branchrust_reboot/main/io_optimscancel
7 Commits over 0 Days - Infinitycph!
Fixed industrial pipes drawing invisible line renderers inside the pipe meshes, component wasnt disabled
For a base with 223 pipes:
Was 0.05ms on the main thread and 0.5ms on workers every frame
Another visual cooking pooling fix
Now poolable:
- Cooking workbench
- Metal embrasures
- Flower pots
Fixed some visual cooking pooling bugs
Windmills now use two syncvars to send wind updates instead of full network updates
They're poolable too
Storage adaptors are now poolable (were the biggest spawn cost when streaming in a base with a lot of them)