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6,664 Commits over 2,345 Days - 0.12cph!

12 Years Ago
Added placeholders to flags starting from << 1 (fixes inspector)
12 Years Ago
Bullshit
12 Years Ago
Converting Realm.Server() to isServer where possible
12 Years Ago
Chat quote bug
12 Years Ago
Shielded exception in PlayerPrefs.SetString
12 Years Ago
Main merge
12 Years Ago
Merge fixes Air drop package contains rare items Weapon collections loot spawns
12 Years Ago
Another radtown Fixed building snapping not working Fixed radtown radiation sphere not being a trigger Added server.radiation (servers can turn off radiation, debugging)
12 Years Ago
Reverted procedural map
12 Years Ago
Merged radtown branch to main
12 Years Ago
Store the world checksum in the save too Protocol++
12 Years Ago
Fixed spanish translation in english phrases Updates scenes2prefab
12 Years Ago
Compile fix
12 Years Ago
Item list in the dev console Added inventory.giveid <itemid> <amount> Added inventory.givebp <itemid> Fixed local player model sometimes dying, causing invisible players
12 Years Ago
Compile error
12 Years Ago
Fixed barrels respawning until they took over the whole world Barrels die properly when killed
12 Years Ago
Made all food edible
12 Years Ago
Retired TransformChangeMonitor Added EntityTransformNetworking component NPCs now call TransformChanged() manually Players now call TransformChanged() manually
12 Years Ago
Reverted testlevel to non broke version
12 Years Ago
Updated recipies
12 Years Ago
Paper always craftable Fixed being able to fly by opening the console
12 Years Ago
Native dll updates
12 Years Ago
Fixed torch animation lit layers
12 Years Ago
Fixed torch effects not disabling/enabling
12 Years Ago
Fixed lootablecorpse NRE
12 Years Ago
Reverted EAC native binary to the old .bundle format
12 Years Ago
Fixed IsDestroyed warnings in dedicated server console
12 Years Ago
Disable EAC when running server in the editor
12 Years Ago
Fixed input weirdness when opening a menu (using an entity twice etc) Fixed it so you can stay ducked when a menu is opened
12 Years Ago
Client - also output warning on map checksum join error
12 Years Ago
Building block guide now uses the right skin Fixed building block placement being akward, broken
12 Years Ago
Fixed cargo plane not networking its position
12 Years Ago
Fixed some blueprint weirdness
12 Years Ago
RustBuilder - log exitcode with log file extract
12 Years Ago
protocol++ (sorry guys)
12 Years Ago
Disabled world checksum kick, logging instead
12 Years Ago
Fixed errors in PlayerModel scene
12 Years Ago
Updated to Unity5b20
12 Years Ago
Menu UI wip
12 Years Ago
Simplified Scene2Prefab to reference GameObjects instead of pathnames Can have multiple Scene2Prefab's per scene Scene2Prefab's don't have to be root objects Translate initializes automatically on first use Added Transform.GetSiblings<T>() Server browser WIP Added LocalizeText component (for localizing a UI.Text)
12 Years Ago
Merged changes from main
12 Years Ago
Refactored how GameManager works (to remove Realm usage)
12 Years Ago
PrefabPreProcess only process prefabs (in editor) More UI progress
12 Years Ago
Loading screen redux Don't spam commands into the console when loading config file
12 Years Ago
Merged changes from main
12 Years Ago
Merged changes from main
12 Years Ago
Grooming in-game screens
12 Years Ago
Sleeper screen
12 Years Ago
Tweaks menu wip
12 Years Ago
Added tool to embed asset inside other asset Serverlist progress Localize component now adds to phrases Updated phrases