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4,455 Commits over 578 Days - 0.32cph!

Yesterday
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Yesterday
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2 Days Ago
Ghost ship spawning first pass Made them global networked until we sort the deep sea network group Removed the culling on the hull so we can see them from anywhere in the sea, will prob need an HLOD
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
merge from naval_update
2 Days Ago
merge from naval_update/ghost_ships
2 Days Ago
Ceiling fluorescent light deploy guide
2 Days Ago
Bigger waves at the edge of the deep sea when starting taking rads
2 Days Ago
Fixed table lamp missing its source item
3 Days Ago
Fixed SteamInventoryGen breaking when an item is missing its description
3 Days Ago
Fixed sled_xmas skin missing its name and desc
3 Days Ago
merge from steaminventorygen_loc_fix
3 Days Ago
Tripod models and colliders set to Deployed layer
3 Days Ago
merge from naval_update/deep_sea/radiation
3 Days Ago
Wider rad volumes, removed a log
3 Days Ago
TerrainMeta GetHeight returns the correct deep sea values in the pos is within the deap see bounds, fixing the issue where the ocean didn’t extend down far enough Moved up the bottom collider to match the deep sea seabed height
3 Days Ago
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3 Days Ago
Added rad volumes at the edges of the deep sea
3 Days Ago
Fixed AddLanguageFile NRE during bootstrap
3 Days Ago
merge from bootstrap_translatenre_fix
3 Days Ago
Cleanup TriggerRadiation, box shaped trigger now act like boxes instead of spheres Added falloff per axis for boxes Added debug.drawradiationzones (editor only)
3 Days Ago
Exposed chandelier pedal increments
3 Days Ago
Added tripod spotlight
3 Days Ago
merge from main
3 Days Ago
Codegen again
3 Days Ago
Rebuilt phrases
3 Days Ago
Restored mannequin protobuf Codegen
3 Days Ago
merge from main
4 Days Ago
Islands do not use MoveToDeepSea, they don't have to
4 Days Ago
merge from deep_sea/islands
4 Days Ago
Comments and gizmo fix
4 Days Ago
Better island spacing, they cant overlap
4 Days Ago
merge from naval_update/deep_sea
4 Days Ago
merge from naval_update
4 Days Ago
merge from main
4 Days Ago
merge from editor_skipmenuwarmup
4 Days Ago
Added an editor setting to skip the main menu warmup when entering playmode
4 Days Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
4 Days Ago
merge from naval_update/deep_sea/
4 Days Ago
merge from naval_update
4 Days Ago
merge from main
4 Days Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
4 Days Ago
merge from storeitem_source_fix
4 Days Ago
Fixed store cart item missing their source
4 Days Ago
Very basic island spawning, randomly scattered around the deep sea
4 Days Ago
merge from main
4 Days Ago
Working mesh terrain setup
4 Days Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
4 Days Ago
Codegen
4 Days Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea