6,514 Commits over 821 Days - 0.33cph!
merge from unity_6.3.11/new_inputsystem/tmp_update
Restored base option slider prefab content type
All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
Fixed TmProEmojiRedirector following new TMP_InputField optims
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
Restored FixCaret because looks like its still needed
Shaders update, stripped mobile and sprite shaders we dont need
merge from automated_testing
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
Removed NUnit refs in TestPlayerBoat and RHIB
Relinked third parties using the TMP assembly
merge from automated_testing
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
merge from lookingat_io_qol
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
merge from automated_testing/skins
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Added an error in the skin inspector when display name is empty
Added a new test checking all skins have a display name
Added display name phrases to the new barrel skins
Empty display name is causing NRE when generating skins schema
RTL and emoji input field stuff compile fixes
Fixing compile errors
- FontAssetGenerator
- RustText/RustTextEditor
- FlexGraphicTransform
- FlexTextEditor
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
Started updating TMP:
- Deleted our custom GUI and TMP packages
- Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
merge from new_inputsystem
isFKey goes from F1 to F24
Switched active input handling to new input system only
Updated input system package to 1.19
Dunno why the package manager is recommending 1.11.2 as the last version
Fixes no domain reload breaking InputSystemUIInputModule
Replaced all the old input system calls to use the new input sytem API (113 files)
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
Updated NeedsKeyboard to work with the new input system
Auto update keys.cfg file to use the new names
Updated keys_default.cfg
FpStandaloneInputModule now inherits InputSystemUIInputModule
UI is working
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...)
Some refactoring
Facepunch.Input adapted to the new input system
Getting rid of KeyCode and replacing everything with Key/ButtonControl
merge from deepsea_loot_balance
Missed some spawn groups
Fixed SpaceCheckingSpawnPoint NRE when disabling world prefabs in editor
Fixed tropical islands spawngroups respawning loot on top of each other
Fixed ghost ship loot spawning unparented and on top of each other
merge from automated_testing
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
Fixed passed/failed filter text width
Throw if the scoped convar doesn't have a SetOveride (methods)