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7,821 Commits over 1,004 Days - 0.32cph!

12 Minutes Ago
Run is cancelled when the client is disconnected Client can use fixture convars More client base combat entity tests
5 Hours Ago
Client tests are added to the CI test list
5 Hours Ago
Fixed a bunch of failing tests
5 Hours Ago
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5 Hours Ago
Cleaned up test ores Added client test spawning all base combat entity and looking for errors
6 Hours Ago
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6 Hours Ago
Fixed test runner window not drawing tests sharing the same categories in two different realms
Today
Client test categories
Today
LocalPlayerTestFixture gets some nice helper methods Ore tests cleaned up
Today
merge from main
Today
merge from tests_merge
Today
Test list, cleanup
Today
merge from automated_testing
Today
deleteEntitiesByShortname autocompletes entity names
Today
Display name and short names are matched for items Some alloc optims
Today
Console suggests and autocompletes entity and item names when using spawn or give commands
Today
Collectible tests converted
Today
Changed test list format
Today
Added wood armor gloves to the render scene
Today
merge from main
Today
Realmed test list, dropped null fields
Today
CLIENT editor can export the test list, will append the client tests
Today
Namespaced TestRunner 2
Today
Namespaced TestRunner
Today
Client can communicate with the test server Folded some classes, cleanup
Yesterday
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Yesterday
LocalPlayerTestFixture cleanup
Yesterday
Updated realm for all TestClass attributes
Yesterday
Added test realm attributes, TestClass now takes a parameter: editor client or server TestRunnerWindow gets a Client tab
Yesterday
merge from Livestock_animals
Yesterday
merge from main
Yesterday
Added autotest.client command line
Yesterday
Fixed UI_MenuBackgroundVideo.Update NRE
Yesterday
Client can run tests Added +autotesthost for server hosting client tests
Yesterday
merge from automated_testing/optims
Yesterday
Cleanup
Yesterday
AI test category 38min→ ~18min
Yesterday
Fixed CUI blurred panel not working with RRP
Yesterday
Reduced test results size, no longer indented and skip empty fields
Yesterday
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Yesterday
Test result lines no longer carry unity logging call stack Reduces log size and makes everything more readable
Yesterday
TestBatteringRam 145s -> 15s
Yesterday
TestAutoTurret 324s -> 63s
Yesterday
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Yesterday
FireRocketAtBuildingBlock_HealthChanged 324s -> 28s FireRocketAtDoor_HealthChanged 6s -> 2.3s
Yesterday
merge from automated_testing (test fixes)
Yesterday
Fixed Bull_ThreatOffToOneSide_TurnsToFaceBeforeStomping failing because of overgrazing leaking in between tests and changes in 166339
Yesterday
merge from automated_testing (test fixes)
Yesterday
Testlist
Yesterday
Restored some timeout attributes