branchrust_reboot/maincancel

24,277 Commits over 2,710 Days - 0.37cph!

Today
Fix bad grammar
Today
New ServerVar 'cargoshipevent' starts the cargo ship event
Today
skin approval
Yesterday
Fixed NRE during loading screen when loading demos without the matching map file
Yesterday
Added cinematic tracking marker prefabs for map makers (2 variants)
Yesterday
Remove old unused dance animation Added an extra fallback to try and stop dance animation layers staying active after a gesture has ended
Yesterday
Hide eyePositionOverride and eyeCenterOverride in vehicle inspector. They're unused since vehicles always mount the player in a separate seat mountable.
Yesterday
Fixed cargo ship layouts still causing antihack trouble after my previous fix
2 Days Ago
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2 Days Ago
Fixed incorrect prefab ID on ScientistNPC_Cargo_Turret_Any
3 Days Ago
Fixed paddle glow outline being flipped
3 Days Ago
Fixed missing missing mesh assignments in WorldModelOutline scripts causing no outline glow on the following: - m249 - camera - boom box - bow - paddle
3 Days Ago
Stop OutlineManager complaining about _CameraViewProj on quit
3 Days Ago
f1 grenade vm - fixed left arm being visible at increased fov scale
4 Days Ago
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4 Days Ago
Merge from vehicles
4 Days Ago
Fix radios connecting to the default rust radio even if they were set to an internet stream if a player loads in range of them
4 Days Ago
Merge from vehicles
4 Days Ago
Prevent PaperMap.mat, DrawGlow.mat, and underwater_lab_glass.mat from being modified via script at runtime
4 Days Ago
Test river for Bill on Craggy
4 Days Ago
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4 Days Ago
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4 Days Ago
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4 Days Ago
Merge from vehicles
5 Days Ago
Merge from vehicles
7 Days Ago
Merge from vehicles
8 Days Ago
Fixed server restart (save and load) choosing a random Cargo Ship variation, meaning a 50% chance that the cargo ship on the server wouldn't match the client. Cargo ship now loads with the layout that it had when saved
8 Days Ago
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8 Days Ago
Merge from vehicles
8 Days Ago
Merge from vehicles
9 Days Ago
Full manifest rebuild to clean up all the loose ends.
9 Days Ago
Merge from vehicles
9 Days Ago
added sway to missing viewmodels
9 Days Ago
reapply missions to main
9 Days Ago
merge from /vehicles
9 Days Ago
Merge from vehicles
9 Days Ago
network++
9 Days Ago
merge from /vehicles
9 Days Ago
Reduced crafting time of all modular car engine components from 30s to 10s
9 Days Ago
Less strict locker placement
9 Days Ago
Added an extra check to stop dances endlessly looping incorrectly
10 Days Ago
Fixed a case where the first connected speaker in a chain wouldn't play correctly if it was connected to a boom box
10 Days Ago
Catch some connected speaker errors
11 Days Ago
Merge from rgb
11 Days Ago
merge from /rgb
16 Days Ago
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16 Days Ago
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16 Days Ago
Changed one of the dweller prefab family to be deep corners in module_1200x1500_1way_moonpool
17 Days Ago
network++
17 Days Ago
subtracting missions 64497, 64477, 64506, 64473 - mission failed better luck next time