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5,633 Commits over 762 Days - 0.31cph!

Today
Added SKS and fixed spinning wheel
Today
merge from main
Today
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs
Today
Fixed deep sea rowboat spawners settings, fixes bricked deep sea rowboats after a server restart
Today
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
Today
merge from main
Today
Updated the videos again, was using the wrong codec Optimised build preview video size
Today
Updated some mp4 videos in the settings menu to webm mp4 is causing issues on some machines
Today
Fixed UI_SkinViewerControls.ExitFullscreen NRE
Today
Fixed toggling the hidden item buttons resetting your search
Today
UGC filtering panel
Today
Vending machine and sculpture UGC widgets
Today
Added legacyconsoletoggle command to open the old console dev tools
Today
Pattern boomer UGC widget
Today
UGC audio widget and edit history panel
Yesterday
Started on the server admin UGC tab
Yesterday
Implemented rigged LNY armor mesh
Yesterday
Tweaked all tropical trees minigame marker data, some of them were off
Yesterday
Fixed deep sea trees client/server scale mismatch. These trees are handplaced with custom scale and S2P-ed, it wasn't working, the scale was overriden by decor components - Added a skip decor components field in ResourceEntity, set to false on all the deep sea tree instance. Prevent DecorScale from messing the scale - Deep sea now enable scale networking on its trees Fixed the collision issues and tree minigame not working S2P all tropical islands
Yesterday
Disabled tree minigame for palm_tree_tropical_short_e - too small
Yesterday
Tweaked floating city 3 shore vector volumes S2P
Yesterday
Minor deep sea code cleanup
Yesterday
Leaving or entering the deep sea by respawning on bags now fire the client RPC updating the buoys and shore vector data Fixes buoys disappearing after dying in the deep sea and respawning on the main land
Yesterday
Fixed being able to cross to deep sea with submarines on board They didnt carry over but we now block entry with a toast, like for helicopters
Yesterday
Restored horse siege harness
Yesterday
merge from LNY26
Yesterday
Removed horse roadsign armor redirect (was set to itself by accident)
Yesterday
merge from artistpack_storepage
Yesterday
Fixed artist pack sprays showing as a skin of the reactive target in the store page
Yesterday
merge from sks_skinviewer_fix (restore skin viewer settings)
Yesterday
Restore skin viewer settings
Yesterday
merge from main
Yesterday
merge from main
Yesterday
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Yesterday
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Yesterday
3 Days Ago
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
3 Days Ago
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
Updated video, added shutter frame media
3 Days Ago
merge from artistpack_storepage
3 Days Ago
merge from main
3 Days Ago
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4 Days Ago
merge from artistpack_storepage
4 Days Ago
Added artist pack showcase
4 Days Ago
Added artist pack store page