userFlaviencancel
reporust_rebootcancel

7,005 Commits over 882 Days - 0.33cph!

31 Minutes Ago
Warning notifications show as popups when arriving in the main menu When the popup is closed, it goes in the notification window, marked as seen
3 Hours Ago
Client keeps track of seen notifications locally: - a notification is seen once the notif window is open - seen notifications are styled differently - they pop back after a client restart until cleared We now send v2/readall only when clicking on the clear all button. Client also keeps track of cleared notifications locally so global notifications can be dropped by the client (the backend keeps sending until they expire)
6 Hours Ago
Fixed notification ids always being 0 client-side (NoticeId -> NotificationId)
Today
Added some new debug convars
Today
Fixed cart button drawn on top of friend list
Today
Fixed loadout save popup cancel button not working
Today
Notification urls open in browser instead of steam overlay
Today
merge from main
Today
Fixes masking issues with premium tags in the server browser (UIEffect didnt support SoftMask)
Today
Colored player name and date on ban notifications
Today
Text expands if the icon link is disabled Clearing anim polish
Today
Notifications can hold more text, they auto scale to fit
Yesterday
Notifications: - Fixed scroll not working - Fixed clear all button text wrapping issue Prefabed everything, cleanup
Yesterday
Fixed strobe light medium speed flag clashing with the IO short circuit flag
Yesterday
Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld
Yesterday
Fixed GetButtonsWithBind not finding binds when giving it the full command with args Fixes NeedsKeyboard not letting AllowedBinds go through (fixes binds not working in painting UI)
Yesterday
Fixed F1 console input field losing focus when connecting/disconnecting
Yesterday
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
Yesterday
Fixed keybind reset button not working
Yesterday
Generic popup button size tweaks
Yesterday
Restored save loadout popup
Yesterday
merge from main
Yesterday
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Yesterday
Disable skin viewer view in hands button for held entities not using the viewmodel camera (cultist deer torch)
Yesterday
Fixed guitare skin viewer framing
Yesterday
Fixed table skins not loading in the skin viewer
Yesterday
Phrase update
2 Days Ago
merge from storepage_industrial
2 Days Ago
Added branded 9x16 media for pack showcase
2 Days Ago
Industrial decor pack showcase
2 Days Ago
Industrial decor pack store page
2 Days Ago
merge from main
2 Days Ago
Bowless crossbow store page media
2 Days Ago
merge from main
3 Days Ago
Converted ceiling light, smart switch, fuse
3 Days Ago
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
3 Days Ago
Cleanup, remove legacy IO code of already converted entities
3 Days Ago
Converted NeonSign to the new IO system
3 Days Ago
Removed the legacy electricity IO queue
3 Days Ago
merge from wiretool_cave_fix
3 Days Ago
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
3 Days Ago
merge from main
3 Days Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
3 Days Ago
Fixed torch using the industrial torch attack sound
3 Days Ago
merge from wiretool_cave_fix
3 Days Ago
Reduced the amount of network override volume added on 152989, for performance reasons S2P cave_small_hard and cave_large_sewers_hard
5 Days Ago
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block