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8,333 Commits over 1,035 Days - 0.34cph!

Today
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Today
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Today
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Today
Updated softcore modal to match the recent softcore changes
Today
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Yesterday
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Yesterday
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Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
Fixed windmill hammer highlight scale
Yesterday
Fixed UI_DevListBase nre when opening the items tab mid loading
Yesterday
Fixed ItemPickupNotice NRE
Yesterday
Added a gametip explaining how to flip stairs when deploying U or L stairs
2 Days Ago
Fixed deep sea water height update copying the whole texture into a temporary array when joining a server Drops a 256MB allocation, was the reason behind the third biggest client RATN crash
2 Days Ago
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2 Days Ago
Fixed "Incorrect material array length" warning when opening some skins in the skin viewer
3 Days Ago
merge from storepage_oct26
3 Days Ago
Scrap king page media
3 Days Ago
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3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
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3 Days Ago
merge from scrapking_batching_fix
3 Days Ago
Fixed more blocks not batching - Jungle ramps, spiral, L and U stairs - Container roofl ines - Frontier square floor details
3 Days Ago
Updated the test to catch more stuff
3 Days Ago
Fixed adobe woodbeams not batching (forgot to add the RendererBatch when implementing wallpaper)
3 Days Ago
Fixed the rest of the stuff not batching: - Crypt stairs and spiral landings - Adobe roof lines and low wall corners - Brick roofs - Twig roofs and roof lines - Brutalist triangle spiral landing
4 Days Ago
Fixed gingerbread building skin not batching at all
4 Days Ago
Fixed HQM walls, frames and spiral stairs LOD0 blocks not batching
4 Days Ago
Fixed none of the ramps batching across all skins
4 Days Ago
Fixed space station roofs and wall corners not batching
4 Days Ago
Fixed frontier building skin not batching at all: - set read/write true on all FBXs - set AllowSubmeshes to true on the ramp prefabs
4 Days Ago
Added test checking building skin meshes are all batchable 87 are failing
4 Days Ago
merge from scrapking_batching_fix
4 Days Ago
Fixed scrap king building skin not batching: - set AllowSubmeshes to true on all prefabs - set wall frame and floor triangle frame fbx as readable
6 Days Ago
Phrase update
6 Days Ago
merge from phrases_oct26
6 Days Ago
Fixes time phrase dupes Fixed apartment complex clerk saying a phone line
6 Days Ago
merge from storepage_oct26
6 Days Ago
Store analytics fixes
7 Days Ago
Scrap king store page wip
7 Days Ago
merge from storepage_oct26
7 Days Ago
Updated sunburn media
7 Days Ago
Append hash to uploaded store media URLs, so an updated image gets a different URL
7 Days Ago
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