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7,078 Commits over 882 Days - 0.33cph!

4 Hours Ago
merge from attachment_charms
4 Hours Ago
Fixed missing UnityEvent attribute on charm icons
Today
merge from fueltanks_wiring_fix
Today
Allow fuel tanks to be connected together
Today
Restored L96 icon rendering settings
Today
Compile fix
Today
merge from attachment_charms
Today
merge from contact_lowresasset_fix
Today
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
Today
Carry over equipped charm when reskinning a gun to a redirect
Today
merge from main
Today
merge from attachment_charms/skinviewer
Today
Fixed renderers being disabled on spawn right before we strip the LOD components
Today
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
Today
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
Today
Charms can be inspected using the skin viewer
Today
Check charm ownership when firing the UpdateAccessoryOnItem rpc
Today
merge from attachment_charms/ui
Today
Can change charms in the repair bench as well
Today
Hide change accessory button if you dont own any accessory
Today
Charms search bar Minor styling update
Today
Charm icon tooltip
Today
merge from contact_lowresasset_fix
Today
Fixed contact mugshot_unknown UI asset using streaming mip maps
Yesterday
merge from kickgms
Yesterday
Item name and desc
Yesterday
Item id, world model fixes
Yesterday
merge from main
Yesterday
Charm picker UI wip
Yesterday
merge from main
Yesterday
merge from iolines_motionblur_fix
Yesterday
Fixed table disappearing in the skin viewer (still had a LOD component)
Yesterday
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
Yesterday
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Yesterday
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Yesterday
merge from menu_notifications
Yesterday
Updated debug notif commands descriptions
Yesterday
merge from menu_notifications
Yesterday
Added notifications.addcustomnotification debug command
Yesterday
Notification entry layout fixes
Yesterday
merge from main
2 Days Ago
merge from wire_doors_fix
2 Days Ago
Fixed wires attached to doors not following the doors correctly when it opens We now only parent the lines when the associated IOEntity is parented to a moving object When parenting, we parent to the root object so attached lines can work on boats one day
2 Days Ago
Codegen
2 Days Ago
merge from main
2 Days Ago
merge from skinmodal_fix
2 Days Ago
merge from skinviewer_fixes_june26
2 Days Ago
merge from store_background_fixes
2 Days Ago
merge from cartbutton_friendlist_fix
2 Days Ago
merge from menu_notifications