userGarrycancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

12 Years Ago
Shader warmup
12 Years Ago
Menu tweaks
12 Years Ago
Merged decals branch to main
12 Years Ago
Merging Am strip to main
12 Years Ago
Camera profiling
12 Years Ago
Gibs now have physics material setting
12 Years Ago
More performance data
12 Years Ago
UnityAnalytics event with frame timings
12 Years Ago
Fixed dumb errors
12 Years Ago
replaced fps.graph with perf setting perf to 2 will show more details
12 Years Ago
Client compile error
12 Years Ago
Fixed smoe missing materials
12 Years Ago
Hide blueprints when looting Can drop items by dragging them outside of the inventory
12 Years Ago
Merged ammo counter
12 Years Ago
Fixed up PlayerModel scene
12 Years Ago
Updating RustBuilder
12 Years Ago
This should fix a bunch of warnings in the server build
12 Years Ago
Fixed PrefabPreProcess sometimes completely culling the object, leading to errors/crashes
12 Years Ago
Performance Report fixes
12 Years Ago
Fixed missing stack size Fixed not being able to click on overlay panels (codelock, assign to friends etc)
12 Years Ago
Server Cull bush rustling
12 Years Ago
Fixed decals not retiring
12 Years Ago
Removed some debug printing Updated error report urls Disabled river sound spam
12 Years Ago
Layer fixes
12 Years Ago
Dynamic batching test
12 Years Ago
Performance tweaks
12 Years Ago
Dynamic batching test 2
12 Years Ago
Tweaked animal speeds Added effects.grass Tweaked spawn counts Perf/Memory tweaks
12 Years Ago
Server compile errorz
12 Years Ago
Fixed performance regression
12 Years Ago
Don't run analytics in editor Fixed error reporting sometimes failing
12 Years Ago
fullscreen exclusive mode
12 Years Ago
Error reporting tweaks
12 Years Ago
Fixed re-saving every asset in editor after playing (please give us InstantiateInactive @unity3d)
12 Years Ago
Tweak
12 Years Ago
Entity.isClient set up properly before entity is activated
12 Years Ago
Fixed up playground map
12 Years Ago
Added shader level setting to tweaks menu Gave some shaders low lods (to the best of my abilities) Updated phrases Terrain Quality shader LOD now adheres to graphics.shaderlod too
12 Years Ago
Fixed loot window scaling
12 Years Ago
Fixed players being lootable from distance and when alive
12 Years Ago
Punish people with laggy/exploited connections (instead of the people they're playing with) Network protocol++
12 Years Ago
Show server message when connection is kicked Fix for kick on connect
12 Years Ago
Changed how SetupEffect so it always gets called before Awake/Start/Etc HeldEntities can modify the view delta HeldEntities can modify the camera Fixed lookingAt working through terrain
12 Years Ago
Updated phrases Updated lootspawn
12 Years Ago
Server exception fixes
12 Years Ago
Fixed view drift when escape'd Added admin teleport <name|steamid|nothing> (players only) Added admin teleportany <name|steamid|entityname|nothing> (any entity) Tweaked unresponsive kick Fixed Warmup warming up shit that it didn't need to warm up (speeds up pressing play in editor)
12 Years Ago
Fixed warnings
12 Years Ago
Strip the collider and component from MovementSoundTrigger on serverside
12 Years Ago
Prefab pre-processing tweaks
12 Years Ago
Fixed some effects not playing