5,957 Commits over 762 Days - 0.33cph!
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merge from naval_update/io_boats/privilege
Slight changes in GetPrivilege to support tugboats
Flame turrets deployable on boats
Shotgun trap deployable on boats
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks
Added decayentity.debuggetprivilege, helps to see when we used the slow Vis rather than using cached priv
Boat building stations now cache the steering wheel in the buildable area
This avoids the slow Vis when building on boats and when HBHF sensors check privilege of detected players on edit mode boats
Minor HBHF refacto, don't bother polling privilege if the players in the trigger aren't elligible (dead or sleeping)
All tests passed
Added IPrivilege, implemented by BuildingPrivlidge and SimplePrivilege (vehicles, shelters)
Added GetPrivilege in DecayEntity, gives a building/vehicle agnostic privilege getter
HBHF sensors now use that, so they can work on boats
Set deep sea buoy flares LOD to dynamic so their distances are respected (LODGrid stops refreshing statics after >500m)
Fixed DistanceFlareLOD not refreshing on enable/disable, and fixed the broken fading
Better repel checks for deep sea portals
Fixed CLIENT_DoOpenNotification error again
Skip disable internal collisions for ghostships, it takes 25s for each ship
Reapllied tropical scene changes post merge
Tweaked deep sea loot respawn times
S2p all islands
Fixed CLIENT_DoOpenNotification nre
Also supports legacymonumentnotifications convar
merge from naval_update/io_boats
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merge from store_fixes_feb
Fixed store cart item width
Remove deepsea.boat_drift convar, we don't want boat drift in the deep sea (it was false by default)
The deep sea entrance portal position now changes after every deep sea wipe
It’s random, never the same twice in a row
merge from store_fixes_feb
Fixed NRE when opening the steam inventory bag crafting modal
Added currency font to the bundles
merge from naval_update/io_boats
ioentity.allow_on_boats set to true by default
Added playerboat.kill_io_deployables command
Can't use the wiretool while swimming
Fixed fluid splitter and fluid combiner not deployable on soft side walls, regression from io_boats
merge from doors_placingthroughwalls_fix
Added an alternative LOS check position for all single doors, double doors and garage door
Fixes "Placing through walls" error popping up when you're clearly not placing them through walls
Fixed Gibbable NRE introduced in
144214
merge from gibbable_skins_fix