branchrust_reboot/maincancel

38,719 Commits over 4,536 Days - 0.36cph!

Yesterday
merge from sv_console_terminal_fix
Yesterday
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2 Days Ago
Merge from render_pipeline_testing (fixed)
2 Days Ago
Subtract borked changeset
2 Days Ago
Merge from fuse_analytics_fix
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
merge from sv_console_terminal_fix
2 Days Ago
merge from sv_console_terminal_fix x2
2 Days Ago
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WR config compile fix
2 Days Ago
add nullcheck for `playable is invalid` error kicking players out
2 Days Ago
Fix throwing 3p anim still playing when switching between items
2 Days Ago
Merge from wr_visual_config
2 Days Ago
merge from rail_junction_improvements :railway_track:
2 Days Ago
merge from typo_fixes
2 Days Ago
merge from arrow_gibs_fix
2 Days Ago
subtracting 163933
2 Days Ago
Merge from loading_analytics
2 Days Ago
cherrypicked ladder fix from biofuel branch
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
merge from sv_console_terminal_fix
2 Days Ago
Merge: from serverprofiler_disablememtracking - Bugfix for WatchAllocs failing to export snapshot almost always Tests: none, trivial change
3 Days Ago
Merge from sep_2026_mesh_checks
3 Days Ago
Merge from icon_generator_rework
3 Days Ago
Merge from torch_hash_warning_fix
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
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3 Days Ago
merge from render_pipeline_testing
3 Days Ago
Merge SMAA with RRP
3 Days Ago
Merge from rustplus_custom_monument_markers
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Merge from editor_jump_hitch
3 Days Ago
merge from automated_testing
3 Days Ago
Fix oversized landmines - worldmodel optimisation changed the shared mesh import scale from 0.5 (this was changed 4 years ago) to 1, doubling placed mines. Halved all four LOD meshes in Blender and re-exported to restore the original size whilst keeping the import scale 1.
3 Days Ago
merge from ent_nre_fix
3 Days Ago
merge from 2Cave2Furious
3 Days Ago
merge from arrow_collision_fix
4 Days Ago
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4 Days Ago
Merge from itemdesc_alignment_fix
4 Days Ago
Merge from headitem_overlays_fix
4 Days Ago
Fix bullet and arrows sometimes passing through oilrig scientists upper body, or/and registering headshots when shooting the legs
4 Days Ago
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4 Days Ago
merge from BBQRadialMenu
4 Days Ago
merge from MetalDetector_WorldmodelBulb
4 Days Ago
merge from LightHouseReverbFix
4 Days Ago
merge from 3p_weapon_double_sounds_fix
4 Days Ago
merge from 2026_worldmodels
4 Days Ago
merge from wooden_loot_crate_gib_fix
4 Days Ago
merge from hqm_collectable_scale
4 Days Ago
merge from arrow_breaking_fix