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7,746 Commits over 974 Days - 0.33cph!

1 Hour Ago
merge from moocclusion
1 Hour Ago
Reduced the mooing chances a tad
1 Hour Ago
Sheep baas are occluded too for consistency
1 Hour Ago
Lowered their occluded volume cause they won't shut up
1 Hour Ago
Cow moo sounds are now occluded
2 Hours Ago
Store bg blur mat tweaks
2 Hours Ago
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2 Hours Ago
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3 Hours Ago
Fixed black background in all store pages with RRP enabled Also changed how we handle the background assets so they dont pull the entire atlas when using http store
4 Hours Ago
merge from storepage_plaguedoctor
4 Hours Ago
Plague doctor store video
4 Hours Ago
Fixed featured tab showing the same item twice: grids stopped recording spawned items after the loading changes
4 Hours Ago
Added a convar killswitch for the general store loading images from http
4 Hours Ago
Editor: fixed store item grid preview button not working in edit mode
4 Hours Ago
Plague doctor hazmat store page
Today
Added TriggerPlayerPushback on livestock animals so you cannot stand on them Its a new client side only trigger that gently slides the player off
Today
Added client tests to check the livestock player colliders Livestock_SprintingIntoItDoesNotCrouchThePlayer is failing currently, its a broader issue we have causing the players to auto crouch when running into things
Today
Added client side player movement blocker colliders to all livestock animals. They only collide with players
Yesterday
Fixed jungle animals failing to spawn: they always had a 300m check preventing them to spawn close to any other BaseNPC2 Now that all the animals (and critters) are converted to BaseNPC2, they fail to spawn constantly Changed this check to only look for the BaseNPC2 at the time of jungle release (crocs, tiger panther and wolves)
Yesterday
Fixed skin viewer background issues with rrp enabled. This one didnt need a grabpass blur anyway, its now blurred in place with a UI shader
Yesterday
Phrase update
Yesterday
Fixed country selection popup not drawing its options the first time its open
Yesterday
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Yesterday
merge from main
2 Days Ago
merge from skinviewer_ladderhatches
2 Days Ago
Added all ladder hatches to the skin viewer
2 Days Ago
Fixed skin viewer and steam inventory not loading anything in editor since 163749
3 Days Ago
Fixed item pickup and drop notices layout isssues, converted to flex
3 Days Ago
Localized livestock UI
3 Days Ago
merge from main
3 Days Ago
Phrase update
5 Days Ago
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
5 Days Ago
Tin can alarm can now detect gen2 AIs and critters
5 Days Ago
Fixed navmesh generating on top of hot air balloons
5 Days Ago
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
5 Days Ago
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
5 Days Ago
Added monument tests checking the prefabs are healthy
5 Days Ago
merge from texture_optimisations_2026/harbor_fix3
5 Days Ago
S2P harbor_1, prefab was corrupted
5 Days Ago
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5 Days Ago
Added RustNavmeshModifierVolume to the following vehicles: - Both snowmobiles - Sled - Rowboat - Minicopter - Attack helicopter - Scrap heli - Catapult - Battering ram - Siege tower - Sedan (prevents navmesh from generating on top of them)
5 Days Ago
merge from Livestock_animals
5 Days Ago
merge from Livestock_animals/repeltriggers_fix
5 Days Ago
Remove cow from the repel trigger tests
5 Days Ago
merge from Livestock_animals
5 Days Ago
merge from Livestock_animals/repeltriggers_fix
5 Days Ago
Livestock repel triggers tests
5 Days Ago
Added RustNavmeshModifierVolume to the modular car chassis so the navmesh cannot generate on top of them
5 Days Ago
Gen2 AI now support repel triggers like gen1, pushed out along the navmesh. Fixes livestock dying under cars from the chassis hurt trigger
5 Days Ago
Fixed GUI errors when using the test runner window causing tests to fail