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6,664 Commits over 2,345 Days - 0.12cph!

12 Years Ago
Fixed railing creation physics push glitch Consolidated some common errors Error reporter reports current level name Fixed NRE in model.trigger Error logging now ignores errors from Oxide Fixed NRE in Effect.Init
12 Years Ago
Updated EAC.Client.dll
12 Years Ago
Server always loads by default unless -skipload is on command line Reversed earlier change to Lidgren
12 Years Ago
Fixed not loading entity parents from saves (fixes missing locks on load)
12 Years Ago
Should fix EAC errors when more than 256 players on a server
12 Years Ago
EAC server update
12 Years Ago
Building system revamp checkin
12 Years Ago
Building component level transitions
12 Years Ago
EAC bundle for OSX
12 Years Ago
Network fixes
12 Years Ago
Raised floors/foundations 5cm
12 Years Ago
New block socket Made it so sockets can be set as rotatable
12 Years Ago
Added support socket If socket is rotatable, rotate until find valid placement pillar prefab
12 Years Ago
Pie menu experiment
12 Years Ago
Added tool cupboard Added player flags
12 Years Ago
Added in-engine translation class Made PieMenu replace Context Menu Fixed Icon Updating Fixed Item phrase updating Stripped HTML context menu
12 Years Ago
Merged with trunk
12 Years Ago
Merged with trunk
12 Years Ago
Merged pie menu branch into construction2
12 Years Ago
Fixed error getting missing translations Deleted missing prefabs in TestLevel Updated engine phrases
12 Years Ago
Some placeholder building component icons
12 Years Ago
Added description, icon to entity menus Icons +desc for tool cupboard, locks and door
12 Years Ago
Pie menu placeholder sounds
12 Years Ago
Stripped out building block levels, levelling up, building, build proficiency, demolish proficiency
12 Years Ago
Block grades Hammer menu Block flipping Block upgrading Seperating skins from blocks Two sided window/wall, two sided foundation
12 Years Ago
Made entity parenting a bit more bulletproof, error throwing protocol++ (forcing clean servers)
12 Years Ago
Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur) Removed damage indicator that was embedded on the main camera for some reason
12 Years Ago
Made LODs more forgiving
12 Years Ago
Don't send group < 0xf777 errors to the html console Updating tree prefabs with their right prefab names Protocol++
12 Years Ago
protocol++
12 Years Ago
Missed some rustle colliders Tweaked creation order of loaded entities
12 Years Ago
Merged with trunk
12 Years Ago
More building block conversions
12 Years Ago
Converted remaining elements to new system
12 Years Ago
Fixed placement guide not working
12 Years Ago
Initial stats balance for building components
12 Years Ago
Trunk merge
12 Years Ago
Health Creeper Strip CommentComponents Removed InstanceCounted baseclass
12 Years Ago
Demolish option Warnings/Errors when SkinnedMeshCollider has invalid/missing mesh
12 Years Ago
Terrible looking health bars
12 Years Ago
Hammer block highlighter
12 Years Ago
Made conditional models work with new build system (wip)
12 Years Ago
Trunk merge
12 Years Ago
Simplified usage of model conditions Added condition models for wall/window/doorway corners
12 Years Ago
Added terrible looking overlay on building low health (removed health bars)
12 Years Ago
Building block placement and upgrade costs
12 Years Ago
Overlay tweaks, foundation conditionals
12 Years Ago
Building health tooltip
12 Years Ago
Pie menu defaults, fixed key repeating
12 Years Ago
Pie menu disabled items, some phrases