5,239 Commits over 2,192 Days - 0.10cph!
Merge from /main/accountalerts
Skins can replace meshes (experimental)
Fixed ItemIcon shader not adhering to Mask2D
Button to absorb LocalizeText component
Phrase generation searches for ILocalize on components
Fixed exception in text editor
Added button to convert from TMP to RustText
Added Rust.Demo
Added "demo.jump" (jump to time in demo)
Added "demo.skip" (skip x seconds in demo, use negative to go backwards)
Backporting modular benchmarks
BenchmarkTimer in seconds instead of ms
Bootstrap timings for benchmark
Speed up bootstrap loading
Death screen consistency pass
Updated benchmark.dem (shorter, simpler demo)
Fixed NRE in CraftingNotice
Hide TopBunnies properly if it's not easter event
Vitals layout optimization
Fixed steam inventory refreshing overlay not closing after opening bag
Fixed possible exception when retrieving item market prices
ServerInfo uses HttpImage to load header image
Re-query a few times if we didn't get server rules
Tweaked "new content" icon on main menu
Fixed titles in pie menu getting cut off
meta files that changed just due to a full reimport (serialized version increased)
Automatically auth player deploying tool cupboard
Fixed upkeep display
Fixed loading screen button being 1 pixel smaller than the bar next to it
Pick up notices hang around for a second longer
Fixes for icons in previous commit
Vitals don't use animators, cleaned up
Send benchmark result as regular form data (!)
Fixed BenchmarkInfo text update rate
Wait for benchmark result upload before exiting
Eyeview when spectating fix
Hide easter shit in demos
Hide team shit in demos
Benchmark text tweaks
Use In EyeView for first person when playing demo (we handle this properly on hdrp branch, so this will be thrown away)
Submit benchmark results with WebUtil
WebUtil custom certificateHandler
Switch WebUtil.Get to use UnityWebRequest (test)
No vsync/frame rate limits when benchmarking