7,776 Commits over 1,004 Days - 0.32cph!
merge from automated_testing (test fixes)
Fixed Bull_ThreatOffToOneSide_TurnsToFaceBeforeStomping failing because of overgrazing leaking in between tests and changes in
166339
merge from automated_testing (test fixes)
Restored some timeout attributes
Fixed failing Livestock_PaintsTheColoursOfTheStageItGrowsInto
Restored LambWool.asset
More editor test fixes
Test list
Baked sheep fleece, was needed after
166175
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Big test description pass
Removed all the useless TestTimeout attributes, tests already have a 30s default timeout
TestLivestockHome cleanup
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Excluded some benchmark tests from CI
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Added an editor test to check the store doesnt use mp4 videos because looks like I can't check a video extension myself
Updated instrument dlc video (was mp4)
Removed some old mp4 refs in prefabs
Adult animals get two ropes like the horses
Rope ends off camera
Applied rope fixes to horses as well
Updated plague doctor store page media (video + one screenshot)
Updated jungle pack store page video (was a mp4)
More halter meshes for calf and bull
Updated lead interaction icon
Added halter to all livestock animals
FakePhysicsRope alloc optim
Added livestock halter models
Reduced the mooing chances a tad
Sheep baas are occluded too for consistency
Lowered their occluded volume cause they won't shut up
Cow moo sounds are now occluded
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Fixed black background in all store pages with RRP enabled
Also changed how we handle the background assets so they dont pull the entire atlas when using http store
merge from storepage_plaguedoctor
Plague doctor store video
Fixed featured tab showing the same item twice: grids stopped recording spawned items after the loading changes
Added a convar killswitch for the general store loading images from http
Editor: fixed store item grid preview button not working in edit mode
Plague doctor hazmat store page
Added TriggerPlayerPushback on livestock animals so you cannot stand on them
Its a new client side only trigger that gently slides the player off
Added client tests to check the livestock player colliders
Livestock_SprintingIntoItDoesNotCrouchThePlayer is failing currently, its a broader issue we have causing the players to auto crouch when running into things
Added client side player movement blocker colliders to all livestock animals. They only collide with players
Fixed jungle animals failing to spawn: they always had a 300m check preventing them to spawn close to any other BaseNPC2
Now that all the animals (and critters) are converted to BaseNPC2, they fail to spawn constantly
Changed this check to only look for the BaseNPC2 at the time of jungle release (crocs, tiger panther and wolves)
Fixed skin viewer background issues with rrp enabled. This one didnt need a grabpass blur anyway, its now blurred in place with a UI shader