userFlaviencancel
branchrust_reboot/main/naval_update/io_boats/privilegecancel

8 Commits over 0 Days - ∞cph!

34 Minutes Ago
Slight changes in GetPrivilege to support tugboats
55 Minutes Ago
Flame turrets deployable on boats
1 Hour Ago
Shotgun trap deployable on boats
1 Hour Ago
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks
2 Hours Ago
Added decayentity.debuggetprivilege, helps to see when we used the slow Vis rather than using cached priv
3 Hours Ago
Boat building stations now cache the steering wheel in the buildable area This avoids the slow Vis when building on boats and when HBHF sensors check privilege of detected players on edit mode boats
4 Hours Ago
Minor HBHF refacto, don't bother polling privilege if the players in the trigger aren't elligible (dead or sleeping) All tests passed
4 Hours Ago
Added IPrivilege, implemented by BuildingPrivlidge and SimplePrivilege (vehicles, shelters) Added GetPrivilege in DecayEntity, gives a building/vehicle agnostic privilege getter HBHF sensors now use that, so they can work on boats