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8,192 Commits over 1,004 Days - 0.34cph!

30 Minutes Ago
Show the blocked reason in a toast if blocked when attempting to flip or rotate a block
1 Hour Ago
Rotate and flip share the same slot in the pie menu and E/Q switch between them like building skins We merge them together to not break muscle memory and shift the building tiers around
3 Hours Ago
Added all the mirrored stair skin prefabs Can bake all the meshes and prefabs using Tools > Building Blocks > Bake Mirrored Stairs
3 Hours Ago
Added mirrored versions of the L and U stairs - can be flipped with SHIFT + R when deploying - or using the hammer if placed less than 10 minutes ago https://files.facepunch.com/Flavien/oFr7SIxlXyO1eTFm.png
4 Hours Ago
merge from dynamiclod_parenting_fix
4 Hours Ago
Fixed lights staying off after being reused from the pool or switched back on, when they were occlusion culled at the time (from 163706)
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Fixed quit button
5 Hours Ago
merge from updaterequired_improvements
5 Hours Ago
Tweaked wording, translations
Today
Changed "Client update required" kick message wording. Can be translated too
Today
merge from skinviewer_waterpurifier_fix
Today
Fixed water purifier showing its viewmodel in the skin viewer (its using the old deployer still)
Today
Compile fix
Today
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Today
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Today
Missed a file with 168870
Today
merge from dynamiclod_parenting_fix
Today
Fixed light occludees and LODs not being marked as dynamic when their entity is parented. Setting an entity dynamic only reached active children, so inactive renderers stayed static Fixes lamps on player boats disappearing after moving away from where they were switched on
Today
merge from automated_testing
Today
Removed TestMethodAsync, we use TestMethod for all test methods now
Today
Building block tests checking the roof overhangs only block deployables
Today
merge from main
Today
Fixed lights switched on beyond their culling distance flashing at full brightness before turning off
Today
merge from ambientlight_lod_fix
Today
merge from skinviewer_cartbutton_fix
Today
Fixed skin viewer showing a cart button when open from the steam inventory
Yesterday
merge from ramp_deploy_fix
Yesterday
Fixed triangle foundation deployable on top of brutalist ramps
Yesterday
merge from stoneframe_colliders_fix
Yesterday
merge from skinviewer_bg_fix
Yesterday
merge from ramp_deploy_fix
Yesterday
merge from buildingblock_overhangs_fix
Yesterday
merge from parentedwires_fix
Yesterday
Fixed ramps being blocked by a ramp up to 3m above them, even through a floor Before: https://files.facepunch.com/Flavien/HBY2KuTgRqaGSCaS.png After: https://files.facepunch.com/Flavien/Zn3TXA05xInRni5i.png
Yesterday
All floor frame and triangle floor frame skins of the same grade now share the same collider
Yesterday
Added editor test checking that all frames skins of the same grade share the same collider
Yesterday
All stone frames now use the same mesh collider Fixes triangle roofs being blocked by stone frames depending on their orientation https://files.facepunch.com/Flavien/frame.png
Yesterday
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Yesterday
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Yesterday
Cherrypicked 168720 168721 168722 + auto trim urls in store images
Yesterday
Fixed square roof side overhangs blocking foundations placed beside them Before: https://files.facepunch.com/Flavien/foundation_before.png After: https://files.facepunch.com/Flavien/foundation_after.png
2 Days Ago
Fixed low ramps being blocked by deployables in the room below when placing or upgrading them Added a setting on deploy volumes to skip them when the block is attached at given sockets Before: https://files.facepunch.com/Flavien/ramp_before2.png After: https://files.facepunch.com/Flavien/ramp_after.png
2 Days Ago
Fixed horse losing its towed entity after a server restart
2 Days Ago
Fixed siege weapon keeping their pulling flag if the server restarts while pulled Fixed catapult reload progress bar staying on screen if the catapult dies mid reload
2 Days Ago
Added unfiltered option for the microphone stand
2 Days Ago
Fixed building skins roof overhangs collider inconsistencies blocking blocks placement Before: https://files.facepunch.com/Flavien/roof_before.png After: https://files.facepunch.com/Flavien/roof_after.png
2 Days Ago
Fixed more parented wire issues on boats when leaving edit mode
2 Days Ago
merge from io_optims