8,149 Commits over 1,004 Days - 0.34cph!
Fixed low ramps being blocked by deployables in the room below when placing or upgrading them
Added a setting on deploy volumes to skip them when the block is attached at given sockets
Before: https://files.facepunch.com/Flavien/ramp_before2.png
After: https://files.facepunch.com/Flavien/ramp_after.png
Fixed horse losing its towed entity after a server restart
Fixed siege weapon keeping their pulling flag if the server restarts while pulled
Fixed catapult reload progress bar staying on screen if the catapult dies mid reload
Added unfiltered option for the microphone stand
Fixed building skins roof overhangs collider inconsistencies blocking blocks placement
Before: https://files.facepunch.com/Flavien/roof_before.png
After: https://files.facepunch.com/Flavien/roof_after.png
Fixed more parented wire issues on boats when leaving edit mode
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base
Regression from
168517
merge from battery_vfx_fix
merge from repairbench_charms_fix
merge from tutorialvideos_fix
merge from menuchat_blur_fix
merge from stairs_los_improvements
merge from safezone_warningpopup_fix
merge from f7dialog_title_fix
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
Converted the 32 tutorial mp4 videos to webm
Fixed tutorial welcome video not playing correctly, was a mp4
Fixed main menu chat hiding the rest of the screen with RRP enabled
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral)
Fixes Line of sight blocked errors when you have a clear line of sight
Fixed safe zone warning persisting on the main menu, also fixed missing title
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
Hide movement speed modifier in the boosts UI in the inventory screen, was showing when leading animals or pulling siege weapons
merge from leading_boostui_fix
Console autocompletion fills entity name and path in lowercase, fixes some case sensitive commands
Fixed wires parented to doors stretching towards world origin after exiting/entering network range
merge from parentedwires_fix
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Added missing AmbientLightLOD to NVG scientist lights
Bumped the amount of gun firing effects we warm up
Metal embrasure warmed up amount set to 25
merge from ambientlightlod_pooling_fix
Fixed crazy formatting in debug.cs
Added debug.printlights command
Fixed AmbientLightLOD turning back on its lights when reused from the pool while culled
Was causing a lot of deployable lights to stay lit at any distance after a base streamed back in
Standing near a big base with 994 far ambient lights lit (editor):
- LightBinningAndShadowPass 1.2ms -> 0.5ms
- FindActiveLights 0.28ms -> 0.07ms
Privilege cache enabled by default (client and server)
Fixed home's store hero playing and rolling its videos with the menu closed
merge from ongui_allocs_fix
DeferredExtension.OnGUI and CoverageQueries.OnGUI gui layout set to false, was only running in editor
Disabled GUILayout on DDraw and OcclusionCulling
Was 0.7KB a frame for nothing, their OnGUI methods dont use GUI layouts
Fixed cooking workbench not showing the kettle when preparing the newly added teas
merge from cookingworkbench_kettle_fix2