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7,158 Commits over 943 Days - 0.32cph!

37 Minutes Ago
Circuit system tests, just two tests checking the throttling works
40 Minutes Ago
Codegen
45 Minutes Ago
merge from main
47 Minutes Ago
Fixed tests failing after the recent pooling changes
1 Hour Ago
Throttle everything to 30 ticks a frame so server fps variations doesnt change the io speed too much Flickering circuits are throttled to 10 flips/s (equivalent to old IO)
1 Hour Ago
Generator RPC name fix
1 Hour Ago
merge from store_featured_tweaks
1 Hour Ago
Store featured tab changes, we now show featured items on both the left and right grids
4 Hours Ago
Can press E to configure test generators and change the power amount they output
6 Hours Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
6 Hours Ago
Elevator Power In input set as main power slot
6 Hours Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
Today
Converted Elevator and PowegridIOAccessPoint
Today
TickBatteries refactor
Today
Fixed error with monument toggle switches
Today
merge from texturecompression_pass_aug26
Today
Tugboat UI assets compression
Today
Enabled compression and streaming on 18 charm textures
Today
merge from iconfonts_optims
Today
Auto clean dynamic icon fonts when exiting playmode Increased atlas sized to 1024x1024, was missing some icons
Today
merge from tutorialmodal_fix
Today
Fixed tutorial modal size, removed unsused bg asset
Today
Fixed connection modal default description being adasd asdasfad sadg asdgasdg ash asdg sda ghash sa dh asfh asdgh sda h sH SDG ASF H ASFH ASH ASHF SDGSDG SDAG S DAG SAGD ASG AS DG ASDG SADG ASD G SADG ASDG AGSD GSD SAGD ASD in editor 🙃
Today
Localized the tutorial modal
Today
Unfucked the menu tutorial modal
Today
merge from iconfonts_optims
Today
Confirmation popup before starting the scan when updating the icon fonts
Today
Rust icon fonts are now generated based on what glyphs we use, similar to the localization fonts: - Reduces the two fonts atlas size from 64MB to 0.5MB and 4MB to 0.5MB - Icon fonts now have an empty fallback font set to dynamic so community UI icons and adding new icons in editor still works - The static fonts are updated when we update the localization every month
Today
Fixed battery ReceiveAdditionalData client rpc
Yesterday
Converted cctv cameras and windmills
Yesterday
Tesla coil and igniter tests
Yesterday
Converted water wheel, added some tests
Yesterday
merge from f1_menu_category_sort
Yesterday
Simplified battery console commands
Yesterday
Set main power slots for EngineListener and AlarmSystem prefabs (DummySwitch from monuments)
Yesterday
TeslaCoil, SolarPanel, FuelGenerator cleanup
Yesterday
Removed all the old IO code from the battery class (feels amazing)
Yesterday
Converted DummySwitch (monument specific switches)
Yesterday
Test list Reapplied discarded network range changes
Yesterday
merge from main
Yesterday
merge from io_networkrange
Yesterday
Updated the network range of most player deployed IO prefabs, reduced network distance on 48 prefabs
Yesterday
Converted card reader, added new tests BaseDetector cleanup
Yesterday
merge from kickwallpaper_drop_fix
Yesterday
Tagged some old twitch drops as drops (ninja suit, twitch sunglasses, hobo barrel, industrial door, twitch rivals desk, twich underwear)
Yesterday
merge from main
Yesterday
merge from kickwallpaper_drop_fix
Yesterday
merge from repairbench_backpack_fix
Yesterday
Tests improvements, some fixes
3 Days Ago
Drain pass optimisation, evaluators now set what kind of update (input, state or persistent state) can set the drain as dirty