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5,185 Commits over 670 Days - 0.32cph!

Just Now
Fixed snow inside the entrance deep sea portal
26 Minutes Ago
merge from naval_update/deep_sea
27 Minutes Ago
Improved the deep sea billboards spawning positions
54 Minutes Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
Fixed phrase conflicts
1 Hour Ago
Teleport trigger can also show toats
1 Hour Ago
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)
1 Hour Ago
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
2 Hours Ago
Print deep sea radiation amount in deepsea.printState command
3 Hours Ago
Tweaked end of deep sea wipe radiations
3 Hours Ago
merge from naval_update
3 Hours Ago
merge from naval_update/oilrig_boats
3 Hours Ago
Missed one file
4 Hours Ago
merge from oilrig_boats
4 Hours Ago
Boat scientists killed on load by the KillBoat AILoadMode do not drop loot anymore
4 Hours Ago
Large oil rig do not spawn PT boats, only rhibs
5 Hours Ago
Large oil kills the scientist boats spawned by the past puzzle reset when resetting again
Today
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
Today
Fixed boat scientist all sleeping when the boat driver dies
Today
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
Today
Do not save the boats spawned by ghost ship hackable crates
Today
merge from hackablecrate_boats_fix
Today
Added a null check in EnableScientistBrains for safety
Today
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
Today
merge from deep_sea
Today
Fixed deep sea exit portal compass marker going crazy when entering the portal
Today
Reduced boat building UI scale
Today
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
Today
merge from deep_sea
Today
merge from deep_sea
Today
BallistaGun cleanup
Today
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
Today
merge from deep_sea
Today
Removed all the wallpaper sockets from boat building blocks
Today
merge from naval_update
Today
auth_radius and deauth_radius commands work with player boats
Today
merge from naval_update
Today
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
Today
merge from main
Today
merge from field_mismatch_fix
Today
Fixed CLIENT only serialized field in UI_Store
Today
Fixed SERVER only serialized field in BaseCombatEntity
Today
merge from naval_update/deep_sea
Today
merge from deep_sea
Today
Also include player parented to ladders in GetPlayersOnBoat
Today
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
Today
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
Yesterday
merge from naval_update
Yesterday
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)