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3,123 Commits over 486 Days - 0.27cph!

27 Minutes Ago
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42 Minutes Ago
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1 Hour Ago
Input fields character limit tweaks for player report, bug report and crafting ui
3 Hours Ago
merge from neonsigns_newinputs
3 Hours Ago
When frames have the same power amount, the last updated frame takes priority
3 Hours Ago
- Neon sign side inputs cost the same power as the main input - Side inputs add active usage only if the main input isnt used - Fixed frame not being updated when a side input lose power if there is power on another frame
4 Hours Ago
merge from main
6 Hours Ago
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6 Hours Ago
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Today
merge from main
Today
Fixed doorway wallpaper conditional model issues
Today
merge from main
Today
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Today
merge from main
Today
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Today
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Today
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Yesterday
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Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0" A rocking chair worldmodel was using the wrong mesh for its collider
Yesterday
merge from trianglehatch_deploy_fix
Yesterday
Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore
Yesterday
merge from swapseat_binds
Yesterday
Added swap to seat 7 and 8
Yesterday
Fixed an oversight in swapseats
Yesterday
merge from main
2 Days Ago
merge from main
2 Days Ago
merge from building_los_fix
2 Days Ago
Added new LOS check positions for floor frame and floor triangle frame
2 Days Ago
merge from main
2 Days Ago
merge from hbhf_adjustablerange
2 Days Ago
Code cleanup, formatting
2 Days Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
2 Days Ago
merge from swapseat_binds
2 Days Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
2 Days Ago
Can add any new multi bind, not only the registered ones (like the bind command)
3 Days Ago
Bind menu now supports multi key binds
3 Days Ago
Added swap seats binds to the options menu
3 Days Ago
merge from main
3 Days Ago
Added new binds to swap seats in vehicles - CTRL + 1 -> driver seat - CTRL + 2 -> seat 2 - etc (will be bindable the controls menu)
3 Days Ago
merge from neonsigns_newinputs
3 Days Ago
Added new inputs to animated neon signs to control which frame you want to display - if 'Power In' has power, cycle normally - if 'Power In' has power, and 'Frame 1' receives power, show frame 1 and continue cycle - if 'Power In' has no power and 'Frame 1' receives power, show frame 1 as long as 'Frame 1' is powered - same with inputs frame 2, 3 etc
3 Days Ago
merge from hackweek_wiresnapping
3 Days Ago
Cleanup, fixes
3 Days Ago
Fixes when snapping from a port away from a wall
3 Days Ago
Fixed pipes blocked in corners when snapping
3 Days Ago
merge from main