userFlaviencancel
reporust_rebootcancel

8,270 Commits over 1,004 Days - 0.34cph!

2 Hours Ago
Deleted 25 rocks placed 2.5km under the terrain in the excavator monument S2P excavator
2 Hours Ago
Restored codegen
2 Hours Ago
Preload 324 cow and sheep sounds like the other animals Avoids a ~1.2ms hitch the first time each clip plays, memory impact is only around 3MB
2 Hours Ago
▇▅▅▊▋▇ ▉▉▇▌ ▊▆▇▊▅▍▉▆▉▄▋▇▆▆▉▊▊▄▇▅▇▋▉▍█▉
2 Hours Ago
▌▌██▇█ ▄ ▄▆▉▍ █▊▅█ ▆▅▊▉ ▊▊▅▄▌█ ▄▌▇▄▇▍ █▅▍▅▉ ▇▌▊ ▋▍▍█▄▇█▍▌▉
5 Hours Ago
merge from more_lod_optims
6 Hours Ago
Use a hashset for the combined mesh lookup from 169597, Contains was slow on big ass bases
Today
Fixed LODs showing their level a second time after being enabled, was tooking batched blocks out of their batch and back in for nothing
Today
Fixed opening a double door rebuilding the batched walls around it, the door frame now stays batched while the door swings Regression from 169567
Today
merge from more_lod_optims
Today
Fixed pooled blocks staying unbatched, their LOD component asked to batch them before their RendererBatch component was enabled
Today
Gamepad icon for the gamepad section in the settings
Today
Batched meshes only recalculate UV0 distribution metric, UV1 are for lightmaps which we don't use Editor profiling, walking around the same big base: RendererCell.ApplyBatches ~4.5ms -> ~3.1ms
Yesterday
Optimised RendererGroup invalidation, only the combined mesh holding the block is switched back to separate renderers Editor profiling, walking around the same big base: slowest LOD switch ~2.5ms -> ~1ms
Yesterday
Fixed batch groups staying unbatched for good when their rebuild got cancelled by another change in the same cell
Yesterday
Fixed LODs being worked out from the camera position before a respawn or CCTV switch (regression from 169523)
Yesterday
Bunch of LOD optims: - The budget is now checked mid cell, if a dense cell exceeds the budget we pause and resume on the next frame. Fixes big spikes for large cells - Camera and player positions are read once per frame instead of by every LOD member - Static LOD members cache their grid position - Mesh and renderer LODs skip their update while their distance stays between the same LOD distances Editor profiling, walking around a big base, LODGrid p99 frame: ~15ms -> ~1ms (max budget)
2 Days Ago
merge from cui_blur_fix2
2 Days Ago
Fixed allocations in SortBlurredLayers
2 Days Ago
Raised the UI blur capture limit from 4 to 6 per frame CUI blurs only take a capture of their own when they cover UI drawn before them CUI blur sorting runs once per frame instead of on every AddUI/DestroyUI
2 Days Ago
merge from socialmenu_perf_fixs
2 Days Ago
Virtualised the friend sections so we don't have a ton of prefab instantiated Changed the friends name sort to ordinal ignore case 1000 friends rebuild, menu opened: ~159ms -> ~14ms
3 Days Ago
Throttle friends list rebuilds from status changes to once every 2s while the friends menu is open, instead of every 0.2s
3 Days Ago
Discord presence changes no longer rebuild the list while the friends menu is closed
3 Days Ago
merge from ladderhatch_close_fix
3 Days Ago
Fixed being unable to close open ladder hatches from certain angles
3 Days Ago
merge from cui_blur_fix2
3 Days Ago
Fixed CUI blur stacking sorting issues
3 Days Ago
Moved MenuUI2's UIBlurCanvasesBehind from FadedBackground to PageBackground as it needs a CanvasRenderer
3 Days Ago
merge from uiblur_faded_fix
3 Days Ago
▋▋▄▊█▄ ▌▇▅▉ ▇▇▅▋▄▅▍▉█▇▄▇▇▅▅▍▆▉█▊▊▊▉▄▍▍▇▋▍▋▆▇▍
3 Days Ago
merge from static-cctv_fix
3 Days Ago
merge from uiblur_faded_fix
3 Days Ago
Cleanup
3 Days Ago
UIBlurCanvasesBehind skips the capture while a CanvasGroup above is faded out
3 Days Ago
▌▋▊▅▄▉▆ ▍▅▅▋▅▆▇█ ▄▆▇▉▍▅▌█▄ ▋▋ ▌█▆▅ ▆▅▌▉▌▉▋▅▉▍ ▍▋▅▄▇▄▇▋▌ ▅▍█▇▍▌▍ ▇▊▇ ▇ ▋▋▋▄▍ ▉▇▊█▍▆▄▌▉ ▄▇▋█▊▊▇▄▉▄▅▌
3 Days Ago
Fixed io infinite power convar breaking static cctv cameras
3 Days Ago
▆▍▉▉▊▍▌█ ▋▄▉▌▆▋ ▇▅▄▉█▌▋ ▅▍▍ █▌▆ ▉▇▊ ▅▇▊▉▋▇▆▅▄▆▊
4 Days Ago
▊▄▅▆▋▌ ▆▋▄▄ ▉▊▍▇▌▌▄▊▍▄▄▌▍▋▅▋▉▋▅▅▄▇█
4 Days Ago
▉▉▄█▄▊ ▊▋▇▄▊▋▆▇▊▄ ▋▅▊▆▍▉▅▋ ▊▅▄▆█ ▅▄▆▍▍▉ ▆█▄▍▆ ▇▋▌▋█▆▇█▌▄▆▉▊ ▊▄▄█▇ ▋▍▊ █▆▅▄█▋▇ ▌▇▉▊ ▅█▌▆▋▇▆▇▋▉▇▇▍ ▉▉▇▍▉▌▅ ▆▄ ▉▍█▊▋▄█▄▊█ █▉▇▆▋▌▆▄ ▄▇▅▅▅▍ ▆█▌█ ▇▇▉▇█ ▅▍▍▋ ▅▊▆ ▌▋ ▌▍▌█▆ ▇▉▅▆
4 Days Ago
▍▄▉▇▋▇ █▆▋▆ ▍▌▌▋
4 Days Ago
merge from bagmarkers_fix
4 Days Ago
merge from adminui_ugc_scrollbarfix
4 Days Ago
merge from ramp_deploy_fix
4 Days Ago
Fixed ramp guide flickering between floors stacked 1.5m apart
4 Days Ago
Added additional LOS pos for the ramp, fixes blue Line of sight blocked
4 Days Ago
merge from main
4 Days Ago
Fixed bags assigned to you while dead not showing on the map until another bag changed This could hide all your bags after rejoining a server you died on
4 Days Ago
Fixed admin UI's UGC history scrollbar layout issues
4 Days Ago
merge from planner_blockedby_fix