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19,139 Commits over 4,018 Days - 0.20cph!

6 Years Ago
ISteamMatchmakingServers Parser ServerList ISteamFriends interface Fixed IsReturnedWeird ordering ServerList timeout option Fixed parse error Pass ** as ref Friends base Overlays Async avatars RichPresence Friends Swap
6 Years Ago
Steamworks.User functions User events User Test Removed Voice class (is all in User now)
6 Years Ago
nullsafe invokes Remove old app Parental settings Refactor Music Video Refactor
6 Years Ago
GetImageRGBA Utils complete UtilsTest.cs
6 Years Ago
SteamApps events
6 Years Ago
Update Utils.cs
6 Years Ago
Exception on 32bit Internal interfaces do the await callback automatically FileDetails SHA1 ISteamApps Methods Complete SteamApiCallback to result Struct callback cleanup
6 Years Ago
SteamApiCallback Callback structs implement Steamworks.ISteamCallback Use new structs properly Parse and use STEAM_CALL_RESULT to pass result type back Added Utils.GetResult( call ) (generic) Apps.GetFileDetails propert async working example Test updates
6 Years Ago
Test fix Better vector marshalling More functions Interface string ISteamUtils generation
6 Years Ago
Parse from source (it's more reliable) Start fumbling the actual vtable instead of the flat functions Easymode/Singleton redux Filling
6 Years Ago
Steam controller input fixes
6 Years Ago
libsteam_api64.so to libsteam_api.so Remove steam_api.dll Update steam_api64.dll Unit test dlls Don't need steam_api.dll in tests Throw warning if trying to use in 32bit process Don't bother copying steam_api.dll SteamClient018 Throw error if interface_pointer is null Codegen Marshal bool properly
6 Years Ago
Dropped net35 supoport 64bit only Steamworks 144 Fixes, Codegen Fixed early outing with enum for no reason Fixed RetrieveConnectionDetails char* type ActivateGameOverlayToWebPage new modal param Parse newer style STEAM_CALLBACK_BEGIN
6 Years Ago
Turned fire sound off for clatter helmet
6 Years Ago
Shop icon scale fix
6 Years Ago
Locked crate icon scale
6 Years Ago
Cargoship icon bigger
6 Years Ago
CH47 icon bigger
6 Years Ago
Fixed team icon scale
6 Years Ago
Undo bootstrap changes
6 Years Ago
PropertyAttribute json fix HudComponent.SetValue throw decent errors on fail Update ClassInfo on hotload OnNetworkVariableReceived doesn't use codegen Merge branch 'master' of SandboxGame Register classes in Sandbox.Library and Sandbox.Public Serializers Update facepunch.mp4 ListSerializer more explicit Added INetworkEntityReference EntityListSerializer implements INetworkSerializable Merge branch 'master' of SandboxGame Call MarkDirty instead of backing field stuff MarkDirty virutal Merge branch 'master' of SandboxGame Implemented NetworkList.Serialize Implemented OnReplicatedPropertyChanged Take propery name from attribute Starting codegen simplify LinePreserve Strip initializer if custombackingfield Compiler show actual source instead of generated IProperty allows classes like ObservableCollection initialize their change callbacks NetworkedList uses IProperty RecvVar reads the target id (meaning child rpc classes should be able to have replicated vars) CompilerProxy clean PropertyAttribute allows properties without a Set accessor, ignores SetValue INetworkSerializable will only create ValueTypes, but will serialize to existing Classes Removed redundant INetworkSerializable List LAN servers in server browser Errors in one HUD component shouldn't kill the rest of them Lock change trigger when deserializing NetworkList Cleaning & Commenting CodeGen ReplicateAttribute doesn't try to replicate classes by default Organisation BackingField for RpcClient derived is NetworkRef<T> RpcClient => BaseNetworkable Set BackingField var Use Backing Field for ReadValue/WriteValue Clean up backing field Cleanup progress Project fixes Write OnCallRemoteProcedure Fixed idenfier Update BaseVehicle.cs Addon fixes handle params properly More var writers Array writing Merge branch 'master' into de-codegen Object serialization "using Sandbox generics type Fixed namespacing issues Write/Read bool Enum/Entity fixes more edge cases Serializer rewrite 4 Writer works InternalGenerated boilerplate Fill ReadObject/WriteObject No need for constructors, type can be worked out Enum serializer Color Serialize Write object type identifier Only visit assemblies once Default WantsMouse to true on HUD - stops cursor locking when loading refactor Cleaning codegen Removing Unused Reorganise Removing Unused Network Var Send Long/ULong serialize Make classes partial where we have to Replicated vars partial class members RecvVar Handle generics Backing field fix Properties strip back StartClass/EndClass Properties CodeGen Update IProperty.cs Moved NetworkList so it can be codegenned SetPropertyValue SetPropertyJson GetValues GetPropertyValue using System.Collections.Generic Check for PropertyAttribute Mark classes deived from PropertyClient as partial Fixed empty switches Removed Unused Handle Replicated IProperty SendReplicatedProperty Fixed WriteObject not returning after success WriteObject give better errors if couldn't write object type Rpc Type Fix Replicated var fix Strip unused Generate static property array per class GetProperties() becomes Properties Addon fixes Remove unused Remove unused Throw error if replicated IProperty with setter Create initializer if IProperty without one BaseCombatPlayer.Ammo is IProperty Chat fix Merge branch 'de-codegen'
6 Years Ago
Map Grid default to on
6 Years Ago
Removed map flattening shit
6 Years Ago
Timing reports
6 Years Ago
Map fix
6 Years Ago
Fixed map marker sizes
6 Years Ago
Forgot to commit new map material
6 Years Ago
Bootstrap test
6 Years Ago
Confiscate clatter item if no longer owns clatter (like if they refunded)
6 Years Ago
Map label/icons fixes
6 Years Ago
Render map grid text using map shader (saves 676 gameobjects/text ui elements on 4k map)
6 Years Ago
Map is snappier Map Grid doesn't look like shit Map shows surrounding sea Tooltips show faster
6 Years Ago
Chat fix
6 Years Ago
Remove unused Throw error if replicated IProperty with setter Create initializer if IProperty without one BaseCombatPlayer.Ammo is IProperty
6 Years Ago
Strip unused Generate static property array per class GetProperties() becomes Properties Addon fixes Remove unused
6 Years Ago
Replicated var fix
6 Years Ago
Rpc Type Fix
6 Years Ago
Removed Unused Handle Replicated IProperty SendReplicatedProperty Fixed WriteObject not returning after success WriteObject give better errors if couldn't write object type
6 Years Ago
Whitelist
6 Years Ago
Fixed empty switches
6 Years Ago
SetPropertyValue SetPropertyJson GetValues GetPropertyValue using System.Collections.Generic Check for PropertyAttribute Mark classes deived from PropertyClient as partial
6 Years Ago
Properties strip back StartClass/EndClass Properties CodeGen Update IProperty.cs Moved NetworkList so it can be codegenned
6 Years Ago
RecvVar Handle generics Backing field fix
6 Years Ago
Make classes partial where we have to Replicated vars partial class members
6 Years Ago
Removing Unused Network Var Send Long/ULong serialize
6 Years Ago
Cleaning codegen Removing Unused Reorganise
6 Years Ago
refactor
6 Years Ago
Default WantsMouse to true on HUD - stops cursor locking when loading
6 Years Ago
No need for constructors, type can be worked out Enum serializer Color Serialize Write object type identifier Only visit assemblies once
6 Years Ago
Writer works InternalGenerated boilerplate Fill ReadObject/WriteObject