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5,762 Commits over 762 Days - 0.32cph!

32 Minutes Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
1 Hour Ago
Added ioentity.allowed_on_boats, default to false for now
1 Hour Ago
Codegen
Today
merge from main
Today
merge from skinviewer_cleanup
Today
Codegen
Today
merge from skinviewer_cleanup
Today
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
Today
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
Today
merge from tropicalprefabs_warning_fix
Today
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
Today
merge from safezonewarning_fix
Today
Compile fix
Today
Fixed UI_SettingsTweakConvar editor NRE when entering playmode with no domain reload
Today
Restored warning popup when disconnecting or quitting from a safe zone Updated the popup to match the new UI
Today
merge from gametips_fix
Today
Fixed any toast showing up cancelling the game tip think coroutine forever
Today
Removed old text.SetAllDirty() in GameTip::Update, was murdering performance when a toast was visible
Today
Fixed game tips never showing up, their canvas was not enabled when popping from Think()
Today
merge from oldmenu_purge
Today
Removed mainmenu show in Client.Connection::CancelLoading, causing NREs
Today
Compile fix 3/2
Today
Compile fix 2/2
Today
Compile fix 1/2
Today
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Today
merge from swedishlanguage_fix
Today
Fixed swedish language not selectable in the language dropdown
Today
merge from demobrowser_command_fix
Today
Fixed demo.browser command
Today
merge from oldmenu_purge
Today
Deleted old Main Menu prefab folder
Today
Removed UI_ConfirmationPopup, we have UI_Popup Fixed demo recorder UI while im here
Today
Folder cleanup, renamed some classes
Today
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
Today
Deleted and moved more stuff
Today
Compile fix post merge
Today
merge from main
Today
Fixed client/server serialized field mismatch in HeldEntity
Today
merge from deepsea_fixes
Today
RHIBs cannot enter the deep sea
Today
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
Today
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
Yesterday
Clearer feedback in editor when using the deepsea.enabled convar
Yesterday
Better fix for the portal map marker nre Compile fixes
Yesterday
merge from wantedposters_canvas_fix
Yesterday
merge from prefab_preprocess_fix
Yesterday
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
Yesterday
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Yesterday
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