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8,200 Commits over 1,004 Days - 0.34cph!

28 Minutes Ago
Don't allow rotation or flip when a deployable is on the stairs, to avoid accidental destroys Its using the shelves pickup volume stuff
1 Hour Ago
Cleanup, fixes, tests
2 Hours Ago
merge from updaterequired_improvements
3 Hours Ago
Tweaked wording
3 Hours Ago
L and U stairs rotatable after placement
4 Hours Ago
Fixed rotation and flip checks not taking final rotation into account Fixed flip resetting the 10min window Demolish option now says You need building privilege when trying to demolish a block in a building with no TC
4 Hours Ago
Fixed skull trophies invisible in the skin viewer
4 Hours Ago
Fixed demolish option showing Building blocked when you can still build Now shows a toast like the other option when selected when disabled
Today
Show the blocked reason in a toast if blocked when attempting to flip or rotate a block
Today
Rotate and flip share the same slot in the pie menu and E/Q switch between them like building skins We merge them together to not break muscle memory and shift the building tiers around
Today
Added all the mirrored stair skin prefabs Can bake all the meshes and prefabs using Tools > Building Blocks > Bake Mirrored Stairs
Today
Added mirrored versions of the L and U stairs - can be flipped with SHIFT + R when deploying - or using the hammer if placed less than 10 minutes ago https://files.facepunch.com/Flavien/oFr7SIxlXyO1eTFm.png
Today
merge from dynamiclod_parenting_fix
Today
Fixed lights staying off after being reused from the pool or switched back on, when they were occlusion culled at the time (from 163706)
Today
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Today
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Today
Fixed quit button
Today
merge from updaterequired_improvements
Today
Tweaked wording, translations
Today
Changed "Client update required" kick message wording. Can be translated too
Today
merge from skinviewer_waterpurifier_fix
Today
Fixed water purifier showing its viewmodel in the skin viewer (its using the old deployer still)
Today
Compile fix
Yesterday
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Yesterday
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Yesterday
Missed a file with 168870
Yesterday
merge from dynamiclod_parenting_fix
Yesterday
Fixed light occludees and LODs not being marked as dynamic when their entity is parented. Setting an entity dynamic only reached active children, so inactive renderers stayed static Fixes lamps on player boats disappearing after moving away from where they were switched on
Yesterday
merge from automated_testing
Yesterday
Removed TestMethodAsync, we use TestMethod for all test methods now
Yesterday
Building block tests checking the roof overhangs only block deployables
Yesterday
merge from main
Yesterday
Fixed lights switched on beyond their culling distance flashing at full brightness before turning off
Yesterday
merge from ambientlight_lod_fix
Yesterday
merge from skinviewer_cartbutton_fix
Yesterday
Fixed skin viewer showing a cart button when open from the steam inventory
2 Days Ago
merge from ramp_deploy_fix
2 Days Ago
Fixed triangle foundation deployable on top of brutalist ramps
2 Days Ago
merge from stoneframe_colliders_fix
2 Days Ago
merge from skinviewer_bg_fix
2 Days Ago
merge from ramp_deploy_fix
2 Days Ago
merge from buildingblock_overhangs_fix
2 Days Ago
merge from parentedwires_fix
2 Days Ago
Fixed ramps being blocked by a ramp up to 3m above them, even through a floor Before: https://files.facepunch.com/Flavien/HBY2KuTgRqaGSCaS.png After: https://files.facepunch.com/Flavien/Zn3TXA05xInRni5i.png
2 Days Ago
All floor frame and triangle floor frame skins of the same grade now share the same collider
2 Days Ago
Added editor test checking that all frames skins of the same grade share the same collider
2 Days Ago
All stone frames now use the same mesh collider Fixes triangle roofs being blocked by stone frames depending on their orientation https://files.facepunch.com/Flavien/frame.png
2 Days Ago
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2 Days Ago
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2 Days Ago
Cherrypicked 168720 168721 168722 + auto trim urls in store images