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branchrust_reboot/main/naval_update/deep_sea/islandspawning_fixescancel

8 Commits over 0 Days - ∞cph!

4 Hours Ago
Today
Fixed spawn command not calling UpdateNetworkGroup after detaching its children
Today
Disabled auto spawn on ghost ship spawngroups, now spawned by the deep sea itself Fixes ghost ship loot respawning on server restarts S2P all islands again, missed some spawn groups that were still disabling save
Yesterday
Fixed ores respawning
Yesterday
Fixed deep sea manager not generating the island navmeshs after loading a save, causing the island scientist to never spawn Fixed ores respawning Added deepsea.printloot command
Yesterday
Yesterday
Fixed deep sea dwelling spawning their NPC and crates again after a server restart They now spawn once when the deep sea opens Also load balanced the whole thing so we don't spawn too much stuff at the same time
Yesterday
Fixed deep sea dwellings changing position after a server restart - Disabled auto spawn and enabled saving on all islands SpawnGroups - We now trigger the SpawnGroup initial spawn when the deep sea is opening Also fixes ores and collectables respawning after a server restart S2P all islands