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5,288 Commits over 700 Days - 0.31cph!

1 Hour Ago
Fixed pool leak in BuildingBlock::DrawHighlight
2 Hours Ago
First pass of gallery view for limited items with more than one image
4 Hours Ago
Cherrypick 139365 "Space LR skin viewer polish"
4 Hours Ago
merge from spacestation_storepages
4 Hours Ago
merge from spacestation_storepages
4 Hours Ago
Cherrypick 139361 "Added Space LR store video"
Today
Allow wooden barricades in the deep sea
Today
merge from spacestation_storepages
Today
Updated space LR and space station store pages: added branding and updated media
Today
Boat building UI toggles its canvas when not visible
Today
merge from main
Today
merge from event_canvases_fix
Today
Fixed halloween and easter event canvases being enabled at all time
Today
merge from naval_update
Today
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
Today
merge from space_station_weapon_skin
Today
Corrected material merge fuckery
Today
merge from space_station_weapon_skin
Today
Cherrypick 139255
Today
merge from spacestation_storepages
Today
Added space station building skin store media
Yesterday
Bespoke skinviewer lighting rig for the space LR-300
Yesterday
Added Space LR-300 store page media Updated description
Yesterday
merge from main
Yesterday
merge from naval_update
Yesterday
Codegen (ResetStaticFields stuff)
Yesterday
merge from deepsea_physicsbounds
Yesterday
deepsea.enabled false now restores the previous physics bounds (0,0,0 - 5000,4000,5000)
Yesterday
merge from deepsea_portalloading_fix
Yesterday
Fixed the same race condition issue with ActiveIslands ActiveGhostShips ActiveFloatingCities and ActiveRHIBS Was causing potential issues with deep sea missions
Yesterday
Fixed deep sea loading racing condition Portals could be loaded before the deep sea manager even existed, causing the manager to never get his portal refs Fixes players teleported back to the shore when leaving the deep sea
Yesterday
- Default pos when entering deep sea is the exit portal center, instead of the center of the deep sea - Cleanup to avoid confusion - Added portal state in deepsea.printstate
Yesterday
Added log to help debugging the deepsea portal teleport position issue
Yesterday
merge from main
Yesterday
Prevent createdeepsea from running if deepsea.enabled is false
Yesterday
Fixed deep sea not killing network limited entities when closing, leaking them after every deep sea wipe (metal detector sources)
Yesterday
merge from deepsea_leak_fix
Yesterday
merge from deepsea_disabled_fix
Yesterday
Fixed deepsea.enable false not killing past saved deep sea - Deep sea manager is now always created regardless of deepsea.enabled - When initialized, if deepsea.enabled is false, deep sea is closed and the manager is destroyed right after
Yesterday
Convared the distance within players wake up boat scientist AI
Yesterday
ai.npc_spawn_on_deep_sea_islands default to false
Yesterday
Fixed server deep sea losing its portal direction, causing potential issues with cargoship and chinook spawn directions
Yesterday
Added NPC and vehicle breakdown to deepsea.printentitycount
Yesterday
merge from naval_update/islands_navmesh_fix
Yesterday
Removed a boat AI log
Yesterday
Fixed deep sea NPCSpawner never finding their island. We detach the children of the deep sea island to avoid issues with global network, so they couldn't find it NPC spawners are now properly waiting for the navmeshs to be generated before spawning
Yesterday
Wait for the deep sea to be entirely spawned before generating the islands navmesh. That gives some time for the dwellings to spawn, so they are carving the navmesh properly Fixes scientists phasing through dwellings
2 Days Ago
merge from deepsea_demos_fixes
2 Days Ago
Fixed climate not using the deep sea weather when playing demos in the deep sea
2 Days Ago
Fixed ocean material not switching to deep sea variant when playing demos in the deep sea