userGarry Newmancancel

19,139 Commits over 4,018 Days - 0.20cph!

6 Years Ago
Update privacy.txt Build
6 Years Ago
Serializer rewrite 4
6 Years Ago
more edge cases
6 Years Ago
Object serialization "using Sandbox generics type Fixed namespacing issues Write/Read bool Enum/Entity fixes
6 Years Ago
Add empty include animations for sequence descs in goldsrc mdl Goldsrc mdl file loading uses stream extensions instead of lump reader Load goldsrc mdl animations Namespaced anim nodes Animdef uses layers instead of nodes. Layers have Type property. Result object instead of name property. Fix AnimDef.FromJson Add BlendSpaceDef Add newclient command bound to F5 (Opens a new process and connects to current server) Merge branch 'master' into de-codegen
6 Years Ago
Project fixes Write OnCallRemoteProcedure Fixed idenfier Update BaseVehicle.cs Addon fixes handle params properly More var writers Array writing
6 Years Ago
ReplicateAttribute doesn't try to replicate classes by default Organisation BackingField for RpcClient derived is NetworkRef<T> RpcClient => BaseNetworkable Set BackingField var Use Backing Field for ReadValue/WriteValue Clean up backing field Cleanup progress
6 Years Ago
Cleaning & Commenting CodeGen
6 Years Ago
Errors in one HUD component shouldn't kill the rest of them Lock change trigger when deserializing NetworkList
6 Years Ago
List LAN servers in server browser
6 Years Ago
IProperty allows classes like ObservableCollection initialize their change callbacks NetworkedList uses IProperty RecvVar reads the target id (meaning child rpc classes should be able to have replicated vars) CompilerProxy clean PropertyAttribute allows properties without a Set accessor, ignores SetValue INetworkSerializable will only create ValueTypes, but will serialize to existing Classes Removed redundant INetworkSerializable
6 Years Ago
Strip initializer if custombackingfield Compiler show actual source instead of generated
6 Years Ago
Take propery name from attribute Starting codegen simplify LinePreserve
6 Years Ago
Implemented NetworkList.Serialize Implemented OnReplicatedPropertyChanged
6 Years Ago
PropertyAttribute json fix HudComponent.SetValue throw decent errors on fail Update ClassInfo on hotload OnNetworkVariableReceived doesn't use codegen Merge branch 'master' of SandboxGame Register classes in Sandbox.Library and Sandbox.Public Serializers Update facepunch.mp4 ListSerializer more explicit Added INetworkEntityReference EntityListSerializer implements INetworkSerializable Merge branch 'master' of SandboxGame Call MarkDirty instead of backing field stuff MarkDirty virutal Merge branch 'master' of SandboxGame
6 Years Ago
Alistair Alt
6 Years Ago
SetPropertyValue/GetPropertyValue no longer codegen Merge branch 'master' of SandboxGame
6 Years Ago
Intro movie temp Don't generate set/get shit for Properties without set/get HudComponent html properties should be marked [Property] Menu property fixes Properties can be public or non public Playground fixes Engine fixes Sandbox Fixes
6 Years Ago
don't switch to spawn tool when spawning prop
6 Years Ago
Trim slashes
6 Years Ago
Blog meta
6 Years Ago
Basic site meta
6 Years Ago
Cover game until html has loaded. This sucks, we should have coherent spin and wait until loading has finished during the loading screen, but I wasted too much time trying to achieve that already.
6 Years Ago
Allow multiple steam users from the same account (to test multiplayer) Test WorldModel is valid before using it PropEntity Editable
6 Years Ago
RustUpdates test
6 Years Ago
Oh probably this
6 Years Ago
Lets try giving it what it wants
6 Years Ago
Try changing to inline static
6 Years Ago
OnPostLoadMapWithWorld Cleaning Coherent binds Toolgun cleanup
6 Years Ago
Tool ticks via toolgun Tool implements ShouldLockMoveInput/Look
6 Years Ago
Mouse buttons are bindable Added Entity.IsValid() extension (works even if Entity is null) Grabber fixes AssetDatabase.OnFileChanged fixes Merge branch 'master' of SandboxGame
6 Years Ago
AssetDatabase boilerplate Prop AssetDatabase FileRequestHandler deal with missing files nicer Prop menu
6 Years Ago
made prop, propentity an engine feature Fixed some errors in other gamemodes
6 Years Ago
More stat commands
6 Years Ago
Made Ray network serializable Copied some tools from Sandbox
6 Years Ago
Tooltip cleanup
6 Years Ago
Sln fix Should be able to add keys
6 Years Ago
Hide HUD when spawnmenu open Merge branch 'master' of SandboxGame
6 Years Ago
Fucking c++
6 Years Ago
Coherent custom shader test
6 Years Ago
Position Property fix Spawnmenu open tweaks
6 Years Ago
Try that warning shit again
6 Years Ago
Spawnmenu cleanup Try to stop coherent with the blur kernel size is limited shit
6 Years Ago
Playground addon Added BaseHud.AddComponent<T> UI Refactor Put MapBuilder shit into Playground Citizen.PlayerModel, part of Citizen Addon Refactor BaseWeaponControllable -> BaseCombatPlayer BaseWeapon.DoInput Toolgun holds tools list
6 Years Ago
Fix sandbox gamemode not loading
6 Years Ago
NaughtyServers factors in duplicate Ips and has a word blacklist
6 Years Ago
Basic copy paste Replicate ThirdPerson Remove unused IUndoRedo stuff docgen Quick tips Fixed sending empty chat text Added BaseHud.ActiveElement Don't show spawnmenu if typing into chat
6 Years Ago
With comments
6 Years Ago
Back
6 Years Ago
Test