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5,212 Commits over 700 Days - 0.31cph!

32 Minutes Ago
Added LR space station to the weapons category
2 Hours Ago
Added LR300 space station store page
3 Hours Ago
Remove store.extraitems and added store.extrageneralitems and store.extraweeklyitems Its simpler and less confusing for extra items that aren't uploaded to steam yet
4 Hours Ago
merge from main
4 Hours Ago
Added birthday balloon pack to the skin viewer, material needs to be reviewed, texts sorting too Includes some code fix for packs with no itemdef associated
6 Hours Ago
Floating city farm barge door now plays chainlink sounds
Today
Added birthday hat to the store skin viewer
Today
Phrase contexts
Today
Phrase update
Today
"Your boat is not strong enough" toast only triggers when you try to cross with a boat, crossing with a mini shows the "You need a boat" toast
Today
merge from main
5 Days Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
5 Days Ago
merge from deep_sea
5 Days Ago
Fixed being able to build in the deep sea when looking at an entity
5 Days Ago
Removed deep sea hackable crate map marker
5 Days Ago
merge from deep_sea
5 Days Ago
Fixed repel forces blocking whitelisted boats inside the deep sea
5 Days Ago
merge from deep_sea
5 Days Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
5 Days Ago
merge from deep_sea
5 Days Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
5 Days Ago
Fixed rad volumes still spawning on the exit side of the deep sea
5 Days Ago
merge from naval_update
6 Days Ago
merge from naval_update/deep_sea
6 Days Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
6 Days Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
6 Days Ago
merge from naval_update
6 Days Ago
Fixed snow inside the entrance deep sea portal
6 Days Ago
merge from naval_update/deep_sea
6 Days Ago
Improved the deep sea billboards spawning positions
6 Days Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
6 Days Ago
merge from naval_update/deep_sea
6 Days Ago
Fixed phrase conflicts
6 Days Ago
Teleport trigger can also show toats
6 Days Ago
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)
6 Days Ago
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
6 Days Ago
Print deep sea radiation amount in deepsea.printState command
6 Days Ago
Tweaked end of deep sea wipe radiations
6 Days Ago
merge from naval_update
6 Days Ago
merge from naval_update/oilrig_boats
6 Days Ago
Missed one file
6 Days Ago
merge from oilrig_boats
6 Days Ago
Boat scientists killed on load by the KillBoat AILoadMode do not drop loot anymore
6 Days Ago
Large oil rig do not spawn PT boats, only rhibs
6 Days Ago
Large oil kills the scientist boats spawned by the past puzzle reset when resetting again
6 Days Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
6 Days Ago
Fixed boat scientist all sleeping when the boat driver dies
6 Days Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
6 Days Ago
Do not save the boats spawned by ghost ship hackable crates
6 Days Ago
merge from hackablecrate_boats_fix