19,138 Commits over 4,018 Days - 0.20cph!
Added InventoryDef.GetRecipesContainingThis()
Added Acquired and Origin properties to InventoryItem
InventoryDef and Recpie IEquatable
Inventory crafting fixes
Menu tweaks
Should fix inventory definitions updating on server
Menu doesn't use Toggle control (because Unity 2019 broke it)
Menu screen tweaks
Fallback to FindOrCreateUserInterface if CreateInterface returns null
Steamworks CreateInterface fallback
Steamworks use CreateInterface instead of FindOrCreateUserInterface
Test warning fixes
Use CreateInterface instead of FindOrCreateUserInterface
We don't have to copy steam_api64.dll next to the exe anymore - but lets do it anyway incase there's an out of date version there
Fixed NRE reports being grouped up
Fixed NRE in OnAchievementIconFetched
Cleaning up inventory deserialize
Fix inventory button sizes getting out of sync
Inventory reload properly
Added Async to some async calls
Don't release inventoryg result in InventoryUpdated callback
Fix inventory exceptions
Log unhandled async errors
FindDefinition return null if _defMap is null
async exception crash bandaid
Cancel async waits if steam becomes invalid during wait
Main menu screen by default
Fixed menu panel alignments
Fixed OneActiveSibling being editor only
Split menu into prefabs instead of scenes
Comment fix
Fixed server not setting appid properly
Fixed UGC User Queries
fp.steamworks 2 trial by fire
Making steam dev tools are proper async
Clear interfaces and dangling pointers on steam shutdown
SteamTypes implement IComparable
Squeeze all the UGC Queries into one struct
Update InventoryTest.cs
Shutdown ISteamMatchmakingServers properly
Fresh import meta file updates
ConsoleUI errors on pressing stop in editor
Types now impl,ement IEquatable
InventoryItem IEquatable
Fixed OnActiveBeaconsUpdated not getting called
Update Base.cs
Added Ugc.Item.Edit()
Added Steamworks.ServerList.IpList for querying an array of Ips
Fixed ErrorText exception no stop
nGameLobbyJoinRequested now passes a lobby object