userFlaviencancel
reporust_rebootcancel

8,084 Commits over 1,004 Days - 0.34cph!

Today
Updated skinviewer nailgun to use the rigged VM
Today
Restored tropical3 terrain
Yesterday
Cherrypick 168219
Yesterday
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Yesterday
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Yesterday
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Yesterday
merge from weapon_refresh_nailgun
Yesterday
Fixed nailgun missing muzzlepoint, was erroring when put in a turret
Yesterday
Fixed nailgun world model outlline
Yesterday
merge from main
Yesterday
merge from skinviewer_nailgun
Yesterday
Added nailgun to the skin viewer
Yesterday
Set a bunch of textures to non readable
Yesterday
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Yesterday
merge from boateditmode_priv_fix
Yesterday
Fixed client showing boat privilege for edit mode boats you have no auth on
Yesterday
merge from deepsea_unloading
Yesterday
Never unload the deep sea asset scene if it has been loaded by an entity in the main island (modded) Traveling back and forth was still unloading it
Yesterday
merge from ui_misc_optims
Yesterday
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Yesterday
Fixed some store pages referencing assets from other packs, copy pasted leftovers
Yesterday
Fixed discord logos compression, just reduced their size to match the used mip and made them multiples of 4 so they compress to DXT5
Yesterday
Fixed the server map image staying in VRAM after the connect modal Now freed about a minute after the modal closes
Yesterday
Disable the graphic raycaster of a disabled ui window Saves some overhead when navigating in the menu
Yesterday
Skip raycasting canvases that arent drawn, so closed menu pages stop costing EventSystem.Update every frame when the cursor is unlocked Saves 0.5ms in the inventory in editor
Yesterday
Fixed every graphic serializing an empty cull state event nothing listens to. Now created when getting a listener Drops ~40MB of managed memory for 141k graphics
Yesterday
privilegecache.enabled convar set to non-admin so we can enable it on the client via the steam launch args
Yesterday
Fixed downloaded workshop skin icons keeping a readable CPU copy, similar to 167894 Was around ~20MB RAM in-game for 15 icons
Yesterday
Fixed every maskable graphic keeping its own corner scratch array Drops ~11MB of managed memory for 141k graphics
Yesterday
Fixed every TMP text keeping its own copy of the constant k_Power rounding table Drops 5MB of managed memory for 28k texts
Yesterday
Fixed selection history editor window repainting constantly
2 Days Ago
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2 Days Ago
Fixed picking up mushrooms not showing the total owned in the pickup notice
2 Days Ago
Cherrypicked 168066 "Can't use the frankenstein table if building blocked"
2 Days Ago
Can't use the frankenstein table if building blocked
2 Days Ago
merge from frankensteintable_priv
2 Days Ago
merge from aipoint_strip
2 Days Ago
merge from cliffs_heightcollider_fix
2 Days Ago
Strip AI cover and move points from the client, they're only used by the server Had 13k of them
2 Days Ago
Fixed cliffs not stripping their Add_To_Height heightmap mesh collider when loading from a cached map I had ~6500 of these enabled on a proc gen map
2 Days Ago
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2 Days Ago
merge from pool_review
2 Days Ago
Ballista and static ballista 8 -> 2 Battering ram and catapult seats 8 ->
2 Days Ago
All arrows 100 -> 25 Paintball projectile 100 -> 5 Speargun spear 100 -> 5 Shotgun slug 100 -> 10
2 Days Ago
Pool review: Admin cars 2 -> 0 Snowball 100 -> 5 Snowball gun projectile 100 -> 5 Boat building blocks 100 -> 15
2 Days Ago
merge from deepsea_unloading
2 Days Ago
Cleanup, fixes
2 Days Ago
Fixed deep sea spamming tree spawned RPCs to all players when opening
2 Days Ago
Deleted unsuded ghost ship population asset
2 Days Ago
Cover the case where a modded server spawns deep sea entities outside of the deep sea Client activates the asset scene without waiting for a loading screen and keeps it for the entire session