userFlaviencancel
branchrust_reboot/main/io_optimscancel

7 Commits over 0 Days - Infinitycph!

13 Minutes Ago
Fixed industrial pipes drawing invisible line renderers inside the pipe meshes, component wasnt disabled For a base with 223 pipes: Was 0.05ms on the main thread and 0.5ms on workers every frame
35 Minutes Ago
Another visual cooking pooling fix
42 Minutes Ago
Now poolable: - Cooking workbench - Metal embrasures - Flower pots Fixed some visual cooking pooling bugs
1 Hour Ago
Windmills now use two syncvars to send wind updates instead of full network updates They're poolable too
1 Hour Ago
Beehives are poolable
2 Hours Ago
Planters are poolable
2 Hours Ago
Storage adaptors are now poolable (were the biggest spawn cost when streaming in a base with a lot of them)