32,046 Commits over 4,018 Days - 0.33cph!
Merge from env_volume_performance_testing
Possible fix for AnimationFlagHandler NRE
Merge from protobuf_fixes
Subtract vending_machine_fridge for now
118770
Merge from protobuf_fixes
merge from softcore_update/tc_antigrief_fix
merge from softcore_update/deployable_corpse/open_interaction_fix
Merge: from loading_entity_leak
- Fix zombie ProtoBuf.Entity objects never being returned to the pool after loading a game save
Tests: loaded craggy save, editor default procgen save and staging server save
Merge from env_volume_performance_testing
Merge: from fix_treetoolrenderer
- Brings back tree rendering on editor start with a scene with trees without triggering database refresh
Tests: variosu editor open scenarios, various scene switching scenarios with domain reload
Merge from protobuf_fixes
Merge from protobuf_fixes
merge from fix_tree_tool_init -> main
Fixed NRE on server startup when loading a player mounted to a saddle that belonged to an invalid mountable (horse prefab name was changed)
merge from fix_manifest_generate_loot -> main
Merge from protobuf_fixes (exception trobleshooting)
merge from tunacanlamp_preventbuilding_fix
Merge from protobuf_fixes
Merge: from ioentity_slacklevels_pooling
- Fixes IO entity spilling List<float> on save
Tests: build a couple water tanks and checked pool.print_memory
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merge from rustige_egg_spec_balance
merge from fix_explosive_inserts/attempt_2
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Merge: from playerinventory_allocs
- Removing extra garbage allocs from ToArray calls
Tests: equipped armor when already having one, tried to pick up an extra map with one already in the belt
merge from broadphase_abp
merge from oldhorse_purge
merge from cavebucket_tincanalarm_fix
merge from xorswitch_restart_fix
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Update the DLSS dll files to only load on Windows. Also, made sure to disable the option in the graphics menu for other operating systems
Merge from flamethrower_shield_fix
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Merge from protobuf_fixes
merge from Easter_event_2025
merge from maxauth_clear_fix
merge from maxauth_clear_fix
vending_machine_fridge -> main
vending_machine_fridge -> main
Merge: from parallel_validatemove
- Clearing 2 TODOs
Tests: unit tests
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merge from navigationevents_fix
conditional_armour_meshes -> main
merge from oldhorse_purge
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hooper_range_visuals -> main
Handling only enabling one of DLSS, DLAA, or AA at a time when configuring settings, but not in the game yet