32,083 Commits over 4,018 Days - 0.33cph!
Fixed an issue with exporting default normal maps from the rust workshop
Merge from deferred_indirect_lighting_occlusion_fix
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merge from laserdetector_ai
merge from lootdestroy_corpse_fix
Merge: from parallel_validatemove
- Removes PlayerCache.ValidPlayers allocs
Tests: took a snapshot on Craggy in editor
Merge: from profiling_improvements
- Reduces overhead of serializing to/from ProtoBuf by not tracking BufferStream calls
Tests: snapshot on Craggy in editor
Merge from workshop_normal_and_compression_fix
Merge from TransferAllItemsToContainer_nre_fix
vending_machine_fridge -> main
Merge: from relationshipmanager_leaks
- Server and Client-side bugfixes for pooling around RelationshipManager types
Tests: local 2 player session with flicking open-closed the contacts screen and with pooling tracking
Merge from protobuf_fixes
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conditional_armour_meshes_viewmodels -> main
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
Merge: from reduce_appmarkersellorder_allocs
- Reduces pool spillage and misses of ProtoBuf.AppMarker.SellOrder
Tests: started server on procgen map
Merge: from profiling_improvements
Tests: snapshot on craggy in editor
Fixed a null ref when comparing identical environment volumes
Merge: from listcompare_optim
- ListHashSet can now be pooled and supports Compare
- Optim Networkable.UpdateSubscriptions via ListHashSet
Tests: unit tests
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Use entity display name from PrefabInformation component for Rust+ death notification if available
Merge from GetCurrentUndergroundLayer_nre_fix
osx_compile_simulator -> main
projectile_orientation_override -> main
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
Merge: from profiling_improvements
- Reduce capture size by ~19% by filtering out more methods
Tests: snapshot on craggy in editor
Merge: from parallel_validatemove
- Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries
- Additional unit tests
Tests: unit tests + staging demo playback
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
Corrected environment volume bounds calculation to prevent culling issues
merge from maxauth_clear_fix
merge from containercorpse_slots_fix
Merge from env_volume_performance_testing
Possible fix for AnimationFlagHandler NRE
Merge from protobuf_fixes
Subtract vending_machine_fridge for now
118770
Merge from protobuf_fixes
merge from softcore_update/tc_antigrief_fix
merge from softcore_update/deployable_corpse/open_interaction_fix
Merge: from loading_entity_leak
- Fix zombie ProtoBuf.Entity objects never being returned to the pool after loading a game save
Tests: loaded craggy save, editor default procgen save and staging server save
Merge from env_volume_performance_testing
Merge: from fix_treetoolrenderer
- Brings back tree rendering on editor start with a scene with trees without triggering database refresh
Tests: variosu editor open scenarios, various scene switching scenarios with domain reload
Merge from protobuf_fixes