branchrust_reboot/main/hdrpcancel

1,773 Commits over 489 Days - 0.15cph!

6 Hours Ago
Convars
comment
Today
Added convar to enable / disable SRP batching. Added support for terrain instancing.
comment
Yesterday
Fixed the main lit template to support SRP batching, rebuild a lot of the relevant shaders.
comment1 Comment
2 Days Ago
HDRP custom maps remaster (archipelago, canyon, craters, oasis, range)
comment2 Comments
5 Days Ago
Convars to start adding some quality settings
comment
6 Days Ago
New benchmark demo for HDRP
comment
8 Days Ago
Update ProceduralMapTesting
comment
9 Days Ago
Supressing no HDAdditionalLightData NREs and add a warning instead.
comment
9 Days Ago
Compound s2p
comment
9 Days Ago
Added a few more tools to deal with HDAdditionalLightData
comment
12 Days Ago
Fixed serialization issue with camera script
comment
13 Days Ago
Merge
comment
26 Days Ago
Subtract 54178
comment
26 Days Ago
Merge from main
comment
31 Days Ago
merge from cliff_layer_fix
comment
36 Days Ago
Warehouse + S2P
comment
36 Days Ago
Updated trainyard volumes & lighting, and fixed new cliffs clipping into things. + S2P.
comment
37 Days Ago
Sphere tank & supermarket + s2p S2P'd big sewers again just in case
comment
42 Days Ago
Puzzle 'simplelight' HDRP light fixes. Sat dish monument fixes. Sewer branch fixes. Moved sewer branch puzzle into lighting group to merge proof the custom stuff there Fixed new cliffs clipping into underground areas in sewer branch
comment
43 Days Ago
Renamed for /main consistency
comment
43 Days Ago
Powerplant invisible light fix
comment
43 Days Ago
Powerplant fixes
comment
43 Days Ago
FX material updates
comment
43 Days Ago
Station 1 FX fix.
comment
44 Days Ago
Power substations
comment
44 Days Ago
Airfield fixes & related mats/prefabs
comment
44 Days Ago
Fixes & S2P
comment
44 Days Ago
Filled vats use translucency shading + adjusted FX for it
comment
45 Days Ago
Cloning vats & effects
comment
45 Days Ago
Lantern fix again Scene changes apparently
comment
46 Days Ago
Nixed some deprecated scripts.
comment
47 Days Ago
Miltun: Various bug fixes and iterations. Converted env FX. Scene2Prefab.
comment
48 Days Ago
Reworked military tunnels for new style interior volumes
comment
49 Days Ago
Smarter way to do interior density volumes WIP
comment
53 Days Ago
Remaining military tunnels & related files
comment
55 Days Ago
More mil tunnels
comment
55 Days Ago
Military tunnels & related WIP.
comment
56 Days Ago
Lighthouses, junkyard & related mats & prefabs.
comment
57 Days Ago
Harbor 1 & 2 fixes. Related materials. Puzzle spotlight prefab fix. Also few unsaved files apparently.
comment
58 Days Ago
Gas station fixes & related files.
comment
58 Days Ago
Remaining Compound issues. Music stage conversion. Tube light unity change fixes. Related materials.
comment
60 Days Ago
Compound fixes & related files
comment2 Comments
2 Months Ago
Remaining bandit fixes. Lighting prefab rebake. Electricity arc effect conversion.
comment
2 Months Ago
Fixes & improved ground fog
comment
2 Months Ago
Fixed broken cabins. Candle mat.
comment
2 Months Ago
Iterated on Dredge & fixed its broken ambients Max punctual lights tweak
comment
2 Months Ago
▄▅▄▄▇▅▆▋▌▉ ▊▇▇▊▊▄ ▆▍▊▇ ▋▉▋
comment
2 Months Ago
Bandit town regression fix WIP Prefab/mat merge fixes
comment
2 Months Ago
Fixed airfield regression & related prefabs.
comment
2 Months Ago
Fixed merge degradation on these prefabs.
comment