8,237 Commits over 2,649 Days - 0.13cph!
reset achievement hud on server connect
Reset game tips on connect
Removed OnStatsRefreshed debug info
Fixed map showing when playing demo
Fixed skin errors when playing demo
Increased LeanTween limits
Renamed Loot Box to Gambling Box
Facepunch.Steamworks v0.7
Stripped P2P stuff
Player voice chat is done via the server
Network Protocol ++
Added BaseNetworkable.GetConnectionsWithin( vec, float ) (used with SendInfo)
Run server for staging branch if running with -staging command line
Try setting the appid via SetEnv
Show Report Button on death screen
Attacker name more faithful to ingame name on report page
Undoing staging branch shit that we no longer need (yay)
AI Fake UserId's are all under 10000000
Fixed AI showing up in cheat report
Fixed suicide showing cheat report button
Feedback fixes, warnings when it goes wrong
Fixed shopping cart link not working
Fixed debug build on staging app
Report/Feedback fix (fingers crossed)
Sqlite Tests
Sqlite Libraries
Use db for blueprints and deathlog storage
Fixed banned user check being slow with 20,000 banned users
Potentially fixed bandana crafting issues
Updated Facepunch.Steamworks
Image storage to database
Give out early access reward item
global.cleanup doesn't exist anymore
Added InventoryItem.PreventBreakingDown
Tweaked icon rendering
Made schema output to two files (so we don't have to manually delete stuff from the json file)
This week's skin approvals
Updated native dlls from Rust.Native (now on github, being built by jenkins)
Included pdb's for native dlls (!!)