7,202 Commits over 943 Days - 0.32cph!
Added crystal AR page to the weapons category
merge from skinviewer_sept26
Exclude composter from cooking tests
Fixed bucket helmet clipping in the skin viewer
Added wood armor gloves to the skin viewer
Crystal AR store page wip
Wood armor gloves placeholder skin viewer mesh
Added wooden armor parts and crystal AR to the skin viewer
merge from skinviewer_cubemap_fix
Fixed cubemap not working for viewmodels in the skin viewer unless you connected to a server
Fixed unpowered water pump acting as a gravity source
Industrial crafter doesnt need to be started again after a power loss
Restored infiniteIoPower convar
Changed conveyor tests to use IO2
Converted the electricity part of all industrial items
Fluidic items work in a hybrid way for now
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
merge from automated_testing
Fixed the test list CI ordering issues
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
Fixed some circuit system leaks and oobs
HBHF sensor tests do not assume the IncludeOthers flag is set by default anymore
Restored HBHF sensor IncludeOthers flag (regression from 161268)
Fixed fuel generator aux inputs draining batteries using the downstream demand
Added a test
Fixed elevator billing batteries from the wrong slot
merge from testrunner_iterationprefs
Force specific playmode iteration editor prefs when running tests in the editor
- Make sure no iteration prefs can fuck up the tests
- Make sure you enter playmode and run the tests as fast as possible
Converted reactive target
Circuit system tests, just two tests checking the throttling works
Fixed tests failing after the recent pooling changes
Throttle everything to 30 ticks a frame so server fps variations doesnt change the io speed too much
Flickering circuits are throttled to 10 flips/s (equivalent to old IO)