userFlaviencancel
reporust_rebootcancel

6,847 Commits over 882 Days - 0.32cph!

4 Hours Ago
Fixed UI_StoreCheckoutResultPage NRE
4 Hours Ago
merge from checkout_nre_fix
4 Hours Ago
merge from skinviewer_metalshopfront
4 Hours Ago
Added metal shop front to skin viewer Added a feature to lock vertical/horizontal rotation on items, enabled for the metal shop front and a few others
4 Hours Ago
Codegen
5 Hours Ago
merge from dpv_fuelbar_fix
5 Hours Ago
Fixed DPV fuel bar text regression
Today
▉▄▊▅▇▊ ▌▌▅▋▌▍▇ ▉▇▊▊▉▊▌▌▉▌ ▊▋▌▅▆▊▌▍▋▍▌▇▅ ▉▄▇█ ▅▇▇▋▆▆ ▊▄▄█▉▆ ▅▄▉▄▆▄▇█▉ ▊▆▇▋▄▄█▅▅▅ ▉▆▅▊▉▅▄█▉▅▅▅ ▆▆▋ ▉▌ ▆▇▌█ ▊▌▍ ▉▄▄▍▅▆▅
Today
merge from batteringram_wheels_fix
Today
merge from wallpaper_fixes2
Today
Fixed menu item modal arrow buttons not working (missing UnityEvent attribute)
Today
Fixed WallpaperPlanner.CLIENT_ChangeSkin NRE
Today
Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
Today
Fixed battering ram middle wheels rotating backwards
Today
merge from localizebindtoken_error_fix
Today
Fixed InputSystem.Keyboard.get_Item error
Yesterday
Compile fixes, metas, codegen
Yesterday
Root motion data stuff
Yesterday
merge from main
Yesterday
Removed Tests/Open Property Drawer Test Window Was introduced by the TMP update, never gonna use and its a stupid path
Yesterday
merge from horse_cactus_fix
Yesterday
Fixed player dying instantly when touching a cactus while mounting a horse Could happen rarely when the rider sat on the edge of the cactus TriggerHurtEx trigger. When mounted, the mount sync force updates the player triggers every frame, so the overlap test flickered in and out of the trigger and fired OnTriggerEnter Can happen with any mountable in theory, just more common with horses TriggerHurtEx now debounces damage applied to the same entity multiple times in a single frame
Yesterday
merge from steam_getitems_optims
Yesterday
Cache the known items set because it can be quite large for a player with a lot of items
Yesterday
Steam inventory menu only fetch the acquired property
Yesterday
Back the store catalog in a dict for faster lookups
Yesterday
Store seen steam instance id per account, fixes switching steam account triggering all items as new
Yesterday
Store doesnt pull all steam item properties anymore Reworked the store external purchase notificaiton to not depend on the acquired property anymore
Yesterday
Added new RefreshAndGetItems overload in IPlatformService
Yesterday
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
2 Days Ago
MonumentInfo auto fill tweaks
2 Days Ago
Created all monument info scriptables
2 Days Ago
merge from main
2 Days Ago
merge from drone_keyboardlayout_fix
2 Days Ago
merge from workshop_inputs_fix
2 Days Ago
▌▊▉▄▉▅▄ ▇▍▌█ ▉▄▄▊▊▅▅▊▍▇▉▍▆▌▋▍▄▇▌▌▄▆▍▄▉▍▇▅▌
2 Days Ago
Fixed workshop file dialog still using the old input system
2 Days Ago
Fixed drone controls not being keyboard layout aware
2 Days Ago
Tier is driven by the highest key card required Popup styling update
3 Days Ago
Monument info popup progress, polished the framing and buttons flow
3 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
3 Days Ago
Fixed RustIconEditor text align buttons not working since the tmp update
3 Days Ago
FlexElements allow negative gaps
3 Days Ago
Monument info popup baseline
3 Days Ago
Fixed discord signout button showing under the social menu
4 Days Ago
merge from attachment_charms
4 Days Ago
merge from induslight_boat_fix
4 Days Ago
▋█▌█▊▆▅ ▍▉▆▉ ▋█▉▊▍▊▋▇██▆▇▌█▄▌▋▋▇▅▍▊▆▋▌▇▇▌▉
4 Days Ago
merge from heater_fix
4 Days Ago
Fixed heater heat shimmers showing up when off