branchrust_reboot/main/naval_update/io_boats/privilegecancel
8 Commits over 0 Days - ∞cph!
Slight changes in GetPrivilege to support tugboats
Flame turrets deployable on boats
Shotgun trap deployable on boats
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks
Added decayentity.debuggetprivilege, helps to see when we used the slow Vis rather than using cached priv
Boat building stations now cache the steering wheel in the buildable area
This avoids the slow Vis when building on boats and when HBHF sensors check privilege of detected players on edit mode boats
Minor HBHF refacto, don't bother polling privilege if the players in the trigger aren't elligible (dead or sleeping)
All tests passed
Added IPrivilege, implemented by BuildingPrivlidge and SimplePrivilege (vehicles, shelters)
Added GetPrivilege in DecayEntity, gives a building/vehicle agnostic privilege getter
HBHF sensors now use that, so they can work on boats