19,646 Commits over 4,018 Days - 0.20cph!
Fixed skins not showing in front page inventory
FileStorage changes for bawng
Don't let wind generator be researched/found
Updated phrases
Updated image storage, less greedy, sqlite db
Updated image storage, less greedy, sqlite db
Unified item naming (which changes their ids so save++, network++)
Rebuilt loot tables (because itemids changed)
Added ItemDefCSV (for importing/exporting to google sheets)
Deleting boots items (left overs)
Allow less text in the console
Cleanup source files in root
Crafted items use skin properly
Server fix
Fixed scale of hazmat parts (were causing big hitboxes)
Fixed some wrong path names
Audio clips, optimizing for CPU, loadtime + memory
Changed Save/Restore for speed
Added warnings for debugging manifest guid to path
Put the name first in the game manifest
ResourceRef only stores the GUID of the target object
BsaeCorpse ragdollPrefab to GameObjectRef
Fixed pumpkin plant spawning
GameManifest holds guid too
Fixed dropped items wrong prefab name
item.isBlueprint is now a flag
itemcontainer.IsLocked is now a flag
Fixed inconsistent file linkage