33,182 Commits over 4,109 Days - 0.34cph!
Merge: from benchmarking_update
- Cleanup of obsolete EffectsBenchmark
- Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene
- Bugfix for infinite load loop in benchmarking flow
Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
merge from shelves_whitelist
merge from reported_players_server_command
merge from metal_detector_dropped_items
merge from fix_attackheli_headlights
Merge from mission_tutorial_reset_fix
Merge from hardcore_refresh
Merge from decor_rock_pooling
merge from projectile_jobs
merge from fogmethod1 (clouds/fog/sky)
merge from dpv_bone_error
merge from ambiencezone_nre_fix
don't serialize shoreVectorTexture
merge from projectile_jobs
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script.
- Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
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Merge from cinematicEntity_fix
Merge from hardcore_refresh
Merge from hardcore_refresh
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wall shelves now only placeable on walls, shocker, I know.
Merge from gpuinstancefix
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merge from projectile_jobs
merge from projectile_jobs
Merge from waterpump_occlusion_fix
Merge from tugboat_toot 🎺