branchrust_reboot/maincancel

35,810 Commits over 4,352 Days - 0.34cph!

Today
Cherry pick to compensate scientist dmg lowered by armor buff, should now be on par previous patch (fullmetal is same ttk, hazmat will take less dmg, naked will take more dmg)
Today
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Today
merge from indirect_instancing
Today
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Today
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Today
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Yesterday
Use Vector3.Distance instead of BaseEntity.Distance as distance is a closer match to the previous behaviour for crossbreeding
Yesterday
Another artifical temperature safety check
Yesterday
merge from boxes_dlc
Yesterday
Fix animals and naval scientists only fleeing or being passive
Yesterday
Phrase update
Yesterday
Merge: from spectate_stay_after_dc - Bugfix for disconnecting players staying standing with UsePlayerUpdateJobs 2 Tests: spectated disconnecting server
Yesterday
Fixed artifacts caused by dithered objects being rendered in front on subsurface scattering type objects
Yesterday
Revert 144931, use "Armor" everywhere in the store page instead. Thought "Armour" was the US spelling US English is supposed to be the default (I'll add UK english at some point ok)
Yesterday
Armor -> Armour in the storage box store page pack description
Yesterday
merge from storepage_boxes
Yesterday
merge from boxes_dlc
Yesterday
merge from storepage_boxes
Yesterday
merge from boxes_dlc
Yesterday
merge from boxes_dlc
Yesterday
deepsea.wipecooldownmax default value set to 1h30
Yesterday
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Yesterday
Merge from collectable_optim_pass
Yesterday
Fix BaseProjectile::ServerUse being called with null/0 values in damageScale, speedModifier, origin, bullet thickness. Only affects staging. Affected things: - PT Boat Turrets - Flamethrowers - Autoturrets with Generic Fireables - Attack Helicopter Turret
Yesterday
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
2 Days Ago
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels
2 Days Ago
Safety checks for PartialMobileStaticGrid
2 Days Ago
merge from main
2 Days Ago
fix rotation tool transparency
2 Days Ago
merge from painting_line_tool_winner
2 Days Ago
Construction NRE fix
2 Days Ago
Fix scientist weapons floating at world origin on server
3 Days Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
3 Days Ago
merge from boxes_dlc
3 Days Ago
Merge from island_cliff_water_fix
3 Days Ago
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3 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
3 Days Ago
Atmosphere & triggers.
3 Days Ago
Final lighting sans atmos volume & culler.
3 Days Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
3 Days Ago
These static candles shouldn't be shadowcasting like that.
4 Days Ago
Lighting prefab.
4 Days Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
4 Days Ago
Lighthouse lighting prefab V2 (not applied)
5 Days Ago
merge from deepsea_fixes
5 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
5 Days Ago
server_browser_phrase_fix -> main
5 Days Ago
merge from deepsea_fixes
5 Days Ago
merge cannon_fuseburn to main
5 Days Ago
merge from deepsea_fixes