branchrust_reboot/main/hdrpcancel
12 Days Ago
More layer fixes Baked billboards for mormon tea bushes Tweaked LOD distances
comment0
12 Days Ago
Fixed layers on ocotillo and snow willow bushes Optimized draw distances
comment0
12 Days Ago
Baked billboards for all arctic pine saplings Correctly set pine sapling layers
comment0
13 Days Ago
Made all pine saplings harvestable Removed saplings that spawn as bushes
comment0
14 Days Ago
Resaved foliage materials to fix AO issues
comment0
17 Days Ago
Optimized pine tree saplings Added coliders Lowered LOD distances
comment0
18 Days Ago
Color balance tweaks for new grass Sharpened certain plants to bring out the texture details Fix for Temperate_Grass_a not spawning
comment0
20 Days Ago
Updated wind settings on new grass
comment0
29 Days Ago
Particle scene
comment0
33 Days Ago
Various hit FX iterations. Added more bespoke effects for certain material/attack combos. Material improvements.
comment0
39 Days Ago
Bespoke Slash/blunt vfx progress
comment0
40 Days Ago
More melee stuff. Manifest & scene backup.
comment0
40 Days Ago
Melee impact effects WIP Better metal impact base
comment0
41 Days Ago
Fixes
comment0
41 Days Ago
Full physicsmaterial farm for effects testing.
comment0
42 Days Ago
Updated some attack VFX that I missed. All bullet attack VFX use the nested prefab format. Manifest.
comment0
42 Days Ago
ground plants optimization better wind settings increased distance tiling for grass splat
comment0
43 Days Ago
Refactored all attack impact effects into a nested prefab format. Iterated all new impact effects for the new Lit Particle shader features.
comment0
46 Days Ago
Unified nested attack and collision VFX prefabs into a master folder for ease of iteration. Various effect & material tweakeroos
comment0
46 Days Ago
Water effect iterations.
comment0
46 Days Ago
New blood & water effects Even more effects file cleanups & naming consistency improvs.
comment0
47 Days Ago
Blood/liquid vfx improvement WIP. Some file cleanup.
comment0
48 Days Ago
Blood effect shader & particle conversion WIP
comment0
48 Days Ago
Fixed & improved the frosty breath effect. Various VFX translucency improvements. Manifest
comment0
48 Days Ago
Merge from vfx_hdrp
comment0
48 Days Ago
Merge from merge_26.05
comment0
53 Days Ago
Merge from LightEx fixes
comment0
59 Days Ago
Fixed issue with first person shadows.
comment0
59 Days Ago
Merge from merge_13.05
comment0
2 Months Ago
Re applying all prefab references again.
comment0
2 Months Ago
Fixed missing references in foliage benchmark. All benchmarks should run without error now.
comment0
2 Months Ago
Merge from DDraw fix
comment0
2 Months Ago
Merged from DDraw fix
comment0
2 Months Ago
Merge from DDraw fix
comment0
2 Months Ago
Rebaked old ice sheet models to fix normal map errors Polished old ice sheet meshes and prefabs Updated iceberg prefabs Material and texture tweaks
comment0
3 Months Ago
Revamped shore ice Tweaked ice sheet prefabs and materials New world_setup rules for spawning ice sheet along the coastline Various other tweaks to ice sheets
comment0
3 Months Ago
~Fixed server-only runtime errors during client component stripping
comment0
3 Months Ago
Restored HapisIslandTerrain (still used in a bunch of scenes)
comment0
3 Months Ago
▌▌▅▉█▇▋ ▋▉▇▇▅▆▄▇ █▇▉ █▅▆▄▉ ▍▋▇▍▅▊
comment0
3 Months Ago
▇▉█▇▄█▇ ▆▇▍▉▇▉▉ ▊▋▍▌█▌▅▋
comment0
3 Months Ago
Fixed transition to terrain thickness = 1
comment0
3 Months Ago
Added translucent version of lit terrain-blend + minor shader naming changes
comment0
3 Months Ago
Arctic rock formations progress Lowered the triangle counts on all small rock formations Tweaked world_setup spawn settings
comment0
3 Months Ago
Merge from hdrp/merge-fix-4
comment0
3 Months Ago
▇▋▆█▇ ▊▄▉ ▅▅▇▊▍█▄▆ ▊▅ ▊▊▆▅▅▉ ▊▋▌▍█▅▋
comment0
3 Months Ago
Fixed missing terrain pyramid shader level between 200 and 300
comment0
3 Months Ago
Fixed missing terrain potato detail for shader level below 300
comment0
3 Months Ago
Dead pines / custom billboards
comment0
3 Months Ago
Disabled SRP batcher (perf test)
comment0
3 Months Ago
Properly reapplied 47976 (HDAdditionalLightData optimization)
comment0
3 Months Ago
3 Months Ago
Reapplied 47976 (HDAdditionalLightData optimization)
comment0
3 Months Ago
Fixed lit particle reverse fresnel opacity
comment0
3 Months Ago
Added reverse fresnel opacity to HDRP/Custom/LitParticle shader
comment0
3 Months Ago
Added Lit Particle template and shader (wip) Updated other templates
comment0
3 Months Ago
▅▊█▊ ▍▍▉▄▉▍▄
comment0
3 Months Ago
▆▊▊▄▆ ▄▍▉█▊▉▌▋▍▅▋▋▍▊▊
comment0
3 Months Ago
▊▋▉▇▌ █▉▄▄▉ ▇█▋█▄▌
comment0
3 Months Ago
▄▌█ ▋▉▌▆▉▊█▅
comment0
3 Months Ago
▉▍▇▄▅▆ ▍▄▇▇▍▋▉▆
comment0
3 Months Ago
Updated HDRP to 7.3.1 + moved rpcore, shadergraph, vfxgraph to pkg manager
comment0
3 Months Ago
Progress
comment0
3 Months Ago
Better impacts WIP
comment0
3 Months Ago
▋▍▅▍█▋
comment0
3 Months Ago
▍▊▌▇▌▅
comment0
3 Months Ago
▅▌▋▉▍▋▆ ▆▅▆▍▆'▄ ▇▅▇▄▇
comment0
3 Months Ago
Fixed NREs on foliage v3
comment0
3 Months Ago
Fixed script NREs on scenes without terrain
comment0
3 Months Ago
3 Months Ago
█▉▅ ▆▄▅▇▋
comment0
3 Months Ago
▍▆█▄ ▉▇▍ ▆▊▌▅ ▍▋▄▋▌ ▄▍█ ▇▆▅█ ▋▋▆ █▍█▇▆▇. ▅▌▋▉▋.
comment0
3 Months Ago
▅▄█▄▄ ▆▋▉▍▌▆ █▍█▋▉▋▄
comment0
3 Months Ago
Touched some skinned mesh materials (motion vectors in 7.2)
comment0
3 Months Ago
Fixed a few shader warnings
comment0
3 Months Ago
Subtracted 49306
comment0
3 Months Ago
Water replacement (wip)
comment0
3 Months Ago
Backup
comment0
3 Months Ago
Muzzleflash fixes. PFX scene backup.
comment0
3 Months Ago
▍▇█▇█▉▇█
comment0
3 Months Ago
3 Months Ago
Added texture streaming controllers
comment0
3 Months Ago
Bench depth-only test
comment0
3 Months Ago
Subtracted 49258
comment0
3 Months Ago
Cherry picked 46661 from main: fixed missing references for skin
comment0
3 Months Ago
Bench 32bpc backbuffer (breaks playerpreview alpha; just testing)
comment0
3 Months Ago
Bench Forward-only mode
comment0
3 Months Ago
▄▍▅ ▆▉▅▍▊ ▉▆▅█▄▌
comment0
3 Months Ago
Tidy up supported passes on terrain shader a bit more
comment0
3 Months Ago
Enabled forward pass on Terrain, Foliage and FoliageBillboard shaders
comment0
3 Months Ago
Replaced LightLOD on fireflies
comment0
3 Months Ago
Untoggled shadows in firefly prefab
comment0
3 Months Ago
Changed shadow cascade settings to default main
comment0
3 Months Ago
NRE fix
comment0
4 Months Ago
Ignore all DecorComponent that are not on the root game object (workaround for random monument scaling issues caused by child object bushes with DecorScale)
comment0
4 Months Ago
▉▌▋▄▅▅▅▇ ▄▆▇
comment0
4 Months Ago
More shadow tweaks
comment0
4 Months Ago
Tweaked shadow cascades to improve shadow quality
comment0
4 Months Ago
Increased max shadow requests Fixed LightLOD not disabling hd shadows
comment0
4 Months Ago
▄▇ ▇▇▅▌▇ (+▇▇▅▅▊ ▌▇▆ ▄▄▉▅▍▅ ▊▆▆▄▊█)
comment0
4 Months Ago
▍▅▉█▇
comment0