userGarrycancel
branchrust_reboot/main/hdrpcancel

405 Commits over 276 Days - 0.06cph!

7 Years Ago
Material upgrades
7 Years Ago
FoliageBillboard placeholder
7 Years Ago
Generated masks
7 Years Ago
Converted materials
7 Years Ago
Fixed NRE in WaterSystem.GetHeight when no ocean
7 Years Ago
Disabled unused
7 Years Ago
Set procedural terrain.drawInstanced to false
7 Years Ago
TOD_Sky.Instance.IsNight => Rust.Env.IsNight
7 Years Ago
GetIdealNearClipPlane no longer needed
7 Years Ago
Changed Sky Dome prefab to Scene Setup
7 Years Ago
Added Rust.Env ESPPlayerInfo gets time from Rust.Env
7 Years Ago
Disabled broken grab pass in background blur ui
7 Years Ago
Ocean shader standin
7 Years Ago
Some material upgrades
7 Years Ago
Terrain shader standin
7 Years Ago
Some generated textures
7 Years Ago
Merged from main
7 Years Ago
Decal/Deferred Decal Can cancel material upgrade
7 Years Ago
Craggy fixes
7 Years Ago
Use HDRP/Lit if BlendLayer isn't using any layers
7 Years Ago
Fixed some changed property name errors
7 Years Ago
ParticleAdditive/Billboard
7 Years Ago
Rust/Standard Blend Layer (Specular setup)
7 Years Ago
Core/Generic
7 Years Ago
Rust/Standard Terrain Blend (Specular setup)
7 Years Ago
Merge from main
7 Years Ago
Foliage shader tweaks
7 Years Ago
Fixed specular limits not loading in right
7 Years Ago
Standard Blend 4-Way to HDRP/LayeredLit (these are going to need an artist to touch up)
7 Years Ago
Stripping unused assets
7 Years Ago
Rust/Standard Blend 4-Way temporary
7 Years Ago
Standard Refraction/Glass Refraction
7 Years Ago
ParticleAdditive, ParticleRefract
7 Years Ago
ParticleAdditive
7 Years Ago
Removing more unused shaders
7 Years Ago
Set renderQueue value on transparent shaders
7 Years Ago
Merge from main
7 Years Ago
Skin upgrader
7 Years Ago
Rust/Standard Cloth upgrade path
7 Years Ago
Simplified how filenames for generated texture maps are generated
7 Years Ago
Foliage shader (needs wind etc)
7 Years Ago
Lit Particle
7 Years Ago
Fixed Standard (Specular setup) upgrade Added (temporary) Standard Cloth (Specular setup) shader
7 Years Ago
Merge from main
7 Years Ago
StandardDecalUpgrade
7 Years Ago
Fixed RenameColor fail Find better, common paths for generated texture maps Print unhandled shaders Fixed unhandled smoothnessTextureChannel Better _Metallic handling
7 Years Ago
Material upgrader builds DetailMap, MaskMap
7 Years Ago
Added HDRP Upgrade root folder, hosting any conversion tools Added HDRP Upgrade/Materials In Scene
7 Years Ago
Prevent animator warnings on spawning doors
7 Years Ago
Prevent object is active or not active and is being active or inactive errors on close