branchrust_reboot/main/tincan_alarmcancel
78 Commits over 31 Days - 0.10cph!
Wobble animation when triggered
Triggered when damaged
Not deployable inside trees
Always look up and don't use the target normal
Wire deployable on the Deployed layers
Tin can alarm deployable anywhere in monuments
Removed collisions with players
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Tin can alarm art implemented
Tin can alarm deployable in monuments (in terrain only for now)
Adjusted deploy volume and colliders
Trees now trigger OnPhysicsNeighbourChanged when falling down, cutting any attached tin can alarm wire
Wire deployable on trees
Minor placement fixes
Cleanup
Models and materials folders
Recipe, description and placeholder icon
AI can now trigger tin can alarms
Placeholder audio, repair & protection values
Added an IDetector interface so the tin can alarm doesn't have to inherit from BaseDetector and IOEntity
Client compile fix, code cleanup
Wire deployment cancel condition
Wire ground watch, make sure to cut the trap wire when the entity it is attached to is destroyed
Line of sight checks when placing down the wire
Refactored the wire deployment code
Can now press E to arm the trap, if not armed already
Wire invisible over ~4 meters
Added distance-based culling to the wire shader
Wire deployment, player detection
Baseline, added item and entity prefabs