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1,632 Commits over 335 Days - 0.20cph!

12 Minutes Ago
Fixed ballista choppy 3rd person reloading
12 Minutes Ago
Horses equipment (armor, shoes, saddle) and speed mods
6 Hours Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
Today
Didn't save Catapult.cs
Today
Can't mount the catapult if its loaded Minor ballista cleanup
Today
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Today
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Today
merge from main
Today
Changed how we detect the entities to damaged when using the battering ram, works better
Today
Fixed battering ram door not cancelling its busy tick
Today
BallistaGun.Update and ServerTick nre fix
Today
Battering ram button animation
Today
Fixed battering ram hit anim
Today
Implemented battering ram rig and animations
Today
Fixed battering ram back door flickering
Yesterday
merge from hexagontile_kill_fix
Yesterday
Disabled saving on hexagongrid.entity
Yesterday
merge from socketmod_handles
Yesterday
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
Yesterday
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Yesterday
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Yesterday
merge from clientserver_entityfinder_tool
Yesterday
merge from tmp_optims
Yesterday
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Yesterday
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Yesterday
Various horse client/server optims
Yesterday
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
Yesterday
Manifest
Yesterday
merge from main
Yesterday
merge from primitive
Yesterday
merge from player_catapulting
Yesterday
Player dies on impact
Yesterday
Re-implemented player catapulting
2 Days Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
2 Days Ago
merge from primitive
2 Days Ago
Speed and handbrake tweaks on slopes
2 Days Ago
Horse ground alignment tweaks
2 Days Ago
Gallop gait tweaks
2 Days Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
2 Days Ago
Fixed hexagon tiles not being killed correctly
3 Days Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
3 Days Ago
merge from siege_weapons
3 Days Ago
Regenerated fonts
3 Days Ago
Include the font update in the phrase update process
4 Days Ago
Removed the mass enabling/disabling of all TMP texts when opening/closing the main menu, hud and inventory Saves around 40ms and reduces GC allocation by 200kb every time the main menu is opened
4 Days Ago
Regenerated Chinese, Korean and Japanese static fonts Added empty dynamic fallback fonts for each of them Cleaned up the fonts folder (without breaking the community UI this time)
4 Days Ago
Baseline of a tool generating static fonts based on localization content
5 Days Ago
merge from main