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1,714 Commits over 335 Days - 0.21cph!

7 Days Ago
merge from primitive
7 Days Ago
Compile fix
12 Days Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
14 Days Ago
Horse leading fixes and improvements Cleanup
14 Days Ago
Horse saddle swapping & leading first pass
16 Days Ago
Changed all siege weapon constructable colliders layer to Deloyed
16 Days Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
16 Days Ago
Tweaked horses drowning damage
16 Days Ago
Fixed catapult detailed collider scaling issue
16 Days Ago
merge from primitive
16 Days Ago
Horse drowning damage
16 Days Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
17 Days Ago
Moved Google Sheets menu items in Tools
17 Days Ago
Catapult mats
17 Days Ago
Increased ballista deploy volume size
17 Days Ago
Stop battering ram door busy tick after 3s of inactivity
17 Days Ago
Fixed battering ram parenting trigger warnings
17 Days Ago
merge from primitive
17 Days Ago
Manifest
17 Days Ago
Deleted unused battering ram door prefab and old ballista models
17 Days Ago
merge from main
17 Days Ago
merge from icon_picker
17 Days Ago
Improved the RustIcon picker, it now displays the enum names and let you scroll through all the available options
17 Days Ago
Ballista constructable ground watch
18 Days Ago
Ballista damage redirection
18 Days Ago
Deployable positionOffset renamed to guideMeshPositionOffset
18 Days Ago
Ballista damage renderer
18 Days Ago
Battering ram damage renderer
18 Days Ago
Set up battering ram and catapult death screen ui Fixed a minor battering ram issue with an unfilled hit info field
18 Days Ago
Deployables can now show "Blocked by terrain"
18 Days Ago
Added an entity whitelist setting to SocketMod_Sphere Ladders can now be deployed in siege weapons prevent building volume
18 Days Ago
merge from primitive
18 Days Ago
Battering ram compile fix
18 Days Ago
merge from primitive
18 Days Ago
Fixed physics issue when building the ballista Added a position offset setting for deployable guide mesh
18 Days Ago
Siege tower deployable on rocks too
18 Days Ago
Catapult and battering ram deployable on rocks
18 Days Ago
Battering ram broken state loading
18 Days Ago
Battering ram door loading
18 Days Ago
Restore propane bomb world model
19 Days Ago
Battering ram door joint can now break When breaking, we spawn a door server gib
19 Days Ago
Removed animation rigging package (added when experimenting on horses during hackweek)
19 Days Ago
Ballista constructable gibs
19 Days Ago
merge from primitive
19 Days Ago
Fixed battering ram and catapult flag collisions
19 Days Ago
Restored catapult propane bomb item Manifest
19 Days Ago
Fixed catapult reloading conflicting with the push interaction (caused by 109676)
20 Days Ago
merge from primitive
20 Days Ago
Siege tower constructable gibs
20 Days Ago
Fixed error when loading borked ballista ammo item