userGarry Newmancancel

15,972 Commits over 3,197 Days - 0.21cph!

9 Years Ago
Other players now appear in the right clothes
9 Years Ago
Re-added chat Fixed clicking inventory menu causing firing in game
9 Years Ago
Changed to use shader fog
9 Years Ago
Unity Grass - Get Rid
9 Years Ago
Fixed item remove error
9 Years Ago
Tweaked Tick to be a bit less terrible
9 Years Ago
Handle sending to null group gracefully
9 Years Ago
Fixed infinite Kill Loop
9 Years Ago
More profile samples Fixed performance in SingletonComponent
9 Years Ago
Turn water reflections on/off
9 Years Ago
Update server title with current player count
9 Years Ago
Add Tick/Instance diagnostics Changed console back to non fixed width font Enabled profiler in Facepunch (this might fuck us in client) Items are now destroyed properly when removed World Items now destroy Item when dead Player inventory properly destroyed when player object destroyed ItemInformation is now InstanceCounted (there should be only 1 per item) Fixed jolty network movements in single player Fixed overlay being too overlayed
9 Years Ago
Signed launcher
9 Years Ago
More performance tools Tweaked water, fog
9 Years Ago
Pass the seed from server to client Print the seed on generate (debug) Fixed F2 graphics menu not working on the first click Updated protocol
9 Years Ago
This should fix not being able to reconnect to servers after being disconnected
9 Years Ago
Added ProtoBuffers project
9 Years Ago
Fixed loading screen not showing for terrain generation Maybe fixed terrain seed being wrong on client
9 Years Ago
Terrain Gen now updates loading screen Terrain no longer initialized in Awake/Start (setup called from GameSetup/Bootstrap) Made resource objects networkables (they're not really finished yet but fuck it) Added Generated map as default
9 Years Ago
Rock animation fixes
9 Years Ago
Welcome to The Rock
9 Years Ago
Finalized rust viewmodel
9 Years Ago
Server entities should be destoyed using Kill() (!) Player dies when outside ValidBounds Entities get removed when outside ValidBounds
9 Years Ago
Added server_bounds prefab Fixed server nullref error when client disconnect Added component comments component - allows us to leave comments on prefabs
9 Years Ago
Added launcher info to EAC launcher
9 Years Ago
Fixed DS not saving
9 Years Ago
Rebuilt launcher
9 Years Ago
Added InstanceCounter utility class Fixed console stuff not being echo'd
9 Years Ago
Updated EAC to latest
9 Years Ago
Changed message to not be derived from Stream. That was a stupid idea.
9 Years Ago
Switched Network from Packets to Messages (removed Packet) - A bit more generic - Uses Streams instead of Data[]
9 Years Ago
Added ConVarChanged event Setting bool convar accepts more logical input Updated DFGUI to latest Added settings overlay (F2)
9 Years Ago
Enabled overlay
9 Years Ago
Cock sucker
9 Years Ago
Added support for LOD models Made the water more fucked Made the blood effect more obvious
9 Years Ago
Didn't commit
9 Years Ago
Don't re-load the HUD when running the HUD level through GameSetup Added player preview to the inventory menu Added CameraEx (modifys the ambient light rendering for camera) Added SingletonComponent MonoBehaviour base
9 Years Ago
Added item module, wearable Added red jacket Added clothes textures Wearables now get networked to other players Can add stuff to wearables section of HUD Should rebuild model on clothes swap Added debug third person mode (F3)
9 Years Ago
Switching to different protobuf library (test) Network messaging evolving to reduce gc, increase flexibility
9 Years Ago
Added spawnpoints (temporary) Made Sleeping player movement better Added crafting logic Added crafting UI Added player respawning after death Fixed player feet offset stupidness Fixed network group not reconfiguring when spawning into sleeper Fixed position smoothing being fucked in low fps Undone fall logic
9 Years Ago
Crafting basics
9 Years Ago
More debug !
9 Years Ago
Oops, left in some debug, fixed
9 Years Ago
Copy EAC files over on build
9 Years Ago
EAC dlls and launcher
9 Years Ago
Compile the clients to RustClient
9 Years Ago
Fixed client error
9 Years Ago
Player state Sleep animation rules
9 Years Ago
Player animation optimizations - only animate when visible - only set position when changing position
9 Years Ago
Fixed error in Trigger hurt, when objects get removed while triggering