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3 Commits over 0 Days - Infinitycph!

23 Minutes Ago
Revert ProjectSettings.asset changes
56 Minutes Ago
Fixed sounds started by destroyed monument client entities when loading not being cleared correctly
1 Hour Ago
Sound occlusion optims: - stop checking every wall between a sound and the camera once one wall muffles it - looping sounds occlusion rays are batched - virtualised sounds (sounds muted by unity) check occlusion every 1s instead of 0.25s Standing outside an average base with 40 looping sounds in range: ~0.65ms -> ~0.05 ms per frame