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7,088 Commits over 882 Days - 0.33cph!

15 Minutes Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
27 Minutes Ago
Subtracted 154204
45 Minutes Ago
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
3 Hours Ago
merge from inventory_playerquality
3 Hours Ago
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
4 Hours Ago
merge from attachment_charms
4 Hours Ago
Select attachment -> Select accessory
4 Hours Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
4 Hours Ago
Fixed path warning when opening the charms picker
4 Hours Ago
Fixed charms picker background dismisser not closing the dialog
Today
merge from attachment_charms
Today
Fixed missing UnityEvent attribute on charm icons
Today
merge from fueltanks_wiring_fix
Today
Allow fuel tanks to be connected together
Today
Restored L96 icon rendering settings
Today
Compile fix
Today
merge from attachment_charms
Today
merge from contact_lowresasset_fix
Today
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
Today
Carry over equipped charm when reskinning a gun to a redirect
Today
merge from main
Today
merge from attachment_charms/skinviewer
Today
Fixed renderers being disabled on spawn right before we strip the LOD components
Today
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
Yesterday
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
Yesterday
Charms can be inspected using the skin viewer
Yesterday
Check charm ownership when firing the UpdateAccessoryOnItem rpc
Yesterday
merge from attachment_charms/ui
Yesterday
Can change charms in the repair bench as well
Yesterday
Hide change accessory button if you dont own any accessory
Yesterday
Charms search bar Minor styling update
Yesterday
Charm icon tooltip
Yesterday
merge from contact_lowresasset_fix
Yesterday
Fixed contact mugshot_unknown UI asset using streaming mip maps
Yesterday
merge from kickgms
Yesterday
Item name and desc
Yesterday
Item id, world model fixes
Yesterday
merge from main
Yesterday
Charm picker UI wip
Yesterday
merge from main
2 Days Ago
merge from iolines_motionblur_fix
2 Days Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
2 Days Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
2 Days Ago
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2 Days Ago
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2 Days Ago
merge from menu_notifications
2 Days Ago
Updated debug notif commands descriptions
2 Days Ago
merge from menu_notifications
2 Days Ago
Added notifications.addcustomnotification debug command
2 Days Ago
Notification entry layout fixes