userFlaviencancel
reporust_rebootcancel

6,428 Commits over 821 Days - 0.33cph!

Yesterday
Fixed main menu social button considered visible all the time, causing friends menu to rebuild every 15s Fixed persona change triggering full friends list rebuild fixes stutters mid game for players with large friend lists
Yesterday
merge from main
2 Days Ago
merge from automated_testing
2 Days Ago
Removed some old ad-hoc entity cleanup methods in TestTrees and TestRockets
2 Days Ago
Added OnBeforeSetUp and OnAfterTearDown. Overriden by RustTextFixture, includes all the entity and item cleanup This makes sure tests arent exploding if we forget to call the base SetUp and Teardown, it was too fragile Updated all tests
2 Days Ago
merge from rfreceiver_freqchange_fix
2 Days Ago
RFReceiver RFBroadcaster code cleanup
2 Days Ago
Added new tests covering the frequency change while powered/unpowered Test list
2 Days Ago
Fixed RF receiver adding itself to the listener set when changing its frequency while unpowered
2 Days Ago
merge from console_autocompletescroll_fix
2 Days Ago
Fixed console autocomplete scroll to selected
2 Days Ago
merge from console_uparrow_fix
2 Days Ago
Hide autocomplete when going through the history
2 Days Ago
merge from storeoverride_loading_fix
2 Days Ago
Fixed overrides not clearing after clearing the debug convar and refreshing the store
3 Days Ago
Scaled up the progress image on weapon attachment item icons
3 Days Ago
merge from storeoverride_loading_fix
3 Days Ago
Fixed store content loading when using overrides
3 Days Ago
merge from console_uparrow_fix
3 Days Ago
Fixed console auto complete preventing you to go through the history when open
3 Days Ago
Fixed client convars with an empty default value showing as [?]
3 Days Ago
merge from convar_defaultvalue_fix
3 Days Ago
Added electric furnace to the skin viewer
3 Days Ago
merge from automated_testing
3 Days Ago
Update all tests to call the base SetUp Removed KillAllEntitiesInRadius calls
3 Days Ago
We now take a snapshot of all server entities on test setup, and kill the difference on test teardown Fixes entities leaking from tests
3 Days Ago
Export the test list before running the tests from the pipeline
3 Days Ago
merge from main
3 Days Ago
merge from itemslist_search_improvements
3 Days Ago
Improved search in item list, typing 'wood' will show the wood item first
3 Days Ago
merge from itemslist_scaling_fix
3 Days Ago
Improved item list category button text scaling
3 Days Ago
merge from itemslist_scaling_fix
3 Days Ago
Improved items and vehicles list grid scaling, works better with any resolution and different UI scale
4 Days Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
4 Days Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
4 Days Ago
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4 Days Ago
merge from tincanalarm_v2
4 Days Ago
Updated tin can alarm description
4 Days Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
4 Days Ago
Reduced loaded molotov light range
4 Days Ago
Added tin can alarm open/close sounds
4 Days Ago
merge from main
5 Days Ago
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6 Days Ago
merge from deepseamarkers_mlrs_fix
6 Days Ago
Fixed deep sea portal marker masking issues with MLRS's map
8 Days Ago
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