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7,171 Commits over 943 Days - 0.32cph!

3 Days Ago
Fixed some circuit system leaks and oobs
3 Days Ago
merge from hbhf_flag_fix
3 Days Ago
HBHF sensor tests do not assume the IncludeOthers flag is set by default anymore
3 Days Ago
Restored HBHF sensor IncludeOthers flag (regression from 161268)
3 Days Ago
Fixed fuel generator aux inputs draining batteries using the downstream demand Added a test
3 Days Ago
merge from main
3 Days Ago
Fixed elevator billing batteries from the wrong slot
3 Days Ago
merge from main
3 Days Ago
merge from testrunner_iterationprefs
3 Days Ago
Force specific playmode iteration editor prefs when running tests in the editor - Make sure no iteration prefs can fuck up the tests - Make sure you enter playmode and run the tests as fast as possible
3 Days Ago
Converted reactive target
3 Days Ago
Some naming cleanup
3 Days Ago
Test lists
3 Days Ago
Circuit system tests, just two tests checking the throttling works
3 Days Ago
Codegen
3 Days Ago
merge from main
3 Days Ago
Fixed tests failing after the recent pooling changes
3 Days Ago
Throttle everything to 30 ticks a frame so server fps variations doesnt change the io speed too much Flickering circuits are throttled to 10 flips/s (equivalent to old IO)
3 Days Ago
Generator RPC name fix
3 Days Ago
merge from store_featured_tweaks
3 Days Ago
Store featured tab changes, we now show featured items on both the left and right grids
3 Days Ago
Can press E to configure test generators and change the power amount they output
3 Days Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
3 Days Ago
Elevator Power In input set as main power slot
3 Days Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
3 Days Ago
Converted Elevator and PowegridIOAccessPoint
3 Days Ago
TickBatteries refactor
3 Days Ago
Fixed error with monument toggle switches
3 Days Ago
merge from texturecompression_pass_aug26
3 Days Ago
Tugboat UI assets compression
3 Days Ago
Enabled compression and streaming on 18 charm textures
3 Days Ago
merge from iconfonts_optims
3 Days Ago
Auto clean dynamic icon fonts when exiting playmode Increased atlas sized to 1024x1024, was missing some icons
3 Days Ago
merge from tutorialmodal_fix
3 Days Ago
Fixed tutorial modal size, removed unsused bg asset
3 Days Ago
Fixed connection modal default description being adasd asdasfad sadg asdgasdg ash asdg sda ghash sa dh asfh asdgh sda h sH SDG ASF H ASFH ASH ASHF SDGSDG SDAG S DAG SAGD ASG AS DG ASDG SADG ASD G SADG ASDG AGSD GSD SAGD ASD in editor 🙃
3 Days Ago
Localized the tutorial modal
3 Days Ago
Unfucked the menu tutorial modal
3 Days Ago
merge from iconfonts_optims
3 Days Ago
Confirmation popup before starting the scan when updating the icon fonts
3 Days Ago
Rust icon fonts are now generated based on what glyphs we use, similar to the localization fonts: - Reduces the two fonts atlas size from 64MB to 0.5MB and 4MB to 0.5MB - Icon fonts now have an empty fallback font set to dynamic so community UI icons and adding new icons in editor still works - The static fonts are updated when we update the localization every month
4 Days Ago
Fixed battery ReceiveAdditionalData client rpc
4 Days Ago
Converted cctv cameras and windmills
4 Days Ago
Tesla coil and igniter tests
4 Days Ago
Converted water wheel, added some tests
4 Days Ago
merge from f1_menu_category_sort
4 Days Ago
Simplified battery console commands
4 Days Ago
Set main power slots for EngineListener and AlarmSystem prefabs (DummySwitch from monuments)
4 Days Ago
TeslaCoil, SolarPanel, FuelGenerator cleanup
4 Days Ago
Removed all the old IO code from the battery class (feels amazing)