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6,531 Commits over 821 Days - 0.33cph!

Yesterday
Crypt building skin store page baseline
Yesterday
TMP compile fix
Yesterday
merge from unity_6.3.11/new_inputsystem
Yesterday
Compile fix
Yesterday
merge from unity_6.3.11/new_inputsystem/tmp_update
Yesterday
More menu items stuff
Yesterday
Menu items cleanup
Yesterday
Fixed TMP_SDF - Depth Offset shader TMP Settings
Yesterday
Stripped out TMP sprites
Yesterday
Stripped out TMP style sheet
Yesterday
merge from unity_6.3.11/new_inputsystem
Yesterday
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
Yesterday
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
Yesterday
Updated bootstrap legacy input module to FpStandaloneInputModule
Yesterday
Patched TMP shaders to work with soft mask
Yesterday
Removed event system from client.prefab, we only need one and its in EngineUI2
Yesterday
Restored scroll speeds
Yesterday
merge from unity_6.3.11/new_inputsystem/tmp_update
2 Days Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
2 Days Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
2 Days Ago
Compile fixes
2 Days Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
2 Days Ago
Restored FixCaret because looks like its still needed
2 Days Ago
Shaders update, stripped mobile and sprite shaders we dont need
2 Days Ago
merge from automated_testing
2 Days Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
2 Days Ago
Removed NUnit refs in TestPlayerBoat and RHIB
2 Days Ago
Relinked third parties using the TMP assembly
2 Days Ago
merge from main
2 Days Ago
merge from automated_testing
2 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
3 Days Ago
merge from lookingat_io_qol
3 Days Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
3 Days Ago
merge from automated_testing/skins
3 Days Ago
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3 Days Ago
Added 5 new skin tests
3 Days Ago
merge from main
3 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
3 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
3 Days Ago
RTL and emoji input field stuff compile fixes
3 Days Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
3 Days Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
3 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
3 Days Ago
merge from new_inputsystem
3 Days Ago
Removed temp debug log
3 Days Ago
isFKey goes from F1 to F24
3 Days Ago
Switched active input handling to new input system only
3 Days Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
3 Days Ago
merge from main
3 Days Ago
Replaced all the old input system calls to use the new input sytem API (113 files)