branchrust_reboot/maincancel

22,709 Commits over 2,406 Days - 0.39cph!

6 Hours Ago
Spell "hierarchy" correctly
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6 Hours Ago
Proper tag and layer dropdowns for the editor selection fields, rather than typing in manually
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6 Hours Ago
Add Rust editor options to select in Heirarchy by tag or layer
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Today
Fixed a couple of places that assumed the storage sub-entity of a storage module would always exist. With conditional-based storage on the taxi modules this is no longer guaranteed.
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Today
The cake is a lie! - updated cake icon
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Today
merge from November_Balance
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Today
merge from /November_Balance (network++)
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Yesterday
Remove any null entries in the inventory list of the editor tool so switching branches doesn't cause errors because of missing inventories
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Yesterday
Fixed crate_basic overiszed gibs
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4 Days Ago
Thanks VS, this was not actually unused
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4 Days Ago
Fix photos not loading when many try to load at once (might take a few sec to load all in when there's many)
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4 Days Ago
DoPrepare
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4 Days Ago
More DoPrepare fixes
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4 Days Ago
Meta file upper / lower case fix (part 2)
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4 Days Ago
Meta file upper / lower case fix (part 1)
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4 Days Ago
Add dirt layer options to the workshop editor
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4 Days Ago
Fix terrain not getting initialized properly in the workshop editor
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4 Days Ago
server.censorplayerlist will randomly assign player names now
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5 Days Ago
skin approval
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5 Days Ago
skin pre approval
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5 Days Ago
Small amount of boats and rideable horses now spawn procedurally again
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5 Days Ago
Committing game manifest prefab auto-updates
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5 Days Ago
Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare Do I understand why? No. Do the docs explain why? Also, no. Does it fix the bug? Seems to.
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5 Days Ago
Added "Assets/Prefabs/Reserialize Selected Prefabs"
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5 Days Ago
Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
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5 Days Ago
EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
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5 Days Ago
Committing GameManifest LootSpawn generated files (build time debugging)
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5 Days Ago
Committing some more prefab auto-updates
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5 Days Ago
vm chainsaw - fixed issue with jacket clipping camera
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5 Days Ago
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5 Days Ago
EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
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5 Days Ago
merge from lower_face_wearable
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6 Days Ago
paddle material fixes
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6 Days Ago
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6 Days Ago
Merge from growable_rain_merge
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7 Days Ago
merge from rust_7th_birthday
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7 Days Ago
Fixed major gaps in supply drop
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7 Days Ago
relaxed rug placement to allow deployment on ceilings again Fixed certain rug stacking exploits
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7 Days Ago
Fix modular car chassis allowing repair with hammer (had no useful effect, only modules should allow repair)
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8 Days Ago
Fixed unable to plant next to Pumpkin in phrases mature, fruiting and dying while planted in a planter
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8 Days Ago
Fixed broken cave_large_sewers_hard culling volume section
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8 Days Ago
kayak paddle - model & animation update
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8 Days Ago
DoPrepare on CodelockedHackableCrate_Oilrig so the editor stops complaining PrefabID
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8 Days Ago
Fixed top gap when placing vending machine inside a door way
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8 Days Ago
Merge from growable_rain_merge
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8 Days Ago
Merge MoreVehicleWork -> Main
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8 Days Ago
Clear looking at data if the trace is rejected on the final menu options test
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9 Days Ago
Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
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9 Days Ago
Moved Model ForceLabel from OnValidate to DoPrepare
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11 Days Ago
schema/sitem updates
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