19,139 Commits over 4,018 Days - 0.20cph!
Object serialization
"using Sandbox
generics type
Fixed namespacing issues
Write/Read bool
Enum/Entity fixes
Add empty include animations for sequence descs in goldsrc mdl
Goldsrc mdl file loading uses stream extensions instead of lump reader
Load goldsrc mdl animations
Namespaced anim nodes
Animdef uses layers instead of nodes. Layers have Type property. Result object instead of name property.
Fix AnimDef.FromJson
Add BlendSpaceDef
Add newclient command bound to F5 (Opens a new process and connects to current server)
Merge branch 'master' into de-codegen
Project fixes
Write OnCallRemoteProcedure
Fixed idenfier
Update BaseVehicle.cs
Addon fixes
handle params properly
More var writers
Array writing
ReplicateAttribute doesn't try to replicate classes by default
Organisation
BackingField for RpcClient derived is NetworkRef<T>
RpcClient => BaseNetworkable
Set BackingField var
Use Backing Field for ReadValue/WriteValue
Clean up backing field
Cleanup progress
Cleaning & Commenting CodeGen
Errors in one HUD component shouldn't kill the rest of them
Lock change trigger when deserializing NetworkList
List LAN servers in server browser
IProperty allows classes like ObservableCollection initialize their change callbacks
NetworkedList uses IProperty
RecvVar reads the target id (meaning child rpc classes should be able to have replicated vars)
CompilerProxy clean
PropertyAttribute allows properties without a Set accessor, ignores SetValue
INetworkSerializable will only create ValueTypes, but will serialize to existing Classes
Removed redundant INetworkSerializable
Strip initializer if custombackingfield
Compiler show actual source instead of generated
Take propery name from attribute
Starting codegen simplify
LinePreserve
Implemented NetworkList.Serialize
Implemented OnReplicatedPropertyChanged
PropertyAttribute json fix
HudComponent.SetValue throw decent errors on fail
Update ClassInfo on hotload
OnNetworkVariableReceived doesn't use codegen
Merge branch 'master' of SandboxGame
Register classes in Sandbox.Library and Sandbox.Public
Serializers
Update facepunch.mp4
ListSerializer more explicit
Added INetworkEntityReference
EntityListSerializer implements INetworkSerializable
Merge branch 'master' of SandboxGame
Call MarkDirty instead of backing field stuff
MarkDirty virutal
Merge branch 'master' of SandboxGame
SetPropertyValue/GetPropertyValue no longer codegen
Merge branch 'master' of SandboxGame
Intro movie temp
Don't generate set/get shit for Properties without set/get
HudComponent html properties should be marked [Property]
Menu property fixes
Properties can be public or non public
Playground fixes
Engine fixes
Sandbox Fixes
don't switch to spawn tool when spawning prop
Cover game until html has loaded. This sucks, we should have coherent spin and wait until loading has finished during the loading screen, but I wasted too much time trying to achieve that already.
Allow multiple steam users from the same account (to test multiplayer)
Test WorldModel is valid before using it
PropEntity Editable
Lets try giving it what it wants
Try changing to inline static
OnPostLoadMapWithWorld
Cleaning Coherent binds
Toolgun cleanup
Tool ticks via toolgun
Tool implements ShouldLockMoveInput/Look
Mouse buttons are bindable
Added Entity.IsValid() extension (works even if Entity is null)
Grabber fixes
AssetDatabase.OnFileChanged fixes
Merge branch 'master' of SandboxGame
AssetDatabase boilerplate
Prop AssetDatabase
FileRequestHandler deal with missing files nicer
Prop menu
made prop, propentity an engine feature
Fixed some errors in other gamemodes
Made Ray network serializable
Copied some tools from Sandbox
Sln fix
Should be able to add keys
Hide HUD when spawnmenu open
Merge branch 'master' of SandboxGame
Coherent custom shader test
Position Property fix
Spawnmenu open tweaks
Try that warning shit again
Spawnmenu cleanup
Try to stop coherent with the blur kernel size is limited shit
Playground addon
Added BaseHud.AddComponent<T>
UI Refactor
Put MapBuilder shit into Playground
Citizen.PlayerModel, part of Citizen Addon
Refactor
BaseWeaponControllable -> BaseCombatPlayer
BaseWeapon.DoInput
Toolgun holds tools list
Fix sandbox gamemode not loading
NaughtyServers factors in duplicate Ips and has a word blacklist
Basic copy paste
Replicate ThirdPerson
Remove unused IUndoRedo stuff
docgen
Quick tips
Fixed sending empty chat text
Added BaseHud.ActiveElement
Don't show spawnmenu if typing into chat