5,239 Commits over 2,192 Days - 0.10cph!
Fixed having to hold USE to pickup - instead of tapping
Fixed not being able to pick up some items at weird distances
Dropped arrows are arrows
Arrows stick in stuff properly
Arrows that are stuck inside a player/npc properly transfer to its corpse
Fixed a bunch of weird parent position stuff
speedtree animateCrossFading = 1
Fixed not shutting down EAC properly
Walls take less damage from exterior side
Doors take less damage from exterior side
Floors take less damage from above
Roof takes less damage from above
Foundations take less damage from sides
Fixed missing hammer rotate option
Don't mipmap the icons (to stop them going blurry on lower quality modes)
Random collectable stone/ore/wood
FoliageDisplacement boilerplate
Don't draw the displacement
Fixed rotation option being disabled
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
LookingA tooltips are visible in sunlight/snow
Added server.pve mode (no pvp damage)
Added inventory.givebpall
CommunityEntity.UI stuff for bawng
Fixed grass displacement shader bug
Turning smooth transitions off on white flowers because they are FUCKED UP
Accurate healthbars for everything!
Updated error logging URL
Ragdoll syncing - makes ragdolls shitter but their positions are synced between clients
Fixed thrown spears healing their condition
Fixed stringpool error in editor
Fixed player health display
Fixed incendirty rocket crash
Proc map water level hack ( revert this shit and update proper plz andre )
Fixed crafting queue not returning ingredients on disconnect/sleep/die
Fixed crash when spawning block.halfheight (Unity 5.1 missing material crash)
Fixing/Diagnosing server BaseCorpse NRE
Fixed server NRE in ServerProjectileHit
Extra warning is primaryBody isn't set