userFlaviencancel
reporust_rebootcancel

8,149 Commits over 1,004 Days - 0.34cph!

49 Minutes Ago
Fixed low ramps being blocked by deployables in the room below when placing or upgrading them Added a setting on deploy volumes to skip them when the block is attached at given sockets Before: https://files.facepunch.com/Flavien/ramp_before2.png After: https://files.facepunch.com/Flavien/ramp_after.png
1 Hour Ago
Fixed horse losing its towed entity after a server restart
1 Hour Ago
Fixed siege weapon keeping their pulling flag if the server restarts while pulled Fixed catapult reload progress bar staying on screen if the catapult dies mid reload
2 Hours Ago
Added unfiltered option for the microphone stand
2 Hours Ago
Fixed building skins roof overhangs collider inconsistencies blocking blocks placement Before: https://files.facepunch.com/Flavien/roof_before.png After: https://files.facepunch.com/Flavien/roof_after.png
3 Hours Ago
Fixed more parented wire issues on boats when leaving edit mode
Today
merge from io_optims
Today
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
Today
merge from battery_vfx_fix
Today
merge from repairbench_charms_fix
Today
merge from tutorialvideos_fix
Today
merge from menuchat_blur_fix
Today
merge from stairs_los_improvements
Today
merge from safezone_warningpopup_fix
Today
merge from f7dialog_title_fix
Today
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
Today
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
Today
Converted the 32 tutorial mp4 videos to webm
Today
Fixed tutorial welcome video not playing correctly, was a mp4
Today
Fixed main menu chat hiding the rest of the screen with RRP enabled
Today
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
Today
Fixed safe zone warning persisting on the main menu, also fixed missing title
Today
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
Today
Hide movement speed modifier in the boosts UI in the inventory screen, was showing when leading animals or pulling siege weapons
Today
merge from leading_boostui_fix
Today
Console autocompletion fills entity name and path in lowercase, fixes some case sensitive commands
Today
Fixed wires parented to doors stretching towards world origin after exiting/entering network range
Today
merge from parentedwires_fix
Today
▅▊▊▄▄▄ ▄▉▋▍ ▉▅▍▇▌▋▆▋▉▇▄▉▍▋▄▊▇
Today
▅▄▆▊▅▆ ▅▉█▅▅▊▉▇ ██▇▉ █▉▌▄▊▄▌ ▇▊ ▆▌▉ ▉▊ ▄▌▅▋ ▅▉▍▍ ▉▊ ▌▇▉ ▇▍▄▉▄ ▄▌▊▄ ▌▄█▆▋▋▊▍ ▋▌ ▊▉▉ ▊▅▊▇ ▌▉█▄
Today
▍▋▋▍▉▆ ▉▉█▆ ▆▇▄▅▌█▄▉▆█▋▅▆▆▄▆
Today
▋▌▋▌▄▉ ▅▉▆▉▌▉▅ ▍▌▆▌▇▍▉█ ▊▊▋▅▌ ▅▄▌▄ ▌▌ ▌█▌▍▅▇▌ ▋▋▊▉▆▄ ▉▌▋▋ ▊▍▋▉▇▆▄▆▍▋▆▇▄▋▅▊ ▍▋▋▄▌▄▉▉▅▌ ▌▅▇▋▉▍ ▇▇▅ ▄▅▆█▅▌▋ ▆▊▊▇ ▋▍▇ ▉▄▋▄ ▋▌▊█▆███▍▌ ▅▅▆▍▊▉▄▉▋▆ ▉▆▅▋▍▌▋ ▅▍▋ ▋▋▌▌▊█▉▊▌ ▌▍▋▍▌ ▅█ ██▄▇▇▄▆ ▉▉█ ▋▌▉▇▊▇▉▅▅▇▆▇▇▆▍█ ▋▌▆ ▌▇▆▊ ██▇▅▉█ ▋█▇▇ ▅▋▊▄▉▆▊▅▋ ▋▋▅▄▄ ▋█▌▇█▆▋ ▅█▆▅▌ ▆▆▄▋▇ ▍▍ ▍ ▅▉▆ █▅▊▊▊▉▉ ▍▆█
Today
Added missing AmbientLightLOD to NVG scientist lights
Today
merge from pool_review2
Today
Bumped the amount of gun firing effects we warm up
Today
Metal embrasure warmed up amount set to 25
Yesterday
merge from ambientlightlod_pooling_fix
Yesterday
Fixed crazy formatting in debug.cs
Yesterday
Added debug.printlights command
Yesterday
Fixed AmbientLightLOD turning back on its lights when reused from the pool while culled Was causing a lot of deployable lights to stay lit at any distance after a base streamed back in Standing near a big base with 994 far ambient lights lit (editor): - LightBinningAndShadowPass 1.2ms -> 0.5ms - FindActiveLights 0.28ms -> 0.07ms
Yesterday
Privilege cache enabled by default (client and server)
Yesterday
merge from menuhero_fix
Yesterday
Fixed home's store hero playing and rolling its videos with the menu closed
Yesterday
merge from ongui_allocs_fix
Yesterday
DeferredExtension.OnGUI and CoverageQueries.OnGUI gui layout set to false, was only running in editor
Yesterday
Disabled GUILayout on DDraw and OcclusionCulling Was 0.7KB a frame for nothing, their OnGUI methods dont use GUI layouts
Yesterday
Fixed cooking workbench not showing the kettle when preparing the newly added teas
Yesterday
merge from cookingworkbench_kettle_fix2
Yesterday
merge from io_optims