7,670 Commits over 974 Days - 0.33cph!
Fixed DynamicResourceRefDrawer throwing when referencing deleted assets
Fixed store carrousel preview button
Update factory door store media
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Moved steam skin bundle updates to Tools / Update / Skins List
Added a warning + button in the inspector when a bundle is not in the list
Renamed to steamskinbundles
Fixed LastBoughtItems not adding bundle content, was messing with the purchase notification and checkout result pages
Emptied steambundles.asset
Phrase tweaks, added debug commands
Warning popup if you're trying to buy something you already own
Warning text if you have dupe items in your cart + popup on checkout
Added an equivalent to skins.asset for steam skin bundles, makes it easier for the client to pull info from them
merge from store_emptyinv_fix
Fixed one more way for the store to break when you have no items
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Bundle description shows its content
Gallery pulls the images from steam
Testbed icon upload tool
merge from store_emptyinv_fix
Fixed store showing "Store content failed to load" when your Rust item inventoty is totally empty
Cherrypick
163442 (Tooling to switch to the testbed steam app in editor)
merge from settings_search_fix
Fixed editor tests writing two result files
merge from skinviewer_hands_fix
Fixed hands disappearing from the skin viewer when inspecting the viewmodel (hands are now out of the vm prefab and instantiated, they needed their layer swapped to UI)
Item schema generation collects bundles
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merge from automated_testing
Test runner now runs editor tests in batches
The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
merge from reactivetarget_rcturret_fix
Fixed remotely controlled turrets not able to hit reactive targets with bows
merge from reactivetarget_rcturret_fix
Remotely controlled turrets can now hit reactive targets
It needed a hack because they could only react to client projectiles and RC turrets are using ServerUse
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Fixed battering ram flaky tests
Fixed failing SpawnEntity_EntitySpawned tests leaking spawned entities and failing unrelated tests
merge from Livestock_animals/meat_visuals
Fixed apartment complex and floating cities not showing in the S2P batch window
S2P:
- ferry terminal
- outpost
- large oilrig
- gas station
- radtown
- supermarket
- water_well (all 5)
- apartment complex
- floating city (all 4)
Fixed raw beef missing its becomeOnCooked ref