5,239 Commits over 2,192 Days - 0.10cph!
Entity.isClient set up properly before entity is activated
Added shader level setting to tweaks menu
Gave some shaders low lods (to the best of my abilities)
Updated phrases
Terrain Quality shader LOD now adheres to graphics.shaderlod too
Fixed loot window scaling
Fixed players being lootable from distance and when alive
Punish people with laggy/exploited connections (instead of the people they're playing with)
Network protocol++
Show server message when connection is kicked
Fix for kick on connect
Changed how SetupEffect so it always gets called before Awake/Start/Etc
HeldEntities can modify the view delta
HeldEntities can modify the camera
Fixed lookingAt working through terrain
Updated phrases
Updated lootspawn
Fixed view drift when escape'd
Added admin teleport <name|steamid|nothing> (players only)
Added admin teleportany <name|steamid|entityname|nothing> (any entity)
Tweaked unresponsive kick
Fixed Warmup warming up shit that it didn't need to warm up (speeds up pressing play in editor)
Strip the collider and component from MovementSoundTrigger on serverside
Prefab pre-processing tweaks
Fixed some effects not playing
MovementSoundTrigger wasn't culling itself on server
BuildPrefabs logging
Added GameObject.Hierarchy.Components to diagnostics
BuildPrefabs use deletion queue instead of doing it straight away
Show layer names in MainCamera.Distances
Fixed shakey ragdolls
Fixed chicken ragdoll having wolf bones (!)
Tweaked sign placement rules
Fixed hammer not working if clicking too fast
Fixed hammer having no impact effects
Sleeping bags use new deploy system
Sleeping bag placement is restricted better (prevent placement inside stuff exploits)
Fixed condition bar showing for some items that had condition disabled
Can place signs rotated
GizmosUtil.Draw* no longer ignores the current matrix
No placing sleeping bags under water
Fixed vitals sometimes not showing
Fixed items ejected from furnace/campfire/storagebox falling through the world
wooden barricade boilerplate
Fixed bleeding notification not showing
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn)
Fixed some trigger bugs
Added TriggerHurtEx (can hurt based on movement, play effects)
Added TriggerMovement (can modify player's movement)
Barricades slow players movement
Barricades deal damage based on movement
Added wooden barricade with barbed wire
Added metal barricade
Updated phrases and lootspawn tables
Fixed WoundingEnd bugs (thans bawng
Fixed some items being instant-craft + added warnings
Fixed manboobs showing through clothes in editor
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
Fixed TriggerHurtEx exception when doing stuff in physics callback
Dropped items stick around for longer
Cleaned up menu background
Reducing the ragdoll quality (perf)
Subtracting 7282 (replaced meta files, breaks dependancies)
Fixed BeginSample with no EndSample
Fixed NRE in ClientRPC
Fixed NRE in BaseNPC.OnAttacked
Fixed NRE in SetParent on server startup
Fixed NRE in EligibleForWounding
Ignore exceptions containing <RI.Hid>
Ignor exceptions containing RectTransform.set_anchorMin
Fixed NRE in SkinnedMeshCollider with eoka
Fixed player rendering distance
Fixed text layout on signs being inconsistent
Fixed freeze in editor when pulling out sleeping bag/sign
Fixed some errors not getting reported
Disable Unity splash screen