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693 Commits over 182 Days - 0.16cph!

Today
merge from tincan_alarm
Today
Cancel wire deployment if the player died Demo NRE fix
Today
Fixed the wire deployment DDraw lines ghosting (applied the same fix to the WireTool)
Today
Tweaked the deploy volumes to allow closer placement from other deployables Improved wire through walls checks
Today
merge from tincan_alarm
Today
Protection values again, forgot to CTRL+S last time
Today
Elevators can now trigger the tin can alarm, because why not
Today
merge from tincan_alarm
Today
Updated protection values
Yesterday
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
Yesterday
merge from tincan_alarm
Yesterday
Refactored wire checks and fixed a missing Pool.FreeList
Yesterday
Added tin can alarm to T1 tech tree Updated craft recipe
Yesterday
Make sure you can't adjust the wire slack if you don't have a pending wire, will limit accidental slack changes
Yesterday
merge from tincan_alarm
Yesterday
merge from main
Yesterday
Fixed vehicles and trains not triggering the alarm Added a 1 second delay before the same entity can trigger the alarm again
Yesterday
Fixed the tunnels no build volumes I missed
2 Days Ago
merge from tincan_alarm
2 Days Ago
Tin can alarm deployable in underwater labs
2 Days Ago
BlockPlacement tag
2 Days Ago
Fixed IO counter showing 1 by default instead of 0
2 Days Ago
merge from tincan_alarm
2 Days Ago
Block placement in NMS elevator shafts S2P
2 Days Ago
Block placement on Excavator belts and buckets S2P
2 Days Ago
Added a new BlockPlacement custom tag to force block-building regardless of any deploy exceptions the item may have
2 Days Ago
Flagged above ground tunnel entrance prevent-building volume as Tunnels
2 Days Ago
Added a new Tunnels ColliderInfo flag, so it can be used to ignore tunnels prevent-building volumes Flagged train_tunnel_nobuild volume as Tunnels Tin can alarm now deployable in tunnels
2 Days Ago
Moved both oilrigs MonumentInfo component to the prefab root gameobject so running S2P correctly adds the PreventBuildingMonumentTag component S2P
3 Days Ago
Ignore colliders excluding player movements when running auto crouch
3 Days Ago
merge from main
3 Days Ago
merge from tincan_alarm
3 Days Ago
Added prevent building volumes to the junkyard car shredder
3 Days Ago
Improved the wire deployment checks to reject any placement in prevent-building volumes, except for monument root volumes
3 Days Ago
Moved harbor containers prevent building volume to client/server
3 Days Ago
Moved the oil rig prevent building volumes under the gameobject holding the MonumentInfo, so GetMonument does not return null and deploy volumes ignoring monument can work properly This fixes tin can alarms not deployable on oil rigs Also fixed the BBQ sitting in the water following the recent missing prefab fix S2P
4 Days Ago
Tweaked and relaxed the not-inside checks to fix invalid placements on slopes
4 Days Ago
merge from tincan_alarm
4 Days Ago
Not deployable on harbor swing bridge and containers - Changed the swing bridge layer from 'World' to 'Vehicle Large' - Added a prevent building volume to the containers
4 Days Ago
Wire not deployable on elevators
4 Days Ago
Fixed vehicles still colliding with the wire end collider
4 Days Ago
merge from tincan_alarm
4 Days Ago
Not deployable in large hollow trees Fire damage do not trigger the alarm Additional checks on wire deployment
4 Days Ago
Now deployable on the Default layer (fixes a lot of issues with monument colliders set on the Default layer) Disabled collision with player vehicles and AI vehicles Tweaked the deploy volumes again
4 Days Ago
Added a way to override the placement layer mask of a deployable prefab
4 Days Ago
Triggered by opening doors Updated protection values so it can take damage from fire
4 Days Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
4 Days Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
4 Days Ago
Fixed tin can alarm deployable on itself
4 Days Ago
Fixed wallpaper pickup always giving default skin item