6,828 Commits over 851 Days - 0.33cph!
merge from consolehistory_fix
Trim the \r from console history entries, it confuses the input field and mess everything
Started bowless crossbow store
Added bowless crossbow to the skin viewer
merge from censorshipbreast_mountable_fix
Added disableBreastCensorshipWhenMounted to BaseMountable, disables the breast censorship cube on female character when mounted
Applied to horse, steering wheel and ballista
(was already a thing on ballistas, just moved it up to BaseMountable)
merge from PlayerRigUpdate2/inventorypreview_improvements
merge from PlayerRigUpdate2
Added post processes to the inventory player preview, uses the same profiles as the maincamera
Increased inventory player preview render texture resolution to fix the hair dithering looking bad
Fixed BatteringRam.DamageEntities NRE
Fixed torch fire effect texture compression artifacts
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace
Also fixed the IO sub entity being respawned over and over when reskinned
Set MouseDelta LegacyScale to 0.1 on macos
Disable motion vectors for io arrows, fixes motion blur issues
Fixed shop marker cluster text scaling
Fixed input fields using decimal number content type not working
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
merge from devtools_scaling_fixes
Copy paste list view fixes
Tweaked free aspect layout of item and vehicle tabs
Fixed F1 loadout tab scaling issues when using free aspect
Fixed copypaste grid button title text layout issues
Fixed F1 copy paste tab scaling issues when using free aspect
merge from iolines_shader_fix
Restored invisible wire material
Restored hose material colours
merge from iolines_shader_fix
Fixed remaining hose IO material still using the wire shader
merge from wallpaper_defaultskin_fix
Fixed wallpaper skin picker not showing the default skins, regression from last month
Russian roulette progress
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
Fixed scroll speed issues
Russian roulette prototype wip
Removed a flaky raiding test
Removed entity id from TestScenario_FireRocketAtBase_CheckDamage error message, not needed and break the slack alert caching
Test list
Blocker evaluator micro optims
merge from rectmasks2d_optims
Commented UpdateClipSoftness, new feature we dont need. We have SoftMask
Clipping now takes 0.2ms a frame while sitting in the main menu, was ~9ms after the package update, 2ms on main (deep profiling editor)
Use GetInheritedAlpha on the canvas group chain to check if we should perform clipping
Most of our masks are invisible but not totally disabled because toggling gameobject is slow
Restored the hasMoved check in RectMask2D::PerformClipping, was removed by unity to fix pivot animation issue
We don't care about rect pivot animations, removing that check murdered UI clipping performance
IOCircuitSystem indentation fix