userFlaviencancel
reporust_rebootcancel

7,112 Commits over 882 Days - 0.34cph!

27 Minutes Ago
Fixed NaN water heights when the map has no land Skip generation and fill with the open ocean defaults instead (happens on a deep sea with no main land spawned)
29 Minutes Ago
Added Deep Sea scene, turns the server into a deep sea
3 Hours Ago
merge from friendlist_contextmenu_fix
3 Hours Ago
merge from consoleinput_mask_fix
3 Hours Ago
Fixed console input field text vanishing after pasting a long string, was a TMP bug I didnt port over after the package update
4 Hours Ago
Fixed friend list context menu ordering issue
4 Hours Ago
merge from wallpaper_boats_fix
4 Hours Ago
Fixed not being able to place wallpaper on finished boats
5 Hours Ago
merge from computerstation_uiscale
5 Hours Ago
Fixed escape not closing the console when mounted to a computer station
5 Hours Ago
Computer station UI is now scaled by the UI scale convar
5 Hours Ago
merge from paintingui_fixes
5 Hours Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
5 Hours Ago
MeshPaintController.cs file formatting
5 Hours Ago
Fixed random lines at low fps
Today
merge from skinviewer_turret
Today
Fixed auto turret missing cover in the skin viewer
Today
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Today
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
Today
merge from attachment_charms
Today
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
Today
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
Yesterday
merge from attachment_charms
Yesterday
Fixed Attachment.UpdateVisibility NRE
Yesterday
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
Yesterday
Subtracted 154204
Yesterday
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
Yesterday
merge from inventory_playerquality
Yesterday
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
Yesterday
merge from attachment_charms
Yesterday
Select attachment -> Select accessory
Yesterday
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
Yesterday
Fixed path warning when opening the charms picker
Yesterday
Fixed charms picker background dismisser not closing the dialog
Yesterday
merge from attachment_charms
Yesterday
Fixed missing UnityEvent attribute on charm icons
Yesterday
merge from fueltanks_wiring_fix
Yesterday
Allow fuel tanks to be connected together
Yesterday
Restored L96 icon rendering settings
Yesterday
Compile fix
Yesterday
merge from attachment_charms
Yesterday
merge from contact_lowresasset_fix
Yesterday
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
Yesterday
Carry over equipped charm when reskinning a gun to a redirect
Yesterday
merge from main
Yesterday
merge from attachment_charms/skinviewer
Yesterday
Fixed renderers being disabled on spawn right before we strip the LOD components
2 Days Ago
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
2 Days Ago
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
2 Days Ago
Charms can be inspected using the skin viewer