userFlaviencancel
reporust_rebootcancel

1,545 Commits over 335 Days - 0.19cph!

17 Minutes Ago
merge from siege_weapons
17 Minutes Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
6 Hours Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
Today
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
Yesterday
Stripped out the initial towing test code
Yesterday
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
4 Days Ago
Disabled horse temp ragdoll for now Fixed dismounting
4 Days Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
4 Days Ago
Implemented new ballista placeholder anims
4 Days Ago
Restored horse stamina Compile fix
4 Days Ago
merge from hackweek_horse_rewrite
4 Days Ago
Added a light with configurable color to ice sculptures
4 Days Ago
Compile fix
4 Days Ago
merge from twitch_rivals_2024/twitch_rivals_flag
4 Days Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
4 Days Ago
merge from main
5 Days Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
5 Days Ago
merge from siege_weapons
5 Days Ago
Codegen
5 Days Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
5 Days Ago
merge from siege_weapons
5 Days Ago
merge from qol_io_rotation
5 Days Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator
5 Days Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
5 Days Ago
█▅▊▄▍ ▌█ ▌▄▍▄▋▇▌▆▋▇▍ ▇▊▊▍▉▇▄▉▉▄ ▋▅█▇▆▋▄ █▋▆▆▉▋█▅▋▄▋▋ ▅▅▅▅▍
5 Days Ago
merge from main
5 Days Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
5 Days Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
6 Days Ago
Codegen manifest
6 Days Ago
merge from siege_weapons
6 Days Ago
Removed useless override in base siege weapon
6 Days Ago
Fixed battering ram NRE
6 Days Ago
Manifest Codegen
6 Days Ago
merge from main
6 Days Ago
merge from battery_fullcharge_slot
6 Days Ago
Restored medium battery power in slot importance
6 Days Ago
merge from battery_fullcharge_slot
6 Days Ago
Make sure the aux output drain can’t exceed 1
6 Days Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
6 Days Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
6 Days Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
6 Days Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
6 Days Ago
Battery code cleanup
6 Days Ago
Battery code cleanup
6 Days Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
7 Days Ago
Catapult projectiles cleanup
7 Days Ago
Added new ballista bolt items
7 Days Ago
Compile fix
7 Days Ago
Siege tower prefabs
7 Days Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest