5,464 Commits over 731 Days - 0.31cph!
Added a default test timeout so tests can't hang forever (can be overriden by TestTimeout)
Tests now log the full stack trace when throwing
+ some cleanup and logs
merge from naval_update/deep_sea
Tweaked island billboard distance from main camera far clip plane
Deep sea rads bypass the armor
Buoys LOD tweaks
merge from naval_update/deep_sea
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
Increased deep sea buoy flare LOD distance
Last deep sea wipe alarm now loops
Increased deep sea exit portal map marker size
Portal buoy lights change depending on deep sea state
merge from naval_update/deep_sea
Removed unused sprite added by error
Removed prevent building volume from deep sea portals, not necessary
Fixed deep sea entrance marker showing inside the deep sea
merge from naval_update/deep_sea
Added a timer to portal map marker to show the time left before the deep sea closes
Updated deep sea portal markers
Tweaked wipe duration and radiations
Fixed deep sea rad volume not restored after a server restart
Fixed duped collider on deep sea bottom collider
merge from naval_update/deep_sea
Fixed NPCTalking.GetConversationWorldOrigin NRE if the deep sea wipes while you're talking to an NPC
Renamed DeepSeaIslandMapMarker -> UIDeepSeaIslandMapMarker
Moved it to the right folder
Fixed exit portal map marker showing when looking at the main land from the deep sea
Reduced server physics bounds (with deep sea enabled)
old: (-2000,0,0) (7000, 4000, 5000)
new: (-1500,0,0) (6500, 4000, 5000)
Deep sea portal climate doesn't kick in if the deep sea is closed
Moved the player map marker above the fog of war, so its shown above the deep sea portal markers
Deep sea portals aren't killed anymore when the deep sea is closed. Prevents players from sailing past the collider backing. Aslo keeps the buoys active at all time
Some deep sea cleanup and pool leak fixes
Fixed NRE when no results are loaded
Fixed Clear Result button not working
Load default test list path by default
Tweaked detail panel label styling
Fixed run test from json ignoring test parameters
merge from adventcalendar_effect_fix
Fixed another plane in the same effect
merge from adventcalendar_effect_fix
Fixed open_advent fx collision plane layer, clients were able to walk on it, causing flyhack kicks
Added detail panel, can select tests to read their description and result message