userGarrycancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

11 Years Ago
Screenshots location fix Log colours Extra Logging
11 Years Ago
Fixed removeowner talking about moderators Fixed clothing not showing when player first enters pvs
11 Years Ago
Cleaning away usage of Awake, Start, OnEnable in entities Cleaned up LODGrid.Instance testing
11 Years Ago
Offset loading when opening steam inventory
11 Years Ago
Fixed attachment networking fuckupz
11 Years Ago
Do warmup in coroutine so game stays responsive (kinda) Shader variants wamup
11 Years Ago
NetworkDestroy NRE fix
11 Years Ago
Fixed ALT head rotation offset fuckup
11 Years Ago
Don't bother warming up effects in editor, we cool
11 Years Ago
Network++
11 Years Ago
Workshop skins update
11 Years Ago
Market balance
11 Years Ago
Making ironsight definition less stupid
11 Years Ago
Merging holosight branch into main
11 Years Ago
Fixed broken HUD stuff
11 Years Ago
Pieshape converting to OnPopulateMesh
11 Years Ago
Death screen temp fix - UI bug in 5.2 here, content resize/layout doesn't seem to work in scroll panels
11 Years Ago
Manifest
11 Years Ago
EAC update
11 Years Ago
Fixed Warnings
11 Years Ago
High gate boilerplate RPC Distance test debug output when fails in editor Door close "delay" on server
11 Years Ago
UnityVS not used anymore
11 Years Ago
Hacking around linear/gamma fuckups in UnityEngine.UI.Button.colors Missing meta file
11 Years Ago
steaminv help functions
11 Years Ago
Fixed weapons + weapon attachments sometimes dissapearing when transitioning between network groups
11 Years Ago
Added admin.mutevoice <player> Added admin.unmutevoice <player> Added admin.mutechat <player> Added admin.unmutechat <player>
11 Years Ago
Should fix the player getting stuck in wounded state
11 Years Ago
Give commands now only need a partial item name Fixed pumpkin falling through world Optimized BseNetworkable.FindInGroup Fixed NRE in NetworkDestroy
11 Years Ago
Weapon attachments lose condition
11 Years Ago
Fixed bow viewmodel arrow dissapearing
11 Years Ago
Fixed large furnace loot panel
11 Years Ago
Fixed signs sometimes not showing their images
11 Years Ago
Fixed respawn screen not showing properly if escape pressed while fading in Database indexes Life stories are saved in a database Life story records time born, time died in unix timestamp Show death info when rejoining a server Death fadein screen is a little bit faster Note item is a default blueprint (it's still useless, but it will stop people wasting shards on it)
11 Years Ago
Fixed server join button colours Fixed server history not showing
11 Years Ago
Try to stop menu music when loading music starts
11 Years Ago
Warmup mode 3 tweaks
11 Years Ago
Warmup test 4
11 Years Ago
Fixed all icons highlighting like beltbar icons
11 Years Ago
Added global.streamermode <0|1> Added chat.add2 <steamid> <text> <name> <namecolor#fff> <volume0-1>
11 Years Ago
Melee attacks increase heartrate Heart uses more calories Fixed serialization errors in PlayerModel.cs
11 Years Ago
Asset Warmup 4 tweaks
11 Years Ago
Fixed hatchet material
11 Years Ago
Fixed gate locks (temporary hack), door speeds Building parts get less black when they're damaged
11 Years Ago
completely nerfed the torch
11 Years Ago
Commented out bone warning (can happen on building blocks when the skin isn't setup yet) Warnings and protection on null named players - which should never happen but apparently is
11 Years Ago
Proper fixed bone warning
11 Years Ago
Can spectate entities by doing "spectate @<partialentityname>" Player spectate jumping is done in alphabetical name order
11 Years Ago
Fixed NREs on server shutdown
11 Years Ago
Fixed opening chat when typing in the console Added sleep bug diagnostics Fixed a bunch of aniamtor warnings when spawning sleepers Fixed beartrap looking unarmed when it was armed Fixed holdtype could be wrong on initial encouter
11 Years Ago
Fixed slow server shutdown Added warnings if multiple local players Remove multiple copies of the same player from saves (dev branch firefighting) Reverted image storage to fast but dangerous mode because the indexes didn't help Added warning is spawning a new player that already exists