userGarrycancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

12 Years Ago
Increasing client.lerptime default Fixed being able to build on floor frame Fixed stairs collision Fixed not always being able to place doors on upper floors
12 Years Ago
MiniRaven fixes
12 Years Ago
Changed skinned collider to reference parts using an int hash based on full prefab path + name (eradicates name collisions)
12 Years Ago
Building components tests
12 Years Ago
Updated basic building parts fbx
12 Years Ago
Touching all the audio files
12 Years Ago
Updated UnityEngine.dll with plugins
12 Years Ago
Updated UnityVS to 1.9.2
12 Years Ago
Enabled EAC for linux/osx
12 Years Ago
syntax fuckup
12 Years Ago
Removed client.lerptime (exploit) Changed how position lerping works (to appear less delayed)
12 Years Ago
Updated items from admin site Made editor not try to initialize EAC, some steam stuff Added TimeWarnings on shutdown/disconnects Updated BuildingTest scene/components
12 Years Ago
Global tree experiment
12 Years Ago
Disabling water reflections should now give a much higher performance boost
12 Years Ago
EAC client status
12 Years Ago
EAC update
12 Years Ago
Merging lock code into the main branch
12 Years Ago
Fixed server compile issue
12 Years Ago
Only generate manifest if full defines are set
12 Years Ago
Can set developer convar on server Fixed logic error in RPC_Server.MaxDistance Disabled PVT and water reflections by default (perf)
12 Years Ago
Updated to coherentui 2.5.0.0
12 Years Ago
No need to build manifest in build process, it's done in a seperate call now to force defines
12 Years Ago
Merging tree-sync-experiment to main
12 Years Ago
Fixed compile error Throw exception on compile error
12 Years Ago
Fudged menubackground to avoid compiling GI (because it crashes the build server) Fixed warnings
12 Years Ago
Quick fix for stuff trees etc notspawning on servers
12 Years Ago
Fixed network compression size threshold on broadcast
12 Years Ago
Fixed defaulting to shitty quality Fixed not being able to hit trees
12 Years Ago
Fixed gesture animations playing by default. Fixed NRE in DamageIndicator
12 Years Ago
Testing beta11
12 Years Ago
Halved tree count
12 Years Ago
Made tree colliders convex or converted to capsules (perf, memory)
12 Years Ago
Added DontBecomeSolidWithPlayerInside Fixed exception when loading old save
12 Years Ago
Made lock code spawnable with existing items (temporary) Updated scene2prefab, phrases
12 Years Ago
Temporarily disabling EAC for osx/linux (until EAC for osx/linux works properly)
12 Years Ago
Fix being able to no-collide with walls by hitting them with the hammer :S
12 Years Ago
Server compile fix
12 Years Ago
Potential NRE in effect sending
12 Years Ago
Removing because doesn't exist?
12 Years Ago
Fixed railing creation physics push glitch Consolidated some common errors Error reporter reports current level name Fixed NRE in model.trigger Error logging now ignores errors from Oxide Fixed NRE in Effect.Init
12 Years Ago
Updated EAC.Client.dll
12 Years Ago
Server always loads by default unless -skipload is on command line Reversed earlier change to Lidgren
12 Years Ago
Fixed not loading entity parents from saves (fixes missing locks on load)
12 Years Ago
Should fix EAC errors when more than 256 players on a server
12 Years Ago
EAC server update
12 Years Ago
EAC bundle for OSX
12 Years Ago
Network fixes
12 Years Ago
Made entity parenting a bit more bulletproof, error throwing protocol++ (forcing clean servers)
12 Years Ago
Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur) Removed damage indicator that was embedded on the main camera for some reason
12 Years Ago
Made LODs more forgiving