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6,527 Commits over 821 Days - 0.33cph!

8 Minutes Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
8 Minutes Ago
More menu items stuff
34 Minutes Ago
Menu items cleanup
49 Minutes Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
1 Hour Ago
Stripped out TMP sprites
3 Hours Ago
Stripped out TMP style sheet
4 Hours Ago
merge from unity_6.3.11/new_inputsystem
4 Hours Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
5 Hours Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
6 Hours Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
6 Hours Ago
Patched TMP shaders to work with soft mask
Today
Removed event system from client.prefab, we only need one and its in EngineUI2
Today
Restored scroll speeds
Today
merge from unity_6.3.11/new_inputsystem/tmp_update
Today
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
Today
Fixed TmProEmojiRedirector following new TMP_InputField optims
Today
Compile fixes
Today
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
Today
Restored FixCaret because looks like its still needed
Today
Shaders update, stripped mobile and sprite shaders we dont need
Today
merge from automated_testing
Today
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
Today
Removed NUnit refs in TestPlayerBoat and RHIB
Today
Relinked third parties using the TMP assembly
Today
merge from main
Today
merge from automated_testing
Today
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
Today
merge from lookingat_io_qol
Today
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
Today
merge from automated_testing/skins
Today
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Today
Added 5 new skin tests
Today
merge from main
Today
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
Today
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
Yesterday
RTL and emoji input field stuff compile fixes
Yesterday
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
Yesterday
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
Yesterday
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
Yesterday
merge from new_inputsystem
Yesterday
Removed temp debug log
Yesterday
isFKey goes from F1 to F24
Yesterday
Switched active input handling to new input system only
Yesterday
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
Yesterday
merge from main
Yesterday
Replaced all the old input system calls to use the new input sytem API (113 files)
Yesterday
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
Yesterday
NeedsKeyboard cleanup
Yesterday
Updated NeedsKeyboard to work with the new input system
Yesterday
Auto update keys.cfg file to use the new names Updated keys_default.cfg