userFlaviencancel
reporust_rebootcancel

8,068 Commits over 1,004 Days - 0.33cph!

41 Minutes Ago
merge from deepsea_unloading
41 Minutes Ago
Never unload the deep sea asset scene if it has been loaded by an entity in the main island (modded) Traveling back and forth was still unloading it
1 Hour Ago
merge from ui_misc_optims
1 Hour Ago
▉█▊█▊▍▌▊ ▉▅▉ ▌▉▌▊ ▇▆▅▆ █▄▄▆▆▊▉▇ ▅▅ ▉▄▊▇▆ ▌ ▉▅▍▅▊▅▋▇▋▆ ▅▌▄▇▉▊
1 Hour Ago
Fixed some store pages referencing assets from other packs, copy pasted leftovers
2 Hours Ago
Fixed discord logos compression, just reduced their size to match the used mip and made them multiples of 4 so they compress to DXT5
2 Hours Ago
Fixed the server map image staying in VRAM after the connect modal Now freed about a minute after the modal closes
3 Hours Ago
Disable the graphic raycaster of a disabled ui window Saves some overhead when navigating in the menu
3 Hours Ago
Skip raycasting canvases that arent drawn, so closed menu pages stop costing EventSystem.Update every frame when the cursor is unlocked Saves 0.5ms in the inventory in editor
5 Hours Ago
Fixed every graphic serializing an empty cull state event nothing listens to. Now created when getting a listener Drops ~40MB of managed memory for 141k graphics
5 Hours Ago
privilegecache.enabled convar set to non-admin so we can enable it on the client via the steam launch args
5 Hours Ago
Fixed downloaded workshop skin icons keeping a readable CPU copy, similar to 167894 Was around ~20MB RAM in-game for 15 icons
5 Hours Ago
Fixed every maskable graphic keeping its own corner scratch array Drops ~11MB of managed memory for 141k graphics
5 Hours Ago
Fixed every TMP text keeping its own copy of the constant k_Power rounding table Drops 5MB of managed memory for 28k texts
6 Hours Ago
Fixed selection history editor window repainting constantly
Today
▇▊▅█▄▋ ▇▉▉▆▍▍▍▇▋▊█▄▌▄▍▌▉▄▊▇▄▅▇▄▍▆▌▉▋▉▋█▋▊▋▇▌█▇▉▋▊█▊▇▉█▋▆ █▄▅▋▊▋▆▅▉ ▆▊▅█ ▉▅▍▍▇▆ ▆▊ ▄▄▊▅▉█
Today
Fixed picking up mushrooms not showing the total owned in the pickup notice
Today
Cherrypicked 168066 "Can't use the frankenstein table if building blocked"
Today
Can't use the frankenstein table if building blocked
Today
merge from frankensteintable_priv
Today
merge from aipoint_strip
Today
merge from cliffs_heightcollider_fix
Today
Strip AI cover and move points from the client, they're only used by the server Had 13k of them
Today
Fixed cliffs not stripping their Add_To_Height heightmap mesh collider when loading from a cached map I had ~6500 of these enabled on a proc gen map
Today
▅▊▋█▅▆ ▋▌▇▉▊ ▇█▆▆▌▌▉▌▄ ▍█▌▌▇▅▉▊ ▊▊▆▉ ▊▊▉▆▊▇▍ ▄ ▆▉▍▍▋█ ▆█▅
Today
merge from pool_review
Today
Ballista and static ballista 8 -> 2 Battering ram and catapult seats 8 ->
Today
All arrows 100 -> 25 Paintball projectile 100 -> 5 Speargun spear 100 -> 5 Shotgun slug 100 -> 10
Today
Pool review: Admin cars 2 -> 0 Snowball 100 -> 5 Snowball gun projectile 100 -> 5 Boat building blocks 100 -> 15
Today
merge from deepsea_unloading
Today
Cleanup, fixes
Today
Fixed deep sea spamming tree spawned RPCs to all players when opening
Today
Deleted unsuded ghost ship population asset
Today
Cover the case where a modded server spawns deep sea entities outside of the deep sea Client activates the asset scene without waiting for a loading screen and keeps it for the entire session
Today
Added a menu item in Build/ to keep the build cache so we can do incremental builds
Today
Revert some files I didnt mean to commit
Today
Deep sea content is now loaded on demand when entering it - it has its own asset scene loaded/unloaded when crossing the portal - entities wait for their asset scene before spawning Saves around 260MB of RAM and 270MB of VRAM when out of the deep sea
Yesterday
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
Yesterday
Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
Yesterday
merge from fonts_optims
Yesterday
Same deal with adrip1, removed duped font and made a material S2P apartment complex
Yesterday
Set NotoSans to non readable
Yesterday
Regenerated NotoSansCJKsc-Bold SDF to extended ascii only, CJK is covered by other fonts already
Yesterday
Fixed duped NotoSans fonts used for apartment mailboxes and doors Apartment complex S2P
Yesterday
Restored TMP missing font log warning on the client
Yesterday
Restored TMP missing font log warning on the client
Yesterday
merge from skinviewer_bg_fix
Yesterday
Fixed skin viewer backgrounds compression
Yesterday
merge from skinsmemory_optims
Yesterday
Cherrypicked 167938 "Fixed invis or disconnected players blocking halloween candy spawning"