6,239 Commits over 790 Days - 0.33cph!
RidableHorse.prefab really wants to be reserialized
Fixed text layout issues in auto complete buttons when increasing console text size
Fixed auto complete still visible after closing the console
FlexVirtualScroll can now use GameObjectRef
Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
Can copy error by clicking on them
Fixed open folder button showing out of editor
I was hiding the 'save current loadout' button instead.....
Increased the error overlay size, reduced the max amount of entries
Added close buttons to the error overlay
Fixed fade out taking more time than expected
merge from new_console-ui
merge from new_console-ui
Error assert and exceptions can share the same bucket, they have the same color etc
Fixed colored background on console entries not working for asserts and exceptions but for real this time
Removed global.error, we now have debug.testerror
Fixed colored background on console entries not working for asserts and exceptions
merge from new_console-ui
Changed the strange 'Manifest Assets Loaded' log breaking TMP
User submitted commands are green + some other stuff I didnt save
Pressing tab auto accept the first auto completion entry
User submitted commands can't share the same bucket as regular logs (they have different colors)
Console auto complete buttons:
- Description has its own color
- Tweaked the command name and input bar colors
- Removed the space in between realm and command name
- Auto complete entries are as wide as the input bar
- Rows are a tad smaller, it can fit 6 now
Console entries are colored via the text instead of rich text
Add an '>" to user submitted commands
Default log color is brighter
User submitted commands color matches the input field text color
Error logs have a coloured background
Console auto complete is now anchored to the input field, fixes issues when changing game view size
console.clear and console.copy work with the new console
Console buckets are copyable in the same way as data rows, stripped the old copy button logic
Console localization bits, fixed slight scrollbar layout issues
Made system info row copyable as well
Made all data row clickable, copies the content to the clipboard
Admin UI localization pass + some minor layout fixes
Fixed UGC filtering panel not closing when pressing escape, blocking the callback
Show player health as int in the admin tab
Added something for when you dont have any loadouts or copy paste files
merge from new_console-ui
Fixed quick join text flex settings
Auto init the server tab for admins so you can't see the placeholder data
merge from new_console-ui
Changed item and vehicle list flex virtual scroll mode
Fixed some loc stuff
Fixed some misconfigured flex texts affected by the optims earlier, one in the featured store and one in the server browser entry prefab
merge from steaminventory_optims
Added a mode for FlexVirtualScroll to hide its elements instead of disabling the gameobject
Use that for the steam inventory scroll
HttpImage: Don't bother creating sprites if we can just use textures directly
Back SteamPlatform.ItemDefinitions with a dictionnary so getting a steam item def doens't take 2 working days (we have 6000 items)
merge from new_console-ui
merge from new_console-ui/optims