userFlaviencancel
reporust_rebootcancel

7,049 Commits over 882 Days - 0.33cph!

3 Hours Ago
merge from main
Today
merge from iolines_motionblur_fix
Today
Fixed table disappearing in the skin viewer (still had a LOD component)
Today
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
Today
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Today
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Today
merge from menu_notifications
Today
Updated debug notif commands descriptions
Today
merge from menu_notifications
Today
Added notifications.addcustomnotification debug command
Today
Notification entry layout fixes
Today
merge from main
Today
merge from wire_doors_fix
Today
Fixed wires attached to doors not following the doors correctly when it opens We now only parent the lines when the associated IOEntity is parented to a moving object When parenting, we parent to the root object so attached lines can work on boats one day
Yesterday
Codegen
Yesterday
merge from main
Yesterday
merge from skinmodal_fix
Yesterday
merge from skinviewer_fixes_june26
Yesterday
merge from store_background_fixes
Yesterday
merge from cartbutton_friendlist_fix
Yesterday
merge from menu_notifications
Yesterday
Compile fix
Yesterday
merge from console_focus_fix
Yesterday
merge from strobelight_flags_fix
Yesterday
Fixed skin item modal not updating when using the arrow buttons to navigate
Yesterday
Code cleanup
Yesterday
merge from main
4 Days Ago
Some cleanup
4 Days Ago
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game Latest changeset numbers are in the manifest, so its refreshed after every manifest update
4 Days Ago
Moved notification convars to a partial class
4 Days Ago
Tweaked notif window anims
4 Days Ago
Removed the URL parsing in Message, we now have a URL field
4 Days Ago
Implemented new popup notif type
4 Days Ago
Fixed notifications title being ignored by the client (now used by the popup notifs)
5 Days Ago
merge from weaponinfopanel_nrefix
5 Days Ago
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5 Days Ago
merge from june_hotfix1
5 Days Ago
merge from weaponinfopanel_nrefix
5 Days Ago
ProjectileWeaponInformationPanel::EligableForDisplay NRE fix
5 Days Ago
merge from june_hotfix1
5 Days Ago
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5 Days Ago
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5 Days Ago
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5 Days Ago
Can open the popup back by clicking on the seen notification entry
5 Days Ago
Warning notifications show as popups when arriving in the main menu When the popup is closed, it goes in the notification window, marked as seen
5 Days Ago
Client keeps track of seen notifications locally: - a notification is seen once the notif window is open - seen notifications are styled differently - they pop back after a client restart until cleared We now send v2/readall only when clicking on the clear all button. Client also keeps track of cleared notifications locally so global notifications can be dropped by the client (the backend keeps sending until they expire)
5 Days Ago
Fixed notification ids always being 0 client-side (NoticeId -> NotificationId)
5 Days Ago
Added some new debug convars
5 Days Ago
Fixed cart button drawn on top of friend list
5 Days Ago
Fixed loadout save popup cancel button not working