All teas spawns the kettle now
Fixed igniter and tesla coil damage tests failing since the last optim
Batteries now add drain for the power actually reaching them
Updated tests
Fixed circuits dirtied mid tick not being handled in that same tick
Disabled skin viewer viewmodel inspection for the crystal AR, SSR just cant work in the skin viewer so it looked terrible
Reduce network overhead of powered igniter, tesla coil and strobe lights
Every Hurt broadcasts a full entity update, self damage is now applied every so often to reduce overhead (time to die unchanged)
Big ass pass on all IO electricity tests:
- Consistency, new tests and fixes
- Added ScopedSky
- Moved the save and restart utils to RustTestFixture, started using it for other tests
Added crystal AR page to the weapons category
merge from skinviewer_sept26
Exclude composter from cooking tests
Fixed bucket helmet clipping in the skin viewer
Added wood armor gloves to the skin viewer
Crystal AR store page wip
Wood armor gloves placeholder skin viewer mesh
Added wooden armor parts and crystal AR to the skin viewer
merge from skinviewer_cubemap_fix
Fixed cubemap not working for viewmodels in the skin viewer unless you connected to a server
Fixed unpowered water pump acting as a gravity source
Industrial crafter doesnt need to be started again after a power loss
Restored infiniteIoPower convar
Changed conveyor tests to use IO2
Converted the electricity part of all industrial items
Fluidic items work in a hybrid way for now
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
merge from automated_testing
Fixed the test list CI ordering issues
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
Fixed some circuit system leaks and oobs