branchrust_reboot/main/naval_update/deep_sea/islandspawning_fixescancel
8 Commits over 0 Days - ∞cph!
Fixed spawn command not calling UpdateNetworkGroup after detaching its children
Disabled auto spawn on ghost ship spawngroups, now spawned by the deep sea itself
Fixes ghost ship loot respawning on server restarts
S2P all islands again, missed some spawn groups that were still disabling save
Fixed deep sea manager not generating the island navmeshs after loading a save, causing the island scientist to never spawn
Fixed ores respawning
Added deepsea.printloot command
Fixed deep sea dwelling spawning their NPC and crates again after a server restart
They now spawn once when the deep sea opens
Also load balanced the whole thing so we don't spawn too much stuff at the same time
Fixed deep sea dwellings changing position after a server restart
- Disabled auto spawn and enabled saving on all islands SpawnGroups
- We now trigger the SpawnGroup initial spawn when the deep sea is opening
Also fixes ores and collectables respawning after a server restart
S2P all islands