5,633 Commits over 762 Days - 0.31cph!
Added SKS and fixed spinning wheel
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs
Fixed deep sea rowboat spawners settings, fixes bricked deep sea rowboats after a server restart
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
Updated the videos again, was using the wrong codec
Optimised build preview video size
Updated some mp4 videos in the settings menu to webm
mp4 is causing issues on some machines
Fixed UI_SkinViewerControls.ExitFullscreen NRE
Fixed toggling the hidden item buttons resetting your search
Vending machine and sculpture UGC widgets
Added legacyconsoletoggle command to open the old console dev tools
Pattern boomer UGC widget
UGC audio widget and edit history panel
Started on the server admin UGC tab
Implemented rigged LNY armor mesh
Tweaked all tropical trees minigame marker data, some of them were off
Fixed deep sea trees client/server scale mismatch. These trees are handplaced with custom scale and S2P-ed, it wasn't working, the scale was overriden by decor components
- Added a skip decor components field in ResourceEntity, set to false on all the deep sea tree instance. Prevent DecorScale from messing the scale
- Deep sea now enable scale networking on its trees
Fixed the collision issues and tree minigame not working
S2P all tropical islands
Disabled tree minigame for palm_tree_tropical_short_e - too small
Tweaked floating city 3 shore vector volumes
S2P
Minor deep sea code cleanup
Leaving or entering the deep sea by respawning on bags now fire the client RPC updating the buoys and shore vector data
Fixes buoys disappearing after dying in the deep sea and respawning on the main land
Fixed being able to cross to deep sea with submarines on board
They didnt carry over but we now block entry with a toast, like for helicopters
Restored horse siege harness
Removed horse roadsign armor redirect (was set to itself by accident)
merge from artistpack_storepage
Fixed artist pack sprays showing as a skin of the reactive target in the store page
merge from sks_skinviewer_fix (restore skin viewer settings)
Restore skin viewer settings
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TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
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Updated video, added shutter frame media
merge from artistpack_storepage
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merge from artistpack_storepage
Added artist pack showcase
Added artist pack store page