19,646 Commits over 4,018 Days - 0.20cph!
Fixed rockets not dying after exploding
Fixed rockets not dying after exploding
Converting layers to static defines
Fixed occasional NREs when generating manifest
Fixing crash on import casued by FindAssets in OnValidate
Fixed infinite loop crash (sorry guys, totally my fuck up, patch coming)
Initial AssetStoreExtract
Fixed chat history not culling proper
Added server command "blueprintimport" to force importing blueprints from the old system if needed
Made bush specular a bit more reasonable
Made tree specular a bit more reasonable
Fixed fresh server startup failing on the first attempt
Fixed RPG attack not doing any damage
Fixed warnings
Being a bit chilly takes longer than 10 minutes to kill you
Tweaked rain 'isOutside' check to be a bit more reliable
Better death logging
Network++ (sorry)
Slightly reduced ragdoll spazzing
Don't permit foundations and floors under terrain (test)
Fixed ragdolls going apeshit when they've got a spear or something inside
Temporary disabling IsPlacingInsideTerrain
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard)
Fixed stuff not falling when its ground is rotated
Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard)
Fixed stuff not falling when its ground is rotated
Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
Updated UnityVS (vs2015 compatible)
Fixed skin colour not changing properly in dev playermodel scene
Fixed NRE on server shutdown
Hopefully fixed weapons not reloading proper
Fixed being able to wear hide boots over other shoes
Codelock gives a small electric shock on failure
Fixed some tree normal textures not being set as normals
Fixed exception on server join
Fixed right click looting not working except in first loot container
CommunityEntity: Make images invisible before loading from URL
CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
CommunityEntity: Make images invisible before loading from URL
CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
Added player flag VoiceMuted for mods
Added player flag ThirdPersonViewmode for mods
Fixed bow (and probably a bunch of other stuff)
Optimized rendering 7,457 bows at the map's origin for Battle Royale
Fixed warnings
Do a assetdatabase refresh before generating manifest
Fixed dropping items between the grid in loot panels
Fixed wooden storage lock fuclups
Reset IdleDestroy timer on dropped items when stack added
Can't drag more items than max stack amount
Can right click in loot to move item to your inventory
Dropped items combine and stack on collision
Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )