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4 Commits over 0 Days - Infinitycph!

2 Hours Ago
Cache DistanceFlareLOD fading action
2 Hours Ago
Fixed shadowlights convar handler stacking up across editor play sessions
2 Hours Ago
Fixed LightLOD.Awake and OnDestroy allocating The shadow caching convar callback was subscribed per light, every light spawn and destroy copied the whole handler list (had 1500 lights, 10KB every time)
2 Hours Ago
Cache AmbientLightLOD fading action