4,490 Commits over 609 Days - 0.31cph!
Sofa and shipping container fixes
Fixed CoverImage uv issues when using textures instead of sprites
Restored missing assets on exhibit decor pack and floorpaper pages
Fixed jungle building skin sprite atlas not referencing the right folder
Fixed bad merge on UI_Settings.cs
merge from menu_warmup_fixes
Compressed some ui assets, fixed some refs
Fixed some texture refs not using sprites
Fixed soundtrack dlc page still referencing some assets
Removed mipmap on more store stuff
Set sprite packing mode to enabled again, ffs
Trying another approach to compare with atlases: disable mipmaps on all store ui media
Empty more store pageoverlay texture refs
More store texture refs moved to sprites
Enabled mipmaps on all atlased, need to review if they all need it later
Store page overlay are now using sprites instead of textures
Converted all pages
merge from cargo_oilrig_path_fix
Applied
131183 in the correct branch
- Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
merge from store_atlases/coverimage
Added support for sprite in CoverImage, fixes messed up UVs when using atlases
Enable sprite packing on build
Exclude pack brandings assets from atlases, they need alpha and dont need to be POT
Some fixes
Packed all the store media assets in POT atlases so they can be compressed as expected
Disabled mip maps on some media assets that do not need it (fixed size)
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
Filled all the refs in all takeovers, removed the direct page reference field
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
merge from naval_update/deep_sea
Added IClientComponent to CullWhenInside so they never spawn on the server
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days
We'll have an HLOD anyway
merge from skinglowtester_fix
Make sure running "Generate Schema" without the glow scan doesn't wipe old glow data
Restored glow tags on last weeks skins
merge from naval_update/deep_sea
Added DeepSeaFloatingCity component back to the floating city prefab
Manifest