branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Added convar to enable / disable SRP batching.
Added support for terrain instancing.
Fixed the main lit template to support SRP batching, rebuild a lot of the relevant shaders.
HDRP custom maps remaster (archipelago, canyon, craters, oasis, range)
Convars to start adding some quality settings
New benchmark demo for HDRP
Update ProceduralMapTesting
Supressing no HDAdditionalLightData NREs and add a warning instead.
Added a few more tools to deal with HDAdditionalLightData
Fixed serialization issue with camera script
merge from cliff_layer_fix
Updated trainyard volumes & lighting, and fixed new cliffs clipping into things.
+ S2P.
Sphere tank & supermarket + s2p
S2P'd big sewers again just in case
Puzzle 'simplelight' HDRP light fixes.
Sat dish monument fixes.
Sewer branch fixes.
Moved sewer branch puzzle into lighting group to merge proof the custom stuff there
Fixed new cliffs clipping into underground areas in sewer branch
Renamed for /main consistency
Powerplant invisible light fix
Airfield fixes & related mats/prefabs
Filled vats use translucency shading + adjusted FX for it
Lantern fix again
Scene changes apparently
Nixed some deprecated scripts.
Miltun: Various bug fixes and iterations. Converted env FX. Scene2Prefab.
Reworked military tunnels for new style interior volumes
Smarter way to do interior density volumes WIP
Remaining military tunnels & related files
Military tunnels & related WIP.
Lighthouses, junkyard & related mats & prefabs.
Harbor 1 & 2 fixes.
Related materials.
Puzzle spotlight prefab fix.
Also few unsaved files apparently.
Gas station fixes & related files.
Remaining Compound issues.
Music stage conversion.
Tube light unity change fixes.
Related materials.
Compound fixes & related files
Remaining bandit fixes.
Lighting prefab rebake.
Electricity arc effect conversion.
Fixes & improved ground fog
Fixed broken cabins.
Candle mat.
Iterated on Dredge & fixed its broken ambients
Max punctual lights tweak
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Bandit town regression fix WIP
Prefab/mat merge fixes
Fixed airfield regression & related prefabs.
Fixed merge degradation on these prefabs.