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6,859 Commits over 882 Days - 0.32cph!

4 Hours Ago
merge from settings_serch_fix
4 Hours Ago
Tweaks
4 Hours Ago
Added arrow buttons to the settings search bar to cycle results
5 Hours Ago
Fixed settings enter to cycle search results regression
5 Hours Ago
Outpost scene playable in editor
Today
merge from apartment_complex_monument/stove
Today
Blocked tin can alarm in the apartment complex monument S2P
Today
merge from apartment_complext_monument/stove
Today
Some cleanup, layers etc
Today
Small stove effects
Today
Small stove entity Some prep work for visual food
Today
Added stove entity, basically an electric BBQ that starts cooking when theres food to cook. No need for power
Today
Fixed UI_StoreCheckoutResultPage NRE
Today
merge from checkout_nre_fix
Today
merge from skinviewer_metalshopfront
Today
Added metal shop front to skin viewer Added a feature to lock vertical/horizontal rotation on items, enabled for the metal shop front and a few others
Today
Codegen
Today
merge from dpv_fuelbar_fix
Today
Fixed DPV fuel bar text regression
Today
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Yesterday
merge from batteringram_wheels_fix
Yesterday
merge from wallpaper_fixes2
Yesterday
Fixed menu item modal arrow buttons not working (missing UnityEvent attribute)
Yesterday
Fixed WallpaperPlanner.CLIENT_ChangeSkin NRE
Yesterday
Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
Yesterday
Fixed battering ram middle wheels rotating backwards
Yesterday
merge from localizebindtoken_error_fix
Yesterday
Fixed InputSystem.Keyboard.get_Item error
Yesterday
Compile fixes, metas, codegen
Yesterday
Root motion data stuff
Yesterday
merge from main
Yesterday
Removed Tests/Open Property Drawer Test Window Was introduced by the TMP update, never gonna use and its a stupid path
Yesterday
merge from horse_cactus_fix
Yesterday
Fixed player dying instantly when touching a cactus while mounting a horse Could happen rarely when the rider sat on the edge of the cactus TriggerHurtEx trigger. When mounted, the mount sync force updates the player triggers every frame, so the overlap test flickered in and out of the trigger and fired OnTriggerEnter Can happen with any mountable in theory, just more common with horses TriggerHurtEx now debounces damage applied to the same entity multiple times in a single frame
Yesterday
merge from steam_getitems_optims
2 Days Ago
Cache the known items set because it can be quite large for a player with a lot of items
2 Days Ago
Steam inventory menu only fetch the acquired property
2 Days Ago
Back the store catalog in a dict for faster lookups
2 Days Ago
Store seen steam instance id per account, fixes switching steam account triggering all items as new
2 Days Ago
Store doesnt pull all steam item properties anymore Reworked the store external purchase notificaiton to not depend on the acquired property anymore
2 Days Ago
Added new RefreshAndGetItems overload in IPlatformService
3 Days Ago
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
3 Days Ago
MonumentInfo auto fill tweaks
3 Days Ago
Created all monument info scriptables
3 Days Ago
merge from main
3 Days Ago
merge from drone_keyboardlayout_fix
3 Days Ago
merge from workshop_inputs_fix
3 Days Ago
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3 Days Ago
Fixed workshop file dialog still using the old input system
3 Days Ago
Fixed drone controls not being keyboard layout aware