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6,664 Commits over 2,345 Days - 0.12cph!

11 Years Ago
Network++ (can't remember whether I did this already)
11 Years Ago
Loot tables, phrases, manifest
11 Years Ago
Fixed dropping blueprint on item sometimes combining/stacking them
11 Years Ago
Fixed server compile
11 Years Ago
Player spawn fix (Awake isn't called until spawn on the client anymore)
11 Years Ago
More awake fixes
11 Years Ago
Fixed some missing weapon attachment points Silencer world model Parenting fixes (to help avoid spectator offset fuckups) Fixed not being to drag out of 1st weapon mod slot No crosshair stuff when spectating Server send spectated entity immediately when begin spectating Leave old visgroups AFTER joining new ones
11 Years Ago
Tweaked viewmodel to reduce jitter
11 Years Ago
Breath fixes
11 Years Ago
Client disconnect error fix
11 Years Ago
Fixed attachment points on pump shotgun + thompson
11 Years Ago
If spectating in first person use player eye angles Fixed 3rd person spectator offset In eye view for specator uses correct eye bone Smoothed dev camera, automatically hides HUD and draws local player, jump slows down cam movement camlerp convar alters lerp for dev camera Keypad plus and minus change quality level, multiply toggles HUD Coldbreath only shows when players are close enough to see it
11 Years Ago
F4 = screenshot (saves one with hud and one without) F9 = big screenshot (5x the size of normal screenshot but water and ssao doesn't render) Added graphics.dof_aper, graphics.dof_blur Tweaked eye materials
11 Years Ago
▉▆▌▇▊▄▇▄▌
11 Years Ago
EAC update
11 Years Ago
NRE fixes
11 Years Ago
Networking tweaks Tweaks
11 Years Ago
Fixed buildings not dropping gibs
11 Years Ago
Screenshots location fix Log colours Extra Logging
11 Years Ago
Fixed removeowner talking about moderators Fixed clothing not showing when player first enters pvs
11 Years Ago
Cleaning away usage of Awake, Start, OnEnable in entities Cleaned up LODGrid.Instance testing
11 Years Ago
Offset loading when opening steam inventory
11 Years Ago
Fixed attachment networking fuckupz
11 Years Ago
Do warmup in coroutine so game stays responsive (kinda) Shader variants wamup
11 Years Ago
NetworkDestroy NRE fix
11 Years Ago
Fixed ALT head rotation offset fuckup
11 Years Ago
Don't bother warming up effects in editor, we cool
11 Years Ago
Network++
11 Years Ago
Workshop skins update
11 Years Ago
Market balance
11 Years Ago
Making ironsight definition less stupid
11 Years Ago
Added scope slot Changed how ironsights work Fixed weapon attachments breaking weapons if not changing stats Fixed weapon attachments breaking shoot sound when not silencer
11 Years Ago
Can wear hats with bandana Weather settings in RustEditor/Environment AK entity scope attachment bone
11 Years Ago
Reticle position, shader, sprite Mask Clear shader
11 Years Ago
Updated ironsights to use new system (so some of them might be wrong)
11 Years Ago
Viewmodel fixups, unification
11 Years Ago
Entity attachment positions
11 Years Ago
More positioning
11 Years Ago
Updated weapon gallery
11 Years Ago
Better ironsights
11 Years Ago
Weapon slots shown on icon
11 Years Ago
Can equip mods by dropping onto weapon icon
11 Years Ago
Attachment attach sounds
11 Years Ago
Merged with main
11 Years Ago
Merging holosight branch into main
11 Years Ago
Fixed broken HUD stuff
11 Years Ago
Pieshape converting to OnPopulateMesh
11 Years Ago
Death screen temp fix - UI bug in 5.2 here, content resize/layout doesn't seem to work in scroll panels
11 Years Ago
Manifest
11 Years Ago
EAC update