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5,464 Commits over 731 Days - 0.31cph!

5 Hours Ago
Added a default test timeout so tests can't hang forever (can be overriden by TestTimeout) Tests now log the full stack trace when throwing + some cleanup and logs
5 Hours Ago
merge from main
6 Hours Ago
Phrase update
Today
merge from naval_update
Today
merge from naval_update/deep_sea
Today
Tweaked island billboard distance from main camera far clip plane
Today
Deep sea rads bypass the armor Buoys LOD tweaks
Today
merge from naval_update
Today
merge from naval_update/deep_sea
Today
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
Today
Increased deep sea buoy flare LOD distance
Today
Last deep sea wipe alarm now loops
Today
Increased deep sea exit portal map marker size
Today
Portal buoy lights change depending on deep sea state
Today
merge from naval_update
Yesterday
merge from naval_update
Yesterday
merge from naval_update/deep_sea
Yesterday
merge from naval_update
Yesterday
Removed unused sprite added by error
Yesterday
Removed prevent building volume from deep sea portals, not necessary
Yesterday
Cleanup
Yesterday
Updated ghost ship icons
Yesterday
Fixed deep sea entrance marker showing inside the deep sea
Yesterday
merge from naval_update
Yesterday
merge from naval_update/deep_sea
Yesterday
Added a timer to portal map marker to show the time left before the deep sea closes
Yesterday
Updated deep sea portal markers
Yesterday
Tweaked wipe duration and radiations
Yesterday
Fixed deep sea rad volume not restored after a server restart
Yesterday
Fixed duped collider on deep sea bottom collider
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
merge from naval_update
2 Days Ago
Fixed NPCTalking.GetConversationWorldOrigin NRE if the deep sea wipes while you're talking to an NPC
2 Days Ago
Renamed DeepSeaIslandMapMarker -> UIDeepSeaIslandMapMarker Moved it to the right folder
2 Days Ago
Fixed exit portal map marker showing when looking at the main land from the deep sea
2 Days Ago
Reduced server physics bounds (with deep sea enabled) old: (-2000,0,0) (7000, 4000, 5000) new: (-1500,0,0) (6500, 4000, 5000)
2 Days Ago
Deep sea portal climate doesn't kick in if the deep sea is closed
2 Days Ago
Moved the player map marker above the fog of war, so its shown above the deep sea portal markers
3 Days Ago
Deep sea portals aren't killed anymore when the deep sea is closed. Prevents players from sailing past the collider backing. Aslo keeps the buoys active at all time
3 Days Ago
Some code cleanup
3 Days Ago
merge from naval_update
4 Days Ago
Some deep sea cleanup and pool leak fixes
4 Days Ago
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
20 Days Ago
Tweaked detail panel label styling
20 Days Ago
Fixed run test from json ignoring test parameters
20 Days Ago
merge from adventcalendar_effect_fix
20 Days Ago
Fixed another plane in the same effect
20 Days Ago
merge from adventcalendar_effect_fix
20 Days Ago
Fixed open_advent fx collision plane layer, clients were able to walk on it, causing flyhack kicks
20 Days Ago
Added detail panel, can select tests to read their description and result message