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4,490 Commits over 609 Days - 0.31cph!

5 Hours Ago
merge from store_atlases
5 Hours Ago
Sofa and shipping container fixes
5 Hours Ago
Fixed CoverImage uv issues when using textures instead of sprites
Today
Atlases cleanup, fixes
Today
Restored missing assets on exhibit decor pack and floorpaper pages
Today
Fixed jungle building skin sprite atlas not referencing the right folder
Today
Fixed bad merge on UI_Settings.cs
Today
merge from main
Today
merge from main
Today
merge from menu_warmup_fixes
Today
merge from main
Today
Store DLC tab ref fixes
Today
Compressed some ui assets, fixed some refs
Today
Fixed some texture refs not using sprites
Today
Fixed soundtrack dlc page still referencing some assets
Today
Removed mipmap on more store stuff
Today
Set sprite packing mode to enabled again, ffs
Today
Trying another approach to compare with atlases: disable mipmaps on all store ui media
Today
Empty more store pageoverlay texture refs
Today
More store texture refs moved to sprites
Today
merge from main
Today
Enabled mipmaps on all atlased, need to review if they all need it later
Today
Store page overlay are now using sprites instead of textures Converted all pages
Today
Store steam DLC atlases
Today
merge from cargo_oilrig_path_fix
Today
Applied 131183 in the correct branch - Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
Today
merge from main
Today
merge from store_atlases/coverimage
Today
Frontier atlas
Today
Added support for sprite in CoverImage, fixes messed up UVs when using atlases
Today
Enable sprite packing on build
Today
Exclude pack brandings assets from atlases, they need alpha and dont need to be POT Some fixes
Today
Packed all the store media assets in POT atlases so they can be compressed as expected Disabled mip maps on some media assets that do not need it (fixed size)
Yesterday
merge from menu_optims
Yesterday
merge from menu_optims
Yesterday
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
Yesterday
merge from main
Yesterday
Filled all the refs in all takeovers, removed the direct page reference field
Yesterday
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
Yesterday
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
Yesterday
merge from main
Yesterday
merge from naval_update/deep_sea
Yesterday
Added IClientComponent to CullWhenInside so they never spawn on the server
Yesterday
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
Yesterday
merge from skinglowtester_fix
Yesterday
Make sure running "Generate Schema" without the glow scan doesn't wipe old glow data
Yesterday
Restored glow tags on last weeks skins
Yesterday
merge from naval_update/deep_sea
Yesterday
Added DeepSeaFloatingCity component back to the floating city prefab Manifest
Yesterday
merge from naval_update