5,239 Commits over 2,192 Days - 0.10cph!
Removed missing trees from testlevel (fixes editor crashing)
Don't bother with steam auth if in editor
Rnamed Animator to AnimatorEx (fixes warning)
Debug info for player wakeup bug
Fixed door not having level skin textures (placeholders)
Fixed lock dissapearing when upgrading/downgrading a door
Fixed being able to place building blocks through walls
protocol++ (prefab names changed, incompatible between playforms)
Remove player from sleeper list when killed
Throw warning when got sleeper that isn't sleeping
Fix GoogleAnalytics not working
Fixed missing footsteps when moving right
Tools/Update Clothes Models checks for prefabs without colliders
Fixed burlap shirt not having a collider
Made attack traces more accurate (wip)
Water level should now update properly on server
Testing a gut feeling - does including the builtin shaders knock 30 minutes from our build times
Define NOTHISPTR to 32bit windows builds for steamworks_net
Make the steamworks dll test a warning instead of an error
Fixed crafting not cancelling when dying
Send a debug console message when killed to show reason
Added developer overlay tools
Don't report errors containing "Pluton"
Fixed bugs with google analytics, debug overlay
Fixed Revolver ironsights
Fixed Thompson viewmodel + ironsights
Fixed shotgun missing projectile (placeholder)
Thompson - added full automatic mode
Shotgun now fires multiple projectiles
Accuracy cone for projectile attacks
protocol++
If this doesn't fix Google Analytics I'm gonna have give up
Add console log when received respawn options (debug sleeping bag bug)
Tweaked sound compression method
Fixed pickaxe attack distance
Flicking sound assets around, hoping that it will make sounds work again
Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
Output Coherent Host Dir (debugging osx launch failure)
Turning water reflections off also disables edge blend and refraction
Added vis.hud [true|false] - hide/show hud
Added vis.chat [true|false] - hide/show chat
Added wooden spear
Added stone spear
Added salvaged icepick
Added salvaged hammer
Added salvaged axe
Removed debug arrows from projectile attacks
Send ticks to nearby players using p2p
Halved voice playback delay
Melee attack uses a sphere trace test (instead of a ray trace)
Experimenting with Block editor tool
This should fix the sounds not playing.. for good!
Don't log error messages about D3D device lost etc - to prevent console spam hurting framerate
Added building skin transition experiment
Added BuildBlock editing toolbar
Updated building block prefabs with unified layout for editor
Changed default render mode to new Deferred (this is gonna be shitty for a while)
Fixed tree missing shaders
Fixed more broken materials
Added "tools/Find Broken Materials"
Fixed compile error in AtmosphericBlend.cs
Generate terrain normal+height to disk, instead of at compile time
Dedicated server - always try to load the last save