7,136 Commits over 882 Days - 0.34cph!
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Fixed discord signout button showing under the social menu
merge from attachment_charms
merge from induslight_boat_fix
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Fixed heater heat shimmers showing up when off
Fixed heater lights not fading in when powered the first time
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Fixed industrial lights not lighting the vehicle large layer (player boats)
Fixed repair bench loot panel not switching back to skins tab when reskinning an item not supporting charms
Fixed electric heater appearing ON after leaving and re entering network range
merge from buildingerrors_fix
merge from console_localtime
merge from stackedsteamitems_fix
Fix building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
Bunch of skin viewer framing fixes
Fixed stacked steam items showing as one single item in the steam inv menu
Fixed console logs using UTC time instead of local time
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Fixed NaN water heights when the map has no land
Skip generation and fill with the open ocean defaults instead (happens on a deep sea with no main land spawned)
Added Deep Sea scene, turns the server into a deep sea
merge from friendlist_contextmenu_fix
merge from consoleinput_mask_fix
Fixed console input field text vanishing after pasting a long string, was a TMP bug I didnt port over after the package update
Fixed friend list context menu ordering issue
merge from wallpaper_boats_fix
Fixed not being able to place wallpaper on finished boats
merge from computerstation_uiscale
Fixed escape not closing the console when mounted to a computer station
Computer station UI is now scaled by the UI scale convar
merge from paintingui_fixes
Fixed painting mode not switching back to brush after picking a color at low FPS
MeshPaintController.cs file formatting
Fixed random lines at low fps
merge from skinviewer_turret
Fixed auto turret missing cover in the skin viewer
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Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
merge from attachment_charms
Fixed skinviewer vertical drag clamping not clamping for real
Tweaked charms lighting
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked
So you can remove a charm on a picked up gun
merge from attachment_charms
Fixed Attachment.UpdateVisibility NRE
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode