userGarrycancel

6,606 Commits over 2,192 Days - 0.13cph!

10 Years Ago
Don't apply propertypblocks to gibs if they're empty Removed unused building block code (optimization)
10 Years Ago
Fixed ak, lr300 viewmodels casting shadows
10 Years Ago
Removed ConstructionRenderer (memory, perf)
10 Years Ago
Quote filename when opening renderinfo
10 Years Ago
RenderInfo update
10 Years Ago
10 Years Ago
Updated builder
10 Years Ago
maximumDeltaTime
10 Years Ago
protocol++
10 Years Ago
RendererLOD - complain if target renderers aren't part of the same prefab/heirachy - and try to fix Scene2Prefab
10 Years Ago
Portacabin cull Fixed NRE in DeferredMeshDecal, when selecting prefab in project
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
Don't create gibs over 500m away
10 Years Ago
10 Years Ago
Splitting texture asset bundles (we might be hitting the 2gb bundle limit)
10 Years Ago
Wires have 50x less verts
10 Years Ago
physics
10 Years Ago
Fixed NRE
10 Years Ago
Fixed player preview rendering white
10 Years Ago
10 Years Ago
10 Years Ago
Fixed UpdateLoot being called from other players
10 Years Ago
Unity 5.4.4f1
10 Years Ago
EntityMenu optimization
10 Years Ago
Fixes
10 Years Ago
10 Years Ago
Fixes
10 Years Ago
RPC optimization
10 Years Ago
Fixed profiler leak in SoundOcclusion Fixed profiler leain in Sound.Play Fixed profiler leak in AmbienceEmitter.GetBaseSound Removed some garbage from effect message receiving
10 Years Ago
Input in Update
10 Years Ago
NRE fixes
10 Years Ago
Removed usage of TextVariable (gc)
10 Years Ago
Removed usage of FilledImageVariable (gc)
10 Years Ago
Optimized Vitals updating (allocations)
10 Years Ago
Pickup/drop notice optimization
10 Years Ago
VariableReference gone
10 Years Ago
Sleeping bag fix
10 Years Ago
Server fix
10 Years Ago
10 Years Ago
ifdef'd TonemappingColorGrading OnGUI (allocations)
10 Years Ago
Fixed small allocation in TemporalAntiAliasing.OnRenderImage
10 Years Ago
Fixed allocations in UIHUD
10 Years Ago
Stop using LayerMask.GetMask!
10 Years Ago
Fixed DepthOfFieldFocusPoint.Evaluate allocation
10 Years Ago
Fixed allocation in eyes.FrameUpdate Fixed allocation in Network.Client.Cycle Fixed HUD not showing in editor Fixed allocation in SendClientTick Fixed allocation in BuildInputState
10 Years Ago
Fixed allocation leak in Proto.CopyTo
10 Years Ago
Cleaning
10 Years Ago
Made ragdoll movement non jittery