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7,776 Commits over 1,004 Days - 0.32cph!

2 Hours Ago
merge from automated_testing (test fixes)
2 Hours Ago
Fixed Bull_ThreatOffToOneSide_TurnsToFaceBeforeStomping failing because of overgrazing leaking in between tests and changes in 166339
5 Hours Ago
merge from automated_testing (test fixes)
5 Hours Ago
Testlist
5 Hours Ago
Restored some timeout attributes
6 Hours Ago
Fixed failing Livestock_PaintsTheColoursOfTheStageItGrowsInto Restored LambWool.asset
6 Hours Ago
More editor test fixes Test list
Today
Baked sheep fleece, was needed after 166175
Today
Client tests cleanup
Today
Master key tests cleanup
Today
Livestock test cleanup
Today
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Today
Big test description pass
Today
Removed all the useless TestTimeout attributes, tests already have a 30s default timeout
Today
TestLivestockHome cleanup
Today
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Today
Excluded some benchmark tests from CI
Today
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Today
merge from main
Today
Added an editor test to check the store doesnt use mp4 videos because looks like I can't check a video extension myself
Today
Updated instrument dlc video (was mp4) Removed some old mp4 refs in prefabs
Today
Adult animals get two ropes like the horses Rope ends off camera Applied rope fixes to horses as well
Today
Blurhash
Today
Updated plague doctor store page media (video + one screenshot) Updated jungle pack store page video (was a mp4)
Today
More halter meshes for calf and bull
Today
Updated lead interaction icon
Today
Added halter to all livestock animals
Today
FakePhysicsRope alloc optim
Today
Added livestock halter models
Today
merge from moocclusion
Today
Reduced the mooing chances a tad
Today
Sheep baas are occluded too for consistency
Today
Lowered their occluded volume cause they won't shut up
Today
Cow moo sounds are now occluded
Today
Store bg blur mat tweaks
Today
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Today
Fixed black background in all store pages with RRP enabled Also changed how we handle the background assets so they dont pull the entire atlas when using http store
Today
merge from storepage_plaguedoctor
Today
Plague doctor store video
Today
Fixed featured tab showing the same item twice: grids stopped recording spawned items after the loading changes
Today
Added a convar killswitch for the general store loading images from http
Today
Editor: fixed store item grid preview button not working in edit mode
Today
Plague doctor hazmat store page
Yesterday
Added TriggerPlayerPushback on livestock animals so you cannot stand on them Its a new client side only trigger that gently slides the player off
Yesterday
Added client tests to check the livestock player colliders Livestock_SprintingIntoItDoesNotCrouchThePlayer is failing currently, its a broader issue we have causing the players to auto crouch when running into things
Yesterday
Added client side player movement blocker colliders to all livestock animals. They only collide with players
Yesterday
Fixed jungle animals failing to spawn: they always had a 300m check preventing them to spawn close to any other BaseNPC2 Now that all the animals (and critters) are converted to BaseNPC2, they fail to spawn constantly Changed this check to only look for the BaseNPC2 at the time of jungle release (crocs, tiger panther and wolves)
Yesterday
Fixed skin viewer background issues with rrp enabled. This one didnt need a grabpass blur anyway, its now blurred in place with a UI shader