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7,666 Commits over 974 Days - 0.33cph!

Today
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Today
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Today
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Today
merge from main
Today
merge from steam_bundle
Today
Moved steam skin bundle updates to Tools / Update / Skins List Added a warning + button in the inspector when a bundle is not in the list Renamed to steamskinbundles
Today
merge from steam_bundle
Today
Fixed LastBoughtItems not adding bundle content, was messing with the purchase notification and checkout result pages
Today
Emptied steambundles.asset
Today
Phrase tweaks, added debug commands
Today
Warning popup if you're trying to buy something you already own
Today
Warning text if you have dupe items in your cart + popup on checkout
Yesterday
Added an equivalent to skins.asset for steam skin bundles, makes it easier for the client to pull info from them
Yesterday
merge from store_emptyinv_fix
Yesterday
Fixed one more way for the store to break when you have no items
Yesterday
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Yesterday
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3 Days Ago
Bundle description shows its content Gallery pulls the images from steam Testbed icon upload tool
4 Days Ago
merge from main
4 Days Ago
merge from store_emptyinv_fix
4 Days Ago
Fixed store showing "Store content failed to load" when your Rust item inventoty is totally empty
4 Days Ago
Cherrypick 163442 (Tooling to switch to the testbed steam app in editor)
4 Days Ago
merge from main
4 Days Ago
merge from settings_search_fix
4 Days Ago
Fixed editor tests writing two result files
4 Days Ago
merge from skinviewer_hands_fix
4 Days Ago
Fixed hands disappearing from the skin viewer when inspecting the viewmodel (hands are now out of the vm prefab and instantiated, they needed their layer swapped to UI)
4 Days Ago
Item schema generation collects bundles
5 Days Ago
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5 Days Ago
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5 Days Ago
merge from main
5 Days Ago
merge from automated_testing
5 Days Ago
Test runner now runs editor tests in batches The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
5 Days Ago
merge from main
5 Days Ago
merge from reactivetarget_rcturret_fix
5 Days Ago
Fixed remotely controlled turrets not able to hit reactive targets with bows
6 Days Ago
merge from reactivetarget_rcturret_fix
6 Days Ago
Remotely controlled turrets can now hit reactive targets It needed a hack because they could only react to client projectiles and RC turrets are using ServerUse
7 Days Ago
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8 Days Ago
Fixed battering ram flaky tests
8 Days Ago
merge from main
8 Days Ago
Fixed failing SpawnEntity_EntitySpawned tests leaking spawned entities and failing unrelated tests
9 Days Ago
merge from Livestock_animals/meat_visuals
9 Days Ago
Fixed apartment complex and floating cities not showing in the S2P batch window
9 Days Ago
S2P: - ferry terminal - outpost - large oilrig - gas station - radtown - supermarket - water_well (all 5) - apartment complex - floating city (all 4)
9 Days Ago
Fixed raw beef missing its becomeOnCooked ref
9 Days Ago
Tweaked BBQ beef pos
9 Days Ago
Editor tool to preview the meat position
9 Days Ago
Added new meats to all oven prefabs
11 Days Ago
Fixed settings search shitting the bed with nested marks