6,394 Commits over 821 Days - 0.32cph!
Deleted old battering ram temp prefab (fixes manifest error logs)
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
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merge from tincanalarm_v2
Updated tin can alarm description
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
Reduced loaded molotov light range
Added tin can alarm open/close sounds
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merge from deepseamarkers_mlrs_fix
Fixed deep sea portal marker masking issues with MLRS's map
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merge from craftingqueue_blurrytexts_fix
merge from tincanalarm_v2
merge from wallpaper_nre_fix2
merge from adminui_health_fix
Fixed server admin ui player panel health rounding issues, it matches the health vital now
Wallpaper OnFrameWhileHeld nre fix attempt
Fixed blurry texts in the crafting queue, converted to RustText
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Fixed console autocomplete ranking by match position in fullname instead of command name (party.connectparty instead of client.connect)
FlexVirtualScroll:GetItem NRE fix attempt
Fixed title text not showing if the url is empty (igno
Url can now redirect to any store subtab
Fixed store hero title text not showing
Fixed chicken costume skin viewer burst cloth
Fixed server map not showing in connect modal
Fixed friend text size in session modal
Cleaned up icon submeshes too
Copying something in the server admin player panel only copies the value
Make sure loadouts are refreshed when connecting to a new server
New or removed loadouts also mark the window as dirty for all admins
Search bars only capture escape if they are selected and have content
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Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
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merge from new_console-ui
Allow TAB to cycle tabs from the console if the auto complete is hidden
Fixed console never creating new bucket entries based on time