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7,202 Commits over 943 Days - 0.32cph!

2 Hours Ago
Added crystal AR page to the weapons category
2 Hours Ago
merge from main
2 Hours Ago
merge from skinviewer_sept26
2 Hours Ago
Exclude composter from cooking tests
3 Hours Ago
Fixed bucket helmet clipping in the skin viewer
3 Hours Ago
Added wood armor gloves to the skin viewer
3 Hours Ago
merge from main
4 Hours Ago
Phrase update
Today
Crystal AR store page wip
Today
Wood armor gloves placeholder skin viewer mesh
Today
Added wooden armor parts and crystal AR to the skin viewer
Today
merge from skinviewer_cubemap_fix
Today
Fixed cubemap not working for viewmodels in the skin viewer unless you connected to a server
Yesterday
Fixed unpowered water pump acting as a gravity source
Yesterday
Industrial crafter doesnt need to be started again after a power loss
Yesterday
merge from main
Yesterday
Restored infiniteIoPower convar
Yesterday
Changed conveyor tests to use IO2
Yesterday
Restored fluid splitter
Yesterday
Converted the electricity part of all industrial items
Yesterday
Drain fixes
Yesterday
Fluidic items work in a hybrid way for now
2 Days Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
2 Days Ago
merge from main
2 Days Ago
merge from automated_testing
2 Days Ago
Fixed the test list CI ordering issues
2 Days Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
2 Days Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
2 Days Ago
Codegen, test list
2 Days Ago
merge from main
2 Days Ago
merge from main
9 Days Ago
Fixed some circuit system leaks and oobs
9 Days Ago
merge from hbhf_flag_fix
9 Days Ago
HBHF sensor tests do not assume the IncludeOthers flag is set by default anymore
9 Days Ago
Restored HBHF sensor IncludeOthers flag (regression from 161268)
10 Days Ago
Fixed fuel generator aux inputs draining batteries using the downstream demand Added a test
10 Days Ago
merge from main
10 Days Ago
Fixed elevator billing batteries from the wrong slot
10 Days Ago
merge from main
10 Days Ago
merge from testrunner_iterationprefs
10 Days Ago
Force specific playmode iteration editor prefs when running tests in the editor - Make sure no iteration prefs can fuck up the tests - Make sure you enter playmode and run the tests as fast as possible
10 Days Ago
Converted reactive target
10 Days Ago
Some naming cleanup
10 Days Ago
Test lists
10 Days Ago
Circuit system tests, just two tests checking the throttling works
10 Days Ago
Codegen
10 Days Ago
merge from main
10 Days Ago
Fixed tests failing after the recent pooling changes
10 Days Ago
Throttle everything to 30 ticks a frame so server fps variations doesnt change the io speed too much Flickering circuits are throttled to 10 flips/s (equivalent to old IO)
10 Days Ago
Generator RPC name fix