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6,531 Commits over 821 Days - 0.33cph!

Yesterday
Crypt building skin store page baseline
Yesterday
TMP compile fix
Yesterday
merge from unity_6.3.11/new_inputsystem
Yesterday
Compile fix
Yesterday
merge from unity_6.3.11/new_inputsystem/tmp_update
Yesterday
More menu items stuff
Yesterday
Menu items cleanup
Yesterday
Fixed TMP_SDF - Depth Offset shader TMP Settings
Yesterday
Stripped out TMP sprites
Yesterday
Stripped out TMP style sheet
Yesterday
merge from unity_6.3.11/new_inputsystem
Yesterday
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
Yesterday
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
2 Days Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
2 Days Ago
Patched TMP shaders to work with soft mask
2 Days Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
2 Days Ago
Restored scroll speeds
2 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
2 Days Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
2 Days Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
2 Days Ago
Compile fixes
2 Days Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
2 Days Ago
Restored FixCaret because looks like its still needed
2 Days Ago
Shaders update, stripped mobile and sprite shaders we dont need
2 Days Ago
merge from automated_testing
2 Days Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
2 Days Ago
Removed NUnit refs in TestPlayerBoat and RHIB
2 Days Ago
Relinked third parties using the TMP assembly
2 Days Ago
merge from main
2 Days Ago
merge from automated_testing
2 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
3 Days Ago
merge from lookingat_io_qol
3 Days Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
3 Days Ago
merge from automated_testing/skins
3 Days Ago
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3 Days Ago
Added 5 new skin tests
3 Days Ago
merge from main
3 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
3 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
3 Days Ago
RTL and emoji input field stuff compile fixes
3 Days Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
3 Days Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
3 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
3 Days Ago
merge from new_inputsystem
3 Days Ago
Removed temp debug log
3 Days Ago
isFKey goes from F1 to F24
3 Days Ago
Switched active input handling to new input system only
3 Days Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
3 Days Ago
merge from main
3 Days Ago
Replaced all the old input system calls to use the new input sytem API (113 files)