userFlaviencancel
reporust_rebootcancel

5,702 Commits over 762 Days - 0.31cph!

Today
Added delay node Added tooltips on the node ports, shows the type
Today
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
Today
Added multi selection in the node graph
Today
Set power node fixes
Today
Added data hub item, acts as a data combiner - 3 inputs 1 output
Today
Plugged the viewmodel prefab in
Today
Folder cleanup
Today
Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding Way easier to wire chips when holding the ethernet tool, and chips cannot block electricity wiring
Today
Fixed FixCaret TMP_InputField NRE
Today
Computer has multiple 'power out' slots that you can power using the graph
Today
Fixed the config input fields fuckery
Today
Cleaned up the mess in the UI folder
Today
Node registry cleanup Added the basics: Add, Subtract, Multiply, Divide, Or, Less Than, Equal, Clamp
Today
Random material changed for no reasons
Today
Dragging an input on a wired output replace the connection
Today
Can drag and drop from a port to another to connect them
Yesterday
Added some new string and logistic network nodes Added zoom in the graph editor
Yesterday
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
Yesterday
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
Yesterday
Fixed print node only printing floats Different styling for exec connection lines
Yesterday
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
Yesterday
Data IO wires can parent to doors
Yesterday
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
2 Days Ago
merge from LNY26
2 Days Ago
Removed one shot from the horse armor store images
2 Days Ago
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
2 Days Ago
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
2 Days Ago
Fixed 200 bugs, UI tweaks and compile fixes
3 Days Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
3 Days Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
3 Days Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
3 Days Ago
Various UI fixes and tweaks
3 Days Ago
Data computer graph saving/loading
3 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
3 Days Ago
merge from LNY26
3 Days Ago
Compile fix
3 Days Ago
Added execution logic and event nodes Can finally run some graph now
3 Days Ago
Fixed the input bar
3 Days Ago
Fixed the UI, kinda
3 Days Ago
▄▆▉▄▌▆▄ ▅ ▉█▊█ █▅▌█ ▆▋▇█▍▍
3 Days Ago
▉▍▌▌▇▇ ▊▊█▄ ▍▊▋▊▅▋▋▅▇▄▌▊▅▉▉▅▄▊▆▅▊▉
3 Days Ago
▄▊▅▊▍▉ ▅▅▇▊ ▆▍▄▅█▅▇█▇▊▋█▄▆█▉▅▍▄▇▆▆
3 Days Ago
▉████▊ ▋▊▅▇█▅█▊ ▋▉▍▌▇▆▉▅ ▌▌ ▇▌▆▇▋ ▉▌▄█ ▌█▇█▄█▇ ▆▍ ▌▍▅ ▉▊▄ ▋▍▇▅▋ █▅▇ ▉▉▄▉ ▇▇ ▍▊██▋▊▆█▅▍█ ▍▄▊▇ ▍▋▌ ▆▅▊▋▅▋▆▍▋ ▄▋▌▍▌▍▍▍ ▆█▊▋ ▄▌▆▌█▋▋ ██▍▊ ▌▅▇▅ ▊▅ █▊▆ ▋▍▅▊▆▍▉▄▄▊
4 Days Ago
Refactored node config fields Added config fields UI
4 Days Ago
Very first pass of the node graph: from the data computer, you can build graphs with simple logic gates (similar to scratch/UE blueprints) Graphs can read data from devices connected with data chips, trigger power outputs... Can't 100% test it yet because after spending 50 years on the systems I now need to spend another 50 years getting a decent UI
4 Days Ago
merge from prefab_preprocess_fix
5 Days Ago
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips
6 Days Ago
Fixed small artist canvas frame being placeable on top of itself
6 Days Ago
merge from strenghtenedwindow_rugs_fix
6 Days Ago
Restored rug and bear rug prefabs to their versions before rug_window_fix