7,049 Commits over 882 Days - 0.33cph!
merge from iolines_motionblur_fix
Fixed table disappearing in the skin viewer (still had a LOD component)
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
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merge from menu_notifications
Updated debug notif commands descriptions
merge from menu_notifications
Added notifications.addcustomnotification debug command
Notification entry layout fixes
merge from wire_doors_fix
Fixed wires attached to doors not following the doors correctly when it opens
We now only parent the lines when the associated IOEntity is parented to a moving object
When parenting, we parent to the root object so attached lines can work on boats one day
merge from skinviewer_fixes_june26
merge from store_background_fixes
merge from cartbutton_friendlist_fix
merge from menu_notifications
merge from console_focus_fix
merge from strobelight_flags_fix
Fixed skin item modal not updating when using the arrow buttons to navigate
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game
Latest changeset numbers are in the manifest, so its refreshed after every manifest update
Moved notification convars to a partial class
Tweaked notif window anims
Removed the URL parsing in Message, we now have a URL field
Implemented new popup notif type
Fixed notifications title being ignored by the client (now used by the popup notifs)
merge from weaponinfopanel_nrefix
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merge from weaponinfopanel_nrefix
ProjectileWeaponInformationPanel::EligableForDisplay NRE fix
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Can open the popup back by clicking on the seen notification entry
Warning notifications show as popups when arriving in the main menu
When the popup is closed, it goes in the notification window, marked as seen
Client keeps track of seen notifications locally:
- a notification is seen once the notif window is open
- seen notifications are styled differently
- they pop back after a client restart until cleared
We now send v2/readall only when clicking on the clear all button. Client also keeps track of cleared notifications locally so global notifications can be dropped by the client (the backend keeps sending until they expire)
Fixed notification ids always being 0 client-side (NoticeId -> NotificationId)
Added some new debug convars
Fixed cart button drawn on top of friend list
Fixed loadout save popup cancel button not working