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6,948 Commits over 851 Days - 0.34cph!

15 Minutes Ago
merge from skinviewer_viewmodel
16 Minutes Ago
Skinviewer salvaged sword tweaks
16 Minutes Ago
Restored generic popup background blur
38 Minutes Ago
Fixed skinviewer fullscreen position issue when navigating using the arrows
41 Minutes Ago
merge from main
1 Hour Ago
merge from PlayerRigUpdate2
1 Hour Ago
Added a comment in PropRenderer
1 Hour Ago
merge from main
2 Hours Ago
merge from torchholder_indsutrialtorch_fix
2 Hours Ago
Fixed industrial torch pos in torch holder, added a feature so we can change the pos/rot for each torch
3 Hours Ago
Phrase update
3 Hours Ago
merge from premium_rebrand
3 Hours Ago
Generic popup tweaks
3 Hours Ago
Fixed connect modal premium button Tweaked wording
3 Hours Ago
merge from main
Today
merge from skinviewer_viewmodel
Today
Hide inspect key widget if inspect is not bound
Today
Added keyboard controls to navigate in between items
Today
Fixed fullscreen skin viewer navigation arrows showing up when inspecting items from the steam inventory
Today
merge from main
Today
MagazineStateViewmodel compile fix
Today
merge from main
Today
merge from skinnables_icons_fix
Today
LR, Bow, Crossbow and Eoka PropRenderer settings converted
Today
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
Today
merge from skinnables_icons_fix
Today
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
Today
merge from premium_rebrand
Today
Changed the wording, updated tag icon
Today
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
Today
Fixed IconRender scene using the old UI input system module
Today
merge from keyboard_layouts_fix
Today
Fix bind_default stomping player rebinds when the default command was left unbound
Today
merge from premium_rebrand
Today
Compile fix
Today
merge from premium_rebrand
Today
Tweaks, deleted old premium modal
Today
Deleted some old assets Reserialized a bunch of menuui2 prefabs
Today
Updated premium server browser tag
Today
Swapped premium logo in main menu footer
Today
Added UIBorder and UIRoundedCorners
Today
Rebuilt the premium modal
Yesterday
Fixed crosshair popups regression from my recent generic popup changes
Yesterday
merge from keyboard_layouts_fix
Yesterday
Popup background blur/color consistency pass
Yesterday
Better looking key conflict popup
Yesterday
Fixed some bind widgets not using the full command
Yesterday
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
Yesterday
Fixed binds menu not using strict GetButtonsWithBind +attack was showing mouse0 and mouse1 instead of just mouse0
Yesterday
When reading the cfg, we now apply keys.cfg before keys_default.cfg. Fixes default binds always being re-applied as the primary on startup. This was breaking binds on non-US layouts, AZERTY for example: rebinding +prevskin to A would end up with Q back as the primary and A as a secondary after a restart. But Q is +left for AZERTY users, so moving left while upgrading building blocks was switching skins... Tradeoff: any unbound command gets filled in from defaults on startup