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7,123 Commits over 882 Days - 0.34cph!

5 Hours Ago
merge from heater_fix
Today
Fixed electric heater appearing ON after leaving and re entering network range
Today
merge from buildingerrors_fix
Today
merge from console_localtime
Today
merge from stackedsteamitems_fix
Today
Fix building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
Today
Bunch of skin viewer framing fixes
Today
Fixed stacked steam items showing as one single item in the steam inv menu
Today
Fixed console logs using UTC time instead of local time
Yesterday
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Yesterday
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Yesterday
Fixed NaN water heights when the map has no land Skip generation and fill with the open ocean defaults instead (happens on a deep sea with no main land spawned)
Yesterday
Added Deep Sea scene, turns the server into a deep sea
Yesterday
merge from friendlist_contextmenu_fix
Yesterday
merge from consoleinput_mask_fix
Yesterday
Fixed console input field text vanishing after pasting a long string, was a TMP bug I didnt port over after the package update
Yesterday
Fixed friend list context menu ordering issue
Yesterday
merge from wallpaper_boats_fix
Yesterday
Fixed not being able to place wallpaper on finished boats
Yesterday
merge from computerstation_uiscale
Yesterday
Fixed escape not closing the console when mounted to a computer station
Yesterday
Computer station UI is now scaled by the UI scale convar
Yesterday
merge from paintingui_fixes
Yesterday
Fixed painting mode not switching back to brush after picking a color at low FPS
Yesterday
MeshPaintController.cs file formatting
Yesterday
Fixed random lines at low fps
Yesterday
merge from skinviewer_turret
Yesterday
Fixed auto turret missing cover in the skin viewer
Yesterday
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Yesterday
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
Yesterday
merge from attachment_charms
Yesterday
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
Yesterday
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
2 Days Ago
merge from attachment_charms
2 Days Ago
Fixed Attachment.UpdateVisibility NRE
2 Days Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
2 Days Ago
Subtracted 154204
2 Days Ago
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
2 Days Ago
merge from inventory_playerquality
2 Days Ago
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
2 Days Ago
merge from attachment_charms
2 Days Ago
Select attachment -> Select accessory
2 Days Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
2 Days Ago
Fixed path warning when opening the charms picker
2 Days Ago
Fixed charms picker background dismisser not closing the dialog
3 Days Ago
merge from attachment_charms
3 Days Ago
Fixed missing UnityEvent attribute on charm icons
3 Days Ago
merge from fueltanks_wiring_fix
3 Days Ago
Allow fuel tanks to be connected together
3 Days Ago
Restored L96 icon rendering settings