5,762 Commits over 762 Days - 0.32cph!
Added Vehicle_Large groundwatch for 48 IO prefabs
Added ioentity.allowed_on_boats, default to false for now
merge from skinviewer_cleanup
merge from skinviewer_cleanup
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
merge from tropicalprefabs_warning_fix
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
merge from safezonewarning_fix
Fixed UI_SettingsTweakConvar editor NRE when entering playmode with no domain reload
Restored warning popup when disconnecting or quitting from a safe zone
Updated the popup to match the new UI
Fixed any toast showing up cancelling the game tip think coroutine forever
Removed old text.SetAllDirty() in GameTip::Update, was murdering performance when a toast was visible
Fixed game tips never showing up, their canvas was not enabled when popping from Think()
Removed mainmenu show in Client.Connection::CancelLoading, causing NREs
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merge from swedishlanguage_fix
Fixed swedish language not selectable in the language dropdown
merge from demobrowser_command_fix
Fixed demo.browser command
Deleted old Main Menu prefab folder
Removed UI_ConfirmationPopup, we have UI_Popup
Fixed demo recorder UI while im here
Folder cleanup, renamed some classes
Deleted all the old main menu code, updated some old references
Moved some stuff around and renamed some classes
Deleted and moved more stuff
Fixed client/server serialized field mismatch in HeldEntity
RHIBs cannot enter the deep sea
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea
We weren't calling it for passengers of vehicles
Deep sea is closed when the server just wiped
Convared under deepsea.openOnServerWipe
Clearer feedback in editor when using the deepsea.enabled convar
Better fix for the portal map marker nre
Compile fixes
merge from wantedposters_canvas_fix
merge from prefab_preprocess_fix
Deep sea cooldown in between each opening is random
Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax
Default range is 1.5h -> 2.5h
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