userFlaviencancel
reporust_rebootcancel

7,858 Commits over 1,004 Days - 0.33cph!

3 Hours Ago
merge from map_optims
3 Hours Ago
Fixed deep sea layer nuking all the monument markers Fixed shop markers cache being filled with junk when disconnecting/reconnecting
4 Hours Ago
merge from quickcraft_optims
4 Hours Ago
Optimized prefab lookups by path, we now cache exact spelling hits. Makes each FindPrefab ~7x faster on repeat calls (was around 6us per call in builds, up to 0.5ms in frames that spawn a lot when entering network range of a base) We could make prefab paths case sensitive instead, but I'm not gonna change the million callers and that could break plugins
5 Hours Ago
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
5 Hours Ago
merge from teamui_optims
5 Hours Ago
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
Today
merge from animalanimation_optims
Today
Fixed AnimalAnimation out of range errors
Today
merge from notices_rtl_fix
Today
Fixed item dropped and item pickup notices not working with RTL languages
Today
Fixed CraftingNotice allocating every frame when crafting an item Also converted them to RustText so they can display RTL languages
Today
merge from boateffects_optims
Today
Optimized MotorRowboat.Update, it has a slow water height check for its effects, around 0.10ms - culled by distance - skipped when stationnary for >3s
Today
Fixed AnimalAnimation allocating 80 bytes for each footstep
Today
merge from animalanimation_optims
Today
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Today
merge from texturestreaming_texturepropertiescache_fix
Today
Fixed TextureStreaming never filling its shader texture property cache, every belt swap was allocating all shader property names (18KB down to 1KB per swap)
Today
merge from lightlod_optims
Today
Cache DistanceFlareLOD fading action
Today
Fixed shadowlights convar handler stacking up across editor play sessions
Today
Fixed LightLOD.Awake and OnDestroy allocating The shadow caching convar callback was subscribed per light, every light spawn and destroy copied the whole handler list (had 1500 lights, 10KB every time)
Today
Cache AmbientLightLOD fading action
Today
merge from drinkingpoint_optims
Today
merge from drinkingpoint_optims
Today
Fixed UpdateWaterDrinkingPoint running when not needed: - now runs in the entity looking at tick every 0.1s - skipped when mounted, or when move speed is above drinkMovementSpeed Its a trace so it wasnt scaling well in big bases
Today
merge from map_optims
Today
Cache vending machines and skip rebuilding all their markers when opening the map Saves around 80ms on a server with 170 vending machines
Today
merge from console_autocomplete_improvements
Today
merge from lookatboat_optim
Today
Cache LandmarkInfos so we only rebuild them when necessary
Today
When opening the map, only rebuild the mission provider states when they changed, saves ~100ms when opening the map on my machine
Yesterday
Cache LookAtBoatBuildingBlock action so it doesnt allocate every frame
Yesterday
Added a log in the console when you're trying to connect to a server with Disable Game UI enabled
Yesterday
InvokeHandler use cached method name for profiler samples, stops ~1KB/frame of string allocs in debug builds
4 Days Ago
Gun tests
4 Days Ago
Run is cancelled when the client is disconnected Client can use fixture convars More client base combat entity tests
4 Days Ago
Client tests are added to the CI test list
4 Days Ago
Fixed a bunch of failing tests
4 Days Ago
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4 Days Ago
Cleaned up test ores Added client test spawning all base combat entity and looking for errors
4 Days Ago
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4 Days Ago
Fixed test runner window not drawing tests sharing the same categories in two different realms
4 Days Ago
Client test categories
4 Days Ago
LocalPlayerTestFixture gets some nice helper methods Ore tests cleaned up
4 Days Ago
merge from main
4 Days Ago
merge from tests_merge
4 Days Ago
Test list, cleanup
4 Days Ago
merge from automated_testing