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branchrust_reboot/main/horse_optimscancel

12 Commits over 0 Days - Infinitycph!

19 Days Ago
Fixed SM_DisableHorseProceduralMotion OnStateEnter allocs...
19 Days Ago
Fixed SM_DisableHorseProceduralMotion OnStateExit allocs
20 Days Ago
Compile fix
20 Days Ago
Fixed server hip movement causing the horse to never sleep (regression from 167107 Fixed dismounted horses keeping their head turned and hip braced
20 Days Ago
Fixed pooling bugs messing with horse animations
20 Days Ago
We can now get rid of the duped ridersync in the LateUpdate now that we don't control the spine pos from the IK Chops another 0.42ms per frame for 50 moving horses
20 Days Ago
Removed LegsAnimator on the server, we now use the existing ground normal raycasts to calculate the hip position Hip pos calulcation on the server for 50 moving horses: 2.2ms -> 0.09ms
20 Days Ago
LegsAnimator batched raycast commands 50 moving horses: server legs 4.5 ms down to 2.1 ms per frame in the editor (still too much)
20 Days Ago
LegsAnimator optim: legs that haven't moved reuse their last ground hit instead of raycasting every frame, with a fresh raycast at least every 30 frames
20 Days Ago
Reduced the legs animator culling distance if the horse is not ridden. Force fade out when stationnary
20 Days Ago
Skip animator updates once settled, ScaleBySpeed stops rewriting its scale while standing still
20 Days Ago
Disable the 4 RotationConstraint on horses when not wearing the LNY armour