7,099 Commits over 943 Days - 0.31cph!
Converted igniter and tesla coil, fixed some flag stuff
Battery tick optims: merge the drain and charge into one loop
Circuit rebuild pass optims, we have a collection of dirty circuits instead of looping all circuits to check a bool, much better at scale
Evaluation pass optims, use buffers instead of pooling collections every tick
Twitch rivals wallpaper tagged as drops
Kick hazmat drop tagged as drop
merge from storepage_aug26 #2
merge from storepage_aug26
Fixed grey backgrounds in builds
Fixed a floating wire in power plant
Powerplant S2P
merge from storepage_aug26
Bar game branding power of two
Bar games store page media
merge from storepage_aug26 (stone sculpture page done)
Stone sculpture media video
Stone sculpture store page media
Fixed the two wallpaper kick drops not being marked as drops
Fixed repair bench panel not updating when moving items in and out your backpack
Fixed a pool leak too in DisplayCostItems
Updated store sculpture mdoels
Added stone sculpture to the skin viewer
Stone sculpture store page wip
Bar ganes pack store page wip
Sort sprays by steam ID in the pie menu
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
merge from batteringram_hitdetection_fix
Revert packages-lock.json, commited by accident
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
merge from paintingui_inputs_fix
Changed painting UI inputs polling to event based, making it framerate independant
Should fix the various issues introduced with the input system update
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
merge from menu_close_blur_fix
merge from catapult_reloadtime_nerf
Catapult reload time increased to 6 seconds (was 3)
merge from uibindings_nre_fix