branchrust_reboot/maincancel

32,083 Commits over 4,018 Days - 0.33cph!

Today
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Yesterday
Fixed an issue with exporting default normal maps from the rust workshop
Yesterday
Merge from deferred_indirect_lighting_occlusion_fix
2 Days Ago
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2 Days Ago
merge from laserdetector_ai
2 Days Ago
merge from lootdestroy_corpse_fix
2 Days Ago
Merge: from parallel_validatemove - Removes PlayerCache.ValidPlayers allocs Tests: took a snapshot on Craggy in editor
2 Days Ago
Merge: from profiling_improvements - Reduces overhead of serializing to/from ProtoBuf by not tracking BufferStream calls Tests: snapshot on Craggy in editor
2 Days Ago
Merge from workshop_normal_and_compression_fix
2 Days Ago
Merge from TransferAllItemsToContainer_nre_fix
3 Days Ago
freezing_icon -> main
3 Days Ago
vending_machine_fridge -> main
3 Days Ago
Merge: from relationshipmanager_leaks - Server and Client-side bugfixes for pooling around RelationshipManager types Tests: local 2 player session with flicking open-closed the contacts screen and with pooling tracking
3 Days Ago
Merge from protobuf_fixes
3 Days Ago
Cherrypick 119366
3 Days Ago
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3 Days Ago
rug_tugboat_fix -> main
3 Days Ago
conditional_armour_meshes_viewmodels -> main
3 Days Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
3 Days Ago
Merge: from reduce_appmarkersellorder_allocs - Reduces pool spillage and misses of ProtoBuf.AppMarker.SellOrder Tests: started server on procgen map
3 Days Ago
Merge: from profiling_improvements Tests: snapshot on craggy in editor
3 Days Ago
Fixed a null ref when comparing identical environment volumes
3 Days Ago
Merge: from listcompare_optim - ListHashSet can now be pooled and supports Compare - Optim Networkable.UpdateSubscriptions via ListHashSet Tests: unit tests
3 Days Ago
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3 Days Ago
Merge from uv2_paint_fix
3 Days Ago
Compile fix for 119282
3 Days Ago
Use entity display name from PrefabInformation component for Rust+ death notification if available
3 Days Ago
Merge from GetCurrentUndergroundLayer_nre_fix
4 Days Ago
osx_compile_simulator -> main
4 Days Ago
projectile_orientation_override -> main
4 Days Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
4 Days Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
4 Days Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
4 Days Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
4 Days Ago
Corrected environment volume bounds calculation to prevent culling issues
4 Days Ago
merge from maxauth_clear_fix
4 Days Ago
merge from containercorpse_slots_fix
7 Days Ago
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7 Days Ago
merge from workshop_qol
7 Days Ago
Merge from env_volume_performance_testing
7 Days Ago
Possible fix for AnimationFlagHandler NRE
7 Days Ago
Merge from protobuf_fixes
7 Days Ago
Subtract vending_machine_fridge for now 118770
8 Days Ago
Merge from protobuf_fixes
8 Days Ago
merge from softcore_update/tc_antigrief_fix
8 Days Ago
merge from softcore_update/deployable_corpse/open_interaction_fix
8 Days Ago
Merge: from loading_entity_leak - Fix zombie ProtoBuf.Entity objects never being returned to the pool after loading a game save Tests: loaded craggy save, editor default procgen save and staging server save
8 Days Ago
Merge from env_volume_performance_testing
8 Days Ago
Merge: from fix_treetoolrenderer - Brings back tree rendering on editor start with a scene with trees without triggering database refresh Tests: variosu editor open scenarios, various scene switching scenarios with domain reload
8 Days Ago
Merge from protobuf_fixes