branchrust_reboot/maincancel

31,424 Commits over 3,959 Days - 0.33cph!

5 Hours Ago
merge from autoturret_servertick_optim
Today
Merge: from profiling_improvements - Fixes ProfilerBinViewer to display all available threads and fix invalid callstack depth calculation - Fixes a bug that would prevent json from being generated on busy servers - Fixes a bug with timelines being very-slightly out of sync - Optim/Bugfix to filter out all constructors from being profiled Tests: a lot of exports in the edittor and a bit of forced "bad" cases
Today
Merge from app_skip_field
Today
Updated Rust+ protos so they are compatible with other protobuf code generators
Today
merge from windmill_height_fix
Today
merge from windmill_height_fix
Today
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merge from client_copy_paste -> main (update manifest)
Today
merge from client_copy_paste -> main
Today
Removed debug log when setting the duration of a Timer Switch
Today
merge from terrain_ignore_grid
Today
merge from garage_door_fixes_2
Yesterday
merge from qol_save_sign_color -> main
Yesterday
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Yesterday
merge from fix_f1_convar_value_missing -> main
Yesterday
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Yesterday
merge from fix_runtime_profiling_container_url -> main
Yesterday
tool for checking trigger exclude layers for TriggerBase across assets
Yesterday
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Yesterday
merge from coarse_grid_bounds_fix
Yesterday
Merge: from parallel_validatemove * Modifies Full Server Demo recording to grab more data + timestamps per packet * Adds editor-only "DemoServer" server backend that we can use in editor to play back full server demos. Switch editor to ServerMode and put path in GameSetup object * New server-side batch-update of players routine - disabled by default as it's not validated yet. Controlled by `server.UsePlayerUpdateJobs` * Added GamePhysics batch versions of OverlapCapsule and OverlapSphere * Couple unit tests to check Water's batch queries against non-batched versions Tests: A lot of server demos recorded and played back in the editor doing core activities (looting, harvesting, interacting). Made sure standalone server and client builds locally.
Yesterday
merge from ioentity_optims2
Yesterday
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Yesterday
subtracting 114053 - Editor and standalone crashes for certain users (Added correct data path and log path when checking for DLSS support)
2 Days Ago
merge from fix_train_barricade_collision -> main
2 Days Ago
Merge from tssaa_hires_screenshot_fix
2 Days Ago
siegeweapons_terrain_proxy_fix -> main
2 Days Ago
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3 Days Ago
Added correct data path and log path when checking for DLSS support
3 Days Ago
merge from fast_debug_draw (fix shader on metal)
3 Days Ago
Temporarily disabling DLSS/DLAA due to crashes
3 Days Ago
merge from terrain_ignore_grid
3 Days Ago
Merge from fast_debug_draw
3 Days Ago
Merge from fireflickerfix
3 Days Ago
Fix osx IL2CPP compile error - switch asset using statement from NUnit -> UnityEngine.Assertions
3 Days Ago
merge from laserlight_green_fix
3 Days Ago
siegeweapons_terrain_proxy_fix -> main
4 Days Ago
merge from sirenlight_culling_fix
4 Days Ago
Removed ItemInformationPanel.EligableForDisplay warning log
4 Days Ago
flameexplosive_effect_alignment_fixes -> main
4 Days Ago
merge from horse2_fixes/handling
4 Days Ago
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4 Days Ago
merge from horse2_fixes/handling
4 Days Ago
Fixed DLSS server compile errors
4 Days Ago
Merged DLSS/DLAA AMD crash fix into main